View Full Version : Casters Skills, not possible to max counterspell
Magnus_Olsson
02-12-2007, 04:25 AM
I have noticed that we cant lock skills in the tree where we have detection and counterspell nor can we max them all wich result in that counterspell cant get to max since detection have tendency to race up to max as soon as you visit a crowded area.
Will this be changed or does it work as intended? i guess this is becuase casters have one extra bar there and others dont.
I hope someone can help me with this worry becuase if not i have to find a good way to practise counterspell without getting detection up.
Boldegon
02-12-2007, 09:36 AM
Man, if true that's really bad. I've started to find some encounters where countering AE damage and such can really help my group. Can you get skillups from dueling? Perhaps that would be a way to work it up? Grab a friend and have him cast on you while you constantly counter?
For example, the graveyard in Veks Exchange where the zombies do the AE dot. This weekend, I went through there twice in different groups and simply countering them every time I could really helped. But my counterspell skill is lagging behind my other skills and it's hit or miss whether I'm successful atm.
Nightfire
02-12-2007, 03:01 PM
Man, if true that's really bad. I've started to find some encounters where countering AE damage and such can really help my group. Can you get skillups from dueling? Perhaps that would be a way to work it up? Grab a friend and have him cast on you while you constantly counter?
For example, the graveyard in Veks Exchange where the zombies do the AE dot. This weekend, I went through there twice in different groups and simply countering them every time I could really helped. But my counterspell skill is lagging behind my other skills and it's hit or miss whether I'm successful atm.
I've had max counterspelling every level and I'm 25 now. I guess you just need to get better at counterspelling so you do it more often. ;) That being said, if your skill is low, you're going to get resisted or not get much skillup vs mobs your level, so you may have to go back to lowbie mobs and get them to cast spells on you in order to raise it.
shamusmacgowan
02-12-2007, 04:32 PM
I've had max counterspelling every level and I'm 25 now. I guess you just need to get better at counterspelling so you do it more often. ;) That being said, if your skill is low, you're going to get resisted or not get much skillup vs mobs your level, so you may have to go back to lowbie mobs and get them to cast spells on you in order to raise it.
That'd be nice if they button actually went active. Since I reached the level where we get counter and the finishing move for Necromancers, I have only been able to use counterspell once. Otherwise they never light up and go active.
That'd be nice if they button actually went active. Since I reached the level where we get counter and the finishing move for Necromancers, I have only been able to use counterspell once. Otherwise they never light up and go active.
Only time it didn't light up for me was when A) I ran out of MP, or B) The spell they cast was too fast and I didn't notice it until I hit some spell of mine, so time ran out in moments.
Also not all spells can be countered, I don't think, until you're better at detecting/resisting/counterspelling.
Gremi007
02-12-2007, 06:17 PM
That'd be nice if they button actually went active. Since I reached the level where we get counter and the finishing move for Necromancers, I have only been able to use counterspell once. Otherwise they never light up and go active.
Your detection is low. You can still counter spells if you see the casting animation start, you will just have a longer refresh for not using it during a chain event.
Calinae
02-12-2007, 07:41 PM
If you want to max your counterspell, I hope you don't mind a bit of mini grind. Go find you some little mobs that like to cast. Any kind of farie works great. You don't have to worry about missing it with another spell. Just send your pet in (if you have one)and wait for the timer. Your pet can kill them no problems at all, so the only thing you need to cast at all is counterspell. Have no pet? Cast a teeny nuke or dot on them, they will cast something before they come to you, so you counter then blast them out of the air before they even touch you.
shamusmacgowan
02-12-2007, 07:50 PM
If you want to max your counterspell, I hope you don't mind a bit of mini grind. Go find you some little mobs that like to cast. Any kind of farie works great. You don't have to worry about missing it with another spell. Just send your pet in (if you have one)and wait for the timer. Your pet can kill them no problems at all, so the only thing you need to cast at all is counterspell. Have no pet? Cast a teeny nuke or dot on them, they will cast something before they come to you, so you counter then blast them out of the air before they even touch you.
Thanks, I'll give that a shot.
Magnus_Olsson
02-13-2007, 02:20 AM
I whould like our class representant to check with Sigil if this is really the way they intend to, i feel like someone added one extra skill and forget to up the pool for the tree to cover that skill. If not atleast add a way to control what skill you want to, its very hard to control detection from going up, you get like 20 points in 1 min if you happen to be at the wrong place.
Regards
Eximos
Gremi007
02-13-2007, 04:01 AM
I whould like our class representant to check with Sigil if this is really the way they intend to, i feel like someone added one extra skill and forget to up the pool for the tree to cover that skill. If not atleast add a way to control what skill you want to, its very hard to control detection from going up, you get like 20 points in 1 min if you happen to be at the wrong place.
Regards
Eximos
The sad part is my counterspell level is always way ahead of my detection/identify. Easiest way to control this is by hanging back in a fight, and counterspelling when you see casting animation or trigger a dissipate.
Melios
02-13-2007, 08:07 AM
Hmmm....my Counterspell has fallen behind, but obviously not everything I fight is a spellcaster. Any correspondants want to add commentary?
Meldryn
02-13-2007, 11:01 AM
I have this problem on my Psionicist. My girlfriend's Blood Mage has had maxed counterspelling for 5+ levels, but despite the fact that I spam counterspell every time it is up, I still fail to raise. Even successful counterspells fail to raise skill. If anyone has had this problem and found a way to fix it I would be thrilled.
Tharzidun
02-13-2007, 11:05 AM
That'd be nice if they button actually went active. Since I reached the level where we get counter and the finishing move for Necromancers, I have only been able to use counterspell once. Otherwise they never light up and go active.
If you watch the mobs and the graphic for casting, you can actually time the counterspell and get it to work WITHOUT THE COUNTERSPELL POP-UP! You don't need to wait for it to tell you to cast in other words.
If you mis-counterspell, the refresh timer is longer.
Puuma
02-14-2007, 02:52 AM
Yeah same same. Let the necro counterspell, I would rather see invis mobs before they see me.
Magnus_Olsson
02-14-2007, 02:55 AM
So necros have enought points to max all skills or what do you mean?
Daeanor
02-14-2007, 08:55 AM
You can counterspell other people's mobs too. Run close to someone else's fight, you will detect casts from it and can counter them. You may have to target the mob; I'm not sure on that account, but I know I have picked up counterspell opportunities when just running around and not personally in battle.
Magnus_Olsson
02-14-2007, 09:05 AM
What i want is a fix to the problem becuase it do not look like this is working "as intended (tm)". Why should we as casters have to finetune our ability like this when other classes i have seen has the ability to set what skills they wanna raise or not, if there isnt enought points to max them all out.
Specially in a situation when its very hard to controll all these skills as you like.
It smells bug long way but maybe it it a way to make our life more complicated who knows. I still suggest a - [lock] + option if we dont get more points in the tree.
Greydog
02-14-2007, 05:31 PM
If you want to max your counterspell, I hope you don't mind a bit of mini grind. Go find you some little mobs that like to cast. Any kind of farie works great. You don't have to worry about missing it with another spell. Just send your pet in (if you have one)and wait for the timer. Your pet can kill them no problems at all, so the only thing you need to cast at all is counterspell. Have no pet? Cast a teeny nuke or dot on them, they will cast something before they come to you, so you counter then blast them out of the air before they even touch you.
The forest recluse predators by KE cast a spider web spell on you every time ..sometimes 2 or 3 times. I does no real damage, just slows your movement annd does nothing detrimental to your casting abilities. Thats where I go to work up my skills ;)
This may not help as much with id-ing spells but it's caught my counterspelling up almost to max now. (not to mention 2 new levels)
*edit* They're 13/2 & 14/2's ...I've been grinding them thru 15 & 16 and still getting decent exp.
shamusmacgowan
02-14-2007, 05:37 PM
The forest recluse predators by KE cast a spider web spell on you every time ..sometimes 2 or 3 times. I does no real damage, just slows your movement annd does nothing detrimental to your casting abilities. Thats where I go to work up my skills ;)
This may not help as much with id-ing spells but it's caught my counterspelling up almost to max now. (not to mention 2 new levels)
*edit* They're 13/2 & 14/2's ...I've been grinding them thru 15 & 16 and still getting decent exp.
That's funny, that's where I ended up spending time last night grinding, and started using them to increase my countespell. I will also be playing with the macro, but I have definately spotted the counterspell option more often last night.
adolin
02-16-2007, 08:36 AM
That's funny, that's where I ended up spending time last night grinding, and started using them to increase my countespell. I will also be playing with the macro, but I have definately spotted the counterspell option more often last night.
Out of points. Was fighting mobs raising my CS spell almost solely for that purpose, and it capped out. Bogus, especially since there is no way to cap the other skills, or detract from them. Who cares about detection, give me CS =/
Melios
02-16-2007, 08:55 PM
We are only given 40 points total to distribute across five skills. And because Detection will rapidly increase anytime you are within 50m of something stealthed (whether you even have a line of sight), there's no way to keep Counterspell maxed without somehow avoiding every stealthed entity.
Ragnor
02-19-2007, 06:28 AM
We are only given 40 points total to distribute across five skills. And because Detection will rapidly increase anytime you are within 50m of something stealthed (whether you even have a line of sight), there's no way to keep Counterspell maxed without somehow avoiding every stealthed entity.
I was annoyed with this as well, so went searching through the slash commands.
/skillmovementset
FORMAT: /skillmovementset <skill name> <neg|pos|locked>
Sets the movement direction of a skill (gain, atrophy, or locked)
I did a /skillmovementset Detection neg
and now my Detection is decreasing and Counterspelling is increasing. Persists through logout so only need to do it once.
Boldegon
02-19-2007, 08:22 AM
Very nice find!
coercion
02-19-2007, 10:39 AM
Aye nice one, guess the skill system for these is still in limbo
nuitwaters
02-19-2007, 01:27 PM
Very nice find on the / commands!
Artificers can make you +Counterspell rings/earings as well. I made 2 +8 rings myself last night just to help me get this skill back up to par.
Dalamer
02-20-2007, 12:57 PM
How important is Combat Awareness? If it only has to do with Mele fighting opportunities then id rather set that to neg then detection.
Melios
02-20-2007, 03:29 PM
How important is Combat Awareness? If it only has to do with Mele fighting opportunities then id rather set that to neg then detection.
I'm still not sure how that differs from "Awareness."
elvigy
02-20-2007, 08:38 PM
OK, I tried this out. I couldn't figure out what the name was for Combat Awareness though. It apparently isn't called Combat Awareness, or CombatAwareness or CombatAware or comaware, or any other variation I could think of. The odd thing was that trying to change counterspelling also produced the "unknown statistic" error message. The only ones that didn't throw an error were Awareness (and the capital A does matter) and Detection.
So just to see what happens, I set Awareness to neg and started it on it's downward trend. This did produce the desired effect of letting me start to gain in counterspelling, but I'm not sure what the long-term effect will be of having a lower awareness. But I didn't want to mess with detection. It seems important to me to be able to detect stealthed mobs. :)
Puuma
02-22-2007, 09:38 AM
But I didn't want to mess with detection. It seems important to me to be able to detect stealthed mobs. :)
You have a spell called True Sight.
FatSteve
02-22-2007, 02:13 PM
You have a spell called True Sight.
Doesn't work with stealthed mobs, just ones with the spell invis as far as i can tell.
At least it did no good helping me when I was trying to kill those annoying burrows bandit halfling gang.
elvigy
02-22-2007, 05:06 PM
I'm with FatSteve, which is why I specified stealthed mobs, not invis. I guess we need someone to experiment on this and see for sure if True Sight works with stealth as well as invis. But I'd suspect just invis, since, if I remember correctly, the spell description specifically says it gives your target the ability to see through invis. Please correct me if I'm wrong.
And by the way, the spell description for True Sight is totally messed up. It says it gives your OFFENSIVE target the ability to see invis characters. Why anyone would want to do that, I don't know. But as it turns out, you can cast it on your DEFENSIVE target, which of course includes my own precious fur. :D
Melios
02-22-2007, 10:16 PM
This still has not been fixed.
Upon close analysis, it seems that we get 50 each level up to level 9, then it seemed to be just 40. Or something like that; all I know is my total skill points for that category was 610 at level 13, and not 650 as it should have been. And at level 14, I was only given 40 more points.
Puuma
02-23-2007, 09:54 AM
Yeah, been comparing notes with other casters(druid and necro), they have all their points to max all the skills. Whiskey Tango Foxtrot?
Oh and btw, about that stealth vs invis...you may be right on that. But our high int should allow us a better chance to see those stealth mobs. Problem is, I know where there are shadowed mobs, but I don't know if they are stealth or invis...but I can still see 'em. Doesn't matter really.
Melios
02-26-2007, 06:56 PM
Yeah, been comparing notes with other casters(druid and necro), they have all their points to max all the skills. Whiskey Tango Foxtrot?
When will they fix this? Cylus?
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