Modica Solis
02-12-2007, 07:00 PM
After trying my hand at Monk, Shaman, Disciple, and Necromancer, I've decided to return to my old home - the realm of the Defensive Fighters. I've played tanks in every game, of all sorts (Beastlord tanking for small groups in EQ, every tank class in EQ2, Warrior and Monk in FFXI, Druid and Warrior in WoW) and each one has presented a unique challenge and forced me to use different means and different skills.
Playing avoidance tanks was much more engaging and observant, watching for adds, making sure I hit that dodge, keeping my DPS up to keep hate. Playing plate tanks was a bit more laid-back, and at times, more fun (less deaths :P), but I still had to make sure I was totally aware of my group's abilities, their movements, and spawn locations. My notebook really came in handy. And then there were the off-kilter tanks (Beastlord and Druid) which required me to by entirely in control and incredibly knowledgeable about any and every possible situation. This was the most draining type of tanking, mentally, and I would like to avoid it if possible.
So with that said, what are Vanguard's tanks like? I know there are no avoidance tanks, unless you count Drunken Style monks. And I know each class can wear plate, so that's not a large difference. But what do Warriors do that Paladins and Dread Knights can't? What about Paladins? Dread Knights? What are their strengths and shortcomings? How well can they solo? How well can they group? How well can they manage the battlefield, whether that be unintended adds, a sudden damage spike from the mob, or an epic hit from your Ranger?
I've tried each class to about ten or eleven and each one has been a blast to play, so I'm having a lot of trouble picking out which would be the most enjoyable to play. The Warrior seemed very brutal, very upfront about being a tank. There was no finger-waving, no watching health bars. You ran the combat, you were in control of the field. The Paladin seemed to be very much a man of the people, occupied with how others were doing moreso than with how the mob or the area around him was holding up. And the Dread Knight was entirely concerned about himself and the mob, maintaining debuffs, maintaining damage spells, and lending more power to his Dreadful Countenance. Do I have it right? Or does this change later on, as I get to a higher level and the class (maybe?) evolves.
Any help would be much appreciated, and sorry for the long-winded post :)
Playing avoidance tanks was much more engaging and observant, watching for adds, making sure I hit that dodge, keeping my DPS up to keep hate. Playing plate tanks was a bit more laid-back, and at times, more fun (less deaths :P), but I still had to make sure I was totally aware of my group's abilities, their movements, and spawn locations. My notebook really came in handy. And then there were the off-kilter tanks (Beastlord and Druid) which required me to by entirely in control and incredibly knowledgeable about any and every possible situation. This was the most draining type of tanking, mentally, and I would like to avoid it if possible.
So with that said, what are Vanguard's tanks like? I know there are no avoidance tanks, unless you count Drunken Style monks. And I know each class can wear plate, so that's not a large difference. But what do Warriors do that Paladins and Dread Knights can't? What about Paladins? Dread Knights? What are their strengths and shortcomings? How well can they solo? How well can they group? How well can they manage the battlefield, whether that be unintended adds, a sudden damage spike from the mob, or an epic hit from your Ranger?
I've tried each class to about ten or eleven and each one has been a blast to play, so I'm having a lot of trouble picking out which would be the most enjoyable to play. The Warrior seemed very brutal, very upfront about being a tank. There was no finger-waving, no watching health bars. You ran the combat, you were in control of the field. The Paladin seemed to be very much a man of the people, occupied with how others were doing moreso than with how the mob or the area around him was holding up. And the Dread Knight was entirely concerned about himself and the mob, maintaining debuffs, maintaining damage spells, and lending more power to his Dreadful Countenance. Do I have it right? Or does this change later on, as I get to a higher level and the class (maybe?) evolves.
Any help would be much appreciated, and sorry for the long-winded post :)