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View Full Version : Warrior Bugs list (13th Febuary 07)


Kanevala
02-13-2007, 11:54 AM
- Defensive Stance
--- Tooltip reads that we are supposed to get a 15% increase with Block Chance, however this isn't reflected in the Defensive stat on the Character window.

- Roar of Fury I
--- It doesn't work at all.

- Reactions bar
--- Critting Decimate doesn't always change the Reactions bar display to list Obliterate. This forces the player to have Obliterate on their hotkey bars in order to utilize the ability properly. The same applies while in Defensive stance, and triggering Stinging Cut.
--- While in Defensive stance, the usage of abilities such as Leap Attack, Kick, Shield Bash and others can trigger the Offensive stances Finishers such as Decimate, that is if you use the keyboard shortcuts for Finishers (G key per default). This forces you to manually click the Defensive Finishers instead of using a keyboard shortcut. The same applies if you are in Offensive stance, then Stinging Cut can be activated, and a forced stance change happen if you use the keyboard shortcut.
--- Often you see the Reactions bar display change to list the Offensive Finishers while you're still in Defensive Stance, and likewise if you are in Offensive stance, defensive finishers might show up on the Reactions bar.
--- If you use the Offensive finishers while in Defensive stance, or Defensive while in Offensive stance, it will force change your current stance to the opposite, making it looks as if you have both stances active at the same time.
--- Global Cool down on Abilities sometimes affects the Reactions Bar so that you may have no more then a second to spare before the ability times out, and even then you may often find that you simply miss the timeout for the Counterattacks due to the global cooldown affecting the Reactions bar. It should be noted however that the gobal cooldown doesn't always affect the Reactions bar.

- Several Abilities
--- Displays the damage they inflict split in two in the combat log, rather then combined as most other abilities does.

- Warder's Bulwark II
--- Warder's Bulwark II is incorrectly named Warder's Bulwark I at lvl 44.

- Taunt IV
--- Taunt IV is listed twice at lvl 38 from the Warrior Instructor.

- Shout of Defiance II and III
--- There's an inconsistency between the amount of hate added by Shout of Defiance II and III, both adds 500.

- Withdraw II & III
--- The tooltip says "with a given time period", rather then "within a given time period". The same applies to Charge I, and Raise Defenses I. It should be noted that this is merely a cosmetic issue.

----------------------

FIXED- Killing Blow line
--- Both Killing Blow I and Killing Blow III are available at lvl 34 from the Warrior Instructor. Killing Blow II is available at the Instructor at lvl 42.

FIXED- Roar of Fury I
--- It only deals 1 point of damage to targets rather then the listed amount on the tooltip.
--- The tooltip now lists Roar of Fury I as adding 0 hate.

FIXED- Offensive stance penalties
--- Warriors currently receives a 20% penalty to Mitigation while they are in their Offensive stance. Rather then multiplying our current Armor Class values by 20%, it subtracts 20% directly putting us at 0% Mitigation unless we have a serious amount of Buffs that supplies AC/Mitigation bonuses, even so it only just puts us over 0% by a small margin.

Ability removed- Leap Attack
--- Leap Attack 1 does damage, however it's not reflected in the combat log. It'll instead say "Your Leap Attack I hits XXX", rather then "Your Leap Attack I hits XXX for YYY damage".
--- With the recent changes to Leap Attack I, it doesn't always display the animation properly. ie. The jump up in the air and bringing the weapons down upon the foe. This possibly has to do with the delay in the attack landing and the animation triggering. This delay was apparent before with the leap frog changes, and possibly should be removed.

This list is an attempt at getting some needed attention to the issues plaguing the Warrior class currently.
If anyone comes across other bugs feel free to reply.

jvelite
02-13-2007, 12:39 PM
Ohh.. we need this for DK's!

Rulan
02-13-2007, 02:26 PM
I tried using /toggleautochange or whatever someone said it was (it even autofilled for me so I know it's in the system as a cmd), and I got no response from the server and I still switch stances. Didn't seem to work.

The reactions bar definitely needs some love. Personally use F9-F12 for reactions and mapped SC to a hotkey button, which makes it a little more manageable.

merpa
02-13-2007, 07:08 PM
/toggleautochangebank status really needs to be saved from session to session, particularly with all of the crashing going on.

While we are at it, saving the current stance from session to session would be nice as well.

The RescueReaction keybind does nothing. I'm not exactly sure what it was supposed to do, but fix it or take it out.

The SympatheticReaction keybind also does nothing, it apparently was for a game mechanic that didn't make it.

All the bugs in your list are spot on.

merpa
02-13-2007, 07:13 PM
I tried using /toggleautochange or whatever someone said it was (it even autofilled for me so I know it's in the system as a cmd), and I got no response from the server and I still switch stances. Didn't seem to work.
/toggleautochange defaults to off. You probably toggled it to on.

The Decimate switching you to offensive stance bug happens even though auto stance changing is off.

karanji
02-14-2007, 07:42 AM
Add:

devastating blow 3 does not work, this is gained at lvl 18 by trainer and does not activate when used.

myrmidons gift is useless (not a bug) but due to timing of other abilities and just generall flow of battle, you will be lucky to get 1-2 attacks off in three seconds.

leap attack 2 does not work properly, and has no animation



I am sure there is a ton more, however Sigil is to busy using their fansites to talk about someone finding their imaginary pants. Pathetic...

Zach
02-14-2007, 09:32 AM
- Reactions bar
--- Critting Decimate doesn't always change the Reactions bar display to list Obliterate, it's more often that it doesn't list it then it actually does. This forces the player you have Obliterate on their hotkey bars to utilize it.


That's because the prerequisite for using Obliterate isn't having your Decimate crit, it's have both your Decimate and the previous special attack crit. You are most likely talking about Leap Attack, which opens the Decimate chain, but does not continue to Obliterate. That is working as intended.

myrmidons gift is useless (not a bug) but due to timing of other abilities and just generall flow of battle, you will be lucky to get 1-2 attacks off in three seconds.

Useless? It's easily the best ability you have for soloing. Myrmidon's is a great way to get some damage in with an auto crit Devastating Blow, Decimate, Obliterate combo. I'll agree it requires very tight reflexes, but that really shouldn't be an issue, and if it is, I approve anyhow beacuse I'm all for game mechanics that can seperate players based on skill, not the usual time investment.

Kanevala
02-14-2007, 09:53 AM
Add: devastating blow 3 does not work, this is gained at lvl 18 by trainer and does not activate when used.

Could you elaborate on what doesn't work for DB 3? It's worked just fine ever since I picked it up, and I'm lvl 23 now. It deals damage, and animation is there from time to time.

...You are most likely...That is working as intended....

I suggest you try and put Obliterate on your hotbar, and watch it trigger when you go through Myrmidons Gift, it however doesn't show up on the Reactions bar, but it will activate in your hotbar.

It however rarely shows up in the Reactions bar as you would expect it to.

Zach
02-14-2007, 11:12 AM
I suggest you try and put Obliterate on your hotbar, and watch it trigger when you go through Myrmidons Gift, it however doesn't show up on the Reactions bar, but it will activate in your hotbar.

It however rarely shows up in the Reactions bar as you would expect it to.

Ahh, I didn't read closely enough, didn't realize you were speaking specifically of the display, which I realize is an issue (although I don't use my reactions bar)

Deadguy
02-14-2007, 01:21 PM
Great job.Thankx for helping fix our class.

merpa
02-14-2007, 01:37 PM
Add:
myrmidons gift is useless (not a bug) but due to timing of other abilities and just generall flow of battle, you will be lucky to get 1-2 attacks off in three seconds.


Myrmidion's Gift -> Kick -> Decimate -> Obliterate

Uber damage once a minute. It's the mainstay of our soloing.

Ratok
02-14-2007, 08:13 PM
Myrmidion's Gift -> Kick -> Decimate -> Obliterate

Uber damage once a minute. It's the mainstay of our soloing.


Merpa has it correct, I made a Macro to do this, and I actually made a macro to do Rend Armor with Shout of Fury and Power Attack, and combined, I've done over 2k damage without epic hits.

Its just about skill, in the end. There are ALOT of things about Warriors that are broken, but I think they're mainly in the CON and STR issues already discussed.

Though, as far as skills, who the hell uses Bleeding skill or Waylay? Heck, at least Bleeding exploits a weakness, Waylay just sucks.

Cobalty2004
02-14-2007, 08:21 PM
Primal fury please.

Kanevala
02-15-2007, 10:48 AM
- Warrior - The “Decimate” chain should now properly continue to “Obliterate” and “Destroy”

Nope, still broken. I still need Obliterate on my hotbars.

However Offensive stance was fixed in todays patch, so that's at least a positive.

merpa
02-15-2007, 01:02 PM
Nope, still broken. I still need Obliterate on my hotbars.

However Offensive stance was fixed in todays patch, so that's at least a positive.

The counters hotbar display is broken, but if you use the Chain Reaction keybind it works properly. That was true before the patch, too.

You probably still want obliterate on a hotbar somewhere, so you can see it light up, but it doesn't need to be on one of your primary hotbars.

Kanevala
02-15-2007, 01:04 PM
The counters hotbar display is broken, but if you use the Chain Reaction keybind it works properly. That was true before the patch, too.

You probably still want obliterate on a hotbar somewhere, so you can see it light up, but it doesn't need to be on one of your primary hotbars.

Yah I know. Still a pain in the rear though that's basically my point. Takes up a valuable spot on my hotbars :P

karanji
02-15-2007, 01:22 PM
lol if you can pull of crits with kick - decimate - obliderate in 3 seconds god bless you.

As for Devastating Blow 3, I trained it at level 18, and I have yet to see an animation or damage take place. Maybe it is just me... I doubt it though.

merpa
02-15-2007, 02:09 PM
lol if you can pull of crits with kick - decimate - obliderate in 3 seconds god bless you.

Yes you can, every single time. Myrmidons Gift and Kick do not activate the global cool down.

So it's Myrmidon's Gift, instantly hit kick, instantly hit Decimate, wait for a 2 second cooldown, Obliterate. If it doesn't work, you missed one of the attacks.

The people who are having problems with Myrmidon's Gift are trying to use it with Leap Attack or some other skill that does activate the global cooldown.

BTW, Shield Bash also does not activate the global cooldown so you can Myrmidon's Gift->Shield Bash->Decimate->Obliterate if you prefer.

Renfail
02-15-2007, 02:10 PM
roar of fury currently showing 0 aggro added in the tooltip. As of patch 2/15

Rulan
02-16-2007, 09:53 AM
Yeah I noticed it actually does work (toggle) but there's no message indicating the new status, and it doesn't save between sessions which is a pain. The auto switching is a huge boost for me. Hotkeying "Chain Reactions" to a mouse button helps me alot. When I pop that even if I'm in defensive it uses Decimate not SC which I like.

The kick / SB > deci chain is awesome. I usually pop it even when tanking then switch back into Defensive, I also have a macro for swapping weapons so I go into DW, pop the chain, then go back into 1H/shield/defensive quickly.

budershank
02-23-2007, 01:35 PM
- Reactions bar
--- While in Defensive stance, the usage of abilities such as Leap Attack, Kick, Shield Bash and others can trigger the Offensive stances Finishers such as Decimate if you use the keyboard shortcuts for Finisher (G key per default). This forces you to manually click the Defensive Finishers instead of using a keyboard shortcut, and even then it somewhat often changes the Reactions bar to display the Offensive Finishers while you're still in Defensive Stance.
If you use the Offensive finishers while in Defensive stance, it will force change your stance to Offensive, and this displays it such that it looks like you have both Offensive and Defensive stance active at the same time.
This happens vice versa as well now(maybe before as well) you can get switched to defensive from offensive using finishers.



- Roar of Fury I
--- It only deals 1 point of damage to targets rather then the listed amount on the tooltip.
--- The tooltip now lists Roar of Fury I as adding 0 hate.
Fixed




Any chance the OP could update this?

Kanevala
02-23-2007, 04:11 PM
Any chance the OP could update this?

Done, clarified some of the issues too.

Nargroth
02-26-2007, 06:10 AM
I've been trying to figure out what the RescueReaction was for as well.

I thought it was for using Rescue itself via keys instead of clicking it with the mouse, or optionally dragging the Rescue down to the hotbar to use it.

Sometimes if someone drops low on health, you hear this cry and the Rescue button will be lit with a green border. Maybe that's when you are able to use RescueReaction.

I'd love to be able to use it even if the green border isn't lit and someone is dying. Alot of times roamers might add on a group member, and I just use rescue to get it's aggro quick.

Another thing I've noticed, that I'm not sure wether or not is a bug.

When I'm in defensive stance and get a crit, the chain button will light up with the shield covered by razor edges (I forget it's name, but you get it at 14 as a warrior)

Whenever I use that chain and it hits, I get automatically moved to offensive stance, and can't use my Taunting strike until the Stance recast timer has elapsed so I can flip back into defensive stance. Really annoying >.<

I figured it might be something about sacrificing your defensive stance for a daring attack or something to that effect.

Please clarify wether its a bug or "working as intended" : )

Rulan
02-26-2007, 09:17 AM
FIXED- Roar of Fury I
--- It only deals 1 point of damage to targets rather then the listed amount on the tooltip.
--- The tooltip now lists Roar of Fury I as adding 0 hate.

AE taunt does nothing for me. It's ineffective right now.

Multiplex
02-26-2007, 09:21 AM
AE taunt does nothing for me. It's ineffective right now.

I'm also finding that it's completely ineffective... except for possibly breaking mez.

Shihan
02-26-2007, 09:26 AM
Myrmidion's Gift -> Kick -> Decimate -> Obliterate

Uber damage once a minute. It's the mainstay of our soloing.

I use a sword & board when I solo. Since I have a shield on 99% of the time, I do:

Myrmidon's Gift -> Kick -> Shield Bash ( if no kick hit ) -> Decimate -> Obliterate

Basically since Kick and Shield Bash both don't activate the GC, it's a bit more of a guarantee for the uber damage.

Even if you DW you can make a macro to switch your weapons over very easily.

Just figured I'd add this in.

Actus
02-26-2007, 01:31 PM
One thing I noticed - Brutal Strike opens up the enemy to a weakness of Staggered, and Devastating Blow is supposed to take advantage of that weakness for added damage, but it no longer does so. The weakness disappears, but no extra damage. I notice other "You take advantage of the enemy's weakness, and hit for XX extra damage" messages when grouping, but it seems this one is not working properly.

Anyone else notice this?

Rulan
02-26-2007, 02:36 PM
One thing I noticed - Brutal Strike opens up the enemy to a weakness of Staggered, and Devastating Blow is supposed to take advantage of that weakness for added damage, but it no longer does so. The weakness disappears, but no extra damage. I notice other "You take advantage of the enemy's weakness, and hit for XX extra damage" messages when grouping, but it seems this one is not working properly.

Anyone else notice this?

DB is the one that opens staggered, and BS exploits it.

It used to work as many times as Staggered was up, but now after one exploit, Staggered dissappears. Whether you exploit it, or someone else does, 1st person to so do "eats up" the Staggered now.

Actus
02-26-2007, 03:08 PM
Ah yes, I had them reversed. But what I'm saying is that not only is it "used up", but I do not get the extra damage associated with exploiting a weakness.

Shihan
02-26-2007, 03:16 PM
Myrmidion's Gift -> Kick -> Decimate -> Obliterate

Uber damage once a minute. It's the mainstay of our soloing.

Ah yes, I had them reversed. But what I'm saying is that not only is it "used up", but I do not get the extra damage associated with exploiting a weakness.

You sure about that? Check the damage WITH the exploit up, then do it w/o. I notice a pretty signficant difference in my combat chat log ( even though the "You have exploited" blah blah message isn't there ).

Actus
02-26-2007, 04:49 PM
You sure about that? Check the damage WITH the exploit up, then do it w/o. I notice a pretty signficant difference in my combat chat log ( even though the "You have exploited" blah blah message isn't there ).

That may be the case. I will investigate further tonight. But I thought it weird that I can exploit other weaknesses in groups and get that message, and I don't get it when trying to do my own chains while soloing.

Rulan
02-27-2007, 09:58 AM
Ah yes, I had them reversed. But what I'm saying is that not only is it "used up", but I do not get the extra damage associated with exploiting a weakness.

I have noticed an increase in damage when I exploit it.

Normal damage is about half of DB, when I exploit Staggered I see I do comparable damage with BS to DB.

Kanevala
03-04-2007, 04:59 PM
I wish the block chance on defensive stance worked, as well as the AoE taunts.