Mardy
02-14-2007, 03:07 PM
There seems to be an overwhelming concern over dungeon quests that require each group members to picking an x number of items on the ground. This seems to be a nice standard design on the paper, but there are often many other people in the dungeons, and it could take quite a long time for a group to finish everybody's pickup quests. 10 each means you gotta pickup 60.
Suggestion here is to up the respawn timer on those pickup items in the dungeons. Some of them seem to be too long, and with other groups going in and out, it just doesn't work out very well. I like the non-instance design of the dungeons, but hope you can see why people can get frustrated sometimes having to fight with other groups over ground spawns just to finish certain quests.
Another thing that'll help is if you make it so when 1 person in the group picks something up, all of the group members would get credit. That would solve this issue as well.
I like the non-instance design of Vanguard dungeons, but please keep reducing the "tedium" that Brad told us he's trying to eliminate. Having to wait for 60 item pickups is a tad too tedious, same as having to fight with other groups for those ground spawns. Since AES isn't really fully implemented yet, I would also suggest upping some quest mob respawns inside dungeons so 3-4 groups don't have to stand there and wait in line for it to pop one after another.
By making questing in dungeons more fun and less tedious, you'll have more people doing it. Thanks =)
Suggestion here is to up the respawn timer on those pickup items in the dungeons. Some of them seem to be too long, and with other groups going in and out, it just doesn't work out very well. I like the non-instance design of the dungeons, but hope you can see why people can get frustrated sometimes having to fight with other groups over ground spawns just to finish certain quests.
Another thing that'll help is if you make it so when 1 person in the group picks something up, all of the group members would get credit. That would solve this issue as well.
I like the non-instance design of Vanguard dungeons, but please keep reducing the "tedium" that Brad told us he's trying to eliminate. Having to wait for 60 item pickups is a tad too tedious, same as having to fight with other groups for those ground spawns. Since AES isn't really fully implemented yet, I would also suggest upping some quest mob respawns inside dungeons so 3-4 groups don't have to stand there and wait in line for it to pop one after another.
By making questing in dungeons more fun and less tedious, you'll have more people doing it. Thanks =)