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View Full Version : Just in: Testing shows CON worth it, STR still appears useless


Desdemona
02-14-2007, 09:15 PM
I overheard in region chat today that someone was running a couple tests with a warrior and it appears that CON does scale with level.

It was claimed that this level 30 warrior, with a CON of around 250, was getting a bonus of over 500 HP from it.

However, it was also stated that 25 STR, when used with a single weapon, increased the min and max damage by only 1. Duel wielding had a slightly different effect, it seemed to increase the minimum damage only - which is good.



So.. who knows.

If any of you level 35+ warriors, paladins, dark knights or anyone else wants to psot results of your own test, please do. (Note your stats and bonus, remove armor that gives stats and note the changes)

GiggsBeckham11
02-14-2007, 09:22 PM
Very intriguing.

Thanks for the update.

Renfail
02-14-2007, 09:26 PM
Very intriguing.

Thanks for the update.

indeed. thanks for update.

Siushaga
02-15-2007, 03:19 AM
I would have to say his claim is correct, as a level 25 Paladin with 201 Con...I am getting 377 hp from it. 1.87 hp per each point of Constitution. Also, I have noticed that the amount of hp per Con has been increasing the more and more I level, so that's why I believe his claim would be correct.

Neoptolemus
02-15-2007, 03:48 AM
I would have to say his claim is correct, as a level 25 Paladin with 201 Con...I am getting 377 hp from it. 1.87 hp per each point of Constitution. Also, I have noticed that the amount of hp per Con has been increasing the more and more I level, so that's why I believe his claim would be correct.

Yes, at level 1 it is roughly 4 CON for 1hp. This scales up as you level and I think that at the highest level (don't quote me on this though) that roughly 1 CON = 4hp.

Renfail
02-15-2007, 08:55 AM
I'll confirm it. At level 23 I am now getting 1.7 hp per CON vs. 1.6 per CON @ level 22.

If it scales at a mere 0.1 per level that's....4.4 con per hitpoint @ level 50.

Fluffycake
02-15-2007, 09:04 AM
That STR figure can't be right. As a paladin I can self buff at my lvl with 12 str buff. It gives 6 dps and increases my MIN dmg by 12 and my MAX dmg by 12.

This is using a 2h.

GiggsBeckham11
02-15-2007, 09:12 AM
That STR figure can't be right. As a paladin I can self buff at my lvl with 12 str buff. It gives 6 dps and increases my MIN dmg by 12 and my MAX dmg by 12.

This is using a 2h.

New patch just changed a bunch of stat stuff...here we go again.

Lynxal
02-15-2007, 09:14 AM
That STR figure can't be right. As a paladin I can self buff at my lvl with 12 str buff. It gives 6 dps and increases my MIN dmg by 12 and my MAX dmg by 12.

This is using a 2h.

It is potentially possible, just to make things even harder for us to figure out, that spells adjust percentages differently than gear.

I haven't had time to sit down with a cleric and play with some things, but the other day taking a piece of gear off would equate to 1.2% listed mitigation for every 50AC......but, having a cleric run by and cast a 250 AC cleric buff didn't add 6% mitigation, it added over 8%.

Entirely possible it was bugged since I have seen stats jump around before....but it could also be one explaination for what you are seeing with your buff.

There are so many tests to run on this game it's rediculous.

revolt
02-15-2007, 09:57 AM
Hello, did some testing myself today, thought i would share my findings. Please note this was all tested post feb15th patch.

The test was on a lvl 24 Paladin, tesing the effect of adding 10 points to each stat (gear based, not buff), here is what i found.

10 Str added 0.25% to chance to block
10 Con added 18hp and 1 resist
10 Dex added 0.5% chance to crit, 0.04% chance to parry,
0.26% chance to resist a spell

Would be intresting to compare to similar tests on other levels, to see the extent to which level scaling effects how much each stat point adds :)

Kanevala
02-15-2007, 10:31 AM
Naked & Unbuffed -

50 STR displays 1.5 melee damage bonus with an average speed weapon.
50 STR displays a 4.05% chance to block an attack.

Geared & Unbuffed -

104 STR displays 41.3 melee damage bonus with an average speed weapon.
104 STR displays 5.46% chance to block an attack.

UnGeared 125 CON adds 225 HP, 12 Resistances.
Geared 191 CON adds 344 HP, 19 Resistances.
Buffed + Gear, 222 CON adds 400 HP, 22 Resistances.

UnGeared 145 DEX adds 9.3% melee crit hit bonus, 4.49% chance to parry.
Buffed + Gear 158 DEX adds 9.9% melee crit hit bonus, 4.55% chance to parry.

This is all at lvl 24.

Ellestil
02-15-2007, 10:38 AM
If you mouseover your str you will now see the melee damage bonus it gives. At 81 str I had a 26 melee damage bonus. At 127 str I had a 56.7 melee damage bonus. My auto attacks increased by exactly the amount shown, which is 31 points difference. My special attacks and crits also increased as well. At 81 Str I hit for about 50-60 damage, and at 127 str I hit for about 81-91 damage. You can imagine the added affects of crits, melee dps boosts, etc by end game.

Test it out for yourselves, but I do believe that Str is now fixed, and it shows that it is worth putting some points into and will help with aggro control.

GiggsBeckham11
02-15-2007, 11:07 AM
That is great to hear and more in line with what I think the stats should be. It would've been a shame to have tanks not working on STR.

Thanks to everyone in game for their testing and reporting their findings here.

Multiplex
02-15-2007, 11:34 AM
I didn't see this posted here... so here's the patch note related to this:

- Attribute bonus to spell damage from intelligence, to healing from vitality and to melee damage from strength were only 70% as effective as intended. This bug has been corrected players will now receive their intended attribute bonuses.

- The strength bonus to melee damage has been changed. Your strength now grants you bonus damage based on both your strength to level ratio and the speed of your weapon. This radically increases the effectiveness of strength in melee combat.