Gizmo
02-15-2007, 03:25 PM
Greetings fellow Silky Venomites and Developers who peruse these forums!
What this thread is not:
1) A place to bash Item Decay
2) A place to discuss overall Item Decay rates
It is:
1) A place to discuss the possible reasons the below outlined bug exists.
2) To try and keep the Devs informed of the specific problem.
3) To give as much specific feedback concerning this bug as possible
I wanted to come by add my input to the Defensive Tank equipment durability issue. Let me start by saying that I play a Bard, not a defensive tank, but I am fortunate enough to have the pleasure of grouping consistently with a couple of guildmates who are Defensive tanks.
While the latest patch reduces overall Durability hits by 20% (and I’m grateful for it) I think it misses the main problem. Perhaps there has been a miscommunication to the Devs about the specifics, so I will try and word this as clearly as I can.
The primary problem for my tank friends is that their durability hits are greatly imbalanced when compared to the rest of the party members, putting them at a significant disadvantage in repair costs, and reducing the time we as a group can adventure together.
Case in point, last night (before patch) our group spent about 4 hours in the basement in Hilsbury. We had to stop, evac, and send our tank to Veksals to repair at about the 2 hour mark because his armor was getting around 50% and we knew that if we didn’t stop then, we would have to cut our time short later. At the end of the night, his armor was back down to about the same percentages and between the 2 repair trips, he spent about 12s.
Compare that to my (and on average the rest of the group’s) durability hit. I was at most down about 25% on my items. Doing the math, my tanking friend’s durability was going down at a 4 to 1 ratio compared to the rest of the group. That is not balanced, nor fair to the hardworking DT’s who stand out front taking a beating.
The 20% across the board Durabilty Hit reduction does NOT address this imbalance. There is a bug somewhere in how durability affects the tank as compared to the rest of the classes and it needs to be found and squashed. I do not inherently have a problem with Item Decay as long as I can group for 6-8hours non-stop without any member of my party having to stop and go find a repair vendor.
Respectfully,
Kinowin - Bard - Woefeather
What this thread is not:
1) A place to bash Item Decay
2) A place to discuss overall Item Decay rates
It is:
1) A place to discuss the possible reasons the below outlined bug exists.
2) To try and keep the Devs informed of the specific problem.
3) To give as much specific feedback concerning this bug as possible
I wanted to come by add my input to the Defensive Tank equipment durability issue. Let me start by saying that I play a Bard, not a defensive tank, but I am fortunate enough to have the pleasure of grouping consistently with a couple of guildmates who are Defensive tanks.
While the latest patch reduces overall Durability hits by 20% (and I’m grateful for it) I think it misses the main problem. Perhaps there has been a miscommunication to the Devs about the specifics, so I will try and word this as clearly as I can.
The primary problem for my tank friends is that their durability hits are greatly imbalanced when compared to the rest of the party members, putting them at a significant disadvantage in repair costs, and reducing the time we as a group can adventure together.
Case in point, last night (before patch) our group spent about 4 hours in the basement in Hilsbury. We had to stop, evac, and send our tank to Veksals to repair at about the 2 hour mark because his armor was getting around 50% and we knew that if we didn’t stop then, we would have to cut our time short later. At the end of the night, his armor was back down to about the same percentages and between the 2 repair trips, he spent about 12s.
Compare that to my (and on average the rest of the group’s) durability hit. I was at most down about 25% on my items. Doing the math, my tanking friend’s durability was going down at a 4 to 1 ratio compared to the rest of the group. That is not balanced, nor fair to the hardworking DT’s who stand out front taking a beating.
The 20% across the board Durabilty Hit reduction does NOT address this imbalance. There is a bug somewhere in how durability affects the tank as compared to the rest of the classes and it needs to be found and squashed. I do not inherently have a problem with Item Decay as long as I can group for 6-8hours non-stop without any member of my party having to stop and go find a repair vendor.
Respectfully,
Kinowin - Bard - Woefeather