View Full Version : Disciple Class Lead ???
Kotee
02-16-2007, 09:51 AM
do we have one here?
If we do they are not contributing.
I think we need to appoint Sickpuppy as our Disciple Class Lead. He has been far and away the poster who gives us the most information.
Keep up the good work Sickpuppy!
Jeters
02-16-2007, 11:59 AM
There isn't one, as far as I can tell. the disc class lead in beta stepped down for not being active enough.
If anybody would like to volunteer (since I dont know the disc community too well) let me know and I can put in a good word / direct someone to the appropriate thread.
Let me warn you that it's a fairly demanding job for volunteer and you're not always well loved -- I feel like a washington lobbyist sometimes =p
Kotee
02-16-2007, 12:02 PM
You do a great job with the BMG's Jeters.
You interested Sickpuppy?
Jeters
02-16-2007, 12:53 PM
In case people are interested, this is what it means to be a class lead:
The role is at its base, someone who is willing to parse through all the noise and alert Talisker and/or Avair of ability bugs for the class, when something is working, when something is over/underpowered. This is because especially now with all the different sites the devs simply don't have the time to parse through all the sites and find bugs/broken stuff --they have too much work to do.
Originally all the class lead did was take everything and put it together in a nice stickied post for a dev to look at..
these days, that is a bit different. We've become much more of a class representative, lobbying for various class interests.
To be a good class lead, one should:
1) play thier class. a LOT. since we don't have characters on the test server there is often no way to verify bugs unless you do it yourself, and if you are low level this puts you at a pretty big disadvantage. It also means that you lack knowledge of how the class plays at different levels.
You'd be AMAZED how many class leads didn't often actually play the class.
2) be willing to read the boards, and sort through the chaff to get to the good stuff, AKA bugs and meaningful issues. this is harder than it sounds. There is a lot of whining, bickering, and overreactions that happen on the boards, and you have to sort through everything to find the actual issue. You have to figure out if something is truely underpowered or if the person with the gripe just simply doesn't know how to play thier class.
3) Be prepared to not always be popular. Sad but true, but if something gets nerfed you're going to be the one the flames hit first. People tend to forget that we can only influence decisions, not make them -- and often the class lead gets blamed or held responsible if something goes wrong. This ALSO means that you'll often be the one to break bad news to the community before it happens.
Hikaru_Genji
02-16-2007, 03:37 PM
Sick has really been our class lead since the game has gone live(even if unofficially). He has one of the highest level Disciples in the game, so I am certain he has a pretty good feel for where the class stands. And he seems pretty level headed(knows when something is too good and when its too bad).
Obviously, it is up to him if he wants to take the job in an official capacity, but I think he is perfectly suited for it.
riblet
02-16-2007, 03:50 PM
We Blood Mages really appreciate the job you do Jeters. If the Disciples find someone as effective as you, they will not be disappointed.
Qandy
02-16-2007, 04:59 PM
I am willing to volunteer for this position.
I haven't been very active on Silky Venom forums, simply because I prefer class-focused forums over catch-all forums like SV. However, I would maintain a presence on SV to keep up with the duties as a Class Leader.
I am a moderator over at Vanguard Disciples (http://www.vgdisciples.com/) and I maintain the Class Issues & Bugs section. I have experience in previous MMOs as a forum moderator and a class tester (5 years testing in EQ).
As a player I play full time, and I put in several hours per day in the game. I am a member and senior Disciple of Freefall, a hardcore raiding guild on Flamehammer. Our guild is entirely made of top ranked endgame guild veterans from other MMOs.
About me in RL: I am 26 years old, and am a professional poker player. I work from home which allows me the free time to read forums and keep up with the class in and out of game. I am a mature adult and my testing experience gives me the ability to look at any issue from all sides.
Rebecca C. aka Qandy Qane on Flamehammer
Sickpuppy
02-16-2007, 07:37 PM
I noticed pretty quickly after launch that there was a lack of official disciple support on the forums compared to the other classes and that the class lead wasn't around. I figured it was just a temporary situation and didn't realise we had no class lead at all. I'm definately interested in applying for the position and regardless of whether I get it or not I'll continue to post as I have and do what I can to help get the class fixed and balanced. Thanks for the support. I sent a PM to you about it Jeters.
Sunrock
02-17-2007, 02:42 AM
In case people are interested, this is what it means to be a class lead:
The role is at its base, someone who is willing to parse through all the noise and alert Talisker and/or Avair of ability bugs for the class, when something is working, when something is over/underpowered. This is because especially now with all the different sites the devs simply don't have the time to parse through all the sites and find bugs/broken stuff --they have too much work to do.
Originally all the class lead did was take everything and put it together in a nice stickied post for a dev to look at..
these days, that is a bit different. We've become much more of a class representative, lobbying for various class interests.
To be a good class lead, one should:
1) play thier class. a LOT. since we don't have characters on the test server there is often no way to verify bugs unless you do it yourself, and if you are low level this puts you at a pretty big disadvantage. It also means that you lack knowledge of how the class plays at different levels.
You'd be AMAZED how many class leads didn't often actually play the class.
2) be willing to read the boards, and sort through the chaff to get to the good stuff, AKA bugs and meaningful issues. this is harder than it sounds. There is a lot of whining, bickering, and overreactions that happen on the boards, and you have to sort through everything to find the actual issue. You have to figure out if something is truely underpowered or if the person with the gripe just simply doesn't know how to play thier class.
3) Be prepared to not always be popular. Sad but true, but if something gets nerfed you're going to be the one the flames hit first. People tend to forget that we can only influence decisions, not make them -- and often the class lead gets blamed or held responsible if something goes wrong. This ALSO means that you'll often be the one to break bad news to the community before it happens.
I was the Beta class leader... but I have focus mostly on crafting sens the start of the retail vertion. If some one like to take over that role Im more then happy to pass the torch
QuidProQuo
02-17-2007, 03:06 AM
We need class councils so that we can have an entire team gathering data on each class then one leader of the group to offer their information to the devs.
Sickpuppy
02-17-2007, 10:08 AM
We need class councils so that we can have an entire team gathering data on each class then one leader of the group to offer their information to the devs.
It seems like that's the idea behind the whole thing and that this is already what happens. The council is anyone and everyone who posts on the forums. They all give information and opinions on the class which is all filtered through to the devs via the class lead.
Talim
02-17-2007, 02:58 PM
I am a member and senior Disciple of Freefall, a hardcore raiding guild on Flamehammer. Our guild is entirely made of top ranked endgame guild veterans from other MMOs
It's great to have someone volunteer, but I have to admit I would be a little concerned about the hardcore bent that might be passed on to devs. Listening to hardcore players and adjusting the game based on that has been a problem in previous games(not that you personally can't be objective).
BTW, it's nice to see there is -finally- a class site for disciples.
QuidProQuo
02-17-2007, 04:25 PM
See the idea behind a council is there could be a player to represent each kind of player for each class.
A hard core player, a casual player, a pvp player, ect.
Of course the forums give data but a official group would work better in my opinion.
Qandy
02-17-2007, 10:51 PM
It's great to have someone volunteer, but I have to admit I would be a little concerned about the hardcore bent that might be passed on to devs. Listening to hardcore players and adjusting the game based on that has been a problem in previous games(not that you personally can't be objective).
BTW, it's nice to see there is -finally- a class site for disciples.
You're absolutely right on that point. However, in one way or another, any player is always a member of some subset of players. Whether that's hardcore/uber, casual, solo, or something else.
To that end, that's something I think that makes me a good candidate. My testing experience wasn't limited to just raiding, even though that's what I did on my main and I've always considered myself a raider. I don't neglect ideas and concerns from other areas of the game on my forums. And quite honestly, if the community felt like that was what I was doing you should fire me. However, I feel like I have the maturity and experience to avoid that.
I realize doing this job I won't always be popular. I will however make it a point to pay attention to raised concerns from other areas of the game.
~Q
EonBlue
02-18-2007, 12:34 AM
While were at it who's the cleric class lead?
The.Yield
02-18-2007, 12:45 PM
I just hope we get a quality pass soon =(
Having harmonious bonds work in combat would be gangbusters lol.
An art pass would also be nice. Monks/Disciples are amongst the most visually boring classes to play (and most of a the off-fighters too).
Sunrock
02-18-2007, 10:23 PM
It's great to have someone volunteer, but I have to admit I would be a little concerned about the hardcore bent that might be passed on to devs. Listening to hardcore players and adjusting the game based on that has been a problem in previous games(not that you personally can't be objective).
BTW, it's nice to see there is -finally- a class site for disciples.
You don't have to worry about that I think that they will make this game hardcore. They have made this game alot easier to play then it was back in beta 2. And there have been alot of posts during the beta that this game was going down the "WoW" road. IMO they made adventuring little too easy mode. I would rade the dificulty to 5/10 now but have liked to see it be on 7/10. During beta 2 it was like 8/10. Compare this to WoW as I would rate a being 3/10 on a dificulty scale.
This was supose to be a game for the core gamer... the one that is betwean the casual player and the hardcore player. Some one that can maby only play 2-3 houers during during work days and more during the day off.
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