View Full Version : So how does Rescuing work?
J Hoyt
02-16-2007, 01:08 PM
When you do a rescue, does it attack your offensive target? Or does it attack the attacker of your defensive target? What roles do my offensive and defensive targets play in the rescue?
When you do a rescue, does it attack your offensive target? Or does it attack the attacker of your defensive target? What roles do my offensive and defensive targets play in the rescue?
You rescue whoever you defensive target is from who is attacking them. If you look at the tooltip for the rescue it says "Ally" as the target.
I made a macro that simply said /assist so that I could target the monster that's attacking someone, assist that monster to get the right Dtarget, then rescue. It's annoying, but I can't find a better way.
Good news is that rescues are quite powerful. On a side note, have two tanks ever grouped together and just chained their rescues as each person takes aggro? Seems like a decent way to kill stuff.
J Hoyt
02-16-2007, 01:26 PM
Good news is that rescues are quite powerful. On a side note, have two tanks ever grouped together and just chained their rescues as each person takes aggro? Seems like a decent way to kill stuff.
Yes, myself and another Paladin did that a few times on Thrakos Island. Very, very effective. At the time though, I had only one possible off target and def target so it wasn't clear how the rescue worked.
Is there a command to set my def. target to whoever my off. target is attacking? I like to focus on one enemy and if he starts to go after someone else I'd like a macro that looks something like:
set def. target to off. target's target.
rescue
instead of having to look at who he's attacking, manually changing, then rescuing. Can it be done? I'm a MMORPG noob so I don't know anything about making macros.
merpa
02-16-2007, 01:27 PM
You can assist your offensive target? I thought assist only worked on your defensive target.
When you rescue a group member, do you have to target the group member and also the mob that is attacking them?
I didn't think so, but I noticed that you can sometimes miss on a rescue attempt. That implies that it is an attack of some sort, and I wonder if it needs a target.
What if more than one mob is attacking your defensive target? Will rescue pull all of the mobs onto you?
Vengeful
02-16-2007, 02:01 PM
You can assist your offensive target? I thought assist only worked on your defensive target.
You can't, he's mistaken.
When you rescue a group member, do you have to target the group member and also the mob that is attacking them?
In most situations you only have to target select the defensive target. Exceptions include:
1) If there are multiple mobs attacking your defensive target and you want the attention of a particular mob, you need to re-select your OT.
2) The mob you were fighting previously just died.
3) You have no Offensive Target.
I didn't think so, but I noticed that you can sometimes miss on a rescue attempt. That implies that it is an attack of some sort, and I wonder if it needs a target.
They can miss, and they are attacks. But you can hit something that isn't your target with a rescue so long as:
a) You are in Combat
b) You have /a/ target, not necissarily the one attacking your ally.
c) You are within range of your DT
d) You are within strike range of the mob to be affected by the rescue.
What if more than one mob is attacking your defensive target? Will rescue pull all of the mobs onto you?
Varied reports about this. I know personally that you could do it prior to launch. Since beta 5 it changed, I believe. Some still say that you can (I have only seen it happen once out of 100 or so times since launch). Some say you will rescue all the mobs off of someone if they are below 20% and the rescue pops up on your reactions pane.
Varied reports about this. I know personally that you could do it prior to launch. Since beta 5 it changed, I believe. Some still say that you can (I have only seen it happen once out of 100 or so times since launch). Some say you will rescue all the mobs off of someone if they are below 20% and the rescue pops up on your reactions pane.
DK's get a rescue which states in it's description that all of your DT's attackers will attack you for 4-8 attacks, whereas the rest of the rescues seem to (softly) specify only one enemy's attacks will be switched. I don't have the multi-attacker rescue yet, but judging by the wording it sounds like some rescues only grab one, while others grab multiples.
J Hoyt
02-16-2007, 02:54 PM
Sounds like I'm going to have to select the appropriate OT and DT to pull off a rescue correctly. Just to be sure, would it help or hurt to change my Rescue button to
assist
rescue
?
merpa
02-16-2007, 02:57 PM
Sounds like I'm going to have to select the appropriate OT and DT to pull off a rescue correctly. Just to be sure, would it help or hurt to change my Rescue button to
assist
rescue
?
Assist does nothing for you because you can't count on the fact that your defensive target has the correct mob as their target.
You definitely need to target the person you are trying to save. You might need to target the mob you are trying to taunt off of them. Sounds like the jury is still out on that one.
Psionicist has a mind wipe spell that requires both a defensive and an offensive target. I'm wondering if rescue is similar.
CrashHappy
02-19-2007, 11:07 AM
Assist does nothing for you because you can't count on the fact that your defensive target has the correct mob as their target.
And in most combats by the time you've figured out who the heck you're trying to save, who the heck you need to hit and cycled round so that you have the correct targets things have gone from bad to worse. At best.
I find the idea of the system appealing but the practice is all fingers and thumbs.
eriadoc
02-19-2007, 11:21 AM
Psionicist has a mind wipe spell that requires both a defensive and an offensive target. I'm wondering if rescue is similar.
I have not yet played a melee class or anyone witrh rescue, but I do play a Psionicist. It would seem to me that Mind Wipe would work in the same manner as a rescue, but I can't be sure. The way Mind Wipe works is this:
Scenario 1
Tank is beating on Mob_001 and Mob_001 decides he'd rather have cleric for lunch and starts beating on the cleric. I already have Mob_001 targeted, so I hit F2/F3/whatever the cleric is and cast Mind Wipe. It casts on the mob, but reduces the aggro for my defensive target, which was acquired by hitting F2. Targeting a party member does not change your offensive target, so using the F-keys is easy and efficient. If Mob_001 is beating on me, I hit F1 instead.
Scenario 2
Puller decides to pull three. Tank grabs Mob_001, I mez Mob_002, and sim Mob_003. I switch to Mob_001 and start casting my offensive array of spells. Shortly, Mob_003 decides my sim doesn't look all that real after all and decides to attack the cleric (notice how I prefer he always gets eaten and not me!). I target Mob_003, either by Tab targeting (unreliable) or by clicking (ugh). I hit F2 for the cleric and cast Mind Wipe, thus reducing his aggro.
Anyway, I'm sure you get the idea. My tank friend is trying to figure out rescues, so if anyone could let me know if this is in any way close to what you tanks have to do, I'd appreciate it. For anyone who played a wizard or rogue in EQ, or is familiar with their spells/abilities, Mind Wipe in VG is similar to Concussion or Evade from EQ, except you can target the effect, so I can reduce aggro by about 500 for someone else.
N86eAL
02-19-2007, 11:43 AM
I am a Paladin, and have 2 rescues at the moment. One that rescues and deal damage, and one that rescues and heals. So, when do I use rescue?
When I tank multiple mobs, everyone in the party should attack the same monster, if no one is mezzing, rooting, and things like that. Let's say that we are fighting three mobs, mob1, mob2 and mob3.
I pull mob1 and they all start to attack. For some reason mob2 attacks our caster, so I instantly clicks that casters name(I have my partylist in the center of the screen), and press my heal-rescue. I never drop targeting my initial mob that I was tanking. Why? Because the mob that decided to start attacking the caster doesn't need much hate to stay hitting on me.
Everything continues and that is how it is. I do not want to drop my initial target, that is how I am. I only do that if like, half the party decides, for some reason, to start bashing another mob, and they take damage, while I am all alone trying to kill a mob with taunts.
My rescues also work well when we have a one mob encounter, and a member of our party takes aggro, and won't loose it. Then I cast my rescue to gain back the momentum of the fight, and hopefully keeps the aggro.
Sometimes, the one I took the aggro form, takes it back. This can be explained like this.
I have three taunts(I don't remember the name, too lazy to check, but you will understand)
Taunts:
1 Taunting with endurance
2 Taunting with Energy
3 Taunting with energy
Both 2 and 3 have quite long refresh timer, while number 1 has an extremely short one. Which means I basically spam 1 as much as i can until endurance reaches 0. Sometimes I try to keep my endurance up but it is quite impossible, without loosing aggro.
Now, if someone takes aggro from me, I need to use a rescue, and both rescues uses endurance. This means that I can't use my taunt number 1, only 2 and 3, just so that I can build up enough endurance to use my taunt. This can have the affect that I loose aggro on my initial target, while trying to grab back the one I lost.
It is a continuing of trying to balance what is worth and not worth. Sometimes I just don't do anything at all, if my mob, for example, is on very low health and I see that the one that took my aggro won't die. Now I also have started to change target when my initial one has around 15% hp left(depending on how fast it is dropping of course), just to get a headstart from the rest. I feel like it is all about tempo, but also a lot about what other players do.
merpa
02-19-2007, 02:01 PM
Get your group to give you a little head start.
Use the end consuming end attack only when end is full.
Use your end reserves to rescue when you lose aggro.
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