View Full Version : I'm considering dropping Dex altogether on my Paladin.
Aeronis
02-17-2007, 05:53 PM
Max Strength - Necessary for damage and blocking.
4-5 points.
Intelligence - Necessary for spell damage and aggro generation. Also it's supposedly useful for recognizing what friendly my targeted enemy has targeted. 3-4 points.
Constitution - I believe it will be necessary at higher levels and will add up over time with it's resists and HP. 3-5 points.
Vitality - The extra healing and regen would be nice. 1-3 points.
Dexterity - Small chance to parry I can ignore. Because I use two handed weapons I rarely crit, so I don't think I'm getting my money's worth out of Dex. I'm not sure if "increase my chance to recognize and react to enemy tactics" has any bearing on Block chance.
The way I see it with dexterity you either go all out maxing it for increased crit, or you don't bother.
Multiplex
02-17-2007, 10:16 PM
I'm sure this will start a big debate... but IMO...
DEX > CON
Right now at least... if they make drastic changes to CON then you'll get refund points to fix things up.
dancingbear
02-17-2007, 11:27 PM
I made a very stupid miscalculation in this thread :P
http://www.silkyvenom.com/forums/showthread.php?t=10858&page=4
so recalculating... 1 extra dex gives me about 0.07% chance to parry/crit.... even worse.
Llwynog
02-19-2007, 08:34 AM
lol... you gotta be doing something wrong... when im using my 2 hander i have crits 24/7 .... so much so i can barely go back to using a 1 hander sometimes because it makes me sad lol... and lets not forget that x2 bonus when you DO crit.... i dunno what difference dex makes but alotta ppl have come up with dodgy numbers lol... experiment yourself and see if you like it....
Those 1-6ish crits a fight are what turns it around for a solo'ing paladin...
Personally i just put nuff in there to keep my parry near maxed.
Lumberg
02-22-2007, 01:40 AM
lol... you gotta be doing something wrong... when im using my 2 hander i have crits 24/7 .... so much so i can barely go back to using a 1 hander sometimes because it makes me sad lol... and lets not forget that x2 bonus when you DO crit.... i dunno what difference dex makes but alotta ppl have come up with dodgy numbers lol... experiment yourself and see if you like it....
Those 1-6ish crits a fight are what turns it around for a solo'ing paladin...
Personally i just put nuff in there to keep my parry near maxed.
I hate the fact as a paladin CON doesn't mean more for melee mitigation. Every other game I have played as a paladin I could care less about dex, it wasn't required to take a beating. Now they have every aspect I worry about in every stat, have no clue where to prioritize.
Defense = DEX(parry/dodge), STR(block), CON(resists)
Spells = VIT, WIS, INT
DPS = STR(+damage), DEX(crits), INT(spell damage)
Tanking = DEX(parry/dodge/crits), STR(block), CON(resists/HP), INTorWIS(to have target's target work better)
I just hate not having more than 1 stat I can ignore.
Shawnsan
02-22-2007, 01:57 AM
I dropped DEX altogether on my Dreaknight. I have notice no ill effects whatsover.
I still crit at about the same rate ( I think I lost 1%) and a side benefit was I upped my INT(now maxed) so my damage from spells is maxed. And I maxed my str so now my melee/ability damage is consistently higher.
Looking at agro generation from a consistency perspective its working out much better.
Sure I'll lose agro to those odd spikes from rangers and pure casters that seem bound and determined to empty the mana pool at the first opportunity and pray they live.
But in well heeled groups that manage agro appropriately we roll like a steam roller over content that pick up pugs without discipline have trouble even killing one set of mobs. AND we do it with less people. Mana doesn't get inefficiently sprinkled about, the healer is able to even do some things that isn't just healing MrOvernukingRetard100001, they actually get to have fun TOO!!
Imagine that. The tank has fun, the healer has fun and everyone else has fun too because EVERYONE is managing agro...
Woot!
Multiplex
02-22-2007, 08:44 AM
... INTorWIS(to have target's target work better)
Not to massively derail this thread... but I think the whole idea of actually investing points in INT just to see the mobs target is really silly. If you're tanking and you care that much, spin the mob around and/or tell your group to fight on the opposite side of the mob from you. When it turns to attack someone... you will know you lost aggro and you need to blow some rescues or tactics.
Just say "NO" to INT.
Langley
02-22-2007, 10:32 AM
I hate the fact as a paladin CON doesn't mean more for melee mitigation. Every other game I have played as a paladin I could care less about dex, it wasn't required to take a beating. Now they have every aspect I worry about in every stat, have no clue where to prioritize.
Defense = DEX(parry/dodge), STR(block), CON(resists)
Spells = VIT, WIS, INT
DPS = STR(+damage), DEX(crits), INT(spell damage)
Tanking = DEX(parry/dodge/crits), STR(block), CON(resists/HP), INTorWIS(to have target's target work better)
I just hate not having more than 1 stat I can ignore.
Reminds me of D&D Paladins. The fact that most stats were useful for them made them incredibly hard to roll stats for, and especially distribute any extra stat points you got. I kind of like that in a class, maddening though it may be.
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