axamander
02-21-2007, 01:03 AM
some of this stuff has been brought up in other threads, but its important enough to warrent complete descriptions and suggestions of possible solutions
from the point of Grimtooth: 33 rogue, Tharridon
1. invisiblility: PROBLEMS
a. invis vs. stealth: I see no reason why as a rogue, i have to work to train up my stealth skill, and move at 55% runspeed, and be seen by 50% of white con mobs and ALL yellow con mobs...while an invisibility caster can run at 100%+ runspeed through a crowd of purple con mobs...
SOLUTION: change casted invisibility to be "stealth" with a sneak / hide skill equal to the casters alteration (or whatever) skill...i think this is a much better option than changing stealth to be what invisibility is currently...
b. invis and detection: I see no reason why as a rogue, people can make a detection skill check to see me, and yet i cannot see a "casted" invis character who is 15 levels lower than me with my maxxed detection skill.
SOLUTOIN: allow characters to use Detection skill to try to see invisible characters no matter if it is stealth OR casted invis...change "see invis" skills to be a spell that adds a modifier to that characters detection skill, either flat or % based
c. invis and combat: this is a complicated one...currently the most aggregious offenders are bards...when you are fighting a group v group battle a bard can make the entire group invisible every 3 seconds, causing all opponents to lose thier offensive target...but in addition to this, caster classes can invis, nuke, re-invis in mid combat...rangers and rogues can do this as well, although less effectively, and with alot more button pushing.
SOLUTION: when a mob is chasing you, you cannot invis and dissapear from its targetting, simply make this the same for pvp...if a person has you as thier offensive target, going invis should not cause you to drop from thier targetting...
d. invis and pets: currently all classes who can use a pet of any kind, summoned or charmed, can maintain possion / control of said pet...and have it attacking other players, while invisible.
SOLUTION: if the pet owner goes invisble, the pet should become heartbroken that its master has abandoned it, and take its own life (if it was charmed, it could simply return to what it was doing before...or even better, as per (c.) just attack its previous owner)
ADDENDUM 1: this would be SOOOO much less of a problem if it was actually possible to target a pet in any way at all, rather than just cussing out loud as you run away from it and / or die.
ADDENDUM 2: this would also be less of a problem if pets were somehow flagged like PC's instead of NPC's...and what i mean by this specifically is that melee fighters take a pvp damage reduction, but melee pets do not suffer such damage reductions in pvp...ie, pet hits players just as hard as it hits NPC's
ADDENDUM 3: this might be stretching it a bit, but i will just bring up the fact that pets ignore most environment based tactics in pvp... for example, when you know you are going to be fighting, its often best to take up a tactical position around objects that will obstruct line of sight. if for instance, you are inside a building, a pet class can /targetauto player_04, and hit pet attack...pet will then open the door, enter the building and attack said player. i doubt that there is anything to be done about this, but i bring it up none-the-less.
Conclusion: I do not mean for this post to be a rant, which is why i have not named any players or guilds. The reason for this post is that i, and many other players, see these things as flaws in the game that we would like fixed. I would like to remind readers that in the beginning of this post i said that i was a rogue... so know that I am not asking for "other" players to be nerfed, but that i am asking for my own beloved rogue (possibly the most gimp of all classes) to be nerfed in addition, and here is my reasoning.
by using "in-combat invising" I can kill a player who cannot detect me, without ever going out of invis, without allowing them to target me offensively. this is not something that i feel that i should be able to do, but considering the atmosphere on tharridon, you can bet that i will continue to do this to my enemies until it is fixed.
Grimtooth <Voodoo>
Tharridon
from the point of Grimtooth: 33 rogue, Tharridon
1. invisiblility: PROBLEMS
a. invis vs. stealth: I see no reason why as a rogue, i have to work to train up my stealth skill, and move at 55% runspeed, and be seen by 50% of white con mobs and ALL yellow con mobs...while an invisibility caster can run at 100%+ runspeed through a crowd of purple con mobs...
SOLUTION: change casted invisibility to be "stealth" with a sneak / hide skill equal to the casters alteration (or whatever) skill...i think this is a much better option than changing stealth to be what invisibility is currently...
b. invis and detection: I see no reason why as a rogue, people can make a detection skill check to see me, and yet i cannot see a "casted" invis character who is 15 levels lower than me with my maxxed detection skill.
SOLUTOIN: allow characters to use Detection skill to try to see invisible characters no matter if it is stealth OR casted invis...change "see invis" skills to be a spell that adds a modifier to that characters detection skill, either flat or % based
c. invis and combat: this is a complicated one...currently the most aggregious offenders are bards...when you are fighting a group v group battle a bard can make the entire group invisible every 3 seconds, causing all opponents to lose thier offensive target...but in addition to this, caster classes can invis, nuke, re-invis in mid combat...rangers and rogues can do this as well, although less effectively, and with alot more button pushing.
SOLUTION: when a mob is chasing you, you cannot invis and dissapear from its targetting, simply make this the same for pvp...if a person has you as thier offensive target, going invis should not cause you to drop from thier targetting...
d. invis and pets: currently all classes who can use a pet of any kind, summoned or charmed, can maintain possion / control of said pet...and have it attacking other players, while invisible.
SOLUTION: if the pet owner goes invisble, the pet should become heartbroken that its master has abandoned it, and take its own life (if it was charmed, it could simply return to what it was doing before...or even better, as per (c.) just attack its previous owner)
ADDENDUM 1: this would be SOOOO much less of a problem if it was actually possible to target a pet in any way at all, rather than just cussing out loud as you run away from it and / or die.
ADDENDUM 2: this would also be less of a problem if pets were somehow flagged like PC's instead of NPC's...and what i mean by this specifically is that melee fighters take a pvp damage reduction, but melee pets do not suffer such damage reductions in pvp...ie, pet hits players just as hard as it hits NPC's
ADDENDUM 3: this might be stretching it a bit, but i will just bring up the fact that pets ignore most environment based tactics in pvp... for example, when you know you are going to be fighting, its often best to take up a tactical position around objects that will obstruct line of sight. if for instance, you are inside a building, a pet class can /targetauto player_04, and hit pet attack...pet will then open the door, enter the building and attack said player. i doubt that there is anything to be done about this, but i bring it up none-the-less.
Conclusion: I do not mean for this post to be a rant, which is why i have not named any players or guilds. The reason for this post is that i, and many other players, see these things as flaws in the game that we would like fixed. I would like to remind readers that in the beginning of this post i said that i was a rogue... so know that I am not asking for "other" players to be nerfed, but that i am asking for my own beloved rogue (possibly the most gimp of all classes) to be nerfed in addition, and here is my reasoning.
by using "in-combat invising" I can kill a player who cannot detect me, without ever going out of invis, without allowing them to target me offensively. this is not something that i feel that i should be able to do, but considering the atmosphere on tharridon, you can bet that i will continue to do this to my enemies until it is fixed.
Grimtooth <Voodoo>
Tharridon