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Grinoth
02-22-2007, 02:51 AM
What do warriors bring to a party that sets them aside from Pallys and Dks in a good way? Was noticing that my brother's pally is currently outdoing my warrior in all fields at level 12.

Ulrog
02-22-2007, 04:45 AM
What do warriors bring to a party that sets them aside from Pallys and Dks in a good way? Was noticing that my brother's pally is currently outdoing my warrior in all fields at level 12.

Warriors are EXTREMELY gear dependant, if you find yourself underperforming compared to another equal level tank you should probably check your gear. Im haveing a great time so far, I really enjoy tanking.

What do you mean by the pally "out doing" you? I doubt that a pally would be a better main tank than a warrior, especially with all the hate generating tools we have. You get Shield Bash and Infuriating Shot at 14, both of which Ive been using as giving me a good hold on a mob right away.

Your tanking style will be very dependant upon group composition, I really like being Main tank and having another person off tanking and peeling. The key like most tanking is keeping aggro on the meat shields and off of the squishies.

Im having fun any way and do not feel like Im underperforming in any group.

-Ulrog

Tkonpk
02-22-2007, 04:51 AM
I honestly don't see why people can complain about a class at those levels. I'm playing a warrior atm and I'm 31. I've never had this much fun playing a tank in any game before. I find that I can hold agro and do a lot more damage then any of the other tanking classes. They make up for this in utility, but if you want raw tanking and the potential of doing some serious damage in offensive form, then play warrior.

Shawnsan
02-22-2007, 05:31 AM
Yes they totally made tanks fun!

Neoptolemus
02-22-2007, 05:41 AM
My warrior currently does more damage than my monk did at level 15. Devastating Blow followed by 3 Brutal Strikes can do around 250 damage a second.

Our commands also got a buff and a warrior actually has some utility in addition to his tanking and damage. Things are very rosy for the warrior right now.

Cobalty2004
02-22-2007, 09:17 AM
Each tank gets something they are good at

Pallys its the best rescues, heals, buffs, those divine shield thingies, and other utility such as rez/safe fall

Dreads get good survivability with lifetaps, best debuffs, decent damage, and DC

Warriors get stuns, damage, temp buffs (this is where we shine), and the best aggro control

Cobalty2004
02-22-2007, 09:19 AM
At level 27, with two weapons each with 23 and 25 DPS rating.

I can use Myr. Gift, Power Attack, shout of fury, kick->decimate->obliterate
for about 3.5k damage. In a group with alot of STR buffs/damage buffs (aka Cleric) I can hit 4.5k damage in just those three attacks.

Multiplex
02-22-2007, 10:14 AM
20 Warrior here...

Best aggro management in the game, pretty decent DPS, great tactics that boost overall group performance.

Don't judge your class by the first 12 levels... experience it a bit and run some groups in ToD and Tsang's as the main tank before you make the call.

Grinoth
02-22-2007, 12:18 PM
Dont worry i definately wasnt making a call yet. : ). In response to Tkon, I wasnt complaining, just asking a question. I appreciate all the responses. When I said pally was outdoing me, I mean bare specs on abilities. It seemed like every ability I had he had a better version of. Was getting kinda annoyin. Ive played a warrior in almost every MMORPG all the way back to EQ. I use to love getting my life down to 20% and then unleashing mighty strikes. FFXI I guess has just made me leary lol. On that game pallys ended up being the better tanks and warriors got shafted. Was really looking forward to the concept of berserkers doing more damage the lower the hp got.

karanji
02-22-2007, 01:02 PM
war cant pvp worth shit.

Iskiab
02-22-2007, 01:38 PM
I've heard that warriors can pvp well from someone on a pvp server. I think gear and skill are contributing factors though.

Multiplex
02-22-2007, 01:45 PM
I've heard that warriors can pvp well from someone on a pvp server. I think gear and skill are contributing factors though.

I've heard the opposite because they have no reliable stuns, roots, or snares making it a simple matter for opponents to just kite you down. If you happen to get an advantage it would also make sense that Warriors would be incapable of finishing off an opponent that wanted to simply run away.

Cobalty2004
02-22-2007, 02:07 PM
I've heard the opposite because they have no reliable stuns, roots, or snares making it a simple matter for opponents to just kite you down. If you happen to get an advantage it would also make sense that Warriors would be incapable of finishing off an opponent that wanted to simply run away.

Devastating blow now has a 3 second root.

Please research before you post.

Multiplex
02-22-2007, 02:14 PM
Devastating blow now has a 3 second root.

Please research before you post.

Sorry, but with relatively low DPS of a warrior a 3 second root isn't going to do much for you. If you fight any caster class they are going to root/snare/stun you or simply utilize their sprint or casted run speed to get away from you.

Warriors are very kitable... and I do my research before posting. Thanks.

Derf
02-22-2007, 02:23 PM
Unfortunately pvp in these games always comes down to 1v1. Devs will always say that pvp was meant to be group pvp, but players will mostly judge it on 1v1. Vanguard does not look like it is a good pvp experience for those who want to do 1v1 mainly because you really can't balance it properly without breaking a lot of the other mechanics in the game.

I have a warrior who is lvl 14 and he's a blast. Tanked my first dungeon the other night pre lvl 14 which means I was missing a couple extra aggro tools we get at lvl 14, but still I stood there and got hit a lot and dished more than I was getting...what more could you ask for from a tank?

Nargroth
02-23-2007, 02:26 AM
Even in wow where it's a known fact that the pvp is based on the rock-paper-scissor concept, people will still compare e-peens on a 1 v 1 basis.

It's an MMO, it's about more than 1 person saving the world. If people would realize that group effots go alot longer than the lone wolf, there would be a whole lot less complaints.

Most people have a very narrow and selfish sort of perspective when comparing classes. Instead of seeing another class as a whole, they focus only on the 1 thing another class might have that is better than what they have.

For instance, tanks comparing their dps with another tank class that has better dps, without regards to themselves having better tanking abilities. Only focus on the dps. E.g. plate tanks complaining about monk dps in EQ2.

Then in the next breath, they look at another tanking class, and complain about that class having some taunts that are "So overpowered" and exclaiming how this makes their own class less desirable for groups. E.g. knights complaining about fighters in EQ2

Then in a third breath complain about how lacking they are in pvp compared to other classes, when their class might be the very best group oriented class.

People always look at the things they aren't too happy about, and compare only that with others, instead of looking at their class as a whole and the other classes as a whole. Then ask yourself... is your class balanced (e.g. you have some things that are better than others and some that are worse), or are you just setting yourself up for a whine ?

Just a general note, not aimed at anyone : )

Multiplex
02-23-2007, 06:56 AM
Well, I guess if the above poster is right then Warriors should have some group PVP ability vs PCs? My question is then (since I don't play on a PVP server but duel from time to time) can Warrior taunts change the PCs target like it does in EQ2? If the Warrior can't forcefully switch a target with aggro tools then it really doesn't fit into the rock paper scissors concept because they can't kill anything better than another class and they have no good utility in groups aside from aggro management.

Beast
02-24-2007, 12:21 AM
I just wanted to point out in multiple threads its has been said that Palys will out damage and out tank before level 18 after that wars take over

karanji
02-24-2007, 11:03 AM
did i mention that wars suck at PVP. fix leap attack.

3 seconds is enough to do some damage, but not enough to kill any and everything that moves. Most classes have a stun or slow, OH and to boot they probably have a run increase spell... which we have know of the above. So how do we close the gap... LEAP ATTACK, yea right. Leap Attack is so broken by the time it activates it propels you in the wrong direction....

Fuk sigil for releasing a game unfinished.

Cobalty2004
02-24-2007, 03:20 PM
Sorry, but with relatively low DPS of a warrior a 3 second root isn't going to do much for you. If you fight any caster class they are going to root/snare/stun you or simply utilize their sprint or casted run speed to get away from you.

Warriors are very kitable... and I do my research before posting. Thanks.

Well I wasn't talking from a PvP standpoint. And if you cannot use the combo that starts with Myrmidons Gift, kick, decimate, obliterate in 3 seconds thats quite sad.

Its intention was more for PvE, to give warriors the ability to stop runners.

Cobalty2004
02-24-2007, 03:22 PM
did i mention that wars suck at PVP. fix leap attack.

3 seconds is enough to do some damage, but not enough to kill any and everything that moves. Most classes have a stun or slow, OH and to boot they probably have a run increase spell... which we have know of the above. So how do we close the gap... LEAP ATTACK, yea right. Leap Attack is so broken by the time it activates it propels you in the wrong direction....

Fuk sigil for releasing a game unfinished.

Yea Leap attack is useless since it has a retarded pause before you actually leap. I dunno what the pause is for, prepping your legs?

Just delete this ability and replace with a WoW'ish charge type move. I hate WoW, but the warrior in WoW had a few nice abilities. (Hamstring, Charge, Retaliation)

Multiplex
02-24-2007, 04:41 PM
Well I wasn't talking from a PvP standpoint. And if you cannot use the combo that starts with Myrmidons Gift, kick, decimate, obliterate in 3 seconds thats quite sad.

Its intention was more for PvE, to give warriors the ability to stop runners.

I posted this:

I've heard the opposite because they have no reliable stuns, roots, or snares making it a simple matter for opponents to just kite you down. If you happen to get an advantage it would also make sense that Warriors would be incapable of finishing off an opponent that wanted to simply run away.

Directly in response to Iskiab who was talking about PVP. I don't know where YOU were in the conversation but I was talking about PVP. Learn to read the thread before you post.

Also, stop and think here. Myrm is on a 60 second timer, Devastating is on a 30 second (sorry, logged in and check it, 20 second) timer (I believe), and kick is our bread and butter DMG add ability which everyone uses all the time... what are the odds of those 3 core abilities all being up whenever you want to chase a runner?

Don't fall back on the "Oh you can't play your class." bullshit because I'm quite capable of it. Thanks.