View Full Version : Dev Response Requested: Leap Attack
Multiplex
02-22-2007, 10:25 AM
Since the patch today, Leap Atack now apparently jumps you forward again. I haven't had a chance to hop on and test it out for myself but I have a few questions for the developers:
1. Is this jump forward "working as intended" or will it be changed back to a vertical jump again?
2. Why was the change not included in the patch notes if it is in fact working as intended.
3. What is your intent for this skill? I ask because the jump distance (which is very small) when combined with the jump delay make it fairly worthless as a means of actually moving around efficiently in combat.
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My thoughts on Leap Attack: Previous to this patch Leap Attack was a great way of increasing DPS for soloing (as we Warriors lack the utility of other tank classes for soloing). With the jump forward animation it makes this useless for soloing because you jump past your target and have to turn back around and come towards them. I can't see any practical use for it in PVP or group PVE because of the delay on the jump and very low distance of the jump anyway.
Maliac
02-22-2007, 11:10 AM
Since the patch today, Leap Atack now apparently jumps you forward again. I haven't had a chance to hop on and test it out for myself but I have a few questions for the developers:
1. Is this jump forward "working as intended" or will it be changed back to a vertical jump again?
2. Why was the change not included in the patch notes if it is in fact working as intended.
3. What is your intent for this skill? I ask because the jump distance (which is very small) when combined with the jump delay make it fairly worthless as a means of actually moving around efficiently in combat.
------
My thoughts on Leap Attack: Previous to this patch Leap Attack was a great way of increasing DPS for soloing (as we Warriors lack the utility of other tank classes for soloing). With the jump forward animation it makes this useless for soloing because you jump past your target and have to turn back around and come towards them. I can't see any practical use for it in PVP or group PVE because of the delay on the jump and very low distance of the jump anyway.
It isn't useless for soloing. All one needs to do is backpedal a bit before setting it off and you'll land right at the feet of the creature you're fighting if you time it right. Group PVE, the same way - simply backpedal to land at the targets feet.
As far as PVP goes, you keep moving towards your target while pushing the button. Good for catching up to runners where in all honesty you need only a few meters to catch up and start beating on them.
Please change it back, its annoying as hell and makes little sense in terms of combat. Jump 8 feet in the air and 10 feet past your target?! Yeah that makes tactical sense....
Seriously, if you want to make it so warriors can catch someone in PvP make a "charge" ala WoW, Yeah I know it has been done but its cleaver and it works, you could rename it to something like "Bum Rush".
karanji
02-22-2007, 01:04 PM
The fact that you have to compensate in game for ability that doesnt work as intended makes absolutely no sense. Who is the warrior representative? I have yet to see or hear his name.
budershank
02-22-2007, 01:33 PM
The fact that you have to compensate in game for ability that doesnt work as intended makes absolutely no sense. Who is the warrior representative? I have yet to see or hear his name.
I'm fairly certain jumping forward is working as intended even if it sucks
Iskiab
02-22-2007, 01:36 PM
Having it jump forward is very easy to manage. A 4 year old could manage to time it right. I don't see what the fuss is. If anything, all it does is add some flavor to the class.
Multiplex
02-22-2007, 01:39 PM
It isn't useless for soloing. All one needs to do is backpedal a bit before setting it off and you'll land right at the feet of the creature you're fighting if you time it right. Group PVE, the same way - simply backpedal to land at the targets feet.
As far as PVP goes, you keep moving towards your target while pushing the button. Good for catching up to runners where in all honesty you need only a few meters to catch up and start beating on them.
Hoooooold on. Are you suggesting that when I'm soloing and the mob is beating on me I should try to back up and Leap Attack him? If I back up in combat the mob follows my movements. Group PVE... this ability has absolute ZERO use at all at this point. I can't think of a single time that a main tanking warrior would ever find Leap Attack to be an appropriate skill in a group situation either.
PVP is irrelevant because I myself was told point blank by one of the Sigil developers in the General forum here on SV that PVP balancing would have ZERO impact on PVE class balancing. If you want a charge for PVP then go ask for it, breaking Leap Attack and making it worthless in PVE so that it has an impact on PVP goes against what a Sigil developer said here in these forums a week ago.
Multiplex
02-22-2007, 01:43 PM
Having it jump forward is very easy to manage. A 4 year old could manage to time it right. I don't see what the fuss is. If anything, all it does is add some flavor to the class.
Having it jump forward removes the ability to use Leap Attack to easily open Decimate chains while soloing. If they are going to suddently remove it then they need to provide us with something to compensate for the loss of DPS while soloing. We lack the solo utility of DKs and Paladins as it is so something is needed to keep us in the same ballpark.
It's not hard to aim or time this jump, I'm not arguing it is at all difficult I'm simply saying that there is zero point and zero utility for it. It adds no flavor to the class because the jump does not go high or far and there is a long delay on it. It is FAR more efficient to run up and just HIT the mob without wasting time on a silly jump animation that takes you 5ft forward.
Worthless.
budershank
02-22-2007, 01:46 PM
Hoooooold on. Are you suggesting that when I'm soloing and the mob is beating on me I should try to back up and Leap Attack him? If I back up in combat the mob follows my movements. Group PVE... this ability has absolute ZERO use at all at this point.
You're thinking as far as the mob following you stands to reason but before you debate the issue give it a try, it works.
Having it jump forward is very easy to manage. A 4 year old could manage to time it right. I don't see what the fuss is. If anything, all it does is add some flavor to the class.
No it isn't hard to manage the jumping forward motion but it is extremely monotonous having to either turn around or back pedal every time you want to use the ability.
Multiplex
02-22-2007, 01:52 PM
Scenario: A squishy in your group has stolen the aggro of a 5-dot mob from you in a dungeon! How do you respond!?
The Leap Attack Method: You turn, facing the mob and hit the Leap Attack button on your hotbar! You make sure to pay special attention to your current distance to the mob because you don't want to overshoot and lose LOS to your target. If you're looking down hill to your target then you're already borked, forget it you're going to go flying down the hillside and remove yourself from combat. If you're uphill move a bit closer cause Leap Attack isn't gonna jump as far as you expect it too. You wait patiently for Leap Attack to execute... 1 - 1000, 2 - 1000, 3 - 1000 omg time to jump! You finally get there, your squishy has already died but that's okay, you used Leap Attack and it was cool.
The Proper Method: You lose aggro, you follow the mob closely continuing to beat on it, D-target your squishy and use Withdraw and protect, try to execute a chain of taunt skills and maybe blow your racial if you're a halfling. Your squishy survives with half health and needs to change his underwear... but at least he's alive.
Maliac
02-22-2007, 01:56 PM
Hoooooold on. Are you suggesting that when I'm soloing and the mob is beating on me I should try to back up and Leap Attack him? If I back up in combat the mob follows my movements. Group PVE... this ability has absolute ZERO use at all at this point. I can't think of a single time that a main tanking warrior would ever find Leap Attack to be an appropriate skill in a group situation either.
PVP is irrelevant because I myself was told point blank by one of the Sigil developers in the General forum here on SV that PVP balancing would have ZERO impact on PVE class balancing. If you want a charge for PVP then go ask for it, breaking Leap Attack and making it worthless in PVE so that it has an impact on PVP goes against what a Sigil developer said here in these forums a week ago.
I've yet to pull a mob out of range of the other melee in my group by backing off while using leap attack. I've asked in several different groups if it were an issue at all and not once has anyone ever told me I've been pulling it out of melee range. Like someone else said, try it, it works.
Multiplex
02-22-2007, 02:00 PM
I've yet to pull a mob out of range of the other melee in my group by backing off while using leap attack. I've asked in several different groups if it were an issue at all and not once has anyone ever told me I've been pulling it out of melee range. Like someone else said, try it, it works.
Ah, so what is really being said then is that Leap Attack doesn't even carry you far enough that you need to be out of mob attack range. Doesn't sound like it the jump is doing anything practical and is just an annoyance. Why not just have it give a neato little jump up in the air and then straight back down?
Iskiab
02-22-2007, 02:05 PM
It's leap attack, not jump attack. I also don't know why someone would use it while tanking, that's silly. While soloing it doesn't make it monotonous, if anything it makes it more entertaining because you're doing more then mashing buttons.
Maliac
02-22-2007, 02:09 PM
Ah, so what is really being said then is that Leap Attack doesn't even carry you far enough that you need to be out of mob attack range. Doesn't sound like it the jump is doing anything practical and is just an annoyance. Why not just have it give a neato little jump up in the air and then straight back down?
Whats happening is by backpedaling while its going off, it controls the amount the skill actually leaps you, so it isn't nearly as much as if you were standing still. Basically you don't jump as far if you're pushing the back button.
On the other hand you can actually use it to spring forward a bit if you are rushing forward or even standing still.
Is it extra work to pull it off correctly? Yes. Is it hard? No. My personal opinion is that just standing around mashing ability buttons is fairly boring, and it least gives me something to do to set me apart. I like other things to worry about other then gear and making sure I push an ability when the refresh timer is up.
Add-on: I do think the animation could use work, however the mechanics are what I agree with.
Multiplex
02-22-2007, 02:13 PM
It's leap attack, not jump attack. I also don't know why someone would use it while tanking, that's silly. While soloing it doesn't make it monotonous, if anything it makes it more entertaining because you're doing more then mashing buttons.
You're still mashing buttons... by making leap attack move you forward you're just mashing more of them. I don't know about you but if I grind through 2-dot mobs I have been getting about 4 experience points per kill out of 2000 total for the level... that's 500 kills per level and I don't want to have to compensate for leap attack twice per combat (or 1000 times per level) just so that for the first 10 minutes of doing so I can avoid the monotony of normal button mashing.
It quickly loses it's charm. This is an MMO not an FPS game, get used to it not requiring a lot of skill... that's how they all tend to be?
Napolleon
02-22-2007, 02:46 PM
Since the patch today, Leap Atack now apparently jumps you forward again. I haven't had a chance to hop on and test it out for myself but I have a few questions for the developers:
1. Is this jump forward "working as intended" or will it be changed back to a vertical jump again?
2. Why was the change not included in the patch notes if it is in fact working as intended.
3. What is your intent for this skill? I ask because the jump distance (which is very small) when combined with the jump delay make it fairly worthless as a means of actually moving around efficiently in combat.
------
My thoughts on Leap Attack: Previous to this patch Leap Attack was a great way of increasing DPS for soloing (as we Warriors lack the utility of other tank classes for soloing). With the jump forward animation it makes this useless for soloing because you jump past your target and have to turn back around and come towards them. I can't see any practical use for it in PVP or group PVE because of the delay on the jump and very low distance of the jump anyway.
dunno but its infuriating. am ready to go play my alt til they fix it. I cannot solo at all as is compared to the other classes and the one skill i use all the time just got a nerf, yes its just an animation but hugely inconvenient
Venge
02-22-2007, 03:11 PM
Leap Attack is broken? Really...heh. Can we get some posts that don't involve whining?
Multiplex
02-22-2007, 03:15 PM
Leap Attack is broken? Really...heh. Can we get some posts that don't involve whining?
My original post didn't contain any whining, just three questions and my opinion posted after those questions. I'd like to see the dev response to this.
budershank
02-22-2007, 03:22 PM
Leap Attack is broken? Really...heh. Can we get some posts that don't involve whining?
A decent amount of the posts here don't have whining, especially the original post, which was asking if it was working as intended. A valid question since changes to Leap Attack never make it into the patch notes.
Only thing I can deem as a bug connected to Leap Attack is that you can use it while rooted, it just jumps you over the mob and then you are facing the wrong direction and getting the tar beat out of you, but thats a rather minor situational thing.
By the way are you still our class lead or did that end in beta?
Venge
02-22-2007, 03:39 PM
A decent amount of the posts here don't have whining, especially the original post, which was asking if it was working as intended. A valid question since changes to Leap Attack never make it into the patch notes.
Only thing I can deem as a bug connected to Leap Attack is that you can use it while rooted, it just jumps you over the mob and then you are facing the wrong direction and getting the tar beat out of you, but thats a rather minor situational thing.
By the way are you still our class lead or did that end in beta?
Yes I am still the class lead. My response about leap attack is not the animation, but the distance judgement. Currently, it does not judge the distance between you and the mob. It is supposed to, but it doesn't.
Leap Attack is broken? Really...heh. Can we get some posts that don't involve whining?
You are the class lead and this is how you respond, pitiful. I didn't see any whining, just people stating there personal opinion of a particular action.
Lashnoll
02-22-2007, 04:26 PM
Yes I am still the class lead. My response about leap attack is not the animation, but the distance judgement. Currently, it does not judge the distance between you and the mob. It is supposed to, but it doesn't.
So you mean that it should make you jump right next to the mob and that we should actually end up facing it (never go to far)? Over a distance depending on the mob distance relative to us (with a maximum length I guess)?
That would be a great thing (kind of a WoW Charge, but more "flashy") !
I hope they manage to get this in soon!
BTW, Glad to meet you Venge.. now I know who to come and whine to!! :D
Venge
02-22-2007, 04:45 PM
Well I guess whining was a bit overboard. Going across boards and hearing "this is gay", "I'm done with this class", etc etc etc. What more can I go off of. Just a bit of a rough re-enty of the leaping animation. It was there before, then it was removed and bugged (This is where alot of people enjoyed it, knowing it was currently unintended). Now its back in and in not the appropriate shape and people lose their minds. That's not the best way to approach the siituation. However, we do know that the leaping animation will remain, just not the flying 20,000 feet behind the enemy. :p
Vengeful
02-22-2007, 04:46 PM
Well I guess whining was a bit overboard. Going across boards and hearing "this is gay", "I'm done with this class", etc etc etc. What more can I go off of. Just a bit of a rough re-enty of the leaping animation. It was there before, then it was removed and bugged (This is where alot of people enjoyed it, knowing it was currently unintended). Now its back in and in not the appropriate shape and people lose their minds. That's not the best way to approach the siituation. However, we do know that the leaping animation will remain, just not the flying 20,000 feet behind the enemy. :p
Well well well!
We meet again! :yell:
Kanevala
02-22-2007, 07:05 PM
Leap Attack is broken? Really...heh. Can we get some posts that don't involve whining?
Rather then calling the warrior community a bunch of whiners, perhaps it would be in your own interest, and that of the community to take a step back and look at the entire perspective.
Threads during pre-launch beta, over at vanguardfighters.com post launch, and here in the Defensive fighter section of SV, have been overly negative some might say, towards how Leap Attack functions and or is supposed to function. And well within reason, and certainly not whining or even borderline.
It really doesn't matter whether /you/ think the ability is fine or not, it however largely matters what the community thinks and feels.
And aside from a few sparse PvP related posts that seeks some form of ability to close the distance between them selves and their targets, there haven't been very many in favor of Leap Attack in it's past or current incarnations.
In fact, the overall feel and general consensus is that the vocal community (read: Those posting on the forums) doesn't want the neurotic leapfrog element that Leap Attack has associated with it. Perhaps this is what you should be communicating too Taliskar about. And even if it/when it is fixed to only put you in the face of the mob, I still don't think the idea sounds ideal to a Plate wearing Warrior type class.
Leap Attack in it's current incarnation is a source for frustration, and it really looks silly, not to mention is largely impractical in group settings as well as when soloing. Obviously that's my own opinion on the ability, but it's mirrored by others throughout various threads, this one included.
Please tell me this crap is a mistake. I hate the jumping effect it makes no sense at all.
Pugot
02-23-2007, 12:11 AM
I completely agree that it needs to be changed to make us warriors less of a joke.
I didn't even get the skill until they had taken the effect out of it and I don't see why they put the effect back in, it is pretty annoying. I wouldn't mind if I lept over the mob to attack him from behind, but an attack to just launch over the mob only to be facing away from him really does seem pointless.
It seems to me like they were trying to think of a neat skill that sounded good on paper, but really fails in practical use.
-Pugg
The leap animation can be used to your advantage. you can also turn as you jump to keep line of sight. I find it particularly useful when in Offensive stance. Leap attack so that the mob is flanked , use finisher, use waylay, change stance defensive, taunting strike, then whatever
Does it look kinda goofy? Yes. but it's useable.
Frieza
02-23-2007, 01:47 AM
my favorite animation and move went from pimp to seizure real fast.
gives me a vicious headache its simply retarded hope they revert it back or do something/anything. did they even test this move for more than 10 minutes before changing it????? seriously its horrid to perform now. constantly spinning around to face my target every few seconds is miserable!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! seizure ftw on this one mixed with a little nausea.
edit: wouldnt be so bad if i didnt jump over the mob by 5 feet the only purpose it serves as of now is not a single thing besides having to spin around every 4 seconds. give it a longer range and land at the mobs feet would be awesome. i sure hope this wasnt intended design cause anyone who is honest will tell u it sux big time looks so second rate like not much effort was put into it.
Ulrog
02-23-2007, 05:01 AM
Just chiming in too, I really hate the change to Leap Attack. Prior to last patch it was fine, looked good and more importantly started the chain. Now its just completely idiotic, how the hell can a fully plated warrior jump OVER the monster/npc they are fighting?
Change it back, it makes the skill pretty unusable.
-Ulrog
Sanndor
02-23-2007, 11:48 AM
I also don't know why someone would use it while tanking, that's silly.
I use it all the time while tanking in groups. 99.9% of the time I tank, since the TS endurance nerf, I am in offensive stance with a big DPS 2 hander. I have found that its the best way I can hold aggro and with a cleric in the group, healing the extra damage I take is of no consequence. I group with a pally a lot and this is the only way I can even slightly keep aggro. Plus, I add a lot of extra DPS tanking like this so things die a lot faster, as long as the mobs aren't hitting so hard I have to have a shield out in def stance....offensive tanking is the way to go for me.
Unlike everyone else, i don't mind the "leap" in leap attack. I hit leap attack, as I leap I spin around 180 degrees while in the air and decimate as I land. I just spend most fight leaping back and forth over the mob. It doesn't impact me much at all except when I am not paying attention and jump down a hill or into adds, but thats my fault when it happens. I think the biggest benefit to leap attack is in PvP since you can leap around making it tougher on the enemy. I do wish the animation didn't take so long to begin the leap though.
Multiplex
02-23-2007, 12:27 PM
My group last night asked me, "Why are you jumping around in combat like a big idiot all the time?" to which I responded, "Because the Devs told me I had to in order to get half-way decent DPS."
Rulan
02-23-2007, 12:45 PM
The animation is very poor. The character should not simply "jump" limply into the air then play an animation when it lands. It looks awful. The character should have an "in the air" animation that plays while jumping and landing that is fluid, in combination with proper distance judgement mentioned above as being broken.
Thisle1234
02-23-2007, 12:45 PM
The change is terrible. As it stands now leap attack can be very dangerous to use in places where mobs can easily aggro, ie: Ghaldrids isle. The ability is obviously unfinished. I cant see a developer acually wanting us to jump clear over a mob were fighting. I would hope leap attack is only suposed to jump you to the target instead of over it. If the developers acually intended leap attack to be this way...well...then they are retarded. Nough said.
I say change it back until they make the animation work correctly.
Ratok
02-23-2007, 07:50 PM
I'm sorry, I've kept my nose out of this for too long.
Everyone that has said "All you need to do is backpedal" need to understand something. Why backpedal, which essentially causes it to mimic the old behavior? Thats not "fun", and saying it "just requires more skill" is you stroking this stupid "e-peen" everything thinks is a cool new buzzword.
The real thing is, when using leap attack, you jump OVER the enemy, and do not face them afterwards. Every other teleport attack or anything of the sort does this. The animation does not even make sense as you jump over the target, and are facing the wrong direction to hit anyways. All this does is server to waste my mouse batteries and give me more wrist exercise.
Whatever the Devs do with it, is how its going to be. This does not need to be 4 pages long about flames back and forth, just state your opinion and keep playing the game. You people are the reason everyone wants a Ranger or a Bard for a tank.
Multiplex
02-23-2007, 08:12 PM
Whatever the Devs do with it, is how its going to be. This does not need to be 4 pages long about flames back and forth, just state your opinion and keep playing the game. You people are the reason everyone wants a Ranger or a Bard for a tank.
What does ranger/bard have to do with this discussion? Also, I've never met someone with any skill or credibility that wanted a ranger or a bard over a Warrior to tank.
Ratok
02-23-2007, 08:16 PM
The point was, everyone on here just trolls and it likely takes away time from whoever our class leader is (Whom I've also rarely seen).
And trust me, on my server, I've come across ALOT of groups begging for me as a tank because "The leather-tanks just can't quite cut it, and most plate-tanks don't know how to play"
Besides, way to avoid my entire point and pick apart the one thing everyone can argue.
Multiplex
02-23-2007, 08:32 PM
The point was, everyone on here just trolls and it likely takes away time from whoever our class leader is (Whom I've also rarely seen).
And trust me, on my server, I've come across ALOT of groups begging for me as a tank because "The leather-tanks just can't quite cut it, and most plate-tanks don't know how to play"
Besides, way to avoid my entire point and pick apart the one thing everyone can argue.
You're the first real troll I've seen in this thread. You come in and offer nothing new or significant to the discussion... I actually AGREE with most of your points regarding the Leap Attack skill and the point of me posting this thread was to get the devs attention. Our class lead clearly doesn't give a shit about this problem and is content to simply say that it's supposed to do something else that it currently isn't. He popped in briefly to add that we're all just whining... even though I clearly outlined the problem for the devs and asked them three simple and direct questions about the skill... wonderful.
P.S. Edited because I misread your post originally.
Mortezzah
02-23-2007, 10:41 PM
The leap attack bug needs to be fixed.
The rest of the discussion is moot.
Venge
02-23-2007, 10:58 PM
You're right, the class leader doesn't care. Actually I've been aware of the problem for quite a while. I've already stated what's wrong with it. The Devs know about it and are currently working on a fix. The fact that the ability is called "Leap Attack", so therefore you will "Leap" at your opponent. Now remember I stated AT your opponent, not over, behind, or anywhere else.
There are multiple issues with the ability as of right now.
1. It is not judging the distance between you and the mob. Its intention was to be able to activate 10m away from the mob and for you to leap at it giving you the jump start on the encounter. So if you were to jump from 10m, 8m, 6m, etc, you will land right in front of the mob, not behind it. This is a bug, its noted. It will get fixed because it is not user-friendly.
- This means if you were to be fighting a mob face to face, you will perform a vertical jump because you are already at the mob's feet.
2. The actual leaping animation is not where its supposed to be. Yeah it looks silly, I'll admit that. The warrior is recieving an animation pass soon. There will be a leaping animation, there's no way around it, why call it Leap Attack if there's no leap? This is not a "change", just that before, there was nothing, just a free high-crit based ability to start chains.
Multiplex - Before you say anything about me not caring about this problem. You might want to rethink your statement. I don't pop my head up because I am more than likely in-game 99% of the time (Shidreth - Raive). Tell me, what have you done to help the warrior? I'm not here to pick fights, I do my job, I find something wrong/out of line, it gets reported immediately and 9/10 gets fixed.
Napolleon
02-23-2007, 11:25 PM
well as you say you do not care, b/c you are above 34 where leap attack 2 comes into play and works correctly. just a slight jump in place.
be stuck with the lame jumping over mob one and you may change your voice on this.
Multiplex
02-23-2007, 11:45 PM
Multiplex - Before you say anything about me not caring about this problem. You might want to rethink your statement. I don't pop my head up because I am more than likely in-game 99% of the time (Shidreth - Raive). Tell me, what have you done to help the warrior? I'm not here to pick fights, I do my job, I find something wrong/out of line, it gets reported immediately and 9/10 gets fixed.
EDIT: Had a big long post here but deleted it... too much effort to put into an argument and it just derails my topic even more. Venge, you sound like an OK guy but your first post in this thread wasn't cool. Show us a little more respect and you will get respect in return.
First thought: Wow, the warrior lead is very unprofessional
Second thought: Leap Attack II still doesn't have the animation/moving associated with it, and it's very nice :D
karanji
02-24-2007, 11:10 AM
FOR CLASS LEADER: Here is my advice, if you dont want whining... go play an actual warrior, and use leap attack. Tell me why it is not broken, and tell me why it works the way it does.
From all other stand points, the ability does not do the job it is supposed to do. Close the gap between player and target. if you have a stationary target (npc), it is 50% effective, in that you have to compensate for how far the actual jump animation is going to propel you. Having to compensate for an ability, in itself says that the ability is not working how intended.
In PVP the ability is absolutely worthless. Leap Attack is supposed to propel you and close the ground between you and your target. The attack itself has about a 1 second delay before animation. So when you use it, when trying to catch up to one of the classes that can root or snare (all of them) it propels you to their position like 10 steps behind where they currently are. or it sends you flying in the wrong direction so you end up further from the target than where you originally intended to go.
Lets get some good feedback here. ALSO, we have every right to complain. Since Sigil is so ****ing lazy and left forums up to third parties, who the hell knows where to go to actually get their message heard.
Best Regards,
Karanji
WAR 22 Varking
... done after this month
Bhima_LS
02-24-2007, 11:33 AM
Well, there are a few problems with the change to leap attack with regard to game mechanics.
a) People with slow machines cannot turn around fast enough and miss too many swings. I have a fast machine and as it is miss a lot of swings.
b) It does not make sense that as a warrior gets better at combat they start losing line of sight and missing swings.
That said, my complaint is tempered by the fact that I really love playing a warrior in Vanguard (I'm 18th level so far).
I have gotten around the leap attack change (mostly) by constantly retreating while attacking, but it is a somewhat unpleasant way to play.
Would I like them to change back leap attack? Certainly.
Will I quit if they do not? Certainly not, though as soon as I can get a better attack I plan to switch to it. I like the challenge of trying to kill stuff before they can kill me back (and because of that leap attack is currently essential since it's the only way to have a chance of doing that).
Leap attack as it is simply is not fun, and the game does need to try to be fun.
Venge
02-24-2007, 01:10 PM
I indeed play a warrior, currently level 40. Use leap attack...probably much more than intended! Please read my latest response concerning leap attack. I believe I stated the current issues with it and that they are currently being worked on. And believe me, everything in this thread has been relayed.
Venge
02-24-2007, 01:12 PM
If I came off the wrong foot than I apologize. On the day this patch came out, before the server was even up, I'm immediately spammed through IMs and inbox asking WTF did you do? Yeah it rubbed me the wrong way and I was kinda tense posting. I can assure you all that its being worked on, so just be patient with it. You all know there's alot more on the plate than just this issue.
Nizar
02-24-2007, 11:13 PM
If I came off the wrong foot than I apologize. On the day this patch came out, before the server was even up, I'm immediately spammed through IMs and inbox asking WTF did you do? Yeah it rubbed me the wrong way and I was kinda tense posting. I can assure you all that its being worked on, so just be patient with it. You all know there's alot more on the plate than just this issue.
Man, am I late to this party- In short, Leap attack, IMO should..what word am I looking for, oh yeah..Leap. I mean, the name implies movement- it isn't 'hop attack', after all. If the "leapless Leap Attack" is sorely missed by the community, then by all means request the development of a 'Hop attack'. Gimping the leap isn't the answer though- it serves its purpose, though it may be a bit clunky and difficult to use right now, nor does it serve to mitigate the need for additional stationary power attack.
The problems associated performance could be resolved with an orientation hack, or possibly tweaking the AOE. Losing the enemy 'in-flight', and the corresponding difficulties with reacquisition are part of the play though,a seperate issue. Just my two cents..
Man, am I late to this party- In short, Leap attack, IMO should..what word am I looking for, oh yeah..Leap. I mean, the name implies movement- it isn't 'hop attack', after all. If the "leapless Leap Attack" is sorely missed by the community, then by all means request the development of a 'Hop attack'. Gimping the leap isn't the answer though- it serves its purpose, though it may be a bit clunky and difficult to use right now, nor does it serve to mitigate the need for additional stationary power attack.
The problems associated performance could be resolved with an orientation hack, or possibly tweaking the AOE. Losing the enemy 'in-flight', and the corresponding difficulties with reacquisition are part of the play though,a seperate issue. Just my two cents..
I request hop Attack!
Rulan
02-26-2007, 10:42 AM
My 2 issues with it are being addressed, works for me, won't be posting about it anymore :)
Nipoleon
02-27-2007, 06:10 PM
I think they implemented Leap Attack to show off with the brilliant jump animations.
Thisle1234
02-28-2007, 05:13 AM
You're right, the class leader doesn't care. Actually I've been aware of the problem for quite a while. I've already stated what's wrong with it. The Devs know about it and are currently working on a fix. The fact that the ability is called "Leap Attack", so therefore you will "Leap" at your opponent. Now remember I stated AT your opponent, not over, behind, or anywhere else.
There are multiple issues with the ability as of right now.
1. It is not judging the distance between you and the mob. Its intention was to be able to activate 10m away from the mob and for you to leap at it giving you the jump start on the encounter. So if you were to jump from 10m, 8m, 6m, etc, you will land right in front of the mob, not behind it. This is a bug, its noted. It will get fixed because it is not user-friendly.
- This means if you were to be fighting a mob face to face, you will perform a vertical jump because you are already at the mob's feet.
2. The actual leaping animation is not where its supposed to be. Yeah it looks silly, I'll admit that. The warrior is recieving an animation pass soon. There will be a leaping animation, there's no way around it, why call it Leap Attack if there's no leap? This is not a "change", just that before, there was nothing, just a free high-crit based ability to start chains.
.
So by fixing this ability you mean geting it removed from the game completly?
I wish we had a warrior rep that was worth a damn.
Frieza
02-28-2007, 10:59 AM
So by fixing this ability you mean geting it removed from the game completly?
I wish we had a warrior rep that was worth a damn.
/Agreed
just another elitist who thinks he is better than everyone else
Rulan
02-28-2007, 01:40 PM
Yes I'm sure if the ability was removed if was Venge's fault. So let's attack him and insult him.
TentacleMan
02-28-2007, 01:57 PM
can we vote out the class leader?
Lashnoll
02-28-2007, 02:50 PM
That's funny.
Because of a move by the devs.. you bash on the TL .. you must be the kind of person who insult the waiter in a restaurant because your meal taste like shit... It's not his fault... go in the kitchens or ask to see the cook... but don't shoot the messenger!!
budershank
02-28-2007, 02:52 PM
I would imagine Venge is gathering some information before he posts anything. It would be useless if he posted out of anger, without testing or simply without any facts(which many SV forum members are inclined to do).
edit: clarified something!
mlp071
02-28-2007, 03:04 PM
Can you still hold aggro and tank ?
If you can , i don't see what is big issue , your job is to tank ,for dps there is Offensive fighter :)
If they got your aggro holding down so you cannot tank , then they really hurt you bad.
budershank
02-28-2007, 03:15 PM
Can you still hold aggro and tank ?
If you can , i don't see what is big issue , your job is to tank ,for dps there is Offensive fighter :)
If they got your aggro holding down so you cannot tank , then they really hurt you bad.
Why would a disciple come and post on the defensive fighter forums?
mlp071
02-28-2007, 03:26 PM
Why would a disciple come and post on the defensive fighter forums?
Not a disciple , sorry , i got 3 clases and warrior(from Beta) amongst them to. I have also 70 Guardian in eq2 and he cannot solo harder stuff either since he is specced for tanking...
I know it's not same game , but i am trying to tell you that you got to trade something for all tools that you get to be good tanking assets.
Only warrior that i heard of that was high DPS is WoW warrior and we know who is designer there.
i feel bad for people that rolled warriors as their main and expected to dish some serious DPS and now they can't.i roled mine in beta expecting exactly this ...to be best ingame meat shield and nothing else much.
warriors are suppose to be best tanking class in game , and as such you should excell in that.
budershank
02-28-2007, 03:42 PM
Not a disciple , sorry , i got 3 clases and warrior(from Beta) amongst them to. I have also 70 Guardian in eq2 and he cannot solo harder stuff either since he is specced for tanking...
I know it's not same game , but i am trying to tell you that you got to trade something for all tools that you get to be good tanking assets.
Only warrior that i heard of that was high DPS is WoW warrior and we know who is designer there.
i feel bad for people that rolled warriors as their main and expected to dish some serious DPS and now they can't.i roled mine in beta expecting exactly this ...to be best ingame meat shield and nothing else much.
warriors are suppose to be best tanking class in game , and as such you should excell in that.
You were very correct in thinking that EQ2 is not the same game and it has nothing to do with this game. I played a warrior in beta as well(and sorcerer if it matters). There are a lot of differences from the release warriors and the beta warriors to the point where you can't make accurate judgments with your notions that were created in beta.
Now if you notice the reason why people are complaining is because they can't solo well(which I don't totally agree with atm!) due to the DPS change.
Lastly find me a quote that says:
warriors are suppose to be best tanking class in game , and as such you should excell in that.
If you can find one I would actually be very pleased to see it but I have not seen any sort of even semi-official statement saying thus, just assumptions based off of what people have seen in other MMOs. I am serious, find me a quote and i will reply with a "Awesome!" or something along those lines.
Krelyan
02-28-2007, 03:52 PM
I'm fairly certain that Sigil said that all tank classes would tank equally well. Some may tank better against certain mobs, but overall it would balance out. Just like all the other archetypes would supposedly be equally balanced at their main purpose. And technically, yes, Pally's/DK's/Warriors all tank fairly the same. However, Paladins and Dreadknights also benefit the group in other ways that the Warrior currently doesn't match.
Dadaeriil
02-28-2007, 07:19 PM
I am a Lvl22 Warrior and i am a questoholic. I made a ton of group quests and i liked the solo quests as well.
This change is unacceptable.
Maybe they increased the crit chance with dex, but that doesnīt make it up. We already had very very poor solo ability.
I admit it "felt" like a bug to chain again and again, but if you dont want us spamming these 2 buttons (after obliterate combo), then make our other skills worth úsing!
We saw a lvl24 Cleric today soloing a 25 4 dot mob without any problems. We saw a lvl23 Necro killing a lvl29 3 dot..
ya, i can kill 2 dots.. but the world is full of 3 dots, even in areas which are made for soloquests. If i donīt have the possibility to group, i canīt make them anymore.
To all you guys who cry "You chose a group class, you are a meat shield and nothing more".. well i have to say this does not count for this game which is full of hybrid elements :
Healers in other MMOs can heal, but they cant DPS and they cant tank. In this game they can. healers melee, healers nuke damagespells like mages.. Casters donīt do only damage, they have a ton of utility and buffs, they snare, root, mez and keep mobs at distance til they die.. and each class has a lot of hitpoints and will not be 1 hitted.
As somebody stated in this forum, tanks arenīt even needed for regular 4 and even 5 dot encounters..
But the most frustrating part of this nerf is the complete lack of a dev response. Perhaps somebody should make a thread in the general forum, i have seen dev responses there.. Iīve never been a friend of having no official game forum, now i know exactly why..
I dont like the "doomsday" theory, but sigil you only have around 100k subscribers and you say you need 250.000 to make your more than 30 million dollar project be worthy. I dont think you make a lot of friends with your customers with cutting of their fun and solo ability.
I donīwant to be uber, i donīt even want to solo as well as some other classes, but i want the feeling of being not worthless and i want to do my soloquests which each other class can. The class description said warrior has the best DPS. We have no utility and only 1 decent command. Other tanks have utility, and as you said "in your vision", they are all supposed to tank equally..
If this stays at it is now, I will probably leave, too.
This game has such an incredible world, sweet graphics and awesome music, but that doesnīt help if the gameplay gets worse and worse. Not to mention all the bugs (and yes iīve been in beta for quite a good time, i know the history).
Vantro
02-28-2007, 08:39 PM
Im a lvl 20 warrior on pvp server, and having LA removed 2 days prior to the double exp day is just retarded..Seriously? Venge come on man, some of us arent idiots..or are we? Double exp days for those who renew, and not for those who dont...then severly crippling a class to the point wher people just want to quit or reroll..where is the productivity in that?
Sounds like half these idiots dont even play their warrior to the best of their ability. I dont know about your servers, but here on the pvp servers we got some serious dpsing Bards, and Rangers who are opening up with their bow shots for upwards of 2k damage, or bards who are just rocking the house on dps and aggro from the songs..or rogues doing jsut outrageous dps now with the new fixes and a simple few pounds on the Taunt 2 or 3 just doesnt cut it noobcakes. It was perfect for LA, I would run in LA towards mob IN offensive, land Decimate with a 1 hander and shield equiped, slam to defensive stance use shield slam and bleed, I dont care if Chuck norris himself was in group, I wasnt and wont lose aggro. Now?? haha good luck. I ask for Rez stones from the group healers and have the pscionist just cast invis on me and i /autofollow 1 of the casters incase of a wipe. We are worthless. say wht you want..blah blah mitigation, blah blah tanks gotta have em..Warriors suck compared to the other plate classes. No use for them in this game. I got it recorded today after the patch with 1 hand weapon 16.73 dps, shield 86 ac and good stats and all my other gear which is BLUE or better of my Equiv level, I attack a lvl 11 4 bub mob with 1 hander and sheild SPaming everything I had have under the sun and the lvl 11 mob killed me. My warrior is Vantro, I challenge any warrior my lvl on my server to come and fight the same lvl 11 mob and think you can win. Ill send in this footage..its just plain retarded venge. ( . )
Vantro
TentacleMan
03-01-2007, 12:10 AM
thinking about it now.
All I ask for is for us to not have leap attack, but atleast give us some DPS buffs on our other abilities.
I'm thinking to moth ball the warrior right now until they go about nerfing the other classes (cleric, I'm looking at you)
Its all coming, they fixed rogue finally, and next its monk, after that, who knows?
Durain
03-01-2007, 12:46 AM
I knew it was overpowered and procd the crit and allowed the chain too much. But simply removing it isn't a good way to solve the problem.
Somewhere I read the "vision" was for a warrior to be able to solo an even level 3 dot. With LA I could take a +2 3dot or a +5 2dot. Without it I can barely handle a -2 3dot. I don't have the BEST equipment for my level but my expertise is nearly maxed so I'm not a slouch.
We need a "fixed" LA or some kind of replacement skill.
Rulan
03-01-2007, 02:22 PM
can we vote out the class leader?
Can we implement a voting feature for posts where 10 people reporting a dumb/useless post within 24 hours of it being posted gets it removed?
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