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View Full Version : Dev response requested:Warriors Vs DK/pally : why can't Wars solo as well


Napolleon
02-22-2007, 05:59 PM
as topic states, I know pallys for sure can solo 3/4 dot mobs no idea on DK< don't see or know any.

But aren't wars supposed to be able to deal some damage and/or tank...as of right now we cannot really solo >< and is quite frustrating that I can see a pally solo way better than I. a Holy/defensive/healing fighter solos betetr than I, a warrior.

Why can't we see some class balance here with this soloing crap? Having these classes such as paladin, cleric, necromancer, sorc being able to solo quickly I may add, 3 dots gives them insane rate of exp gain. Either do something with the 3 dot exp, but for sure there needs to be a change/balance (not nerf although you will say we got nerfed)... that brings balance to the game.

just something that is quite annoying to see >< classes being able to solo and gain exp so much faster , when i am struggling on 2dots and can occasionally do 3 dots green or blue at the highest.

maybe i'm doing something wrong, but i got good gear and also think I know how to use the somewhat limited usefulness skills that warrior gets. B/c lets face it we are pretty bland skillwise ><

<meh went and spell checked this b/c I figured grammar nazis were n the loose>

Vengeful
02-22-2007, 06:06 PM
as topic states, I know pallys for sure can solo 3/4 dot mobs no idea on DK< don't see or know any.

But aren't wars supposed to be able to deal some damage and/or tank...as of right now we cannot really solo >< and is quite frustrating that I can see a pally solo way better than I. a Holy/defensive/healing fighter solos betetr than I, a warrior.

Why can't we see some class balance here with this soloing crap? Having these classes such as paladin, cleric, necromancer, sorc being able to solo quickly I may add, 3 dots gives them insane rate of exp gain. Either do something with the 3 dot exp, but for sure there needs to be a change/balance (not nerf although you will say we got nerfed)... that brings balance to the game.

just something that is quite annoying to see >< classes being able to solo and gain exp so much faster , when i am struggling on 2dots and can occasionally do 3 dots green or blue at the highest.

maybe i'm doing something wrong, but i got good gear and also think I know how to use the somewhat limited usefulness skills that warrior gets. B/c lets face it we are pretty bland skillwise ><

<meh went and spell checked this b/c I figured grammar nazis were n the loose>

I'd be surprised if a Pally was able to Solo a 4 dot. A 3 dot, yeah....probably....but you're talking about A LONG FIGHT.

Paladins take alot longer than a Warrior to kill an even con 2 dot mob, simply because we don't dish out the damage that Warriors can.

Beast
02-22-2007, 07:23 PM
i dont know about dishing out damage
i have only played a war and a paly to 12 but i found after about 8 my paly was outdamaging my war and after i got my rescue on the paly i was getting 700 crits and at 10 thats just amazing in the few groups i have been in i have to go defensve to tone down my damage because im stealing agro without even trying from a level 14 war

merpa
02-22-2007, 11:14 PM
Warriors solo fine. At level 24 I can take an even con 3dot or two 2dots. I do it relatively fast, too.

Actually I think Warriors are about where classes should be with soloing. Some classes need to be toned down.

Optimally, you need Myrmidon's Gift, Leap Attack, Decimate and Obliterate to solo well. If you don't have those skills yet, hold on, it gets better.

If you do have those abilities and can't solo well, upgrade your gear.

Aeronis
02-22-2007, 11:36 PM
Who said Paladins shouldn't be able to solo as well as a warrior? No one.

Paladins aren't soloing four dots except out of isolated instances, or four dots that are much lower.

Paladins can kill three dots, but then so can most other classes.

Killing three and four dots doesn't give you better exp than chain killing two dots. The amount of exp you get for higher dots is not worth the much longer time it takes to kill them off.

dancingbear
02-23-2007, 02:58 AM
I prefer to kill 2 dots for my war. 3 dots are still 50-50 for me :( But my gears aren't that good.

Nassir
02-23-2007, 09:28 AM
Can I ask you why you would pick any protective fighter class to solo with?

If soloing is your BAG then you should go to a different class

As historically speaking in MMO's protective fighters havent solo'd well

Azmodeus
02-23-2007, 09:32 AM
Can I ask you why you would pick any protective fighter class to solo with?

If soloing is your BAG then you should go to a different class

As historically speaking in MMO's protective fighters havent solo'd.


History went out the window with this game. All you see now are clerics and shaman running around soloing. You may want to argue this, but I think those 2 classes are prob 1 and 2 top soloers in game atm.

Nassir
02-23-2007, 09:45 AM
History went out the window with this game. All you see now are clerics and shaman running around soloing. You may want to argue this, but I think those 2 classes are prob 1 and 2 top soloers in game atm.


Cleric solo ok my wife has plays one but it is painful to watch how long it takes. Dont know why people think it a great solo class other then it has great surviablity but I can out xp her on my druid any day.

I play shamman from time to time not much solo usally when one person in my group gets tried of healing and wants to something else. but I think they solo good at 15 with bear from but nothing to get too excited about given the recent tone down they recieved.

Now when I play my Druid its solo real well given the proper amount of space.

My Paladin same as cleric can do it but is very slow

From what i hear from friend that plays necro they solo real well it get my vote for best sololist in the game as you get a tank pet early and can incearse it streath through gafts etc.

If I a solo'ist only I would go necro

Sanndor
02-23-2007, 10:48 AM
we don't dish out the damage that Warriors can.

You apparantly need better gear. As a warrior I have the ability to do a fast burst of high damage IF I am lucky but the pallies I have grouped/played with put out much better DPS overall and thats not talking undead.

Warriors solo fine. At level 24 I can take an even con 3dot or two 2dots. I do it relatively fast, too.

Actually I think Warriors are about where classes should be with soloing. Some classes need to be toned down.

Optimally, you need Myrmidon's Gift, Leap Attack, Decimate and Obliterate to solo well. If you don't have those skills yet, hold on, it gets better.

If you do have those abilities and can't solo well, upgrade your gear.

Yes, I can kill an even con'd 3 bubble mob...to do it a warrior has to make sure MG is up, pray they get no adds, pray they don't miss anything in the kick/dec/obl chain, pray for luck in the size of the crits, then just pray in general. If you seem to think that warriors are a great soloing class, I want to know what gear it is that you have cause I am wearing and wielding about the best to be found at my level and have my item exp maxed and soloing still blows. Even if you can get lucky and solo a 3 dot 50% of the time, thats still 50% you generally end up dead so at the end of the day, you end up well behind in the XP department. Not to mention, you may be able to find the random 3dot around the world to solo but I see cleric's soloing dungeon type areas for quests.

Can I ask you why you would pick any protective fighter class to solo with?

Why do you automatically assume that if someone thinks its unbalanced that some classes can solo exceptionally well while others can't, that they play the game to solo? I play a warrior and I tend to feel the same as the original poster. I didn't make a warrior to solo, I made a warrior to tank, just like I have for the past 5 MMos I have played. Moreso, I play a warrior to tank the end game raids and have for the past 5 MMOs. But that doesn't mean I never solo, it doesn't make the imbalance of some classes being able to solo well and others not, ok. Face it, there are some times when you just can't find a group, sometimes when you just don't feel like dealing with other people, sometimes when you need some random thing for a quest that no one else has, just sometimes when you wanna be able to solo too. I personally would rather there not be any ability to solo at all in the game, but there is soloing. Since there is the ability to solo, it should be fair and across the boards IMO.

I don't think they need to do anything to warriors, soloing sucks but is possible which promotes grouping. I just feel that some of the other classes need to be brought down a peg in the soloing arena. I also feel that Sigil should raise group XP bonus and reduce solo XP, and raise XP for group quests and reduce it for solo quests to promote grouping and steer away from WoW. But, that is just my opinion.

garath
02-23-2007, 11:04 AM
Why do you automatically assume that if someone thinks its unbalanced that some classes can solo exceptionally well while others can't, that they play the game to solo? I play a warrior and I tend to feel the same as the original poster. I didn't make a warrior to solo, I made a warrior to tank, just like I have for the past 5 MMos I have played. Moreso, I play a warrior to tank the end game raids and have for the past 5 MMOs. But that doesn't mean I never solo, it doesn't make the imbalance of some classes being able to solo well and others not, ok. Face it, there are some times when you just can't find a group, sometimes when you just don't feel like dealing with other people, sometimes when you need some random thing for a quest that no one else has, just sometimes when you wanna be able to solo too. I personally would rather there not be any ability to solo at all in the game, but there is soloing. Since there is the ability to solo, it should be fair and across the boards IMO.

I don't think they need to do anything to warriors, soloing sucks but is possible which promotes grouping. I just feel that some of the other classes need to be brought down a peg in the soloing arena. I also feel that Sigil should raise group XP bonus and reduce solo XP, and raise XP for group quests and reduce it for solo quests to promote grouping and steer away from WoW. But, that is just my opinion.

I think the LAST thing in the world Sigil needs to be focusing on is evening out how well the classes solo. Its a grouping game, some classes are going to solo better than others. Its just the way it is and should be. Some of the classes would be severely hampered in a group situation if their soloing ability was reduced. There's just no way to effectively balance the classes solo-wise without trivializing the group encounters.

I am sorry that your warrior cannot solo as well as another class. However, from your own admission you CAN solo to a degree. Rather than focusing on the class envy aspect of how well other classes can solo, focus on how well you are able to accomplish your role in a group situation. If it really bothers you that much, I would suggest rolling another class. The game would become very dull and lifeless if they balanced all the classes around their ability to solo.

Nassir
02-23-2007, 11:08 AM
[QUOTE=Sanndor;123784]




. Since there is the ability to solo, it should be fair and across the boards IMO.

QUOTE]

While it good in theroy it well never happen there are just some inbalances in the class system that cant be corrected unless you just make ONE CLASS

I play three classes a Druid, pally, and a shamman..and every board I go to some one got gripe about so and so class can solo this and that and we cant are DPS is busted. Or DK and warrior are better tanks then pally's, or this ablity is overpowered/underpowered.

I just came to a conclusion long ago (back pre cu swg nerf bat days), there well NEVER BE TRUE BALANCE, in any game

Sanndor
02-23-2007, 12:05 PM
I think the LAST thing in the world Sigil needs to be focusing on is evening out how well the classes solo. Its a grouping game, some classes are going to solo better than others. Its just the way it is and should be. Some of the classes would be severely hampered in a group situation if their soloing ability was reduced. There's just no way to effectively balance the classes solo-wise without trivializing the group encounters.

I am sorry that your warrior cannot solo as well as another class. However, from your own admission you CAN solo to a degree. Rather than focusing on the class envy aspect of how well other classes can solo, focus on how well you are able to accomplish your role in a group situation. If it really bothers you that much, I would suggest rolling another class. The game would become very dull and lifeless if they balanced all the classes around their ability to solo.

I guess I didn't express my thoughts accurately. I realize that it would be nearly impossible to make all classes be able to solo equally. I do however think that the gap between can be cut down quite a bit. As I said, I would rather there be no soloing at all, but if there has to be soloing, having a large divide between the abilities does not promote grouping, in a game centered around grouping. Why should some classes bother to group when they can solo easily and, with the exp increase for quests this last patch, level more effectively solo. That hurts the game for those of us that rely on grouping. If you can't see that, I am not sure what to tell you.

Frankly the issue isn't class envy, the issue is standing around for hours trying to find people that want to group when they find much more benefit in soloing. I don't need to reroll, I play a tank because I like to tank and I like to group, not because I want to solo. But its hard to tank in a group when all your wouldbe group members are soloing. And I fail to see how a few tweaks to hinder some of the classes that solo so exceptionaly well that they don't need to group, would trivialize grouping, on the contrary I think it would make groups easier to come by and possibly make group content a little tougher.

Azmodeus
02-23-2007, 12:10 PM
I guess I didn't express my thoughts accurately. I realize that it would be nearly impossible to make all classes be able to solo equally. I do however think that the gap between can be cut down quite a bit. As I said, I would rather there be no soloing at all, but if there has to be soloing, having a large divide between the abilities does not promote grouping, in a game centered around grouping. Why should some classes bother to group when they can solo easily and, with the exp increase for quests this last patch, level more effectively solo. That hurts the game for those of us that rely on grouping. If you can't see that, I am not sure what to tell you.

Frankly the issue isn't class envy, the issue is standing around for hours trying to find people that want to group when they find much more benefit in soloing. I don't need to reroll, I play a tank because I like to tank and I like to group, not because I want to solo. But its hard to tank in a group when all your wouldbe group members are soloing. And I fail to see how a few tweaks to hinder some of the classes that solo so exceptionaly well that they don't need to group, would trivialize grouping, on the contrary I think it would make groups easier to come by and possibly make group content a little tougher.



Well said. Some classes solo so well and with almost no risk, grouping actually slows them down and they grind it out solo. This mindset hurts the tanks and other classes that cannot solo effectively and cannot find groups.

shrikke
02-23-2007, 12:14 PM
Wow. I can't believe all the complaining I hear on the different class forums. Have you people learned nothing? We went through this in everquest:

"my class sucks and is not as good as [insert any class but mine here]. You need to nurf them."

Over and over and over. In the end the rusult is all the classes are ruined and no fun to play. Please stop it. I know some might not want to hear this, just like they don't want to hear they might suck compaired to so-and-so because they are not twinked or do not know how to play their class.:D

garath
02-23-2007, 12:22 PM
I guess I didn't express my thoughts accurately. I realize that it would be nearly impossible to make all classes be able to solo equally. I do however think that the gap between can be cut down quite a bit. As I said, I would rather there be no soloing at all, but if there has to be soloing, having a large divide between the abilities does not promote grouping, in a game centered around grouping. Why should some classes bother to group when they can solo easily and, with the exp increase for quests this last patch, level more effectively solo. That hurts the game for those of us that rely on grouping. If you can't see that, I am not sure what to tell you.

Frankly the issue isn't class envy, the issue is standing around for hours trying to find people that want to group when they find much more benefit in soloing. I don't need to reroll, I play a tank because I like to tank and I like to group, not because I want to solo. But its hard to tank in a group when all your wouldbe group members are soloing. And I fail to see how a few tweaks to hinder some of the classes that solo so exceptionaly well that they don't need to group, would trivialize grouping, on the contrary I think it would make groups easier to come by and possibly make group content a little tougher.

Some of the best soloing classes in the games are healers. Any attempt to lower their healing or reduce their mitigation will severely hamper them in a group situation. The type of soloing that a healer does so well is slow. Slow and boring. However, it is the most efficient way of gaining xp at this time. Rather than adjust the classes themselves, adjust the content. Soloing should NOT yield better xp than grouping. That's the flaw. Have group content more rewarding, slow solo xp, increase group xp, nerf solo quests - anything along those lines. Balancing the classes around soloing will hurt the game more than help it.

Nassir
02-23-2007, 12:23 PM
Well the good news is if your a warrior youll be the main tank in most groups, reglating pallys and DK to oft which is whole differnt arguement.

Rulan
02-23-2007, 12:26 PM
i dont know about dishing out damage
i have only played a war and a paly to 12 but i found after about 8 my paly was outdamaging my war and after i got my rescue on the paly i was getting 700 crits and at 10 thats just amazing in the few groups i have been in i have to go defensve to tone down my damage because im stealing agro without even trying from a level 14 war

warriors don't beat dk/pal in DPS until MG (L18)

Sanndor
02-23-2007, 12:45 PM
Some of the best soloing classes in the games are healers. Any attempt to lower their healing or reduce their mitigation will severely hamper them in a group situation. The type of soloing that a healer does so well is slow. Slow and boring. However, it is the most efficient way of gaining xp at this time. Rather than adjust the classes themselves, adjust the content. Soloing should NOT yield better xp than grouping. That's the flaw. Have group content more rewarding, slow solo xp, increase group xp, nerf solo quests - anything along those lines. Balancing the classes around soloing will hurt the game more than help it.

How does reducing mitigation hinder a healing class at all in a group? Healers are not supposed to be taking damage in a group, that the tanks job to ensure that it doesn't happen. If you are a healer taking damage in a group, get a new tank.

I agree 100000% with the rest of what you said. Solo XP needs cut down a bit and group XP needs a bit more of a bonus to promote grouping. In fact, no changes need made to any classes at all if this were to be changed cause even classes that solo well would look for a group because it would be more beneficial. This would bring the focus of a group based game back to grouping.

Tonev
02-23-2007, 12:51 PM
I think the poster is basing his/her damage around Paladins that have set up their templates to do so. If you put all your points into str thinking that you are gonna crit 100% of the time more than a Pally who has a maxxed dexterity for his level then you are dead wrong.

I play a Paladin and a waarior and both are the same level and I can say without buffs or enchancements at all my warrior hands down hasbetter damage ability than my Paladin, now if you are saying the Paladin does better damage than you have to consider all his skills and set up.

I can say also, that my Pally's ability to do damage against anything in the game is heavily dependent on the gear I have (str-wis-Int) and the reason I choose this is to offset the low numbers I have in those attributes (reason I do so well solo against "1 green three dot NPC" (as someone said takes me a hell of a long time to put them down and sometimes they kill me).

I would suggest to the poster before screaming wolf you make a Paladin and play him/her through to level 15 at least to learn exactly what it is they have to do to kill those green dots and heal for big numbers instead of screaming nerf.


Oh yeah I can tell you right now from experience in a open field environment Necros are the king of solo followed Druids and Shaman, not Paladins (we are far..far from being kings of solo).

Danth
02-23-2007, 02:26 PM
"Since there is the ability to solo, it should be fair and across the boards IMO."


This is contrary to what Vanguard has been all about since the earliest days. I understand that not everybody has been following Vanguard's progress for the last 3 or 4 years, so I'll discuss this matter.

Vanguard's classes are not and never have been balanced around solo capability. Sigil has always been very clear about this. It was stated many times that some classes will flat-out solo better than others. I've seen DK's and Clerics at the appropriate level solo a few select 5-dot mobs, and there are other classes which can do it as well. I sure can't do that. I've seen a DK solo literally 20 even-con 2-dot mobs at once.

Do I bregrudge them for that? No. Again, this game isn't balanced around solo capability. What matters is how well your class stacks up in a group. You might find a situation that a class performs its group role well as well as you do *and* has better solo capability (that DK solos better than my Paladin). This doesn't bother me, and it shouldn't bother anyone else.

The Warrior cannot solo some things that a Paladin can, and a Paladin cannot solo some things which a Dread Knight can. So what? All three perform their group roles well, though, and that's what matters.

Danth

Sanndor
02-23-2007, 03:11 PM
This is contrary to what Vanguard has been all about since the earliest days. I understand that not everybody has been following Vanguard's progress for the last 3 or 4 years, so I'll discuss this matter.

Vanguard's classes are not and never have been balanced around solo capability. Sigil has always been very clear about this. It was stated many times that some classes will flat-out solo better than others. I've seen DK's and Clerics at the appropriate level solo a few select 5-dot mobs, and there are other classes which can do it as well. I sure can't do that. I've seen a DK solo literally 20 even-con 2-dot mobs at once.

Do I bregrudge them for that? No. Again, this game isn't balanced around solo capability. What matters is how well your class stacks up in a group. You might find a situation that a class performs its group role well as well as you do *and* has better solo capability (that DK solos better than my Paladin). This doesn't bother me, and it shouldn't bother anyone else.

The Warrior cannot solo some things that a Paladin can, and a Paladin cannot solo some things which a Dread Knight can. So what? All three perform their group roles well, though, and that's what matters.

I am guessing you just skimmed the posts. I may not have stated my point clearly to begind with but I thought I corrected that. The point of the entire argument is(at least for me) that Vanguard is a group focused game. By drastically unbalancing some classes for solo and not penalizing the benefits they recieve for it, they are promoting soloing and damaging the grouping aspect of the game for the classes that depend solely on grouping.

So, in summary, I personally feel that either the soloability of the classes should be brought more into balance so either no class is group dependant(which after some thought would SUCK), no classes can easily solo, OR they should reduce the benefits of soloing and increase the benefits of grouping to promote grouping allowing the group dependant classes to find a group and play the game how it was intended. That way the people that really want to lay a soloer, still can but, grouping will still be the preferred way to play the game.

Danth
02-23-2007, 03:44 PM
"By drastically unbalancing some classes for solo and not penalizing the benefits they recieve for it, they are promoting soloing and damaging the grouping aspect of the game for the classes that depend solely on grouping."

This will go away when we're high level and there's nothing left worth soloing.

If you would prefer the game to be more group-centric right from the start, fair enough.


Danth

Bhima_LS
02-24-2007, 11:44 AM
**reply to last for convenience**

First, if I were forced to always group play, I would not be playing Vanguard. I'd quit. Fortunately i'm not forced to group play. So far at 18th level warrior i've spent about half the time playing solo.

I've noticed something. While I've had to spend at least a gold on gear and spend 2 to 3 silver a day on repairs (while my sorcerer friend of approximately the same level has spent zero on gear and much less on repairs), yesterday we both realized we both envy each other.

He sees me clobber stuff close up dishing out good damage and thinks I have it easy (where in real life I'm racing to kill opponents before I run out of stamina and become dead meat).

I see him destroy stuff at a distance and think he has it easy (where in real life he's racing to kill opponents before he runs out of mana and becomes dead meat).

It turns out that watching other people play can make you think they have it easy. But if you go to the player profiles and compare deaths to kills, it ends up that the people you think have it easier are dying approximately as much as you are.

I die maybe 2 or 3 times a day (sometimes horrifically, hehe). My sorcerer friend also dies about as much (also sometimes horrifically).

I really love playing a warrior in Vanguard. Some day I'd like to play other stuff, but so far even though I have it hard (a 4-dot 15th level monster solo for my 18th level warrior is out of the question), the challenge is fun, and the dev team has done well with this class.

p.s. I do NOT use defensive stances on my warrior. Sword/shield and defensive stance gets me dead. And it gets my group mate(s) dead, because I can't do enough damage. Every now and then I test defensive stances, and I or we get clobbered. I stick to offensive stances both solo and group.

Iskiab
02-24-2007, 02:36 PM
I'm a warrior. I can solo even conned 3 dots. It's hard but I can do it. It's safer to do 3 dots 1-2 levels lower then me. Learn to use your abilities to their potential.

Use leap attack to get a crit and then use your finisher. Throw in kick too. You'll be soloing 3 dots too.

ALWAYS use defensive stance for tanking groups. Always use offensive stance while soloing.

Renfail
02-24-2007, 03:04 PM
Way I see it:

This is a group-centric game. All of the classes are primarily balanced for GROUP content...this means the soloability of some classes will be out of whack. I'm fine with that. This isn't a solo game...if you want to solo go play Oblivion or NWN2 or something. If you want a balanced solo game, this is not the game for you.

I don't want to be balanced for solo play. I am not a solo class. I am a warrior. I am a tank. I am the meatshield for my groups. I am in a guild group 100%...I never have to do pickup, I never have to solo. I am thankful for that, and I am also grateful that the warrior shines in group yet sucks in solo...it encourages people to group more. Now if only ALL the classes were better in grps.....

Ellestil
02-25-2007, 11:14 PM
I do not want all classes balanced at the soloing level either. Some classes solo better than me, I accept that. I play a Paladin, and yes I can slowly solo 3 dots. The key word here is, slowly. I do not walk up to a 3 dot and press a "win" button and walk away. For xp gain, I'm better off with 2 dot mobs. Warriors kill 2 dot mobs faster than I do. So they can gain xp faster than I do. Does that make warriors instead of Paladins over-powered soloing? I don't think so. I really don't care either, I enjoy my class.

As far as solo xp vs group xp, I would like to see a tad more bonus awarded to groups for 4 dot mobs and up. You also have to realize that soloing at level 18 is not the same as soloing at level 38. Eventually all classes will be better off grouping for xp as they get higher in levels. Judging the whole game based off of what you experience now is not an accurate analysis of the overall gameplay situation.

Bhima_LS
02-26-2007, 12:19 AM
You might be right about what will happen at level 38, but since it's taken me weeks of heavy play to get to level 19, I suspect it will take months to get to level 38.

Which frankly means level 38 is extremely irrelevant at the time being, for me at least.

No game should be balanced based on what people can do after playing for months. And no play style (such as solo play) should be eliminated from a character just because they played for months.

All that said, I'll mention one of the frustrating things about this game is how easy it is to find yourself over your head against monsters too strong for you. I can't count how many times at 7th or 8th level I fell off a mountain and found myself trapped in an area with 26th to 38th level monsters that kept killing me over and over again when all I was trying to do was get back to my body.

Later I learned I can bite the bullet and take a 1/4 level xp loss instead of a 4 or 5 death xp loss, but they do still make it too easy for a low level person to wander into and get stuck in a too-difficult area. And if you die at 7th level in a too-difficult area, they send you deeper into the hard area instead of toward safety :(

**shrugs**

Ellestil
02-26-2007, 08:21 AM
I don't want soloing as a gameplay feature to be non-existant either. However, I do expect soloing to become less efficient as I level up. 1-15ish can be solo'd without much difficulty. 15-20 soloing is not as easy, small grouping becomes desirable. 21-25 soloing becomes slower for alot of classes, small groups to full groups are better xp. 26+, as long as your grouped and taking on appropriate content, xp will be much better than soloing slowly.

Soloing is still viable, more for some classes than others of course, but overall any class benefits from grouping. A common mistake full groups make is to take on 3 dot mobs for good xp. 3 dot mobs are not good xp for full groups, except for maybe high yellow or red ones. 4 dot mobs and up are better for full groups. However, if you get a 3-4 man group up against 3 dot mobs, the xp is comparable.

I also find that many players aren't comfortable leaving their continent to find a group. How many times have you seen tanks, healers, melees, and mages all within a close level range stay LFG for over an hour? Most of the time I see this, those players are spread out over the three continents. Probably, they prefer to stay close to the area they are in, instead of forming up and then meeting at an agreed area to xp. So they wait for a group oppourtunity that is "conveniant" for them, or, near the area they are in. While they wait they solo.

Again, at higher levels like the 20's and 30's you will start to see players migrate to areas for quests like the Infineum series. Groups are more common in these places because...

1. There is a common goal of a group quests there with nice rewards
2. There are more players nearby, and it is conveniant to group instead of continent hoping.

All that said, I think people will solo up to a certain point, then they will start to congregate more around common interest areas and start to group more. Soloing is viable to 50, viable, but not as efficient or rewarding as grouping past a certain point (depending on class).

Rulan
02-26-2007, 10:23 AM
Not sure that I agree Warriors have a problem soloing. Early levels it might be harder, but once the class is rounded out with all its abilities, I can solo 3 dots. I hate soloing though, it's slow for most classes. The ones who are soloing too effectively will be balanced through data mining I'm sure.

Multiplex
02-26-2007, 12:23 PM
I think you've got to break this down a little further. For straight soloing, one mob at a time Warriors are fine. Our DPS is high enough that we can kill a 3-dot mob without dying although we're going to have a rest period in between pulls. Chain pulling 2-dots is very possible. In this respect we solo perfectly.

The main difference between War/DK/Pal is in terms of solo utility. If a War gets jumped or gets added on he has only 2 means of escaping, sprinting and geting a Devestate off for the short root. If those two abilties don't cut it then you're dead. On the flip side(s) DK has a bunch of tools for escaping and Pally's can heal and have a bunch of other stuff (that I'm not all that familiar with). To me, that means that DK and Pally can probably solo SAFER because they have more "Oh Shit" buttons than a Warrior does.

Just my .02... but I think Wars are probably fine as they are.

Bhima_LS
02-26-2007, 06:45 PM
You're right, Multiplex, that when we warriors are overwhelmed it can pretty much be a death sentence, hehe. Even sprint rarely works if the monsters we're running form has range attack--or worse, stun spells with range.

That's why I try to never use myrmidon's gift and the 4-second stun bellow. I save it for when I get ganked, and then I pull them out as a trump card to try to even the playing field.

If I use my stun and myrmidon's gift (and sprint) for normal fighting, when I need it I don't have it.

That said, surviving a gank a hair from dead is one of the funnest things you can do in the game. Dying to a gank is annoying, but just barely surviving is hard to top.

Aeronis
02-26-2007, 09:46 PM
Clerics technically top everyone for "solo survivability", but it's very slow going in terms of exp rate.
And likewise Paladins may be more survivable in solo but they don't kill nearly kill as fast as warriors.

It's the nature of the game that defensive and healing classes are safer soloers than those who can put out a lot of damage but have little defense, and it's not something that can be changed without fundamentally reworking the game, nor does it require a change.