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Llira
02-25-2007, 07:45 AM
Seems most posts I see here are complaints of one form or another, mostly legitimate, yes, but for the sake of balance I figured I wanted to say how much I love my vg paladin :)
Seems to me they got the class just right for once. I come from WoW where palas are considered a bit of a joke or at best healbots, so maybe that's why :P

We're good tanks, lots of defensive abilities with quite adequate threat generation tools + imo some of the best rescues in the game on a low cooldown. We also have awesome "oh shit buttons" in the form of virtue abilities.

We have good buffs and some limited healing capability. I like the fact that it's limited, paladins shouldn't be primary healers. We're holy warriors not clerics - this is where wow went wrong.

Our dps isn't great, nor should it be, considering our strong defensive capabilities. We're still able to output decent damage and if not tanking we have a nice offensive aura boosting the whole team's damage by +10% and accuracy by +5% - this more than makes up for our slightly lower dps.

We even have some limited crowd control in the form of judgement of the envious, yeah it's not a sure thing, but it's still saved my ass enough times.

Our solo capabilities seem balanced, 3dots are generally np while 4 dots mean get at least one other to help out. In a group evironment we shine.

Anyways that's my 2 coppers on paladins. I'm currently level 19 and loving it, looking forward to 20 :P
Stat distribution is Str > Dex > Con

regards,
Llira of the 36th Chamber @ Infineum.

GiggsBeckham11
02-25-2007, 03:18 PM
QFE.

I played a paladin for 6 months in Beta and play one now and also love the class,also. :)

I am currently CON=DEX>STR. I do not add any to INT, WIS or VIT.

Velzevul
02-26-2007, 08:31 AM
I am a 26 DRK and loving it as well.

Although we are kind of screwed with certain aspects of our class that were not implemented all too well, and some are still not working at all while others work only partially, DRk class has lots of potential. And even things I am able to do now, i like a lot.

My stat distribution is str4/dext4/int2, and I also get con2/int2 per level, making it effectively /4/2/4/4/ str/con/dext/int


I know my class is in a fair amount of trouble in terms of working/notworking prospectives, but I tend to stay positive. I guess you can call it "faith in Sigil".

Good job on the game guys :P

J Hoyt
02-26-2007, 10:02 AM
I just dinged 18 on my Paladin last night and haven't had a chance to play with the new abilities yet but I've loved the Paladin since the beginning. I have close to zero MMORPG experience outside of VG and my highest level alt is a 4 PSI so I can't compare much but I know I'm having fun. I feel I play it quite well. I do very, very well in groups.

Doing pulls with Smite, buffing group strength with that finisher, rescuing the healers when I lose aggro, adjusting auras to help the offensive fighters or healers, great defensive buffs, and saving the day at the last minute with Gifts of Virtue. Sweeeeet.

unst4blec0d3r
02-26-2007, 12:18 PM
At the lowbie lvl of 15, I'll have to agree that I'm loving the paladin overall. Some tweaks are needed, but that is the same with most classes. I came from WoW originally playing a warrior as my main. But the longer I played him, the less he felt like a tank. The dependency on the healers, made me feel less like a protector. Since then, I've migrated to the "paladin state of mind"

I did a small dungeon on my VG pally and after a bad pull we had too many mobs to deal with, eventually we lost our healer and a couple others. But even with my limited heals, and rescues(love Entwine), I was able to keep myself up and 2 other dps classes up while we finished off the last two mobs. Used a gem on the cleric and we were back on track. I thought to myself, "thats what I'm talking about!"

Anyway, so far so good. I hope for only good to come of the class.

Aeronis
02-26-2007, 02:13 PM
The paladin feels like a solid and complete class, well thought out. Not overpowered in any way, but everything it has meshes pretty well together and it's fun to play.

The major downside to this is that every single stat is needed, so it's a real pain trying to manage stat distribution.

We do suffer compared with warriors and dread knights in aggro generation, but a skilled player can help overcome that with proper use of our tools.

yarilo
02-26-2007, 02:25 PM
VG Paladin is definetly a capable tank. The most defensive tank with little DPS, some heals and buffs. Virtue points are nice when you have them, agro control was problematic but is better now with the recent fix. It takes effort to play this class, and I like that. Overall, good job Sigil.

Aeronis
02-26-2007, 02:40 PM
VG Paladin is definetly a capable tank. The most defensive tank with little DPS, some heals and buffs. Virtue points are nice when you have them, agro control was problematic but is better now with the recent fix. It takes effort to play this class, and I like that. Overall, good job Sigil.


What did they do to fix it?
I noticed that the defensive stance now grants 40% hate generation bonus.

Lizard
02-27-2007, 12:10 AM
After I got my rescues, realized Smite was an aggro management tool, and picked up that nifty shield-bash-o-maximum-hate at level 14, I am a very happy paladin. I am generally able to hold aggro one two mobs at once, and my rescues work well if I pay attention. I wish there were more ways to regen virtue, but that's about my only complaint right now.

Well, other than the fact a lot of players seem to THINK I'm a cleric.

No.

I can zap a heal in an EMERGENCY. I can't keep a group alive.

Lizard
02-27-2007, 12:13 AM
QFE.

I played a paladin for 6 months in Beta and play one now and also love the class,also. :)

I am currently CON=DEX>STR. I do not add any to INT, WIS or VIT.

I've been putting a bit into VIT for faster in-combat regen and into INT for tactic recognition.

J Hoyt
02-27-2007, 11:24 AM
Well, other than the fact a lot of players seem to THINK I'm a cleric.

No.

I can zap a heal in an EMERGENCY. I can't keep a group alive.

Exactly. I always tell group members that by the time I have to stop fighting and heal someone, we're in serious trouble.

iamnivek
02-27-2007, 01:53 PM
I find myself to be a capable fighter class as a Pally, but I really shine against undead. At level 14, i happened to come across an lvl 17-18 2 dot undead camp near a house, north east of Vescals exchange. At level 14, i was able to consistently beat the level 18 undead mobs. I ended up farming them for 2 levels. At level 14, I had problems fighting 15 or 16 2 dot non-undead, but i kick butt on the undead.

Khaunshar
02-28-2007, 03:09 AM
Fear immunity, + the unmentioned 40% hate increase on defensive aura. I sure think the paladin will have a firm place in endgame now too.

Ladon
02-28-2007, 12:48 PM
I have to agree with everyone. So far I think the Paladin is an excellent and well thought out class. Our solo ability is reasonable, our group utility is excellent, we make excellent main tanks and stack well with the other defensive fighters making excellent secondary/offtanks as well.

However, as I'm gaining levels I am starting to see a problem with aggro generation. It's not so apparent at the lower levels, but later in the 20s and beyond the damage curve of classes starts to become much greater than our aggro generation curve. We simply are unable to keep up, though it seems the developers are well aware of this and promise to address this in the near future.

I'm also not completely happy with the rescue system. Again, at the lower levels it is okay for the casters to take a few hits while you fumble around with targets and the interface to perform the rescue. But as you grow in levels, the mobs start hitting harder and the time required to get a rescue off just takes too long to be as an effective tool as they should be. And considering a major portion of our abilities come in the form of rescues, it is important the system is well tuned. But again, it seems developers are aware of this as well since it has been stated the rescue system will get a revamp. Hopefully we won't have to wait too long for these updates.

Aeronis
02-28-2007, 10:54 PM
Even with the changes, aggro generation is still a problem for Paladins. Rangers routinely steal aggro away from me and there's nothing I can do about other than to tell the Ranger to throttle down.

But I don't mind not being as good as the other tanks in aggro generation. The Paladin has to play smarter to hold aggro.

That's why there are less Paladins than warriors or dreadknights - It's very difficult to hold aggro, so Paladins are often relegated to secondary tank roles. The best thing a Paladin brings to the team is buffs, making him a good choice for a secondary tank.

Apostle
03-01-2007, 12:37 AM
:cry: Even with the changes, aggro generation is still a problem for Paladins. Rangers routinely steal aggro away from me and there's nothing I can do about other than to tell the Ranger to throttle down.

But I don't mind not being as good as the other tanks in aggro generation. The Paladin has to play smarter to hold aggro.

That's why there are less Paladins than warriors or dreadknights - It's very difficult to hold aggro, so Paladins are often relegated to secondary tank roles. The best thing a Paladin brings to the team is buffs, making him a good choice for a secondary tank.



I actually, in a small way of course :) , like it when someone takes agro for a second. It lets me pop my damage rescue further helping my agro. (Except when its a disciple who FD's RIGHT when I go to use my rescue which wastes it :cry: )

Also.. keep in mind, our defensive aura is giving us an additional 15% extra mitigation we are not supposed to be getting. Its a bug and will be fixed. (I wouldnt mind them conveniently overlooking that BUG but thats asking a bit much hehe)

Najarati
03-01-2007, 02:38 AM
That's why there are less Paladins than warriors or dreadknights - It's very difficult to hold aggro, so Paladins are often relegated to secondary tank roles. The best thing a Paladin brings to the team is buffs, making him a good choice for a secondary tank.

I don't know about you, but I didn't roll a Paladin to be a secondary tank. The three Defensive Fighters were all billed as being equal (or close to it) in terms of tanking ability and were meant to serve as main tanks--all of them, not just the Dread Knight, not just the Warrior. Honestly, I'm tired of the class always being regulated to secondary status when it really should not be so. I don't mind the fact that we can be capable secondary tanks, but it should not detract from our ability to be the main tank.

On another note, I'm beginning to think the +40% hate modifier recently added to our Defensive Aura is not functioning correctly. I don't seem have any more or less aggro control than I did before it was added. As for its extra mitigation, I hope it stays too. It's one of the few abilities we have that truly makes me feel defensive/tough on a consistent basis.

Khaunshar
03-01-2007, 07:24 AM
Hmm well my paladin is just 17, so I dont know much about the damage curve from a tank point of view. However, the paladin I often group with is 32, my bloodmage is 32, and he holds aggro like an arms dealer on an anti-war demonstration.

Thats to a 32 ranger with red/orange weapons, who outdamages anything I ve ever seen in this game so far with ease (yes, even pre-nerf DRKs with kronus axe)

Marlowe Lawbringer
03-01-2007, 09:12 AM
Even with the changes, aggro generation is still a problem for Paladins. Rangers routinely steal aggro away from me and there's nothing I can do about other than to tell the Ranger to throttle down.

But I don't mind not being as good as the other tanks in aggro generation. The Paladin has to play smarter to hold aggro.

That's why there are less Paladins than warriors or dreadknights - It's very difficult to hold aggro, so Paladins are often relegated to secondary tank roles. The best thing a Paladin brings to the team is buffs, making him a good choice for a secondary tank.

This attitude needs to be smacked down wherever it appears. Hard. Paladins satisfied with whatever bone they are thrown by the devs helped perpetuate Kunark. And the Kunark state of mind is still the biggest enemy that paladins have in MMORGs. It is still too early in the game (both in levels and Sigil's rather unfinished development) to know precisely how paladins shape up against other tanks, but anything less than MT equality, as repeatedly promised by Sigil, is not acceptable.

Lizard
03-01-2007, 10:05 AM
Fear immunity, + the unmentioned 40% hate increase on defensive aura. I sure think the paladin will have a firm place in endgame now too.

Yeah, I just noticed the +40% hate bonus. When I am in a group now, I always go to that stance. Even when adds pop and start chewing on the sorceror, all it takes is a little whack with the shield bast and the smite to get them to pay attention to me (esp. w/the sorceror's Forget ability).

At lower levels, I found it impossible to hold aggro, but at 15, I am doing it easily unless someone screws up.

J Hoyt
03-01-2007, 10:38 AM
At lower levels, I found it impossible to hold aggro, but at 15, I am doing it easily unless someone screws up.

Same. I'm 19 now and 15 was when I first became a solid tank. I'm not sure if that's because I got good abilities or I learned how to play the role (this is pretty much my first MMORPG) but things got much better then. I -and more importantly, my group members- are comfortable when I'm tanking.

Najarati
03-01-2007, 11:55 AM
I took this clip from the Paladins of Telon messege boards and thought I'd share it with the rest of the Paladins here:

To All Paladins,

The paladins live revamp will be coming soon. The Live revamp will basically look at higher level abilities.

Now what we need is basically any related issue, concern or thoughts about the paladins.

So fellow Paladins if you've not visited http://www.paladinsoftelon.com/ I suggest you give it a look and submit your input. Please, keep it civil and follow the instructions given in the complete post by our class leader, Oldpaly.

Aeronis
03-01-2007, 04:22 PM
This attitude needs to be smacked down wherever it appears. Hard. Paladins satisfied with whatever bone they are thrown by the devs helped perpetuate Kunark. And the Kunark state of mind is still the biggest enemy that paladins have in MMORGs. It is still too early in the game (both in levels and Sigil's rather unfinished development) to know precisely how paladins shape up against other tanks, but anything less than MT equality, as repeatedly promised by Sigil, is not acceptable.

Stop being an alarmist, you don't even know what you're talking about.

I main tank just fine. Warriors just hold aggro better and do a lot more damage.
I actually like if the Ranger is taking aggro, because it lets me use my rescues for a nice chunk of damage.
If I go into defensive stance then holding aggro is much easier.

I think Paladins are just right. Balanced and useful. Fun to play. Lots of abilities. Not overpowered, not underpowered.
I can't say how it is at higher levels, but I can say at mid levels I don't want to see the Paladins changed - It's not necessary, and they might break something by trying to monkey around with a class that already performs as it should.

Rollen
03-02-2007, 04:14 AM
I was thinking about playing a cleric, but was also considering warrior. Well when I found out that Kojans could not be clerics I took paladin and have not looked back since. I love the class and my bigest fear about it is they are going to nerf our DPS. Yes you heard it here first.


Paladins put the P in DPS. :D



Rollen
Shidreth

Khaunshar
03-02-2007, 04:21 AM
Paladin DPS, in terms of DPS they add to the group, is higher than that of other tanks. The problem is, since that DPS comes from others, it requires us to outaggro our own DPS boost.

But regardless, I believe paladins give by FAR the most to a group at higher level.

Marlowe Lawbringer
03-02-2007, 09:20 AM
Stop being an alarmist, you don't even know what you're talking about.

I main tank just fine. Warriors just hold aggro better and do a lot more damage.
I actually like if the Ranger is taking aggro, because it lets me use my rescues for a nice chunk of damage.
If I go into defensive stance then holding aggro is much easier.

I think Paladins are just right. Balanced and useful. Fun to play. Lots of abilities. Not overpowered, not underpowered.
I can't say how it is at higher levels, but I can say at mid levels I don't want to see the Paladins changed - It's not necessary, and they might break something by trying to monkey around with a class that already performs as it should.

Please read and comprehend my post before replying (and fyi, as a five year vet of high end raiding as a paladin in EQ, I know exactly what I am talking about). I was not commenting on the state of paladins atm (FWIW, I think they are fairly good, especially as to mitigation, but need a fair amount of tweaking on aggro management and secondary abilities) but on your attitude. You clearly stated that paladins are well suited for a secondary role in a group and clearly found that just hunky-dory. That is not what most paladins will accept or what Sigil has stated as its goal. IMO, nothing will hurt the class more than paladins who accept, and even endorse, a secondary role for the class.

exclusive555
03-04-2007, 04:28 PM
take a second off the casting time on our heal andi m happy....taking 3 seconds off the refresh time and im staying with VG 4 life....cuz its hard to heal urself in pvp when the fight is over before u can get ur heal off is knda rediculous....and if u do get ur heal off.....the fight is yet again over before the refresh is up....and thats just wtf....i mean why not just give us ranger heals right??? but anyways im liking the paladin class got a lvl 40 one on tharridon...make us a freekin paladin i mean with tanking abilities and heavy armor we aren't suppose to die as easily as a freekin medium armor guy...brad made the eq1 paladins ...real paladins hope he does the same for VG

Aeronis
03-04-2007, 07:47 PM
You guys went and did it. Word gets out the paladin is actually about where it should be, and the nerf bat starts swinging.

Paladin defensive stance got nerfed down to 10% mitigation increase, to match the dreadknight's.

Nerfing it for warriors? Maybe, considering their bag is damage.
But the paladin is the most defensive of the tanks and pays for it with the poorest aggro control.

Brellik
03-04-2007, 09:03 PM
that nifty shield-bash-o-maximum-hate at level 14

I was pumped when I got that, but then I noticed you need a shield.

What kind of paladin uses a shield? It's all about two handers.

Oh well.

Lizard
03-04-2007, 09:34 PM
I was pumped when I got that, but then I noticed you need a shield.

What kind of paladin uses a shield? It's all about two handers.

Oh well.

Apparently, for tanks, it's all about the shields. :(

I've accepted I have the DPS of a wet noodle wielded by an asthmatic gnome. I stand there and take it while my friends turn the mob to mush.

Najarati
03-05-2007, 03:23 AM
You guys went and did it. Word gets out the paladin is actually about where it should be, and the nerf bat starts swinging.

Paladin defensive stance got nerfed down to 10% mitigation increase, to match the dreadknight's.

Nerfing it for warriors? Maybe, considering their bag is damage.
But the paladin is the most defensive of the tanks and pays for it with the poorest aggro control.

Is this really true? Is Defensive Aura being reduced to 10%, which is even less than the tooltip currently states? Why would I want to use Aura of Shielding with its damage penalty when I can just keep Aura of Divine power up so I (and my party with the added accuracy) can burn down the enemies faster?

Why does the most defensive of the Defensive Fighters have the same mitigation as the more offensive Defensive Fighters, but not the damage? Again, I don't understand why the developers are trying to level the playing field on certain aspects and not others. I knew there was a mitigation reduction in the works, but I didn't think it would take our aura lower than 15%. Offense and defense are not equal in value. It disappoints me that the developers don't seem to realize this.

budershank
03-05-2007, 01:37 PM
You guys went and did it. Word gets out the paladin is actually about where it should be, and the nerf bat starts swinging.

Paladin defensive stance got nerfed down to 10% mitigation increase, to match the dreadknight's.

Nerfing it for warriors? Maybe, considering their bag is damage.
But the paladin is the most defensive of the tanks and pays for it with the poorest aggro control.


Okay, are you referring to:

- Warrior, Paladin - Warriors and Paladin have had a mitigation adjustment moving their mitigation effectiveness closer to Dread Knights.


Which is in the patch notes on the test server?

Thaeladrin
03-05-2007, 11:13 PM
I'll have to add in my 2c here, and have a question. First off... I dont play secondary tank. Ever. Never have. I'm at 34 now, and pushing my way up. Yes, the aggro is tough to manage, however it is manageable. That is not to say I dont think Paladin's do not need some tweaks. It would be nice to have it a bit easier, sure. My main gripe is the Vpoints. Those skills are very useful, but I find myself holding onto them, because the regen is aweful. Takes hours to get those points back, and I dont beleive that the skills involved are game debilitating. Balancing is more like it. My 2c.

The question I have is this. Where did our Undead Aura go? I remember it in beta, however, at 34 I still have yet to see it. Am I bugged, or has it been removed?

Thaeladrin

Najarati
03-06-2007, 01:26 AM
The question I have is this. Where did our Undead Aura go? I remember it in beta, however, at 34 I still have yet to see it. Am I bugged, or has it been removed?

Thaeladrin

The undead aura, Aura of Radiance I believe, was removed from Paladins late in beta if I recall correctly. In its place we received the passive abilties Divine Center and Stalwart Soul.

Thaeladrin
03-06-2007, 10:26 PM
The undead aura, Aura of Radiance I believe, was removed from Paladins late in beta if I recall correctly. In its place we received the passive abilties Divine Center and Stalwart Soul.

That's a shame.



Thaeladrin.

exclusive555
03-07-2007, 01:45 AM
if u guys have a problem holding aggro with a pally then u just suck irl.... i use a 2 hander and i hold aggro easily not to mention i hit like a truck...im not a dps but i deal big enough dmg to keep the mob on me ..fu*ck the shield its useless unless ur tanking some big ass name then shield it up...but xp grind or just running around...always use a 2 hander... but if u wanna role play and be like ....but but a tank is suppose to use a shield when tanking cuz thats my role...then ur just gonna forever suck ..u cant sugar coat it.... either ur good or u should just stick to healing or nuking ....hate how people start blaming the devs for their sorry as*s tankng ability....

exclusive555
03-07-2007, 01:49 AM
That is not to say I dont think Paladin's do not need some tweaks. It would be nice to have it a bit easier,
Thaeladrin

rofl this is what im talking about haha.....u want easier....pick a new class if the paladin is to tough for u......

GiggsBeckham11
03-07-2007, 10:08 AM
rofl this is what im talking about haha.....u want easier....pick a new class if the paladin is to tough for u......

Exclusive555..you make a lot of blanket/inflammatory statements and talk a pretty high game.

What level are you? Do you solo more or gruop more? I'd like to hear a bit more...

Najarati
03-07-2007, 11:53 AM
if u guys have a problem holding aggro with a pally then u just suck irl.... i use a 2 hander and i hold aggro easily not to mention i hit like a truck...im not a dps but i deal big enough dmg to keep the mob on me ..fu*ck the shield its useless unless ur tanking some big ass name then shield it up...but xp grind or just running around...always use a 2 hander... but if u wanna role play and be like ....but but a tank is suppose to use a shield when tanking cuz thats my role...then ur just gonna forever suck ..u cant sugar coat it.... either ur good or u should just stick to healing or nuking ....hate how people start blaming the devs for their sorry as*s tankng ability....

Or it could just be that several of the Paladin's hate-generating abilities were just plain broken. Take a look at the new patch notes. Neither Guardian's Assault nor Aura of Shielding were adding the appropriate amount of hate. One-hand and shield users rely a lot more on their hate generating abilities than a two-hand user who uses DPS to hold aggro.

unearth
03-07-2007, 02:13 PM
Gee, I wish i could say i was happy with being a DrK. Im jealous of you pallys. Many of you so happy with your class. I dont even recall being happy with a class in an mmorpg, my luck goes to sh-t when choosing a class in any mmorpg because its always the one that they pay attention to the least.

And this happy post was before game update #1, and now you just got buffed even more.

DrKs can now use javalins and we get an animation for Cull that doesnt even exist.

sweet...

Well at least im happy for you.

GiggsBeckham11
03-07-2007, 02:35 PM
Or it could just be that several of the Paladin's hate-generating abilities were just plain broken. Take a look at the new patch notes. Neither Guardian's Assault nor Aura of Shielding were adding the appropriate amount of hate. One-hand and shield users rely a lot more on their hate generating abilities than a two-hand user who uses DPS to hold aggro.

Agreed. Anyway, I group pretty much all of the time with my guildmates. I can tell you that it is NOT POSSIBLE to hold aggro as a paladin, even if you are holding a 2 hand sword and are going full DPS mode. The casters and offensive fighters score significantly higher hits than paladins do, therefore they take aggro. If Exclusive555 thinks he was able to always hold aggro...all I can say is that either he was a) not grouped- so there was noone else to steal aggro, b) in a group with players who were not going all out or did not knwo how to play their classes or c) not telling the truth.

Hopefully the new patch will make a large difference. I will be testing tonight in guild groups again.

willvas
03-07-2007, 09:41 PM
Agreed. Anyway, I group pretty much all of the time with my guildmates. I can tell you that it is NOT POSSIBLE to hold aggro as a paladin, even if you are holding a 2 hand sword and are going full DPS mode. The casters and offensive fighters score significantly higher hits than paladins do, therefore they take aggro. If Exclusive555 thinks he was able to always hold aggro...all I can say is that either he was a) not grouped- so there was noone else to steal aggro, b) in a group with players who were not going all out or did not knwo how to play their classes or c) not telling the truth.

Hopefully the new patch will make a large difference. I will be testing tonight in guild groups again.

then you dont know how to play the paladin if you dont know how to hold aggro... i have had sorc, druid and ranger in group and none can take aggro from me after i use my rescue... yes they take aggro right away... i then use rescue from there they never pull it off of me again...

2 taunts, 2 rescues are all you need... i use s/s and have NO PROBLEMS... i have had stupid poeple in the groups too who just try to unload but i still get aggro

Lizard
03-08-2007, 12:57 AM
Agreed. Anyway, I group pretty much all of the time with my guildmates. I can tell you that it is NOT POSSIBLE to hold aggro as a paladin, even if you are holding a 2 hand sword and are going full DPS mode.

Uhm....maybe that's because one of our major taunts is a shield bash and our defensive mode increases hate by 40%?

IOW, going "full DPS" with a 2-handed sword is about the worst way to hold aggro...

I normally duo with a Sorceress-18. She pulls with flame spear, and I have the aggro off her and back on me before the mob even reaches her. Then I focus on pure hate generation while she does all the damage. Only rarely do I need to even use my rescues once I have aggro to begin with.

exclusive555
03-08-2007, 03:24 AM
im 35 paladin on tharridon pretty sure all u care bears wouldn't last on my server.... my hard drive blew up 2 days before double xp weekend so im stuck at 35 but shield or no shield i hold aggro fine . i talk a big game cuz i have one. and its fun talking the talk when u can walk the walk....and for the one who wanted to know if i solo'd or group'd i have a static group of friends and i solo 3 dots np but thats slow....what brings the troll out of me is when peope want the class to be dumb'd done and pretty much ruining it for the others cuzthey bitch and moan....i think the paladin is well made not as good as the eq1 paladin but its still a new game i'll give em time

willvas
03-08-2007, 11:35 AM
im 35 paladin on tharridon pretty sure all u care bears wouldn't last on my server.... my hard drive blew up 2 days before double xp weekend so im stuck at 35 but shield or no shield i hold aggro fine . i talk a big game cuz i have one. and its fun talking the talk when u can walk the walk....and for the one who wanted to know if i solo'd or group'd i have a static group of friends and i solo 3 dots np but thats slow....what brings the troll out of me is when peope want the class to be dumb'd done and pretty much ruining it for the others cuzthey bitch and moan....i think the paladin is well made not as good as the eq1 paladin but its still a new game i'll give em time

actually i love the paladin just the way it is... i think he is perfect... but i never had the chance to play the EQ1 pally but i played daoc, DDO, WOW and this one... and this one is supreme next close second is DDO's only because it is super close to the paper and pen paladin of dungeon and dragons.

Marlowe Lawbringer
03-08-2007, 02:14 PM
i think the paladin is well made not as good as the eq1 paladin but its still a new game i'll give em time


I'm having a hard time typing since I am still getting my jaw off the floor, where it dropped after reading this statement. While I think the VG paladin needs some tweaks, it is a far stronger and better designed class than the EQ1 paladin ever was, at least from launch in 1999 through spring 2004 when I played one, primarily as an endgame raider. Depending on eras, paladins in EQ1 ranged from very underpowered (original EQ) to useless (Kunark) to OK as group tank/raid offtank (PoP, the paladin golden era) and back to useless (GoD). Take a look at the forums on Paladins of Telon, which is becoming an excellent site. While opinions vary (sometimes passionately) on aspects of the VG paladin, there is almost a universal consensus that it is the strongest MMORG iteration of the paladin ever developed.

I was extremely turned off by this posters arrogant attitude. This ridiculous statement convinces me that his opinion has little credibility with me.

GiggsBeckham11
03-08-2007, 04:31 PM
First of all, let me restate a few things so there is no confusion.

I use longsword and shied, not 2H weapon. Also, I can maintain aggro pretty well. I know my skill lines and I know which skills generate hate and maintain aggro. I believe the paladin is a very, very solid class and I love to play it.

That being said...prior to this patch, we had just discovered that our defensive stance and our guardians assault were not generating hate..so this clearly had something to do with it.

Now, for a few of the people that said I don't know how to play the class, all i can do is laugh. Exclusive555 sounds like a young arrogant kid to me and I need not say anything more about that. However, a few other people mentioned that part of their aggro control was to use their rescues...just for simple logic, once you have used your rescue it implies directly that you have already LOST AGGRO. You make it sound as if you use your rescues as aggro control..no, you use it as a way to get aggro back once you have lost it.

I love the paladin but there have clearly been issues with aggro control and hate generation as they are having to fix certain hate generating abilities. Hopefully these will help, but even in its current iteration I belive that the paladin is a wonderful class and I enjoy playing it whenever I get the chance.

trogdor
03-08-2007, 08:39 PM
Pallys should be weak, because religion is a crutch for the weak!

willvas
03-08-2007, 09:02 PM
First of all, let me restate a few things so there is no confusion.

I use longsword and shied, not 2H weapon. Also, I can maintain aggro pretty well. I know my skill lines and I know which skills generate hate and maintain aggro. I believe the paladin is a very, very solid class and I love to play it.

That being said...prior to this patch, we had just discovered that our defensive stance and our guardians assault were not generating hate..so this clearly had something to do with it.

Now, for a few of the people that said I don't know how to play the class, all i can do is laugh. Exclusive555 sounds like a young arrogant kid to me and I need not say anything more about that. However, a few other people mentioned that part of their aggro control was to use their rescues...just for simple logic, once you have used your rescue it implies directly that you have already LOST AGGRO. You make it sound as if you use your rescues as aggro control..no, you use it as a way to get aggro back once you have lost it.

I love the paladin but there have clearly been issues with aggro control and hate generation as they are having to fix certain hate generating abilities. Hopefully these will help, but even in its current iteration I belive that the paladin is a wonderful class and I enjoy playing it whenever I get the chance.

on the pull you usually lose the aggro... some poeple dont wait for you to start taunting and gaining hate... that is when i lose it... but when you use rescue its never lost after that

bakavic
03-09-2007, 05:31 PM
on the pull you usually lose the aggro... some poeple dont wait for you to start taunting and gaining hate... that is when i lose it... but when you use rescue its never lost after that

That is true, I am lucky I play with a semi static group and rarely play in pick up groups. The times I do play with a pick up group, and someone is a bit overzealous with their dps right at the beginning, I message the healer and ask him to not heal the overzealous player for a bit, and most of the time he is happy to oblige. I then tell the dps that if he does it again, he will die. The few times that they tested me on that statement, they dropped dead and either leave group, or learn to let me get the pull back to our spot first.