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Seregul
02-26-2007, 01:11 PM
Following is the BBC review of LOTRO. I know VG is not in competition with WoW or LOTRO but I wonder how many potential VG customers may give LOTRO a try. One interesting note from this article....LOTRO had 350,000 beta testers. If they had a positive experience that could generate a huge initial launch.

From BBC News

Wannabe ring-bearers apply here Lord of the Rings Online: Shadows of Angmar is due to go on sale worldwide on 24 April.

Prior to the launch, BBC News website Technology Correspondent Mark Ward got a chance to join the beta, or trial, version of the online game as the finishing touches were being put to it. One of the first things you notice about Lord of the Rings Online (Lotro) is how pretty it is.

Gone is the slightly cartoony look favoured by World of Warcraft, and in its place is a much sleeker and more realistic depiction of people, places and monsters.

In fact, from the first moments I started messing around in Middle Earth the whole setting seemed far more familiar than Warcraft ever has.
This is partly because I've read the books, played the role-playing games and watched the movies more times than I care to admit. Because of that I felt far more at home in Lotro than in any other game.

Like many early players - 350,000 people have already been involved with the beta - I wanted to be a bit of a tourist and head off to Bree and the Prancing Pony, Weathertop and the Ford of Bruinen.

But before I could do that, I had to create a character, and all the races you would expect - human, elf, hobbit and dwarf - are available. Though if you choose a dwarf you can only be male.

There's no chance to play an orc, troll or goblin from the start, but there are areas in the game that let you take over a monster character for a while and pit it against other players.

Player power

Like in other games, various aspects of these characters can be tweaked to make them look more distinct. Choosing a different origin for your dwarf, human, elf or hobbit also changes their overall look.

Following this basic stage, the strictures of Middle Earth become apparent. The game is based on the Lord of the Rings books - not the films - and while magic does feature in the story, the users of it are few and far between.

As a result, five of the seven choices of class for your character are combat-based. The other two are burglar and Lore-master - the latter is a kind of scholar who can use everyday objects to create magic-like effects.

Once I'd chosen my human champion, I was thrown into the game, which starts with an "instance" - essentially a self-contained adventure - that familiarises a player with the combat, movement and questing system.
For the humans, this opening instance involves rescuing a kidnapped hobbit and a dramatic encounter with one of the Black Riders. Other races get equally striking opening sequences.

It's a slam-bang opening for an online game and does a great job of reminding you of the story that's being played out and your potential place in it.

Risk and reward

After this I settled down to adventuring in Middle Earth and found that Turbine, the creators of Lotro, have certainly learned a lot from the online role-playing games that have gone before.

The opening quests do a good job of introducing players to the mechanics of the world and the characters in the opening setting.

One neat innovation is the system of accomplishments. While all characters improve as they gain experience, also available are other ways of becoming smarter, stronger or faster that only emerge when you complete a task a certain number of times.

This can be killing lots of one sort of monster - such as spiders - or completing a number of quests in a particular area, or avoiding being beaten in combat.

It felt like a good way to relieve some of the "grind" in other games where the only reward seems to be loot or a tiny step towards the next level.
Players get told about accomplishments before they finish them so you do get a sense that many of the things you engage in do have a point.
The final verdict is that Lotro is a compelling alternative to other online games - it looks great, feels familiar and its in-game systems seem well thought out.

Now, if you'll excuse me, I've got some travelling to do - there's a beer with my name on it on the bar at the Prancing Pony.

Akuma
02-26-2007, 01:14 PM
All MMORPGs are buggy at release.

Oups sorry wrong thread...

ShadeVice
02-26-2007, 01:19 PM
So a fan wrote the review nice...

What can you expect?

LOTR is a franchise with a huge amount of Fans.

The game lacks depth, or long time play value.

World is small, combat isnt fun, its bland, etc...

All the guy reviewed was the very few positive points, if you want to call them that. from a fan.

Timi
02-26-2007, 01:20 PM
LoTRO will come screaming out of the box plain and simple.

1) It's a licensed game that everyone is familiar with (Books, but sadly mainly the movies).

2) Like WoW, it caters to the inexperienced MMO player (easy to get into).

Like I've said before, after the oooo and ahhhh factor wears off, it'll have it's fair share of whiners as well.

1) Limited Class/Race

2) Limited PvP

3) Small World

4) The licensing of the game is going to really hold it back. Since it takes place during LoTR, there isn't much they can add or improve upon. Even now Turbine is relegated very heavily in what they can do/add to the game.

Cobalty2004
02-26-2007, 01:21 PM
/yawn

Jalex
02-26-2007, 01:21 PM
Ohhh Myyy Goddd....positive PR for an MMO release? Surely not?

Isobel...Jacosta...where are you in our hour of need..? ;)

Dillgaar
02-26-2007, 01:26 PM
The only reason this is getting so much attention is because of the IP involved.

LOTR is a world known name since the movie releases and anything tied into it (even an MMOG) is going to have that kind of publicity.

Unfortunately for the 20 or so beta-testers I have known and from my week and a half of beta experience I wouldn't say it's great by any means... it has the coolness that SWG had when it was released, familiar places and familiar characters but past that the excitement wears thin

Twiz
02-26-2007, 01:27 PM
I've had an LOTR beta invite sitting in my inbox for well over a week...still logging into VG with no desire to play LOTR...and I am FAR from a Vanboi :D

Herger
02-26-2007, 01:28 PM
Ohhh Myyy Goddd....positive PR for an MMO release? Surely not?

Like WoW, DDO, FFIX, etc, before it, this game has an enormous benefit of being based on a massively-established setting that is near/dear to million's of people's hearts.

I'd wager many players will pick it up JUST BECAUSE it's LotR, just like I've known plenty of players to pick up DDO "just because" it's D&D, and WoW "just because" it's based on the ever-popular Warcraft games that came before it.

So a large initial playerbase won't surprise me. What will surprise me is if more than half of the initial bust of players are still around 12 months down the road. :)

Jalex
02-26-2007, 01:30 PM
I am seriously contemplating going out to get drunk on a Monday night. :p

Isobel
02-26-2007, 01:32 PM
All MMORPGs are buggy at release.

Oups sorry wrong thread...

No, it's the right thread. LoTRO will have bugs upon release too. Major, "gamebreaking" "Oh My God The Sky Is Falling" bugs, just like every other MMo has had.

jones5414
02-26-2007, 01:51 PM
No, it's the right thread. LoTRO will have bugs upon release too. Major, "gamebreaking" "Oh My God The Sky Is Falling" bugs, just like every other MMo has had.

I played the stress test this weekend and did not come across any bugs like I did in VG (as in geting stuck in the ground, broken quests etc).

350k beta testers is huge. We'll see what kind of excitement they generate.

gimpusmons
02-26-2007, 02:53 PM
No, it's the right thread. LoTRO will have bugs upon release too. Major, "gamebreaking" "Oh My God The Sky Is Falling" bugs, just like every other MMo has had.

LOTRO had a very smooth stress test this last weekend. I've been playing beta for a week now and have only encountered one bug so far related to the map. My client has crashed twice, but I haven't figured out why yet. I haven't yet seen any problems near the level of what I've seen in VANGUARD since launch. Yes, every MMO has bugs, but LOTRO IS ready for launch in my opinion.

Now to address other comments...

I'm one of the players who has abandoned VANGUARD for LOTRO. The latter offers a lot of things I like in an MMO, but didn't find in VANGUARD. Most importantly, I wanted a cohesive, tightly crafted game world that feels alive and has strong ambience.

I'm a long-time, casual MMO player. I don't think people like me are very well represented on game forums. I've been playing these games since 1999 with AC but I look at these games as a way to have light-hearted fun. I don't take them too seriously and I often find myself looking for alternative play styles within the limits of a game. For instance, in EVE I co-ran a player-made insurance company to suppliment the NPC insurance company. In LOTRO I have spent as much time playing tunes on my guitar in taverns and growing pipe-weed as I have been adventuring. I really don't care about levels or experience. I just want a virtual world to play in that feels like a home away from home and can allow me to do some creative activities with fellow players.

LOTRO is a very nice fit for me and not just because it's based on Tolkien's works. I love those books and do enjoy walking through a virtual representation. Yet I think a lot of people here are thoughtlessly dismissing Turbine's latest game as only being of interest because of the franchise. What you may be overlooking is that there may be a lot of people who enjoy playing a game that doesn't demand a lot from its players. And, this doesn't mean those players are necessarily noobs. We don't all need or want a seven-year commitment to a game (in reference to VANGUARD's projected life cycle). I admit that I can't understand why people love VANGUARD so much beyond the as-yet unfullfiiled potential, but I'm willing to accept it as a difference in tastes.

Zahrim
02-26-2007, 02:56 PM
I played the stress test this weekend and did not come across any bugs like I did in VG (as in geting stuck in the ground, broken quests etc).

350k beta testers is huge. We'll see what kind of excitement they generate.

It's not 350,000 CURRENT testers...look again how he worded it. I used to be a tester, in both alpha and beta stages, yet they will try to throw the 350k number out there like that's how many people are on right now.

Euphoria
02-27-2007, 03:27 PM
I don't know what makes me laugh more...the fact that this was posted...or the fact that you take the time to read stuff the BBC puts out...oh the AP makes me chuckle!

dmodert66
02-27-2007, 05:44 PM
I've had an LOTR beta invite sitting in my inbox for well over a week...still logging into VG with no desire to play LOTR...and I am FAR from a Vanboi :D

Heh...Same here...I applied ages ago and finally got my invite...I'm having a blast with VG atm, so I forwarded my invite to a friend (after reading several reviews, some good some bad...)

Something to think about though. The people who were saying "it was very smooth, no falling through the earth, etc" - Do you think if VG's world was that small it wouldn't be just as polished? You really can't compare the 2 due to the scope and ambition of said titles...

rabb1t
02-27-2007, 07:12 PM
Following is the BBC review of LOTRO

I believe there is a thread around here with reviews from us peeps after they dropped the NDA.

(PS this thread title won't get you a lot of attention. It is too obscure.)

No, it's the right thread. LoTRO will have bugs upon release too. Major, "gamebreaking" "Oh My God The Sky Is Falling" bugs, just like every other MMo has had.

I'd doubt that. I've had access since October and every play session I've had has been flawless.

That being said, LoTR does nothing new at all. Same generic fantasy class types. Same generic world type. Well... I guess there is a kind of new aspect. They have these events (like Guild Wars) where you do a certain quest/mission and then after that you have access to diffrent content. Like you start out in this town pre-destruction, and then after you finish the training line you see the town post-destruction from then on.

But yeah, I didn't read the BBC review, but there isn't anything new with LoTR. I've had extremely little desire to play it, it's that generic. I've logged maybe one total /played day since I got the invite. It's just too 'ho-hum been here done that' for me to get interested. (I guess that can’t really be seen as a fault though since Tolkien started it all basically.)

IMO this will bury Turbine. D&D O was seen as a failure, and I predict this will be put into the same category. Two failed/meh games in a row will do very bad things to what was left of their rep.

Most importantly, I wanted a cohesive, tightly crafted game world that feels alive and has strong ambience.

It does indeed feel a lot more ‘alive’ than VG. There are NPC peeps dancing about, talking, walking around, etc.