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View Full Version : The Ranger's Root... bum bum bummmmm


Cyrel
02-26-2007, 01:29 PM
I am surprised that no one has mentioned this topic, are the rangers of Vanguard hoping that no one will notice and their precious root will survive in its current state? Mwhaha, I will burst the bubble!

I admit to not being a ranger myself, so I do not have the exact statistics or even the name of the ability, but I have seen it in action. At level 22 or so, Rangers have access to a root. This root, if I understand how it was described to me correctly, is an instant-refresh 40 second root that activates for very little cost, and has a very short casting time. </Jealous> My ranger friend constantly claims that this ability is going to get whacked with the nerf bat because it is 'insane', but I was curious as how others felt about this?

Being a cleric, my Divine Chains I root has (I cannot quite recall, as I am sitting in class at the moment. ) a 3-5 second casting time and successfully roots an equal con mob roughly 40% of the time, and lasts for about 20 seconds. Preventing myself from going into a rant about the cleric's lack of utility beyond straight forward fighting, allow me a simple </jealous> </cry> at the comparison of roots.

Anthal
02-26-2007, 01:37 PM
It's got a decent energy cost, at around 100 (at level 32 my energy pool is just under 1000), and it's cast time is 3 seconds. It does last for upwards of 40 seconds, but has a chance to break on damage.

It's nice, but not the end-all-be-all of our skills.

Ion
02-26-2007, 04:41 PM
Well... it's resisted 70% of the time due to some problems with skillups... so if anything it will be fixed!

...and then maybe nerfed.

But yeah, it breaks 60% on damage so it's not reliable for anything but a pseudo-crowd control(when it works, which it doesnt). If you're alone just winter cloak and running is better.

Also I dont know about the very little cost thing. At level 28 I can cast it maybe 6 times only? Hmmm, when was the last time I used it... like level 22 when I got it I think...

Mashef
02-26-2007, 05:09 PM
one root is a dot / root with low chance to break on hit 15% to be exact but its a 3minute reuse resist or not.

other root works better as its alteration skill and has a very high chance to break on hit i believe around 70% its only good for root and run or root and snare...it has a 3 second cast time so isnt that fast cast, and it costs not a ton of energy but we are a hybrid type class and thusly have a small energy pool.

your idea of our overpowered spell is misplaced imo

Iwantthisgame
02-27-2007, 03:05 PM
Play a ranger before you say anything we have is overpowered please.

Faelor
02-27-2007, 06:43 PM
Entangle discussion, yum!

1) Our spell-resist checks are borked, fat-chance it is landing a lot at the moment.

2) Entangle is our "Emergency" root as stated by devs, so in returned it has a hefty 3 minute refresh.

3) It in fact was "nerfed" from beta to release. It originally would not break no matter how much damage you did. Now it has a solid 15% chance to break.

4) Overpowered? Hah, please.

Moto
02-27-2007, 07:24 PM
The root gets resisted probably 80% of the time because there is no real easy way for us to get our alteration skill up.

Anthal
02-27-2007, 07:26 PM
The root gets resisted probably 80% of the time because there is no real easy way for us to get our alteration skill up.

Buff everyone you see, and a cast a regrowth on yourself between mobs. I keep my alteration maxed between levels, and Entangling Web is hardly ever resisted.

Vanboi123
02-27-2007, 11:53 PM
The root actually uses the evocation(or is it conjuration?) skill, its a error that it says alteration, although if it was alteration that would fix all our problems

Anthal
02-28-2007, 03:01 AM
Grasp of Earth definitely goes by Alteration right now. I've gotten a handful of skillups from using it, and at max Alteration I hardly ever resist.

Entangle, however, is using conjuration, as is Entangling Web and Summon Pet.

Kaon
02-28-2007, 07:05 AM
I am surprised that no one has mentioned this topic, are the rangers of Vanguard hoping that no one will notice and their precious root will survive in its current state? Mwhaha, I will burst the bubble!

I admit to not being a ranger myself, so I do not have the exact statistics or even the name of the ability, but I have seen it in action. At level 22 or so, Rangers have access to a root. This root, if I understand how it was described to me correctly, is an instant-refresh 40 second root that activates for very little cost, and has a very short casting time. </Jealous> My ranger friend constantly claims that this ability is going to get whacked with the nerf bat because it is 'insane', but I was curious as how others felt about this?

Being a cleric, my Divine Chains I root has (I cannot quite recall, as I am sitting in class at the moment. ) a 3-5 second casting time and successfully roots an equal con mob roughly 40% of the time, and lasts for about 20 seconds. Preventing myself from going into a rant about the cleric's lack of utility beyond straight forward fighting, allow me a simple </jealous> </cry> at the comparison of roots.


Funniest thing i have read on any VG forum....a cleric trying to get other classes nerfed on the sly :P
Fyi both roots we have pretty much suck, i use entangle / grasp of earth before i pull if there is more than one mob. As for emergancy use, if your in the situation where u have to use either root to escape, dont bother as they are resisted so often you just waste precious time :/

KnightmareScythe
02-28-2007, 07:31 AM
Haven't had the chance to get root yet...but have noticed a high resist rate with Slowdown ability (it's name currently escapes me).
Still hasn't stopped me from having a good time yet.

dimstar
02-28-2007, 08:28 AM
What's really sad is damage shields are breaking roots, even if you don't hit the mob, but it hits you and your DS hits it, your root will break some of the time, making CC alot harder.

nennafir
02-28-2007, 12:55 PM
Being a cleric, my Divine Chains I root has (I cannot quite recall, as I am sitting in class at the moment. ) a 3-5 second casting time and successfully roots an equal con mob roughly 40% of the time, and lasts for about 20 seconds. Preventing myself from going into a rant about the cleric's lack of utility beyond straight forward fighting, allow me a simple </jealous> </cry> at the comparison of roots.

I love clerics and enjoy my 27 cleric, although I have not played it in the last couple of days. But you have got me be kidding me about lack of utility for clerics...

Clerics can sit there and bash against a 2-dot mob 8 levels higher than them and end the fight with full energy and health. Not some particular 2-dot that I encountered once and is weak for its level, ANY two dot that is 8 levels higher (except, lol, one that is a healer or one that has an unusually high number of stuns). I don't really care with my soloing cleric. You just walk up to someone, put up the heal-over-time, smack 'em with replenishing strike, and then go to town on them with your greatmaul and all of the endurance-based greatmaul skills.

Granted, this won't give you great xp per hour since they are too high level and it takes too long, but you can do it. You can go against MULTIPLE 3-dot mobs that are higher level than you. What more do you want, really? And you get all of this with virtually NO DOWNTIME.

As far as utility, clerics have:

(a) Heals
(b) Awesome buffs that are to die for

Who cares if your root is sub-par? With the buffs that clerics have in addition to their heals, they have ridiculously high utility.

The few times I have been in a party (I mainly solo) I think its hilarious that my cleric does comparable damage to the actual melee fighters. Granted, I have a handcrafted gretmaul that is 7 levels higher than me, but still...

Let the poor ranger have his nice root. (Note: I don't play rangers and have no real plan to, so this is not something I'm doing to benefit myself.) Rangers are supposed to kite things around traditionally, and it seems to be "in the correct role" of a ranger to have a sweet root.

ZNICK
02-28-2007, 02:31 PM
NERF CLERICS!!!!!

Calibix
02-28-2007, 08:04 PM
I don't think rangers should be allowed to complain about anything ever.
1) Currently best dps in game. Period.
2) Good utility.
3) Getting upgrades every patch.

Meanwhile, other classes go by unnoticed.

Please never speak again about how your abilities aren't that great, when you are one of the best, if not the best class in the game (in a group setting).
No class wants to hear a ranger say a word, because everyone knows rangers wtfpwn.

Yes, i'm frustrated. Feel free to flame me. Vanguard fried my new video card with all the memory leak problems, so I have to buy a new one. My class has recieved nerfs in the last 3 patches. Meanwhile rangers get better. Call me crazy, but that seems off.

/flamesuiton

Iwantthisgame
02-28-2007, 08:43 PM
I don't think rangers should be allowed to complain about anything ever.
1) Currently best dps in game. Period.
2) Good utility.
3) Getting upgrades every patch.

Meanwhile, other classes go by unnoticed.

Please never speak again about how your abilities aren't that great, when you are one of the best, if not the best class in the game (in a group setting).
No class wants to hear a ranger say a word, because everyone knows rangers wtfpwn.

Yes, i'm frustrated. Feel free to flame me. Vanguard fried my new video card with all the memory leak problems, so I have to buy a new one. My class has recieved nerfs in the last 3 patches. Meanwhile rangers get better. Call me crazy, but that seems off.

/flamesuitonI take it you don't actually play a ranger.

Best dps? If we get crazy strings of crits yes, but then we also have aggro that we can't get off because regress is next to worthless and will crit half the time negating any hate dropping it may have done.

Utility? Our roots get resisted(most groups won't let us even try because other classes with charms/lulls etc are far more reliable), our heal sucks, our pet sucks, our tame gets resisted and doesn't last long and can't be recasted by the time it runs out if it does land, only one utility spell that affects groups is speed of the wind which isn't even that fast.

Upgrades? I haven't seen them.

That being said rangers are extremely fun to me but I just enjoy the class like many rangers do. To say we are on some high plane of pampered or something is just flat out dishonest. We don't even have track. We're like rogues with bows right now.

Anthal
02-28-2007, 08:43 PM
I don't think rangers should be allowed to complain about anything ever.
1) Currently best dps in game. Period.
Debatable, but we are high in the list. Rogues are good contenders in sustained DPS (especially after the past 2 patches), as well, and Sorcs can easily outburst us. We're very gear dependant, and a ranger with outdated gear can probably be out DPS'd by a well equipped bard. Hate plays a large role. Rogues get a lowered hate rating per swing, due to stalk. We get more DPS the longer we're in a fight, but have to manage our aggro.

2) Good utility.

Outside of a runspeed buff, a damage shield, and a dex/con buff, we sort of lack for group utility at the moment. We have the skills for it, but it's near impossible to actually get conjuration and evocation high enough to land on even or higher leveled mobs. The one exception is our root, which is based off of alteration, and has a 60% chance to break on damage.

3) Getting upgrades every patch.

1758a - No Ranger changes
1758 - Windsong nerf in end cost, Talismans "fixed" since they were turning off after over an hour, and Tiger Talisman being fixed.
1752 - Major nerf to our parry/dodge, removed block, Regrowth (our HoT) got a major nerf, Cripple's cost reduced to something reasonable, when it was unintentionally pushed to an extremely high cost, Evasion talisman change, Instant cast to forage, Change to fletching, and a 'diminishing" fix on Windsong
1741 - Grasp of Earth using Alteration instead of Conjuration, Fix to windsong hitting yourself for 0 when having Winter Cloak on

So in the past 4 patches, we've received what most would call One to Three bufffs, and four nerfs. I consider it one buff (fix to Tiger Talisman), as the cripple fix was due to them changing the cost to an extreme level, and the Evasion Talisman is rarely used. When they changed cripple back, it was higher than it was before the unintentional nerf. We also got a number of bug fixes and changes that didn't effect how we fared in leveling, or in a PvP/Group setting

Meanwhile, other classes go by unnoticed.

Rogues got major changes in the past few patches, as did Necros, shaman, bloodmages, and bards. Every class is being hit, some more than others. We're certainly receiving no more love than any other class, nor are we getting more nerfs.

Please never speak again about how your abilities aren't that great, when you are one of the best, if not the best class in the game (in a group setting).
No class wants to hear a ranger say a word, because everyone knows rangers wtfpwn.

Right now all we really bring to a group/dungeon setting is DPS. It's not always a good thing since we tend to draw alot of aggro, and most rangers don't use our hate-decreasing skill enough. Nobody wants us to root in dungeons since mobs can still use ranged skills/spells, and will still gain hate towards healers. A mez, charm, or sleep is much better in those terms. We can offtank, but not as well as a defensive player can. You're better off just having the group's tank grab all of the "free" mobs.

Yes, i'm frustrated. Feel free to flame me. Vanguard fried my new video card with all the memory leak problems, so I have to buy a new one. My class has recieved nerfs in the last 3 patches. Meanwhile rangers get better. Call me crazy, but that seems off.

/flamesuiton

You can be frustrated, but there's no need to call for a nerf on a class that obviously doesn't need one. Focusing on a skill that isn't that great to begin with is even worse. There are plenty of classes, including clerics, that can take on and kill +3-6 3/4 dot mobs without flinching. Rangers get into trouble when we have 2 or more even 2 dot mobs on us. Taking on a even 3 dot is rough, and most of the time isn't feasible.