Eburk
02-26-2007, 04:19 PM
As most of us know, games have varying levels of difficulty. Most of the time it consists of either three difficulties (easy, medium, or hard) or four (easy, medium, hard, very hard.) This usually allows players to play at whatever their given skill level is and slowly improve over time.
However, what happens when that jump from medium to hard is too difficult for someone? Enter the Embedded Difficulty Adjustment theory. Developed by Jenova Chen as part of a thesis project for game design, we may see this design aspect more commonly used in games in the near future.
The most recent game to take full advantage of the Embedded Difficulty Adjustment theory is a game known as flOw, which seems to be a rather simple game that resembled Geometry Wars. To read more about flOw and it's implementation of a new gaming design technique, you may visit it's official website here (http://www.us.playstation.com/flOw/).
However, what happens when that jump from medium to hard is too difficult for someone? Enter the Embedded Difficulty Adjustment theory. Developed by Jenova Chen as part of a thesis project for game design, we may see this design aspect more commonly used in games in the near future.
The most recent game to take full advantage of the Embedded Difficulty Adjustment theory is a game known as flOw, which seems to be a rather simple game that resembled Geometry Wars. To read more about flOw and it's implementation of a new gaming design technique, you may visit it's official website here (http://www.us.playstation.com/flOw/).