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Vumane
03-02-2007, 02:54 AM
currently our charm is restrict to 4 type of creature class, and some of those creature also either bugged or immune to charm. wonder if possible to atleast open up undead category to be charmable by psi's enthrall, because let's face it 70% of thestra is all undead.

even in qalia there is a few chunks, where my enthrall is complete useless at moment due to lack of charmable mob.

if not adding undead to charmable, atleast add some charmable npc to some of those chunks.

ancksunamun
03-02-2007, 04:35 AM
I would strongly be against it, Undead creatuers has no mind, thus charming them, contrlling their mind doesn't make sense, only necromancer should be able to control udnead creatures. I wanna at least partialy stickw ith LORE of psi.

Creatures like: Undead, elementals, strong magicians, phantasms should not be charmable by PSI :)

My 2 cc

Gremi007
03-02-2007, 04:37 AM
currently our charm is restrict to 4 type of creature class, and some of those creature also either bugged or immune to charm. wonder if possible to atleast open up undead category to be charmable by psi's enthrall, because let's face it 70% of thestra is all undead.

even in qalia there is a few chunks, where my enthrall is complete useless at moment due to lack of charmable mob.

if not adding undead to charmable, atleast add some charmable npc to some of those chunks.

Travel. Our psion has found no lack of mobs to charm. The spell is powerful enough as it is without being useable on every mob in game.

Tarishya
03-02-2007, 04:47 AM
I agree with the OP.

I also want to be able to charm 6 dots mobs level +3 +4 for an hour.

coercion
03-02-2007, 02:29 PM
Most zones have at least one or two mobs in them that are charmable and worth getting. Granted, you can't use charm as a form of CC while fighting non-charmable mobs, but you can still charm a mob elsewhere in the chunk and use it to off-tank. Good example is in hillsbury manor, you can pick up a 3-dot (or was it 4-dot) wasp from the graveyard and take it inside.

Only problem with this is that charms now seem to leash a lot more, which could make it very easy to lose pets that you've taken a long way from home, in settings such as dungeons. Hoping this will be fixed, as it's pretty exploitable in outdoor zones (4-dot reds walking back to inside their leash rather than charging for you when charm breaks really takes out the risk).

Vumane
03-02-2007, 03:37 PM
I would strongly be against it, Undead creatuers has no mind, thus charming them, contrlling their mind doesn't make sense, only necromancer should be able to control udnead creatures. I wanna at least partialy stickw ith LORE of psi.

Creatures like: Undead, elementals, strong magicians, phantasms should not be charmable by PSI :)

My 2 cc

it make no sense that bard can charm any mob with music. so please don't use lore as an excuse. I'm not sure that necro even have an undead charm since I didn't play one.

also with the soft cap on pet damage, most of the pet hit for less than 500-600 at 45+. the dps is barely anything compare to player class at moment.

I agree with the OP.

I also want to be able to charm 6 dots mobs level +3 +4 for an hour.


oh yeah tarishya try go and charm a +3-4 level 6 dot for 20 seconds without breaking, go troll somewhere else dumbass.

quinnyfizzle
03-02-2007, 04:25 PM
I'd like to add to this. Blood mages and Bards really can charm any npc in the game with practically no resistability as long as they are 1-4 dots. Their cast time is almost nothing. That alone makes their charm far superior to our enthrall.

Tarishya
03-02-2007, 05:04 PM
oh yeah tarishya try go and charm a +3-4 level 6 dot for 20 seconds without breaking, go troll somewhere else dumbass.

In case you didnt understand, it was a joke meaning i feel your proposition would make us overpowered. Maybe it was a bit too subtle.

Vumane
03-02-2007, 05:08 PM
In case you didnt understand, it was a joke meaning i feel your proposition would make us overpowered. Maybe it was a bit too subtle.

Please accept my deepest apologies. I shouldn't be such an ass

edited by Labyrrinth

Magic_Mirror
03-02-2007, 06:13 PM
currently our charm is restrict to 4 type of creature class, and some of those creature also either bugged or immune to charm. wonder if possible to atleast open up undead category to be charmable by psi's enthrall, because let's face it 70% of thestra is all undead.

even in qalia there is a few chunks, where my enthrall is complete useless at moment due to lack of charmable mob.

if not adding undead to charmable, atleast add some charmable npc to some of those chunks.

I agree, and argued for this pretty seriously towards the end of beta as our CC options shaped up. Even if its just some additional mob types and not all of them it would help.

Sullen
03-02-2007, 08:53 PM
I'd like to add to this. Blood mages and Bards really can charm any npc in the game with practically no resistability as long as they are 1-4 dots. Their cast time is almost nothing. That alone makes their charm far superior to our enthrall.


I have a lvl 27 BMG and this is not true. My charm lasts 15 seconds and the mob cannot be recharmed. Also I am restricted to what can be charmed. A BMG cannot charm a draconic, undead, elemental or construct. And lastly I find charm to be somewhat resistable. I cannot speak one way or the other how charm is for Psion I just wanted to point out some info :)

coercion
03-02-2007, 09:54 PM
Yeah, bloodmage charm is a downgrade from our suggestion, so I wouldn't worry about that. Bard charm is pretty powerful, but only lasts 18 seconds. However, it can be reapplied (making it kinda similar to our pre-revamp charm), allowing a skilled charmer to keep pets (although the short duration makes this rather unpractical as a solo tool).

Sailormoontw
03-02-2007, 10:22 PM
Yeah, bloodmage charm is a downgrade from our suggestion, so I wouldn't worry about that. Bard charm is pretty powerful, but only lasts 18 seconds. However, it can be reapplied (making it kinda similar to our pre-revamp charm), allowing a skilled charmer to keep pets (although the short duration makes this rather unpractical as a solo tool).

It seems to me they just forgot to change the bard's one

Grondax
03-02-2007, 10:43 PM
Painting in Razad has NO charmable mobs. There is your example of a place with no charmable mob. There are more, but the point as been made.


I think my opinion of the psionicist is of a class that has been given so much it has all been watered down, while really not giving them anything that they really want or need. The only exception to this is mana regen, which is a useless bonus right now unless you happen to group with 5 sorcs. If I didn't know a sorc resurgence would be restricted to boss fights only and then still not required in most cases (just to keep x or y at full power).

It's like some enchanter fanboy made the class, and then it was so overpowered it was tuned down to where most of the abilities are laughable in use. We have no way to remove positive effects, we have no real stuns, memory abilities even mass amnesia are very limited in use if useful at all, our shield is useless, our conterspells effect of giving us power broken, mindspy could be better, charm is obnoxious unless you find a nice blue mob and even then our dps pales in comparision, and, unless you want xp to suffer and additionally don't use a pet, our CC isn't anything special.

Tons of things could be done. Suggestion could not incur the xp penalty since it can only be used once. Our ward shield could last longer. We could be given a more interresting counterspell. Charm could actually consistently add to our DPS rather than having tons of bad breaks actually hurting our dps and then on top of that there is the risk of getting killed.


We are masters of mana in a world where it grows on trees... sorry, I'm just really tired. Point is I'd really like a reliable SOMETHING, oh wait thought thief is reliable... we should be nerfed =/

Vumane
03-02-2007, 10:49 PM
Painting in Razad has NO charmable mobs. There is your example of a place with no charmable mob. There are more, but the point as been made.


I think my opinion of the psionicist is of a class that has been given so much it has all been watered down, while really not giving them anything that they really want or need. The only exception to this is mana regen, which is a useless bonus right now unless you happen to group with 5 sorcs. If I didn't know a sorc resurgence would be restricted to boss fights only and then still not required in most cases (just to keep x or y at full power).

It's like some enchanter fanboy made the class, and then it was so overpowered it was tuned down to where most of the abilities are laughable in use. We have no way to remove positive effects, we have no real stuns, memory abilities even mass amnesia are very limited in use if useful at all, our shield is useless, our conterspells effect of giving us power broken, mindspy could be better, charm is obnoxious unless you find a nice blue mob and even then our dps pales in comparision, and, unless you want xp to suffer and additionally don't use a pet, our CC isn't anything special.

Tons of things could be done. Suggestion could not incur the xp penalty since it can only be used once. Our ward shield could last longer. We could be given a more interresting counterspell. Charm could actually consistently add to our DPS rather than having tons of bad breaks actually hurting our dps and then on top of that there is the risk of getting killed.


We are masters of mana in a world where it grows on trees... sorry, I'm just really tired. Point is I'd really like a reliable SOMETHING, oh wait thought thief is reliable... we should be nerfed =/


haha so true, actually yeah now think of it, It does suck when you don't have dispel magic when rest of the caster class get them, don't have levitate either. mindspy defense and preservation is alright at moment. only a couple is useful, but some of skills we learn from it like +380 ac.. is like errrr..... not sure about offense yet, but I see if it's any good when I hit 50 this weekend.

at higher level, when fighting healer mob, some of they cast preservation and it basically reduce all damage they take by 3/4 at least. it suck that we can't remove it.

Kimi
03-02-2007, 11:23 PM
currently our charm is restrict to 4 type of creature class, and some of those creature also either bugged or immune to charm.


I am sure that quite a few have to be a bug, not immune.

Like the bandits near Coastal Graveyard are all 100% human, yet charm will not work on them.

I suspect that they are classified as the wrong type of mobs.

And the definitions of some of the other types are not real clear - even Sigil seems confused, some work, some don't - of the same type mobs but in different zones.

Grondax
03-02-2007, 11:59 PM
Hehe, I especially love that all humanoid mobs give a self +22/tick heal. Plants give a wonderful 10 point dmg shield =/ So useful. Don't think deform actually gives the +5 crit. The str buff from cyclops mobs are the most useful that I've found so far if you don't mind a bit of cycling a 30 second buff, but yea can't tell the true extent of our class till 50... of course everyone gets crazy stuff then so it's still a discrepancy. After all our big new spells are both +mana abilities ^_^ My sorc friend will be so happy.

Oh yea, sorry to post twice so soon, but I forgot one. So many things that in my mind aren't working as intended that it's hard to remember to mention all of them. Cerebral Bastion does not work AT ALL. This is especially apparent on those mobs in karrus and the painting that have AE mez abilities. I've kept track and have not resisted even one of twenty seven that were cast on the group with bastion up. So even with a 25% chance w/ buffs to completely resist AND bastion up I'm still no strong enough apparently to resist anything in actuality.


By the way. I'm not saying we aren't good. We aren't an inherently BAD class. I actually think we are pretty close to working as intended if a few things were tweaked, fixed, give/taken away. It's only when you compare us to what some other classes are capable of that a discrepancy becomes apparent. We are just very buggy at the moment is all.

To actually tie in with Vumane's point, it is very hard to tell exactly what the bounds of our charm are even. Since, while I can charm the merfolk off of arena, none of the merfolk in the warehouse can be charmed. I assume this is an art issue, but even that is annoying.

No ones asking to be made the uber class that can do whatever they please, at least those of us that are trying to coherently argue our case aren't. We just want a class that is balanced. I'll leave it at that before I start to talk in circles =/ Get me started and I don't shut up >.<

coercion
03-03-2007, 12:50 AM
We're hardly broken. The people I group with consider the Psi to be overpowered, if anything. "charm is obnoxious unless you find a nice blue mob and even then our dps pales in comparision"? Try harder and you'll be rewarded nicely. Recently I've been charming lvl 39 4-dot minos (I'm 34), which hit for 700-800 damage a sec. They're immune to mez (inc timestop) and charm breaks every 40-60 secs, but they double our dps and once you get momentum you barely even notice the recharms. That's just one example.

Vanboi123
03-03-2007, 01:13 AM
Lol....enthrall is going to get nerfs, not buffs, you people are really smoking something

Hanabi Omoide
03-03-2007, 02:03 AM
IMO, Enthrall is fine as it is with the range of mobs currently effected.
If anything, I'd rather see four dots and above be immune to enthrall,
at a trade off of three dots and below being less likely to break.

What I would like to see, however, is an increase in the range of mobs
effected by Suggestion. Ideally, suggestion would effect many of the
mobs that are currently flagged 'charm immune' (including 'higher dot' mobs)
... even if that would mean reducing the duration for suggestion a bit from
what it currently is.

With a (currently) faster casting time, shorter duration and (ideally)
wider variety of mobs that can be effected - suggestion could function
well as a skillful CC tool... and with the (current) limit of only being under
the effects of suggestion once, it would not be easily (if at all) exploitable.

With a (ideally) longer duration, more dependable but more constrained
charm, psionicists would still have the ability to grab a semi-risky pet if
desired. The general issue with 4-dot pets (no matter how inefficient,
ineffective or risky they may be in reality) would be able to wither and die
then.

Baskat
03-03-2007, 08:29 AM
Recently I've been charming lvl 39 4-dot minos (I'm 34), which hit for 700-800 damage a sec. They're immune to mez (inc timestop) and charm breaks every 40-60 secs, but they double our dps and once you get momentum you barely even notice the recharms. That's just one example.

What you say, sounds for me as: "If you take the risk to charm a Minotaur that you can't mezz for back up, that will break charm in a timeframe that's barely enough to kill another Minotaur and that kills you in 2 or 3 attacks... than you really get a DPS that is as good as sorcerer dps."

You see, that's the problem i have with the psi in general. Our class leader says, that Psis are not meant to deal much dd damage. That's okay for me, as long as my charmed pets balance that. But they dont do it. They have a dmg cap. They only hit for 100% percent, when charm breaks and they aggro me.

And, Coercion, please consider that there pvp servers where you have to react real quick, when other pcs attack you. You take a look around.. and damn, there's no pet to charm. Then again, there's the AOE bug. Other classes dont know these problems. They just do their damage as usual.

That's why i think, charm must become more reliable OR better rewarded.

Grondax
03-03-2007, 08:39 AM
I don't even want to dignify charming level 39 4 dots at 34 with an answer. It's times like these I wish a parser was out. I could say, "Show me parsed information over a 30 minute spawn with and without a pet."

Sadly I can't, and I'm too busy with double xp to make an informed post with relevant information.

I'll reply after sunday.

Sailormoontw
03-03-2007, 08:47 AM
With a (ideally) longer duration, more dependable but more constrained
charm, psionicists would still have the ability to grab a semi-risky pet if
desired. The general issue with 4-dot pets (no matter how inefficient,
ineffective or risky they may be in reality) would be able to wither and die
then.

Something risky should be like this, when enthrall breaks, you lose 90% of your life and 90% of your mana.

coercion
03-03-2007, 09:58 AM
What you say, sounds for me as: "If you take the risk to charm a Minotaur that you can't mezz for back up, that will break charm in a timeframe that's barely enough to kill another Minotaur and that kills you in 2 or 3 attacks... than you really get a DPS that is as good as sorcerer dps."

You see, that's the problem i have with the psi in general. Our class leader says, that Psis are not meant to deal much dd damage. That's okay for me, as long as my charmed pets balance that. But they dont do it. They have a dmg cap. They only hit for 100% percent, when charm breaks and they aggro me.

And, Coercion, please consider that there pvp servers where you have to react real quick, when other pcs attack you. You take a look around.. and damn, there's no pet to charm. Then again, there's the AOE bug. Other classes dont know these problems. They just do their damage as usual.

That's why i think, charm must become more reliable OR better rewarded.

I'm only talking about PvE, pvp balance is another can of worms.

And I was camping the minos for 4 hours yesterday in my group. For every minute of the mino doing dps while I spammed my spells, DoTs, etc, there would be 4-5 seconds average of recharming. No deaths, healers never dropped below 80%, and my dps was truly doubled over a sustained period.

Qyp
03-03-2007, 11:30 AM
I am sure that quite a few have to be a bug, not immune.

Like the bandits near Coastal Graveyard are all 100% human, yet charm will not work on them.

I suspect that they are classified as the wrong type of mobs.

And the definitions of some of the other types are not real clear - even Sigil seems confused, some work, some don't - of the same type mobs but in different zones.

from my experiences, they are infact charmable, the melee tank-types there have a shield bash which allows me to do some insane dps. Hooray for ridiculous stun agro <3

Personally, I don't know where you guys are coming from, I adore enthrall. I understand that alot of you guys are in the mindset "it was suchandsuch in beta" but please keep in mind beta is testing.

For all of you saying we're underpowerred, last I checked this game was PvE based, not PVP (bar a handful of servers) and from my mmo experiences people use another class as an example which gets that class nerfed, not your class improved, "fixed" or "balanced". Beeing a PvE focussed game means we're generally in this together, why get your brothers in arms nerfed?

Vumane
03-03-2007, 12:04 PM
from my experiences, they are infact charmable, the melee tank-types there have a shield bash which allows me to do some insane dps. Hooray for ridiculous stun agro <3

Personally, I don't know where you guys are coming from, I adore enthrall. I understand that alot of you guys are in the mindset "it was suchandsuch in beta" but please keep in mind beta is testing.

For all of you saying we're underpowerred, last I checked this game was PvE based, not PVP (bar a handful of servers) and from my mmo experiences people use another class as an example which gets that class nerfed, not your class improved, "fixed" or "balanced". Beeing a PvE focussed game means we're generally in this together, why get your brothers in arms nerfed?

I'm not in any mindset, i'm in the mindset of 47 that in most instance, i'm pretty damn useless due to mob either immune to mez or no charmable mob at moment.

trying to xping at tehatamani area blows because there is no mob there to charm at all.

or going to rahz inkur, it's all immune immune immune.

Qyp
03-03-2007, 12:35 PM
I'm not in any mindset, i'm in the mindset of 47 that in most instance, i'm pretty damn useless due to mob either immune to mez or no charmable mob at moment.

trying to xping at tehatamani area blows because there is no mob there to charm at all.

or going to rahz inkur, it's all immune immune immune.

I don't doubt you know better, but there are more spells in our arsenal than mez and charm. might I suggest you think outside the box a little? maybe even try levelling somewhere else? and I don't mean to pick, but if you're pretty much at the level cap by the first month, you're in a mind set.

Vumane
03-03-2007, 02:04 PM
I don't doubt you know better, but there are more spells in our arsenal than mez and charm. might I suggest you think outside the box a little? maybe even try levelling somewhere else? and I don't mean to pick, but if you're pretty much at the level cap by the first month, you're in a mind set.

that's telling healer instead using heal, think outside of box for a little bit..

what does getting to 50 in first month have to do with anything with a mindset.

Qyp
03-03-2007, 03:17 PM
that's telling healer instead using heal, think outside of box for a little bit..

what does getting to 50 in first month have to do with anything with a mindset.

Correct me if I'm taking this out of context, but
I'm not in any mindset, i'm in the mindset of 47 that in most instance, i'm pretty damn useless due to mob either immune to mez or no charmable mob at moment.

I'm under the impression you're soloing. So, you think healers sit there healing monsters to death when they solo? There are many other options other than charming. and even in groups, if all you're doing is sitting there mezzing add's with a pet charmed for your DPS. Well then I've got a news flash for you buddy, you aint doing half of what you should be.

These are things I know at level 22.

Kovacs
03-03-2007, 03:23 PM
i'm in the mindset of 47 that in most instance, i'm pretty damn useless

I have no problem believing that for some reason.

Vumane
03-03-2007, 03:55 PM
here is a taste at 47 in group. nuke nuke nuke nuke thought thief, nuke nuke nuke nuke, switch out thought thief, nuke nuke nuke nuke

that's me outside of the box.

oh wait.

every 30 minutes.. cast acumen on everyone, cast temporal on everyone.
every hour, cast expansion mind on caster..

go back to nuke again

Qyp
03-03-2007, 06:17 PM
here is a taste at 47 in group. nuke nuke nuke nuke thought thief, nuke nuke nuke nuke, switch out thought thief, nuke nuke nuke nuke

that's me outside of the box.

oh wait.

every 30 minutes.. cast acumen on everyone, cast temporal on everyone.
every hour, cast expansion mind on caster..

go back to nuke again

Check the category your class falls under. Offensive Caster if you're not used to it by 47, good luck to you. When you're in those groups, ask what the other members of the group are doing apart from doing damage/keeping agro/healing.

If you're with other offensive casters that're burning mana, give them some. I hope you're aware that by 47 more dmg = efficiency

MMO's aren't about doing everything imaginable, hell old school EQ had warriors that could kick and taunt while autoattacking that's it and people by the thousands played them.

Just be glad you can fill up your hotbars with different macros for different situations. Bitch and moan about it all you want, it wont get it fixed and it wont get fixed anytime soon regardless. There's things like keeping the game running like a game that comes first before a handful of people's personal preferences.

Also remember that you rolled an Offensive Caster

Vumane
03-03-2007, 06:46 PM
Check the category your class falls under. Offensive Caster if you're not used to it by 47, good luck to you. When you're in those groups, ask what the other members of the group are doing apart from doing damage/keeping agro/healing.

If you're with other offensive casters that're burning mana, give them some. I hope you're aware that by 47 more dmg = efficiency

MMO's aren't about doing everything imaginable, hell old school EQ had warriors that could kick and taunt while autoattacking that's it and people by the thousands played them.

Just be glad you can fill up your hotbars with different macros for different situations. Bitch and moan about it all you want, it wont get it fixed and it wont get fixed anytime soon regardless. There's things like keeping the game running like a game that comes first before a handful of people's personal preferences.

Also remember that you rolled an Offensive Caster

ok.. so why do i bother to play a psi. why not a sorc/necro/druid, there is apparently is no different between all offensive caster at high level.

I mean why do people pick psi, because it got a cool name?? because our world wide mind channel??? errr..how about when we hit 50. let's just delete all our CC skills and only thing they should leave is dd and buff..

I mean like you like me bitching and moaning then don't to read this, don't read and don't come back, atleast I try to give out the right info unlike your mass amnesia is a mass apathy BS.. get the skill before you try to teach other people about it.

Qyp
03-03-2007, 07:28 PM
ok.. so why do i bother to play a psi. why not a sorc/necro/druid, there is apparently is no different between all offensive caster at high level.

I mean why do people pick psi, because it got a cool name?? because our world wide mind channel??? errr..how about when we hit 50. let's just delete all our CC skills and only thing they should leave is dd and buff..

I mean like you like me bitching and moaning then don't to read this, don't read and don't come back, atleast I try to give out the right info unlike your mass amnesia is a mass apathy BS.. get the skill before you try to teach other people about it.

lol?
I atleast try to help - and correct myself when wrong, it was a mix up in names coupled with skim reading. If you want to repeat the same points feel free. My point was don't cry because you're an offensive caster that has to be offensive, but you've clearly ignored reason and disregarded that.

People pick a class for all kinds of reasons, maybe you did pick Psi because it has a cool name, it seems like something you're capeable of. You're overracting and exaggerating like a 5 year old on pot, simply because mes and charm doesn't work on certain mobs in certain places. I don't believe for a second they're anything but useful at 50. Hence me saying think out of the box - find a new area, try different tactics. I understand you're pissed off because the game doesn't play the way you want, but you don't make friends with a stick up your arse.
Regardless, thankyou for wasting my time.

Bye -_-'

Vumane
03-03-2007, 07:38 PM
lol?
I atleast try to help - and correct myself when wrong, it was a mix up in names coupled with skim reading. If you want to repeat the same points feel free. My point was don't cry because you're an offensive caster that has to be offensive, but you've clearly ignored reason and disregarded that.

People pick a class for all kinds of reasons, maybe you did pick Psi because it has a cool name, it seems like something you're capeable of. You're overracting and exaggerating like a 5 year old on pot, simply because mes and charm doesn't work on certain mobs in certain places. I don't believe for a second they're anything but useful at 50. Hence me saying think out of the box - find a new area, try different tactics. I understand you're pissed off because the game doesn't play the way you want, but you don't make friends with a stick up your arse.
Regardless, thankyou for wasting my time.

Bye -_-'


you are conceited you know that right?

maybe people already tried the stuff you suggest, maybe I already thought outside of the box, currently I think only quinnyfizzle is around my level he is probably a little higher at moment, you can ask him if he have problem with mob been immune to cc or charm too.

it's not even about leveling, since I'm gonna hit 50 this weekend, I can said **** to all your stupid noob psi at lower level, cause I won't need to xp anymore. but why do I bother even posting this?? because it's does matter at higher level. you get to find out first hand when you get reject for grouping because you are useless in the zone you want to go to.

I should just start a thread how psi is overpowered and get all our skills nerf, hell I know I won't need it. since I be 50!!!

P.S

telling me that you read it wrong just upgrade you from Bs talker to can't read.. grats.

Gabbelgak
03-04-2007, 05:34 AM
Wow.

Vumane = A Hole.

Bring it.

Kimi
03-04-2007, 11:30 PM
I'm not in any mindset, i'm in the mindset of 47 that in most instance, i'm pretty damn useless due to mob either immune to mez or no charmable mob at moment.

trying to xping at tehatamani area blows because there is no mob there to charm at all.

or going to rahz inkur, it's all immune immune immune.

This kind of story is almost exactly what happened to the (nearest equivalent class) Enchanters in EQ1. They made so many mobs immune to charm, mez, and slows, and put level caps on charm. Within 3 months after making those changes it was almost impossible to find an enchanter that was more than a buffbot.

So many people complained about how over powered they were that they got nerfed badly, and nowadays it is almost impossible to find one LFG. Another case of "be careful what you wish for".

Oh yes, and this happened also when entire zones were made almost totally immune to any enchanter spells but the pathetic nukes:

...you get to find out first hand when you get reject for grouping because you are useless in the zone you want to go to.
A few of the changes were backtracked later, but it was too late and too little.

Tarishya
03-05-2007, 04:58 AM
Recently I've been charming lvl 39 4-dot minos (I'm 34), which hit for 700-800 damage a sec. They're immune to mez (inc timestop) and charm breaks every 40-60 secs, but they double our dps and once you get momentum you barely even notice the recharms. That's just one example.

What's those minos ?

Most of the mobs that hit for too much needs to be reported. I barely see charmed mobs hitting for that much, and when they do, i /bug them.

It's not the psi which is overpowered, it's the charmed mob which is bugged.

Tarishya
03-05-2007, 05:03 AM
I think only quinnyfizzle is around my level he is probably a little higher at moment, you can ask him if he have problem with mob been immune to cc or charm too.

you get to find out first hand when you get reject for grouping because you are useless in the zone you want to go to.

I'm 37 and i start to see more and more immune charm mobs, and some to mez. I can guess it gets harder at higher levels.

You have a point here.

(maybe you would be listened a litlle more if not posting so harsh but well, it's a style :P)

coercion
03-05-2007, 05:18 AM
What's those minos ?

Most of the mobs that hit for too much needs to be reported. I barely see charmed mobs hitting for that much, and when they do, i /bug them.

It's not the psi which is overpowered, it's the charmed mob which is bugged.

The large majority of late-30s+ 4-dot melee mobs hit for 600-700 per swing. They also hit for 700-800 vs you, though, which is where the balance exists. Not to mention that those minos (and a lot of other hard hitting charmable mobs, such as the mercenary brutes) are immune to mez (including time stop).

Tarishya
03-05-2007, 05:24 AM
The large majority of late-30s+ 4-dot melee mobs hit for 600-700 per swing. They also hit for 700-800 vs you, though, which is where the balance exists. Not to mention that those minos (and a lot of other hard hitting charmable mobs, such as the mercenary brutes) are immune to mez (including time stop).

As i said, where ? :D Those i charm 37+ are hitting for 400-450.

coercion
03-05-2007, 06:00 AM
As i said, where ? :D Those i charm 37+ are hitting for 400-450.

The ones I've been playing with are in Jathred's Twist (qalia). Also found some lvl40s that hit for 700ish on Ceros Isle (north of Tanvu). Still a few mobs that hit for a fair bit less, but these are mostly casters.

Just remember that a lot of these are immune to all other forms of CC; the fact they can pop ya in 2 shots makes them pretty impractical in tight spots where you've got no room for pretty wide kiting.

Tarishya
03-05-2007, 06:42 AM
The ones I've been playing with are in Jathred's Twist (qalia). Also found some lvl40s that hit for 700ish on Ceros Isle (north of Tanvu). Still a few mobs that hit for a fair bit less, but these are mostly casters.

Just remember that a lot of these are immune to all other forms of CC; the fact they can pop ya in 2 shots makes them pretty impractical in tight spots where you've got no room for pretty wide kiting.


Ok ty :)

A little OT but could you tell me where's Jathred's Twist excatly in Qali please ?

leviathan123
03-05-2007, 12:19 PM
To get back on point a bit the charm imo is very unreliable "the check" should be once a minute and not 30 seconds. Also there are times where you charm and as soon as you change targets to have the pet attack it breaks without any warning at all. Needless to say that desperately need a fix.

On a side not and not a huge deal but something that should be addressed is the fact that we are the mental class we are the ones who should be the master on mind control, however a bard can charm more types of mobs that we as psionicists can and I really don't think that should be the case. I don't mind not being able to charm a mob, but make the mob uncharmable. It was a horrible feeling having a 4 pull and I was helpless until the bard 6 levels lower then me locked down the 4th mob.