Arcadi
03-04-2007, 05:12 PM
Below are issues and bugs current for Dread Knights, balance issues ignored.
Stances
Armor of Darkness - AoD currently does not add a full 10% mitigation. The precise number currently being 9.00% added. AoD also does not add any mitigation to spell mitigation, it is currently unclear whether this is intentional or bugged. Clarification on this stance is needed.
Shadow Meld - States that it "modifies your to hit ratio by 5%", what effect this is supposed to have is unclear, it needs to be represented by a + or - 5% modifier. 5% Evasion is unclear, there is no "evasion" statistic on character screens aside from spell evasion. 5% additional parry does not appear on character screen. I have not seen any noticable gain of parry when in this stance. The stance still references having 5% extra dodge, which Protective Fighters are not supposed to have. Since the stance is supposed to add a flat 5% it may be that Protective Fighters start at 0% dodge and can gain a positive effect, but this as well is unclear. Needs clarification.
Abilties
Bleak Foeman - Can not be cast with only a shield, requires both a shield and 1-handed weapon. Ability only states a shield requirement. Sometimes displays block animation before the ability triggers, leaving the buff up. The following block displays no animation. Using Bleak Foeman than casting a spell will activate Bleak Foeman using up your block and removing the buff. (ex. Use Bleak Foeman, cast Tortue, block animation triggers, Bleak Foeman buff disappears)
Devour Strength/Mind - Self-buff is applied before or seperate from resist checks, ie. The mob can resist the spell and you are still buffed. Unknown to be intentional or bugged.
Shadow Step - Many issues with collision detection inside of dungeons. It is very easy to get stuck inside of objects while using Shadow Step. Shadow Step can also fail if used with an ability that is just about to be refreshed. Shadow Steps cooldown timer activates but no ability is used and you are not teleported. Shadow Step is occasionally used up if a check for an open area behind the mob is failed.
Wrack/Ruin-Incite/Inflame - After using the first ability Wrack/Incite, if you are stunned before Ruin/Inflame is used or runs out the icons do not reset to Wrack/Incite. This also can occur when the target dies while Ruin/Inflame is still active Wrack/Incite must be used from a seperate icon or from your spellbook. Doing so will activate Ruin/Inflame, if then successfully used the icons will reset like normal. Also if Ruin/Incite is clicked before the global refresh of Wrack/Incite completes the ability fails to activate.
Vengence - Does not become active everytime a block occurs.
Ravaging Darkness - Still applies buff to yourself even if the ability misses and the mob is not debuffed. In this case though you do not gain the beneficial endurance regen, despite having the buff. Needs clarification on intention.
Vile Strike - While this is technically a balance issue it is completely off-base. Vile Strike does x + 267 where x is weapon damage. Wrack does 4(x) + 207. Solving this for x, the only way for Vile Strike to match Wracks damage is if x is 19.666 or about 20. Hence it should be obivous that at 38 a Dread Knight should not be doing a base damage of 20 and thus this is an obsolete ability. Ability triggers and lights up on critical even without DV level 3, though if used it will fail and use up the reaction chance.
Nexus of Hatred - Aggros mobs within AoE range that are not in combat with you or attacking your defensive target as well.
Cull - Entire line of spells is missing. No response has been given why it is no longer available.
Aggro Issues
Aggro generated from Life-taps is very unclear, Scythe of Doom seems to generate almost no aggro on mobs. Clarifaction on what is actually happening would be useful. This has no hard evidence, only assumptions.
Log Lines:
Harrow
[12:22:40] Young Leaper's <highlight>Harrow IV</color> heals you for <highlight>377</color> hit points.
[12:22:40] Young Leaper's <highlight>Harrow IV</color> heals you for <highlight>332</color> hit points.
[12:22:42] You have slain Young Leaper!
[12:22:42] <BLUE>You are healed as you draw 711 points of Young Leaper's life from it.
Scythe of Doom
[12:23:31] Ksaravi Raider's <highlight>Scythe of Doom III</color> heals you for <highlight>94</color> hit points.
[12:23:32] You have slain Ksaravi Raider!
[12:23:32] <BLUE>Dark energies heal your health for 378 points.
[12:23:32] Your <highlight>Scythe of Doom III</color> hits Ksaravi Raider for <highlight>378</color> damage.
Racials
Fury of Ghann - Other Dread Knights I have talked to say that this does not work with Dread Knight abilities. I have tested it.
Spiritual Bond - Limited testing seems to show that this does not work with Dread Knight abilities. I have not tested it thoroughly.
I will try to keep this updated as changes are made and I get more abilities.
Stances
Armor of Darkness - AoD currently does not add a full 10% mitigation. The precise number currently being 9.00% added. AoD also does not add any mitigation to spell mitigation, it is currently unclear whether this is intentional or bugged. Clarification on this stance is needed.
Shadow Meld - States that it "modifies your to hit ratio by 5%", what effect this is supposed to have is unclear, it needs to be represented by a + or - 5% modifier. 5% Evasion is unclear, there is no "evasion" statistic on character screens aside from spell evasion. 5% additional parry does not appear on character screen. I have not seen any noticable gain of parry when in this stance. The stance still references having 5% extra dodge, which Protective Fighters are not supposed to have. Since the stance is supposed to add a flat 5% it may be that Protective Fighters start at 0% dodge and can gain a positive effect, but this as well is unclear. Needs clarification.
Abilties
Bleak Foeman - Can not be cast with only a shield, requires both a shield and 1-handed weapon. Ability only states a shield requirement. Sometimes displays block animation before the ability triggers, leaving the buff up. The following block displays no animation. Using Bleak Foeman than casting a spell will activate Bleak Foeman using up your block and removing the buff. (ex. Use Bleak Foeman, cast Tortue, block animation triggers, Bleak Foeman buff disappears)
Devour Strength/Mind - Self-buff is applied before or seperate from resist checks, ie. The mob can resist the spell and you are still buffed. Unknown to be intentional or bugged.
Shadow Step - Many issues with collision detection inside of dungeons. It is very easy to get stuck inside of objects while using Shadow Step. Shadow Step can also fail if used with an ability that is just about to be refreshed. Shadow Steps cooldown timer activates but no ability is used and you are not teleported. Shadow Step is occasionally used up if a check for an open area behind the mob is failed.
Wrack/Ruin-Incite/Inflame - After using the first ability Wrack/Incite, if you are stunned before Ruin/Inflame is used or runs out the icons do not reset to Wrack/Incite. This also can occur when the target dies while Ruin/Inflame is still active Wrack/Incite must be used from a seperate icon or from your spellbook. Doing so will activate Ruin/Inflame, if then successfully used the icons will reset like normal. Also if Ruin/Incite is clicked before the global refresh of Wrack/Incite completes the ability fails to activate.
Vengence - Does not become active everytime a block occurs.
Ravaging Darkness - Still applies buff to yourself even if the ability misses and the mob is not debuffed. In this case though you do not gain the beneficial endurance regen, despite having the buff. Needs clarification on intention.
Vile Strike - While this is technically a balance issue it is completely off-base. Vile Strike does x + 267 where x is weapon damage. Wrack does 4(x) + 207. Solving this for x, the only way for Vile Strike to match Wracks damage is if x is 19.666 or about 20. Hence it should be obivous that at 38 a Dread Knight should not be doing a base damage of 20 and thus this is an obsolete ability. Ability triggers and lights up on critical even without DV level 3, though if used it will fail and use up the reaction chance.
Nexus of Hatred - Aggros mobs within AoE range that are not in combat with you or attacking your defensive target as well.
Cull - Entire line of spells is missing. No response has been given why it is no longer available.
Aggro Issues
Aggro generated from Life-taps is very unclear, Scythe of Doom seems to generate almost no aggro on mobs. Clarifaction on what is actually happening would be useful. This has no hard evidence, only assumptions.
Log Lines:
Harrow
[12:22:40] Young Leaper's <highlight>Harrow IV</color> heals you for <highlight>377</color> hit points.
[12:22:40] Young Leaper's <highlight>Harrow IV</color> heals you for <highlight>332</color> hit points.
[12:22:42] You have slain Young Leaper!
[12:22:42] <BLUE>You are healed as you draw 711 points of Young Leaper's life from it.
Scythe of Doom
[12:23:31] Ksaravi Raider's <highlight>Scythe of Doom III</color> heals you for <highlight>94</color> hit points.
[12:23:32] You have slain Ksaravi Raider!
[12:23:32] <BLUE>Dark energies heal your health for 378 points.
[12:23:32] Your <highlight>Scythe of Doom III</color> hits Ksaravi Raider for <highlight>378</color> damage.
Racials
Fury of Ghann - Other Dread Knights I have talked to say that this does not work with Dread Knight abilities. I have tested it.
Spiritual Bond - Limited testing seems to show that this does not work with Dread Knight abilities. I have not tested it thoroughly.
I will try to keep this updated as changes are made and I get more abilities.