View Full Version : so a what point are warriors going to get some love?
framinal
03-07-2007, 08:38 AM
i kinda thought it was this patch
but nothing
any word ?
Growlsalot
03-07-2007, 09:42 AM
i kinda thought it was this patch
but nothing
any word ?
Lets face it were the red headed stepchildren of vanguard, the people you love to hate. =[
Mortezzah
03-07-2007, 09:44 AM
You probably missed some of the small print...
-----
Durability costs have been increased by another factor of 5. We thought the factor of 5 that the plate users currently have wasn't enough!
To futher aid in their ability to solo relative to other classes, Warriors movement speed has been reduced to 10% -- their strength bonuses have also been decreased.
Leap attack has been added to the game. It is available at level 51.
Necromancers, Druids, Psionicists, Clerics -- have all had their ability to solo improved. This should help against 5 and 6 dot solos. NOTE -- Clerics, if you are not tanking better than Warriors then please submit this as a bug in our new petition system!
Warriors -- the "Decimate" line of abilities are no longer valid abilities.
Necromancer -- we added five new ability line as you are clearly lacking. We are working on Blood Mages, Druids, Psionicists, Shamans, and Clerics too.
Disciples -- your crit rate was further reduced. It should now be 0 as we intended.
Warriors -- massive new spell animations were added.
Warriors -- aforementioned spell animations have been reduced. Warriors shoult not be casting spells.
Warriors -- your broken commands have been removed. That means all commands have been removed.
Warriors -- we have added seven new ability lines along the "Waylay" line, as clearly you use this most often. Or should be when soloing or when tanking.
Warriors -- rend armor now displays its correct time for mitigation, and has this lowered to 1 second. It never really was 30 seconds you sillies.
Warriors -- since Disarm worked on humanoids and non-humanoids, we have removed it from the game. This has been replaced with "Arm", and should neither work on humanoids nor non-humanoids.
Warriors -- Switching to offensive stance while in defensive stance -- has been fixed. Now you can only switch every 1 hour.
Warriors -- Roar of Fury. This now functions as intended -- i.e. a cool animation that does nothing. Please report all bugs with the animation!
Warriors -- Battle Frency. See Roar of Fury.
thouartsimple
03-07-2007, 09:48 AM
You probably missed some of the small print...
-----
Durability costs have been increased by another factor of 5. We thought the factor of 5 that the plate users currently have wasn't enough!
To futher aid in their ability to solo relative to other classes, Warriors movement speed has been reduced to 10% -- their strength bonuses have also been decreased.
Leap attack has been added to the game. It is available at level 51.
Necromancers, Druids, Psionicists, Clerics -- have all had their ability to solo improved. This should help against 5 and 6 dot solos. NOTE -- Clerics, if you are not tanking better than Warriors then please submit this as a bug in our new petition system!
Warriors -- the "Decimate" line of abilities are no longer valid abilities.
Necromancer -- we added five new ability line as you are clearly lacking. We are working on Blood Mages, Druids, Psionicists, Shamans, and Clerics too.
Disciples -- your crit rate was further reduced. It should now be 0 as we intended.
Warriors -- massive new spell animations were added.
Warriors -- aforementioned spell animations have been reduced. Warriors shoult not be casting spells.
Warriors -- your broken commands have been removed. That means all commands have been removed.
Warriors -- we have added seven new ability lines along the "Waylay" line, as clearly you use this most often. Or should be when soloing or when tanking.
Warriors -- rend armor now displays its correct time for mitigation, and has this lowered to 1 second. It never really was 30 seconds you sillies.
Warriors -- since Disarm worked on humanoids and non-humanoids, we have removed it from the game. This has been replaced with "Arm", and should neither work on humanoids nor non-humanoids.
Warriors -- Switching to offensive stance while in defensive stance -- has been fixed. Now you can only switch every 1 hour.
Warriors -- Roar of Fury. This now functions as intended -- i.e. a cool animation that does nothing. Please report all bugs with the animation!
Warriors -- Battle Frency. See Roar of Fury.
This is completely unnecessary. Warriors are great, IMO, but some love would be nice. My level 16 WAR has outtanked a lvl 19 WAR (better equip) and a lvl 18 PLD (once again, better equip). Get great gear... and then you can be a great WAR.
Rulan
03-07-2007, 09:54 AM
You probably missed some of the small print...
-----
Durability costs have been increased by another factor of 5. We thought the factor of 5 that the plate users currently have wasn't enough!
To futher aid in their ability to solo relative to other classes, Warriors movement speed has been reduced to 10% -- their strength bonuses have also been decreased.
Leap attack has been added to the game. It is available at level 51.
Necromancers, Druids, Psionicists, Clerics -- have all had their ability to solo improved. This should help against 5 and 6 dot solos. NOTE -- Clerics, if you are not tanking better than Warriors then please submit this as a bug in our new petition system!
Warriors -- the "Decimate" line of abilities are no longer valid abilities.
Necromancer -- we added five new ability line as you are clearly lacking. We are working on Blood Mages, Druids, Psionicists, Shamans, and Clerics too.
Disciples -- your crit rate was further reduced. It should now be 0 as we intended.
Warriors -- massive new spell animations were added.
Warriors -- aforementioned spell animations have been reduced. Warriors shoult not be casting spells.
Warriors -- your broken commands have been removed. That means all commands have been removed.
Warriors -- we have added seven new ability lines along the "Waylay" line, as clearly you use this most often. Or should be when soloing or when tanking.
Warriors -- rend armor now displays its correct time for mitigation, and has this lowered to 1 second. It never really was 30 seconds you sillies.
Warriors -- since Disarm worked on humanoids and non-humanoids, we have removed it from the game. This has been replaced with "Arm", and should neither work on humanoids nor non-humanoids.
Warriors -- Switching to offensive stance while in defensive stance -- has been fixed. Now you can only switch every 1 hour.
Warriors -- Roar of Fury. This now functions as intended -- i.e. a cool animation that does nothing. Please report all bugs with the animation!
Warriors -- Battle Frency. See Roar of Fury.
i lol'd
Growlsalot
03-07-2007, 09:57 AM
This is completely unnecessary. Warriors are great, IMO, but some love would be nice. My level 16 WAR has outtanked a lvl 19 WAR (better equip) and a lvl 18 PLD (once again, better equip). Get great gear... and then you can be a great WAR.
At level 16 soloing is easy. As you get higher it gets harder. Dont think many people are complaing about grouping really. But lets face it, nearly everyone solos through some of the game, so soloing should be viable (viable as in killing at a reasonable rate, with reasonable downtime) for all classes. With my warrior I feel like im getting teeth pulled XD. Nowadays unless I can find someone to duo with, get a group going or join a group I dont even really bother playing them.
Basho
03-07-2007, 10:01 AM
You probably missed some of the small print...
...
^^ FUNNY
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