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Cobalty2004
03-07-2007, 01:49 PM
Where do I start?

-Animations for abilities listed did not change

-Defensive stance is only giving me 3.65% chance to block, this is with a shield 6 levels higher than me

-Sometimes when Decimate crits, it wont get the increased damage, but it will still chain onto Obliterate

-Adament Foeman is not giving the bonus % to block

-Melee dps in general seemed to take a hit, did we get toned down, or did mobs get stronger?

-Our bow taunt only hits for 12.....

Venge
03-07-2007, 02:37 PM
Noted. Sorry I haven't been posting on the boards as much. Been compiling my warrior report for some upcoming changes.

Cobalty2004
03-07-2007, 02:56 PM
Did some testing with rend armor and Defenseless and here are my findings:

Autoattacked a rat about 20 levels under me with out Rend Armor. with Rend armor, and then with Defenseless and then them both together.

W/o any debuffs my average hit on the rat was: 218

With Rend : 238

With Defenseless: 246.5

I couldnt keep rend up long enough to make some data with defenseless running as well. It seems Defenseless is more reliable and it sticks to its full duration.

246/218 = 1.12

So only a 12% damage increase? !!@!!@##$@!~

BadYeti
03-07-2007, 05:49 PM
Infuriating Shot I is hitting for roughly 18 damage instead of the typical 320 prior to the patch.

I was expecting some reduction, but I suspect that much reduction has to be due to a bug.

framinal
03-07-2007, 06:18 PM
Noted. Sorry I haven't been posting on the boards as much. Been compiling my warrior report for some upcoming changes.

thats nice to hear

can you give us any info on what type of changes cause honestly
warriors cant afford any more nerfs at this point

Venge
03-07-2007, 06:22 PM
I would love to dish out all the upcoming changes that we are looking at. However, not all these changes will make live until tested. I hate delivering false information that I am not 100% gauranteed that it will hit. I will keep you guys updated on things to come when I get the word. I can say this, that good deal of these changes/additions are pretty juicy. :)

framinal
03-07-2007, 06:40 PM
I would love to dish out all the upcoming changes that we are looking at. However, not all these changes will make live until tested. I hate delivering false information that I am not 100% gauranteed that it will hit. I will keep you guys updated on things to come when I get the word. I can say this, that good deal of these changes/additions are pretty juicy. :)

if nothing else , ty for at least some communication
it is very much appreciated

Vonster
03-07-2007, 06:40 PM
I would love to dish out all the upcoming changes that we are looking at. However, not all these changes will make live until tested. I hate delivering false information that I am not 100% gauranteed that it will hit. I will keep you guys updated on things to come when I get the word. I can say this, that good deal of these changes/additions are pretty juicy. :)

$$$ I Knew they wouldn't let us down, Big game lots of the normal issues and even more issues for being rushed I don't hold it against them and I'm excited to see what they can make of it for us

QforQ's interview got me stoked last night too

Venge
03-07-2007, 06:42 PM
Some people are able to communicate with me through MSN messenger when I am not in game. I rather not give it out in public...did that before and hate messages flooded me. :p

Cobalty2004
03-07-2007, 06:51 PM
Some people are able to communicate with me through MSN messenger when I am not in game. I rather not give it out in public...did that before and hate messages flooded me. :p

:(

Any info Diehard or Primal Fury?

Venge
03-07-2007, 07:02 PM
Primal Fury - Was a damage buff we recieved in the mid-teens during beta that increased our dps flat by a near 40%. It was if not the most powerful dps buff in the game. With it, the warrior was able to post numbers close to the ranger without breaking a sweat. Obviously we was filling the role of the "offensive tank" a bit too well. There were numerous tweaks/toning done to it, but then it was decided for it to be removed. Do not see this ability making a return to us.

Diehard - An innate ability where once you go under 25% hit points, you'll recieve a 15% mitigation increase to your current mitigation. This was removed in early beta 5 due to its functionality. This ability is still in the loop, however we are looking at a replacement. We're still deciding on what to replace it with!

Is that what you was looking for? :)

Vonster
03-07-2007, 07:21 PM
Diehard is interesting with a mitigation buff at low health as opposed to the common Enrage dps increase

I think I'd rather have the offensive because its something I'm accustomed to, but a defensive mod would be nice if it were high enough to make a difference

I loooooved beating any melee toe-to-toe with furious during enrage ;D

Rupsyn
03-07-2007, 07:35 PM
I know the focus of the character balancing seems to completely ignore PVP and all... but I thought I'd ask anyways.

What about some abilities to give us ANY kind of a chance in high-level pvp? I get snared / rooted and am completely useless.... back when we had leap attack I could still leap in and land a quick combo... but now I just am forced to run around like a braindead cow and get nuked down little by little while the casters are able to circle me while casting spells...

You already took away ammo from bows that reduce minimum range so I can fire a bow when people are up close... after that you nerf'd the CIS axe down to the point where even if I do get up in a caster's face, I still can't take them down before they can get away with root/snare/cc/etc... then you took away leap attack... how about SOMETHING to boost us up in PVP?

Mortezzah
03-07-2007, 07:35 PM
Diehard is interesting with a mitigation buff at low health as opposed to the common Enrage dps increase

I think I'd rather have the offensive because its something I'm accustomed to, but a defensive mod would be nice if it were high enough to make a difference

I loooooved beating any melee toe-to-toe with furious during enrage ;D

I'd like to see something where if the crap hits the fan, a warrior has an option -- and as the crap gets worse, he has more options.

Something along the lines of wonders/calamites would be cool -- something we could use very rarely but could WHAMMO dish out some damage or WHAMMO increase our mitigation to crazy levels. But massive refresh.

The warrior is still a dry class to me -- and fits into some pretty standard other MMORPG categories.

Venge
03-07-2007, 07:39 PM
I know the focus of the character balancing seems to completely ignore PVP and all... but I thought I'd ask anyways.

What about some abilities to give us ANY kind of a chance in high-level pvp? I get snared / rooted and am completely useless.... back when we had leap attack I could still leap in and land a quick combo... but now I just am forced to run around like a braindead cow and get nuked down little by little while the casters are able to circle me while casting spells...

You already took away ammo from bows that reduce minimum range so I can fire a bow when people are up close... after that you nerf'd the CIS axe down to the point where even if I do get up in a caster's face, I still can't take them down before they can get away with root/snare/cc/etc... then you took away leap attack... how about SOMETHING to boost us up in PVP?

Warriors at high levels recieve Mountainous Barrier (15 second Root on Root). Also you should have Devastating Blow (3 second Root). You have to get these abilities off quick before getting root/snared. If so then you can go toe to toe with those pesky casters. :p

Venge
03-07-2007, 07:43 PM
I'd like to see something where if the crap hits the fan, a warrior has an option -- and as the crap gets worse, he has more options.

Something along the lines of wonders/calamites would be cool -- something we could use very rarely but could WHAMMO dish out some damage or WHAMMO increase our mitigation to crazy levels. But massive refresh.

The warrior is still a dry class to me -- and fits into some pretty standard other MMORPG categories.

I guess I have a slight advantage being a Varathari. At the high levels we have two options when it comes to those last minute situations. Shield Wall for the mitigation increase. Desert Skin for the mitigation increase and chance at stun.

Currently, one of our last second options would be adamant foeman...however losing agro is never an option for tanks except for switching tanks.

What kind of last minute abilities are you suggesting?

Rupsyn
03-07-2007, 07:46 PM
Warriors at high levels recieve Mountainous Barrier (15 second Root on Root). Also you should have Devastating Blow (3 second Root). You have to get these abilities off quick before getting root/snared. If so then you can go toe to toe with those pesky casters. :p

pretty hard to get anything off on a caster when they can root / snare from so far away... let alone how rare see invis seems to be (not to mention how bad bard invis needs to be nerf'd in PVP... complete INVIS while fighting?!?!?)

Vzur
03-07-2007, 07:46 PM
Infuriating Shot I is hitting for roughly 18 damage instead of the typical 320 prior to the patch.

I was expecting some reduction, but I suspect that much reduction has to be due to a bug.

You're so lucky, I was only hitting for 1-3! :p

Is it level based or something? This is at lv.20 for me.

BadYeti
03-07-2007, 08:00 PM
You're so lucky, I was only hitting for 1-3! :p

Is it level based or something? This is at lv.20 for me.

I don't know if I'd call a 94% reduction in a power used every fight is lucky. ;)

Damage depends on quality of bow, quality of arrows, and dexterity.

Karnos
03-08-2007, 07:02 AM
What kind of last minute abilities are you suggesting?

How about...

o 20% physical mitigation boost for 30 seconds every 2 minutes.

o 1 attack automatically blocked every 1 minute. Not on the global refresh timer.

o 10% physical mitigation boost along with 10% melee damage penalty for 3 minutes every 30 minutes. Requires shield. Not exactly a last-ditch ability, but it is certainly something I would like to see.

All of the above only useable in defensive stance.

Another alternative would be introducing something like the virtue points of paladins which warriors could use to trigger special defensive or hate-generating abilities with long reuse timers.

That aside, a few comments on warriors as raid tanks in the future:

While we may be the most offensive of the defensive tanks, we still need enough defensive abilities to make us superior tanks vs at least a third of the raid mobs out there. Right now, I don't see that as a possibility.

What do we bring to the board as raid main tanks that paladins can't match?

Survivability? When do we have higher survivability than paladins? I can't think of any situation. Paladins, on the other hand, are generally better at staying alive vs any type of foe, while vs undead, they are utterly superior.

Hate generation? After the latest major update, paladins are fully capable of holding aggro on a single mob, just as we are, so again, no reason to pick a warrior over a paladin.

Knockback immunity? Ironfoe needs to have its duration increased dramatically if it is supposed to give make us superior tanks vs raid mobs with knockbacks. The current duration would only be marginally useful vs a raid mob. In general, Ironfoe is a niche ability much more than the paladin undead protection abilities are.

Cobalty2004
03-08-2007, 09:28 AM
We do need another "oh crap" skill.

Commands should be why people want to group with us warriors.

DPS should be another reason. If a group has a paladin, and they want to MT, we should be able to double as a light dps role. Making up for the loss in damage compared to a true dps class by our commands/debuffs to MIT.

Shield wall is nice, but its too long a refresh. And it should be 12 second immunity to ALL damage. I mean.. 30min.. it better summon me a ferrari while its at it.

Our shout that stuns... worthless. I would change it to an 8 second stifle. Would make us good on AE happy mobs.

Enrage... worthless. If I EVER drop below 50% life and my cleric/bloodmage are still alive, I will be back up in seconds. So why would I ever want to use that? Not only that, if they both die and I need to squeeze out that last bit of DPS, I don't want to hurt my survivability as well. My proposal to change this: Either make it a passive: 15% damage boost if we drop below 50% life. Or make it a 50% DPS boost for 12 seconds, with a 15,30min recast.

I wont even go into our commands, as I have class soon. But I will say the only ones on my hotbar are Withdraw, Raise Defenses, and Charge.

Herger
03-08-2007, 09:31 AM
Where do I start?

-Animations for abilities listed did not change

-Defensive stance is only giving me 3.65% chance to block, this is with a shield 6 levels higher than me

-Sometimes when Decimate crits, it wont get the increased damage, but it will still chain onto Obliterate

-Adament Foeman is not giving the bonus % to block

-Melee dps in general seemed to take a hit, did we get toned down, or did mobs get stronger?

-Our bow taunt only hits for 12.....


I've noticed these things as well, as of last night.

The most "infuriating" thing for me, was how badly "Infuriating Shot" took a hit. While I did expect it to be toned down (i.e. cut in about half), after doing almost 200 Infuriating Shots last night, none of them hit for more than 12 points for me. My regular ranged attack seemed to be functioning normally.

If hate generated from damage is a 1 for 1 proposition, I actually generate more Hate with regular ranged attack than I do with Infuriating shot, without the end cost!! :(

Also, anything that lowers our Block percentange from how weak it already was previously, needs to be re-examined.

Cobalty2004
03-08-2007, 09:33 AM
I've noticed these things as well, as of last night.

The most "infuriating" thing for me, was how badly "Infuriating Shot" took a hit. While I did expect it to be toned down (i.e. cut in about half), after doing almost 200 Infuriating Shots last night, none of them hit for more than 12 points for me. My regular ranged attack seemed to be functioning normally.

If hate generated from damage is a 1 for 1 proposition, I actually generate more Hate with regular ranged attack than I do with Infuriating shot, without the end cost!! :(

Also, anything that lowers our Block percentange from how weak it already was previously, needs to be re-examined.

Well INF shot should just add a taunt to the arrow, but it still is hard to justify the massive end cost.

I used to crit for 800 with INF shot, that maybe too much, but damn it was at least worth some of that 38 so odd end.

Mortezzah
03-08-2007, 10:29 AM
I guess I have a slight advantage being a Varathari. At the high levels we have two options when it comes to those last minute situations. Shield Wall for the mitigation increase. Desert Skin for the mitigation increase and chance at stun.

Currently, one of our last second options would be adamant foeman...however losing agro is never an option for tanks except for switching tanks.

What kind of last minute abilities are you suggesting?

Something akin to Disciple Jin, Dreadknight Count -- or Druid wonders/calamities.

Call it Warrior Tactics (points) or Warrior Rage (points) or whatever makes sense from a RP perspective.

Some sort of point total that could be built up (albeit slowly) with a primary purpose of using when the "s" hits the fan.

As a Warrior, I don't want to feign death or run.

I would want 1 offensive long refresh neato abillity, and 1 defensive long refresh neato ability.

Some way to dish out a bunch of damage
Some way to avoid a bunch of damage

You parry for 20 seconds
You critical for the next 20 seconds

Or whatever -- Something that saves yer butt very infrequently.

Again, these would be on long timers -- not meant for normal play -- just for "crap" situtations. A bunch of other classes have this and it would be nice for warriors to have something similar, inline with their class.

The whole concept of building up points to use (like Jin, etc) is neat and should be encouraged by all classes, as it adds another pool of energy to manage and adds a new dimension to the game. I'd like the same in the warrior class.

Rulan
03-08-2007, 12:43 PM
-yep, IS is borked.

-My ability to hold aggro was pathetic in the group last night but I will wait for tonight after the ability fixes to comment on that further. Was spamming every aggro ability I had and it was way too difficult to keep aggro, this was in a group where i was the highest level.

-My mitigation definitely took a hit and was noticeable. I had 3 healers in my group and I was getting pounded, the mobs were 22-24 and I'm 26. I was pretty much forced into defensive mode with shield/1h or it would have been nasty. I'm scared to think what mobs my level or higher would have done to me.

Did they fix AE taunt? I didn't see an animation or notice a difference when I used it but I was so frantic I don't remember exactly how effective it was.