View Full Version : Feature Request - Guild Autojoin
Zerlargal
03-08-2007, 05:47 PM
Vanguard Feature Request
Guild Autojoin
The ability to set additional guild channels that members will autojoin. This can be controlled by the guild leader/officers from Social (O) Guild tab.
For a number of reasons this is desirable.
- raid channels - this may be addressed in future patches
- for multi-guild crafting/grouping
- for guild alliances
- for special channels related to guild activities/crafting/adventuring
Channels are not be reserved for any particular guild. It would be up to people to create relevant channel names.
If your a guild leader/officer and you support this idea please reply to this post.
Regards
Zerlargal
antiframe
03-08-2007, 05:53 PM
Vanguard Feature Request
Guild Autojoin
The ability to set additional guild channels that members will autojoin. This can be controlled by the guild leader/officers from Social (O) Guild tab.
For a number of reasons this is desirable.
- raid channels - this may be addressed in future patches
- for multi-guild crafting/grouping
- for guild alliances
- for special channels related to guild activities/crafting/adventuring
Channels are not be reserved for any particular guild. It would be up to people to create relevant channel names.
If your a guild leader/officer and you support this idea please reply to this post.
Regards
Zerlargal
While automating this process is pretty neat, the manual solution is really not that bad. I'd rather see the developers spend thier time on features that are more meaningful.
The MOTD can spell out the channels the guild expects its members to use, and the members can just do an "/autojoin set chan1,chan2,chan3,etc" once and forget about it unless the situation changes.
Zerlargal
03-08-2007, 06:06 PM
While automating this process is pretty neat, the manual solution is really not that bad. I'd rather see the developers spend thier time on features that are more meaningful.
The MOTD can spell out the channels the guild expects its members to use, and the members can just do an "/autojoin set chan1,chan2,chan3,etc" once and forget about it unless the situation changes.
It is difficult to get members to update autojoin and it is very prone to errors. This is a much easier and more elegant solution to the issue. Saves us a lot of time as well.
Regards
Zerlargal
antiframe
03-08-2007, 06:39 PM
It is difficult to get members to update autojoin and it is very prone to errors. This is a much easier and more elegant solution to the issue. Saves us a lot of time as well.
Regards
Zerlargal
I agree, but the cost of the solution (in developers time) is a lot more than the benefit it derives. When more than one person has control over a resource (the guild and the member controlling chat settings in this case), the problem is non-trivial.
Zerlargal
03-08-2007, 06:47 PM
I agree, but the cost of the solution (in developers time) is a lot more than the benefit it derives. When more than one person has control over a resource (the guild and the member controlling chat settings in this case), the problem is non-trivial.
Are you like, an MMO developer? If not then why the commentary? It is an expansion of an existing system which puts people in a guild channel. Its not engineering a new system.
Regards
Zerlargal
Elanie
03-08-2007, 06:52 PM
Just because someone disagrees with you doesn't give you the right to deride them. Your last post lost my support.
The idea is clever, but unnecessary and a waste of dev time. Sorry you don't think so, but it is. There are better things using existing tools that need fixing to implement something so unnecessary. If your guild members are not using the chat channels you require, then talk with them about it, or remove them if its really that big of a deal.
Zerlargal
03-08-2007, 07:11 PM
Just because someone disagrees with you doesn't give you the right to deride them. Your last post lost my support.
Now that's funny!
I deride them? I make a post with a simple suggestion. Someone jumps in telling me its a waste of dev's time? Then you follow up defending them?
LOL - I really dont need to say anymore, you've done it for me.
Zerlargal
LietX
03-09-2007, 09:11 AM
The Social aspect is key to one of the four playstyles. While to the more vocal respondants it may seem inconsequential that the Social aspect be given some attention is does indeed help the game and to one of the four playstyles can make a significant difference.
SOURCE: http://en.wikipedia.org/wiki/Bartle_Test
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