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Boogy
03-10-2007, 08:01 AM
So, we summoned few bosses in the dungeon under big white tower and none of them had any loot. Quests are repeatable so i assume loot isnt just added yet ?

Vordox
03-10-2007, 08:18 AM
Aye same in plains of anguish summoned Captain Dreavers after hours of farming and he dropped nothing Good fun....NOT.

Nharvi
03-12-2007, 09:38 AM
Posted about this on the VGShaman.com, so I'll add it as my reply to your post:

Been spending the 2nd double xp weekend in Beranid Hills (or in the dungeon under it rather, but it's nameless at this stage). You find the zone straight west from Southwatch.
We arrive right after server restart on Saturday, it's a great dungeon, we get 10 quests or so to gather some bloody insignias and once we have done so, we get a scroll that can summon a named down in the summoning chamber. (A sidenote: Hero's call doesn't work here)

Here starts the problems.
We were 6 people, we spent roughly 30 hours in that dungeon each. We all finally got 15 insignias for 5 people so we can summon some named, and head down to the summoning chamber.

On a sidenote, during the 28 or so hours it's taken for us to get those insignias, we have gotten 2 (!) blue items, 6 green items and nothing else. NOTHING. Yay for itemization. We killed roughly 30 named in total (not triggerd, normal place spawn named, only drop was an insignia),
Sure, we were there for the double xp this weekend, but it kinda sucks that you barely get enough money to cover your food supply during the weekend.

Back on track, once in the summoning chamber, we clear it all out, first person moves up and clicks the summoning scroll, a devil named Phorsomething the Fallen spawns and looks awesome! We kill it (5 dot heroic mob) and what happens? No loot, no update, no continuing quest. The scroll is gone, the mob is dead and we stand there empty handed.
Also, no xp for the quest at all. Not when returning to the NPC up top to turnin the insignias, not when killing the named.
We all petitioned and /bugged, but I suspect none will give us back those insignias, and forget that I'll farm that place without any loot etc for another 30 hours to redo it.

So, are there any dungeons out there thats 40+ with loot added? Or at least a few quests that works? From the people I've spoken to, they had to level on random mobs from 40 to 50 and none has any gear that they can upgrade to, since non mobs drops gear that high.
So where do we go from now?
This can't really be news, I'm a casual player, I only play weekend evenings and weekends, and people have been 40+ for some time now. How come this stuff isn't added in yet? I love the game, but I'd prefer that the EQ thing doesn't get repeated, where players "beat" the game too soon, and devs have to kick out the players from that area til it's ready made.

I'm not a huge fan of items, but I'd prefer it I didn't have to use the green items that I got this weekend as my regular gear. They are better than a few of my pieces, but looking at those items, I know what my character could look like with the gear that's supposed to be implanted, and it's ridiculous.

I know it's not a finished game. I'm just a little worried whats going to happen now after the second xp weekend and a lot of more people are 40+. I'm afraid the game will start to lack things to do, quests, normal lines and epics, and without that and gear and places to hunt that's interesting and rewarding, people will soon get tired.
I guess I'm just worried, and tired after yet another xp weekend.

This post was supposed to be about the dungeon without a name that lacked items and named mobs without a loot table, and please take it for that, the rest is just me rambling on.

I'm loving my time in VG, I just wish it was a little more.. shall we say, rewarding, in lack of other words?

Thank you,

Nharvi

Nharvi
03-12-2007, 05:55 PM
Still an active topic imho!

Mogor
03-12-2007, 06:20 PM
Hello! I am the designer responsible for Graystone, the dungeon in which you were recently ripped off.

The problem currently is that our data pull for the patch occured just after I finished the population and scripting of the dungeon, but before itemization was complete. I'm going to *TRY* to get the itemization data hotfixed in as soon as possible, but this of course is largely outside of my jurisdiction.

I'm really quite sorry for the inconvenience, but watch this thread or the patch notes for news of itemization. I'll also post here to let you know of any further developments.

Additionally, any feedback you could offer as to the difficulty, fun factor, time investment, or bugs in Graystone would be much appreciated.

Nharvi
03-12-2007, 07:12 PM
Hello! I am the designer responsible for Graystone, the dungeon in which you were recently ripped off.

The problem currently is that our data pull for the patch occured just after I finished the population and scripting of the dungeon, but before itemization was complete. I'm going to *TRY* to get the itemization data hotfixed in as soon as possible, but this of course it largely outside of my jurisdiction.

I'm really quite sorry for the inconvenience, but watch this thread or the patch notes for news of itemization. I'll also post here to let you know of any further developments.

Additionally, any feedback you could offer as to the difficulty, fun factor, time investment, or bugs in Graystone would be much appreciated.


Thank you so much for the quick reply Mogor, really appreciate it!

Over all (apart from the missing items and lack of quest reward etc) we loved the dungeon. It was exactly what we were looking for, it was some hard pulls (had a group next to us that lacked a bard to lull while pulling, and they had some serious trouble splitting the camps), but it was a great place.
The very minute you add items and fix the quest there, we will be back again.

So do I understand you correctly that itemization is actually finished apart from some polishing for the dungeon?
It was a great dungeon, but if it wouldn't have been double xp weekend, we wouldn't have stayed longer than an hour, and that is purely because of lack of items.

Some other feedback and thoughts:
We would love to see some drops from the random named that are place spawned, as well as some juicy rewards after quest turnin and doing the summoning part (Fallen, Loyal etc). Our hope was that once you finished all the quests, it would lead to a dungeon boss or similar that dropped something special (maybe a dropped spell or so?)
The summoned bosses (from the quest) should drop some really nice loot if you ask us, it takes a tremendous effort to gather the insignias, since it's not a group quest but a single quest, it would be nice if it was rewarded with something to match the epic work it took to gather them all.
After our 30 hours spent there each, we ended up with about 80 s after selling the vendor loot (in total for us all) and a couple of green items. I think we got 1 or 2 blue items, but they were worse than the green items =P

Considering we spent the whole double xp weekend (vs 2.0) in there, all together around 30-35 hours each, that means that in together added well over 180 hours time (for 6 people), we got 75 quest items all over, enough for 5 spawns (where 2 would be repeated named spawns).
That feels a little too rare imho. None in their right mind will spend that many hours in the same dungeon unless they really have to.

The 5-dot nameds were a little too easy if you ask our group. We had a lvl 37 dwarf paladin tanking them (ended up dinging 41 in there late sunday, but still) and with me (at the time 37 shaman, now 41 as well) as only healer. The rest were ranger, bard, sorc and another rakuur shaman who only played dps (yea, he keeps telling himself that =P).
If you add loot to the random nameds down there, we would wish that you add a ph spawn, or it will be too easy to farm gear (since the nameds always spawn as it is right now.

As far as bugs go, we didn't really find any. Great work, we were very impressed!

I can tell you it didn't hurt us to get a couple of world first on those quest turnins, even tho there was no actual reward other than that =P

Let me know if you need more info on this, I just tried to give you a general idea and an addition to what I posted above.


Thank you,
Nharvi

Mogor
03-12-2007, 09:31 PM
The feedback is great, thanks a lot.

The loot currently dropping is random loot for the entire region; the dungeon itself is COMPLETELY unitemized until our next data pull. Every named will drop loot as well as the currently-dropping insignia for the writs. The purpose of the writs is to provide an additional named to kill (with loot) at the cost of farming for X number of insignia, which drop from both named and their PHs as well as uncommonly off the mundane mobs in the dungeon. The higher the cost of the writ, the better the quality of their loot tables and the more difficult the encounter.

Mcisme
03-13-2007, 08:09 AM
We did the 50 item writ 2 times. Both times when we summoned the mob, the other mobs around it killed him. We petitioned it and bugged it. the response from a gm was to send in a email for reimbursement. Yay nothing like killing for 2 days straight (during double xp weekend) for 100 items to spawn 2 mobs to watch the other mobs in the dungeon kill him. Then get told baisically your sol.

Why even have quests or mobs in there if it is not even itemized or done?

Julianr
03-13-2007, 09:22 AM
We got about 4-5 levels inside with about 100 tokens during double xp. Good layout. Some of the best mob placement mixed with patrols I've seen in game so far. Good job there. None seemed to bug out much either. We killed a lot of named. There are heaps. I reckon it could do with a 'kill mobs from differetn parts of the dungeon' quest or 2 though, just to kick things off. Perhaps a quest to kill a few summoned bosses too. Just something to keep motivated.

Summoned the 50 token guy and it ported us ontop of the tower. But the mob stayed in the dungeon. Any further attempt to engage him repeated this. Another time we couldnt summon him. It said something like "conditions in the world are not yet appropriate". Does it have a cooldown or something?

The mobs took an insane amount of damage. I dont know if its intended, but we noticed auto attack doing about double what it usually does on the skeletons. We took full advantage of this :D This did make it easier. However, the Skeleton Knights (nasty AoE debuffs) and the very well done mob placement and patrols made it challenging, but not overly difficult.

A lot of fun, if only it was itemized. It will be even better then as the named mobs will mean more than another token. But, I suppose I can make do with some coin or items sent to me in the mail instead! :p

Nharvi
03-13-2007, 10:04 AM
So, after todays patch, can we expect the dungeon to be itemized? I noticed that no info was posted in the patchnotes, but one can always hope, right? =P
That would indeed be a wonderful thing.
And if so, do the summoned bosses drop loot as well?

We totally agree with Julianr on the mob placement and patrols, very well done.

Molitoth
03-13-2007, 12:35 PM
This place was very fun this last weekend, I hope it is itemized soon.

Mogor
03-13-2007, 01:11 PM
Unfortunately, the data pull from Monday morning (patched today) was not done when itemization was complete. It's complete *now*, so the next data pull will itemize the dungeon. Sorry about the inconvenience =(

Nharvi
03-13-2007, 01:27 PM
Unfortunately, the data pull from Monday morning (patched today) was not done when itemization was complete. It's complete *now*, so the next data pull will itemize the dungeon. Sorry about the inconvenience =(

Thanks for the update Mogor, we appreciate it.
Do you have any idea if other places were itemized this round? If so, could we ask for a hint in which direction to run? Or perhaps next patch brings more than just an itemizaed Graystone?

Mind if I ask when next patch is planned? Maybe as early as this week? This weekend would be perfect to level in there you see =P (Sorry for 100 questions, I'm just excited about this)

There's no end of the possibilities!

Nharvi

Mogor
03-13-2007, 05:01 PM
I have no information about possible patches/hotfixes this week, but I can tell you that the patch next week will fill out Graystone in the following ways:

- Full itemization
- Summoned (writ) encounters and other bosses tuned in terms of difficulty
- Several quests for the dungeon, including at least one "kill all the named" with a significant reward. If you want to run through this quest more efficiently I would recommend keeping ahold of your insignias/writs until then.


Thanks again for the feedback. I have changed the knights and high knights to no longer debuff your stats to 0 as well :P

Nharvi
03-13-2007, 07:37 PM
I have no information about possible patches/hotfixes this week, but I can tell you that the patch next week will fill out Graystone in the following ways:

- Full itemization
- Summoned (writ) encounters and other bosses tuned in terms of difficulty
- Several quests for the dungeon, including at least one "kill all the named" with a significant reward. If you want to run through this quest more efficiently I would recommend keeping ahold of your insignias/writs until then.


Thanks again for the feedback. I have changed the knights and high knights to no longer debuff your stats to 0 as well :P

I can't say how happy I am to hear this. Thank you so much for telling us that. I know where I'm spending next couple of weekends thats for sure!

And that debuff.. so that was why my mana kept jumping up and down like mad hey? I wasn't really sure what was going on, but then again it was very late =)

Thx again,
Nharvi

Vaunage
03-13-2007, 07:43 PM
I logged out there last night...on the bridge...and uh, yeah, there's a ton of mobs there now. Does this mean the dungeon is populated/itemized?

norast
03-14-2007, 08:25 AM
I logged out there last night...on the bridge...and uh, yeah, there's a ton of mobs there now. Does this mean the dungeon is populated/itemized?

it is not

Mogor
03-14-2007, 01:41 PM
it is not

Correct!

Graystone is currently itemized internally, so the next patch to live should do it. Cylus is going through all the items today to adjust the stats to their proper values (from random defaults), so if you get some loot with strange or blank stats this weekend, it will all update next week.

Whistlingleaf
03-18-2007, 09:41 PM
Not to sidetrack the thread, but you at Sigil are aware the dungeon on the SE corner of Martok (Fortress) is bugged and all the drops are null ?

I went there for the Morfare page. . .

norast
03-19-2007, 09:02 AM
patch notes did not say anything about the dungeon being itemized as of 3/19. Was it left out again?

Nharvi
03-19-2007, 11:02 AM
http://www.silkyvenom.com/forums/showthread.php?t=16028

WORLD POPULATION NOTES
- Beranid Hills - The Graystone dungeon in Beranid Hills is now fully itemized.

That says it all imho =)

budd101
03-19-2007, 11:25 AM
http://www.silkyvenom.com/forums/showthread.php?t=16028

WORLD POPULATION NOTES
- Beranid Hills - The Graystone dungeon in Beranid Hills is now fully itemized.

That says it all imho =)

ya missed that line :)

Leishiu
03-19-2007, 08:25 PM
Quest rewards for killing summoned nameds:
The weapons are DPS wise subpar to the level 38 rewards from Dargun's Tomb (while statistically rather superior, they have less damage and are level 46 heroic weapson...)
The monk/disciple reward is a defensive weapon (martial sword), which is rather sad (specially seeing it has offensive stats). Since pretty much all other classes that relies on weapons gets a choice in weaponry, couldn't there be added one extra for monk/disciple aswell (staff or spear, if not some version of handwraps)?

Para
03-20-2007, 01:03 AM
Mogor, I have a question. Seeing as this dungeon drops 43ish heroic items, is the trivial loot code in place? I have killed numerous named and have not received any heroic items whatsoever and have seen plenty of people link the items from there.

If the trivial loot code is in place, it really kinda screws over the people that are 46+ before it became itemized. As it is, we went to Necropolis, killed a 50 named at the bottom and received a rare sword both times as loot. To be honest, the sword is not all that much better than the heroic level 38 sword from Thelaseen.

Seeing as we were all over Necropolis and the entire time saw 3 named (2 of them being little 3 dot roamers), I would really hope that code was removed from Bernaid Hills, but somehow I highly doubt it.

Dashel
03-20-2007, 08:16 AM
If TLC is in place, how would that work if say some of the group members are 46+ but others are not. Would items still drop? I'd guess that it would since I know I get XP even if mobs are grey to some group members. But would be nice to hear or if someone can point me to a dev quote somewhere. The wiki here is pretty ambiguous on it

http://wiki.silkyvenom.com/index.php/Trivial_loot_code

Vyvian Vycious
03-20-2007, 08:28 AM
Basically, it comes down to this... those who have leveled up quickly are in desperate need of armor upgrades. Many of us are running around in 35+ gear, yet it's under 42. Now, all these areas are being populated and itemized, but their items are off of mobs that are grey to the players. So, here we sit, exploring newly populated areas never before available to us yet can't get any items of need from them.

As we, the high level characters get Necropolis under our belts, it will become a bit easier to get some much needed upgrades, but how long will it take these higher level players to be geared for these new areas? Hence, needing the opportunity to find some upgrades in the newly populized/itemized dungeons, even if the mobs are grey.

Leishiu
03-20-2007, 12:01 PM
If TLC is in place, how would that work if say some of the group members are 46+ but others are not. Would items still drop? I'd guess that it would since I know I get XP even if mobs are grey to some group members. But would be nice to hear or if someone can point me to a dev quote somewhere. The wiki here is pretty ambiguous on it

http://wiki.silkyvenom.com/index.php/Trivial_loot_code

If someone in the group outlevels the mob (say is level 45 and mob is 39) you will not establish ownership and you will not recieve loot on the TLC. This is regardless if the rest of the group is level 38 or 44.

Nharvi
03-21-2007, 02:28 AM
Some fresh feedback and whatnot:

Yesterday it was finally time to go back!
I was so excited, the group was totally happy that we could finally do the named summonings etc, we come down and find some new quests, nice!

Well, I think something went a little wrong. The quest "The Banshee Queen", where you have to kill 40 of her Banshees, when you kill 1 mob, you get update for 6 kills (some people got 4 updates per mob, it was a bit random).
Same problem occurred for "Cursed soldiers of Graystone", you need to kill 30 Graystone knights and 30 Advisors, and those give between 4 and 6 updates per kill, even tho you only killed 1 in reality.
The Oueen herself I'm not sure about... I was thinking maybe we were supposed to kill the Princess and the quest says the wrong person in the log? We found 2 princesses, and kept the spawns down, but no Queen.

Also, a tiny bit disappointed in the loot from the summoned nameds I have to say. We summoned 4 of them, where a couple were the collect 30 insignias, and all we got back was some blue loot. I didn't expect a flying mount to drop, but it would have been nice with something that any of us could use (and mind you, we're all down under 15% EE atm, since we haven't gotten any upgrades since lvl 35 or so =P).

Didn't have a chance to check for Graystone Officers since we ran out of time, but we're going back tonight.

Other than that, I had a good feeling about the zone.

A Question though; Are the nameds down in the chambers, where those advisor guys guard that globe thingie (it's 7 am and I'm half asleep still, so I can't remember what they're called), now a trigger spawn (where there used to be a named up at all times)? We cleared around a bit even tho we didn't do the whole room, and no named was up in 2 of the rooms. I was looking for some type of ph, but didn't see one. Guess we will explore it more later on.


Nharvi

Leishiu
03-21-2007, 07:06 AM
Summoning nameds before you have done all blessings might be bad, the final quest requires beating all but the orange writ guy - not sure if you get counted twice for it.
All quests appears to give updates to the amout of people needing the kills. So if you're a full group of 6 all needing the update, each kill will give 6 updates.

Ghoul part: There's a single smelter. A single. With the current bug a full group (or 5) would need to camp it for 4 respawns (an hour). A group which just helping someone else finish it would need 20 spawns... Either add quite the lot of "corrupted metalworkers" or reduce the amout of kills to something more manageable?

Banshee: Queen is rather easy to find. You probably just missed a passage when going to the deeper princess.

General: You can invis through the entire place (except the ghoul cave) and very very easily just farm all the nameds in there. Some see invis mobs would do the place very good (like the ghoul area).

Mogor
03-21-2007, 01:50 PM
A few responses...

It's my mistake that you're getting mass updates per kill, it's remedied in the next patch.

There's also quite a few mobs (including smelters) that satisfy the "metalworker" category - explore the ghoul caves a bit more and you should find them.

As far as the summoned named, I couldn't really justify breaking our loot metrics considering you're farming named and getting loot the entire time you're gathering insignias to spawn them - at least, not without hard data from players. If you provide me some specific accounts of time invested per 15 or 30 insignia summons as well as an accurate record of loot received during the insignia farming, I can compare that to our internal figures and see if I need to tweak things.

Additionally, I've added a martial staff and a focus item to the quest reward table. If you have already completed the quest and received the martial sword or the caster staff, you'll be able to visit the Spirit of Valor and exchange it permanently for the martial staff or the focus. The attributes of all these weapons have also been somewhat improved in order to reflect the time investment inherent in their acquisition.

Leishiu
03-21-2007, 02:24 PM
There's also quite a few mobs (including smelters) that satisfy the "metalworker" category - explore the ghoul caves a bit more and you should find them.

We actually explored the ghoul cave and the one smelter at the entrance was the only thing that got us the update (we might have missed some offshot corridor, but I don't think so - we spent quite a few hours in there searching for them).

As far as the summoned named, I couldn't really justify breaking our loot metrics considering you're farming named and getting loot the entire time you're gathering insignias to spawn them - at least, not without hard data from players. If you provide me some specific accounts of time invested per 15 or 30 insignia summons as well as an accurate record of loot received during the insignia farming, I can compare that to our internal figures and see if I need to tweak things.

135 insignias on 4 days (4-6 hours per day), with 6 people completeing all the quests (so 75 drops). The droprate isn't exactly poor and you can easily farm them by invising (not in ghoul cave though) between all nameds and then kill trash between respawns (however, it's far to easy to move invisible in there at the moment). If you upped the quest reward for the 4 blessings to 7 (so each person completeting all 5 quests would have 15 pieces each) it would probably go a long way.

Additionally, I've added a martial staff and a focus item to the quest reward table. If you have already completed the quest and received the martial sword or the caster staff, you'll be able to visit the Spirit of Valor and exchange it permanently for the martial staff or the focus. The attributes of all these weapons have also been somewhat improved in order to reflect the time investment inherent in their acquisition.

Wonderful! Thanks!

xse7enx
03-21-2007, 04:30 PM
Edit: I r stupid.

Nharvi
03-21-2007, 06:55 PM
Thank you for the answers again Mogor, it's nice to see that you keep this topic up to date.

I'll take a SS or two of the loot we get and post it here, probably tomorrow or friday so you can have a look at what I mean.

Originally Posted by Mogor
There's also quite a few mobs (including smelters) that satisfy the "metalworker" category - explore the ghoul caves a bit more and you should find them.

I can confirm this, we killed those non kos mobs for that update.

Edit: Also, any specific reason as to why Hero's call doesn't work in the dungeon? As far as a I (and many others I believe) understand, a dungeon normally is marked by the Red text stating the name of the dungeon on the screen as well as being able to summon people to you. Is this planned to be added, or is this just one of those dungeons who isn't really a dungeon even tho it is, kinda? =P

There are a couple of more posts about this dungeon here:
http://www.vanguardshaman.com/forums/index.php/topic,1447.0.html

Leishiu
03-21-2007, 07:16 PM
I can confirm this, we killed those non kos mobs for that update.

Hah, alright then! Must have managed to miss them. :/

Vyvian Vycious
03-21-2007, 09:09 PM
So what are the chances that newly incorporated dungeons like this can have the supposed TLC not enforced from insertion until the following patch, or a week later? Only to give the 46+ crowd a chance at some drops to gear up a little.

Any info on that would be greatly welcomed.

Dupre
03-22-2007, 04:48 PM
Question about the writ quests. Say one member of your group trades in 15 bloody insignia in exchange for a writ of summoning and you take it to the room and kill the knight. Does everyone get an update for the kill? Or is it just the player that does the summoning? I kind of hope it's the first one. :D

Thanks,
Dupre

Tarishya
03-22-2007, 06:15 PM
The loot table is terrible...everything is just trash and the quest rewards are nice but for heroic items of that level...well... the staff is not better than the CIS one.

Come on, can you work on caster loot and rewards !!

Thunderheart
03-22-2007, 06:32 PM
Question about the writ quests. Say one member of your group trades in 15 bloody insignia in exchange for a writ of summoning and you take it to the room and kill the knight. Does everyone get an update for the kill? Or is it just the player that does the summoning? I kind of hope it's the first one. :D

Thanks,
Dupre

Everyone gets the update

Dupre
03-22-2007, 06:43 PM
Everyone gets the update

So a group of six really only needs about 23 each to get the weapon? That rocks! This isn't nearly the grindfest that the arena was. If I never see another mino it'll be fine with me. lol

- Dupre

Nharvi
03-23-2007, 05:43 AM
Well, our group finished the quest series yesterday, and in the end, I'm quite satisfied ( I feel however is the rate the insignias drop at, it's still very slow, even tho a couple of named dropped 2 of them).

We got all together about 7 blue items, 2 yellow tankhelmets (dropped at the same time from the Boss of Graystone), 1 yellow 1h tank weapon, 1 pair of yellow tankboots,, 1 yellow BP, 1 yellow tank shield. Not a single yellow item that light or medium armor can wear. We had 2 tanks in group, and it was like Christmas eve for them last night.
It would have been nice with *anything* us others could use, but I guess whoever added the loot plays a tank =).

Same goes for the reward of the end quest. As a shaman, I had 2 options, either the INT staff (which ain't gonna happen) or a healing mace. I would have loved to get a yummy 2hb from this quest, or a hammer. Tanks and melees got 6 different things to pick from.
I'm not saying the mace is bad, but I had a decent mace, and having the option to pick a 2hb or a 1h- or 2h piecer would have been nice.

After doing all the quests, I have to say I had fun. It wasn't super-easy like a lot of other ones, and we had to look around and think a bit before finding the next step (hello 4th spirit, where are youuuuuuuu??).
Very annoying that you can't use Hero's call, especially last night with server lag and somethings very wrong with invis, it was breaking without warnings and people kept dying. Not that I blame the dungeon, I'm just saying it would have been nice to be able to get the group member to us without evaccing out each time or running all the way up to get him or her.

So, which is the next dungeon you made for us? We are ready to take on the next challenge =P

Ps, adding a couple of SS as promiced here, I don't have any of the yellow loot we got, but check out the little tank we geared up last night for the items =P Schnitter (http://vgplayers.station.sony.com/characters.vm?characterId=81604434958)
The helm, 1hander, shield, BP and something else went to him, so you can see the drops there =P
And I can tell you, warriorboy was happy as a child with the loot, but us others felt a little.. well.. naked =P


Thank you for reading,

Nharvi

Nharvi
03-23-2007, 05:46 AM
And yes, it's enough that one person summons all the named's you need, as long as you are in the group that kills the summoned guys, you get the update.
It took us forever to get enough insignias, but you don't need to kill them all, 6 of them (not the 50 insignia guy).
Smart thing would be to save all insignias til you are done with all the other quests, then summon the named's, but we used up most of our insignias before the other quest was ingame =P.

parki
03-23-2007, 06:23 AM
And yes, it's enough that one person summons all the named's you need, as long as you are in the group that kills the summoned guys, you get the update.
It took us forever to get enough insignias, but you don't need to kill them all, 6 of them (not the 50 insignia guy).
Smart thing would be to save all insignias til you are done with all the other quests, then summon the named's, but we used up most of our insignias before the other quest was ingame =P.

Did you try to summon the 50 insignia named? I wonder who it is and what drops it has.

Agonee
03-23-2007, 07:03 AM
Did you try to summon the 50 insignia named? I wonder who it is and what drops it has.

We will be summoning the 50 named guy tonight (Friday). Will post here with his drops. BTW we did a 30 yesterday and got a crap blue item :-\

We did however get a wicked 50dps dagger off the final 6 dot. A group in there today got a wicked heroic staff off the Queen.

parki
03-23-2007, 07:07 AM
We will be summoning the 50 named guy tonight (Friday). Will post here with his drops. BTW we did a 30 yesterday and got a crap blue item :-\

We did however get a wicked 50dps dagger off the final 6 dot. A group in there today got a wicked heroic staff off the Queen.

K, my group will *hopefully* finish the quest line today. I'll post the drops here too.

BTW, we got some rare lv 4X bow from one of the 2 Nameds outside the dungeon, on the 2 towers. We also got a 2handed rare healer maul from one of the nameds inside (I think it was the construct one).

Leishiu
03-23-2007, 12:05 PM
Graystone Bladestaff of Purification - Equipment Image and name would describe it as a bladestaff, but it's a martial staff!
As skin, would it be possible to have one that dosen't look like a wooden stick with two lightbulbs on? ;)
Also, it has +33 hitpoints, where all other two-handers has +133.

Leishiu
03-23-2007, 12:31 PM
Oh, after relogging after a graphic glitch, the weapon turned into a book with a red cross over it and no stats. Could you look into this rather urgently, please? ;p

Mogor
03-23-2007, 01:31 PM
Lol, lucky warrior :P

The preponderance of heavy armor dropping was simple luck, I did my best to put at least one item per archetype on each loot table - obviously, there's some variation, but most named have at LEAST 3 archetypes covered. There are some caster-heavy, melee-heavy, tank-heavy, healer-heavy named as well.

As far as time investment goes, the weapon-reward quest is definitely meant to take a long time, and right now it seems to fall right within my target bracket of time invested.

EDIT: We had an internal art update while I was assigning models to the items, so there may be some disparity between internal and live models. However, if your item now has 0 stats, that's some other weird bug outside of switching item models.

Mardy
03-23-2007, 02:13 PM
Good to hear this is a nice & fun place. Slow down you folks are going so fast, you'll drive the devs crazy =P

Arglaar
03-23-2007, 03:42 PM
The preponderance of heavy armor dropping was simple luck, I did my best to put at least one item per archetype on each loot table - obviously, there's some variation, but most named have at LEAST 3 archetypes covered. There are some caster-heavy, melee-heavy, tank-heavy, healer-heavy named as well.

I had a question concerning the rewarda for the Purification quest.

Why are they so out of balance across the classes?

*Disclaimer* I haven't been able to drag my guild into the dungeon yet so I'm going off of the information that's listed in Curse, and if it's wrong I apologize.

Here's the list of rewards as taken from Curse gaming.
Name Damage Speed DPS Adds Usable By
Longsword 125-188 2.75 56.9 64 Brd, Pal, Inq, Rng, Drk, Rog, War, Ber
Dagger 116-141 2.25 57.1 60 Brd, Dru, Psi, Rng, Rog, Sor, Bmg, Nec
2h Axe 139-326 3.25 71.5 111 Pal, Inq, Drk, War, Ber
Bow 156-156 3.25 48 3 Rng, War
MartlSwrd 141-172 2.75 56.9 106 Mnk, Dsc
Staff 158-237 3.25 60.8 143 Dru, Psi, Sor, Bmg, Nec
Mace 93-172 2.75 48.2 104 Pal, Clr, Dru, Rng, Drk, Rog, Shm, War, Bmg, Ber

The "Adds" are just the amount of points added together that the item has. I'm sure that certain bonuses are weighted more heavily than others in the overall strength of an item.

Why is the Mace so grossly Underpowered when compared to the other weapons?
Are Vitality, Wisdom, Energy and Healing Focus so powerful that it's DPS needs to suffer?

Leishiu
03-23-2007, 08:05 PM
EDIT: We had an internal art update while I was assigning models to the items, so there may be some disparity between internal and live models. However, if your item now has 0 stats, that's some other weird bug outside of switching item models.

It has more than no stats, it's a no item, symbolized by a book with a red cross over it.
Please fix. ~

Rookerith
03-24-2007, 02:02 PM
Mogor,

I have a question for you!

From what I understand, this dungeon is fairly new, correct?

One of the item drops I got from the Jaraen summon was:

http://vgplayers.station.sony.com/itemDetails.vm?itemId=1350186

"Jaraen's Crusher". I was apprently the first on the server to get it, (I assume it'll update my character later today, as it was early this morning I got it. :) )

I was just wondering how the person who got the first discovery got it on "Feb 01, 2007"? Is it simply a dating error, or was this item reitemized to Jaraen, and used to drop from something else?

crank
03-24-2007, 02:30 PM
Glad to see someone is working on this area and reading the feedback about it. Now on that note we had a problem with one of the group members.

She did the queen killing before she picked up the quest that wants you to talk to the 4 guys and get there blessings or whatever. At first she didnt mention it as we went back the next day and I asked if she had that quest she didnt so we shared it. And we tried to catch her up on the 1st/3rd/4th part. Those all updated properly but the queen part she did the day before did not show complete. She also could not redo it, and we went and killed the queen again with another guildy and ofcourse that didnt work either.

So now she can not progress to where we are and we are about ready to pop all the ensignia guys soon.

Agonee
03-24-2007, 05:14 PM
Either my group is blind (I don't think so) or there is only 1 metal worker spawn in that entire dungeon. If there is truly only one, OUCH. i believe the requirement was for 12 of them, and with 1 every 15 min, this equates to 3 hours of camping that guy (yes camping because other groups will most likely want him too). Every other quest has loads of the target mob to choose from. It doesn't make it harder to do the quest with 1 spawn so much as it makes it annoying to wait and wait. <shrugs> Hopefully this gets changed.

Nharvi
03-24-2007, 06:13 PM
Either my group is blind (I don't think so) or there is only 1 metal worker spawn in that entire dungeon. If there is truly only one, OUCH. i believe the requirement was for 12 of them, and with 1 every 15 min, this equates to 3 hours of camping that guy (yes camping because other groups will most likely want him too). Every other quest has loads of the target mob to choose from. It doesn't make it harder to do the quest with 1 spawn so much as it makes it annoying to wait and wait. <shrugs> Hopefully this gets changed.

http://www.silkyvenom.com/forums/showpost.php?p=195174&postcount=33

Might wanna read through page 4 and 5 dear.

Agonee
03-25-2007, 03:26 AM
http://www.silkyvenom.com/forums/showpost.php?p=195174&postcount=33

Might wanna read through page 4 and 5 dear.

Wow, don't know how I missed this. Sorry please disregard my post. Thank you.

Agonee

Rishara
03-25-2007, 03:40 AM
Just wanted to throw some comments about this dungeon/quest line out there for anyone interested.

I have to say that I have thoroughly enjoyed this dungeon so far. I think the design is one of the best dungeons in the game. Some pulls can be difficult but with some strategy, everything is very doable--none of those overly social aggro mobs from Hell like we see in some of the lower level dungeons (Cainworth/TK). We had great success with a cleric/monk combo for crowd control.

Collecting the insignias seems like a daunting task at first, but really it does not seem as much of a grind as some of the other quest series (like gathering 8 billion starspark pieces for a large number of guildies--ugh). Knowing that we can save all the insignias up for the final quest and just do them once for the whole group really makes the quest much less frightening. Also knowing that we have many chances at nice items along the way (we've collected several) also makes the collecting grind more enjoyable (have to mention starsparks again--having to kill 100s of minotaurs where the named don't even drop trash loot is really irritating).


Two Negatives:

Call of Heroes really needs to work down here. Considering that every couple hours we have to call out to repair, it makes it rather inconvenient to get back to where you were. Also, getting replacement group members is a pain without CoH.

Make some mobs see through invis! I don't know how many cheesy groups there were running around from named to named invis. It's really annoying having a guild named "Valor" swoop down invis through the hallway you've been clearing for a 1/2 an hour and steal your named.

Katago
03-25-2007, 04:00 AM
Ok so here we go.

Katago lvl 44 Disciple Florendyl-

With the group I was with we cleared the entire dungeon, top to bottom and every boss. Every boss dropped a few firsts each and the 'killer staff' argonee spoke of earlier was the Queen's Will and we got two by the end of the time in there. The final boss, 6dot lvl 43, was a lot of fun and a good challenge to kill. Photo Album with images of the dungeon and several summoned bosses (http://s103.photobucket.com/albums/m151/Bael-Verin/VG/VGLive/Blessing%20of%20Vengence/)

The first Blessing of Vengence however felt like the hardest of them all. With mobs that can see through stealth and ghouls that do an AOE that hits the entire group harder than the High Knights we saved this blessing for the very last. After getting past the first room or two of ghouls we got into areas that didn't have the bloodletters and the other mobs that see through stealth and we were able to pick and chose our fights more carefully. There are several named back in here and alot of fun areas to look at with great eye candy. Further back in the caveish area is a forge with TONS of metal workers. Beyond the forge is a nice named that dropped an amazing yellow medium chest. Don't listen to anyone if they say the 1st blessing bosses drop trash. They have amazing loot tables like the rest of the bosses.

The loot tables in this zone blew me away. After killing the bosses some twenty times we were still getting server firsts. The Banshee Queen and her two rare princesses each have diverse loot tables and the Captains are just as good of loot. But all the bosses in the zone pale in compariison to the 6dot Lord of Graystone! Dropping two yellows or an orange dagger (Agonee already mentioned it). This zone is well worth spending several levels here just for the fun loot drops. In total we got over 5 BP's for all types of armor, several greaves, tons of bracers, several plate boots, dps medium arms, plate helm, 2 Queen's Will, Jaraen's Crusher, and a TON of rings and earrings.

The quests are a blast as well. Slightly difficult enough that a pug would struggle but a static group can tear this place up. Just make sure that you have an agreement on the blood insignias before hand because it will take a while to build up the 130something to summon the 6 required bosses.

Speaking of the 6 bosses I want to say I've never seen so many diverse models on the same set of bosses. Each one has a different model and when you summon the depraved, fallen, or watcher you should watch out for the shock factor of what is fixing to come out at you.

In the end our group got firsts on almost everything in the dungeon and our weapons were no exception. 71 dps weapons that glow have resulted in alot of "WOW whered you get that!" tells. I highly recommend this zone to anyone that is capable of getting started in it. (We did it with 5 so it should be easier with 6 lower level)

I just have to agree with Rishara. These two things would have made the zone alot more fun and immersive.Two Negatives:

Call of Heroes really needs to work down here. Considering that every couple hours we have to call out to repair, it makes it rather inconvenient to get back to where you were. Also, getting replacement group members is a pain without CoH.

Make some mobs see through invis! I don't know how many cheesy groups there were running around from named to named invis. It's really annoying having a guild named "Valor" swoop down invis through the hallway you've been clearing for a 1/2 an hour and steal your named
http://i103.photobucket.com/albums/m151/Bael-Verin/VG/VGLive/Blessing%20of%20Vengence/ScreenShot_00138.jpg

crank
03-26-2007, 04:14 AM
Want to agree and say how much fun my guild had in this dungeon. At first collecting the insignias seem a long process, but by the time we were done with all the quests in there aside from the weapon quest, we only had to farm 6 xtra insignias.

The named dropped some real nice loot for us, the best being an orange mace. I like it more then my quested mace, quested is 48dps, dropped is 45 with str and couple more melee type stats. Also each name you kill drops 1-3 insignias.

Overall we werent in there but maybe 3 days tops, each gaining a few levels. But like I said earlier the 1 quest i mentioned above is bugged, if you do it that way.

Also the guy that mentioned the mobs on the first blessing being harder was very correct. These mobs actually made us evac a few times from running out of heals from the aoe.

But overall I really enjoyed this questline and the dungeon itself prolly up there with the pantheon questline.

As for the heros call thing, more I think about it. All it would do would be help the named campers.

Therian
03-26-2007, 08:24 AM
Have been 3-manning the ghouls level with a 41 paladin tanking (disciple and bard). I can well picture us being here till 45 (hopefully with a few more party members) and found ourselves really enjoying the ghoul area just because that AE really made us feel like we were in danger. Great design, lots of quests to distract you from the collection involved in the seals, juicy named, cool rooms around every corner.

Graystone, dungeon of trains though O.o

Bulldog
03-26-2007, 02:53 PM
Have been 3-manning the ghouls level with a 41 paladin tanking (disciple and bard). I can well picture us being here till 45 (hopefully with a few more party members) and found ourselves really enjoying the ghoul area just because that AE really made us feel like we were in danger. Great design, lots of quests to distract you from the collection involved in the seals, juicy named, cool rooms around every corner.

Graystone, dungeon of trains though O.o

What level range is this?

Katago
03-26-2007, 03:08 PM
The mobs start at 40 inside and go up to a 43 6dot. It is still good exp even at 45. Hell you could be 50 and still want to go here simply for the weapons.

Bulldog
03-26-2007, 04:20 PM
The mobs start at 40 inside and go up to a 43 6dot. It is still good exp even at 45. Hell you could be 50 and still want to go here simply for the weapons.

Well I was wondering that. Are the weapons dropped from named or are they a quest? I think TLC would block me if they are dropped. Thanks.

aLittle Bird
03-26-2007, 05:47 PM
Well I was wondering that. Are the weapons dropped from named or are they a quest? I think TLC would block me if they are dropped. Thanks.


Some are dropped, some are quest. The 6 dot drops the heroic dagger, where as the quests drop different weapons you can choose from.

The named mobs you kill as a part of the quests also drop very nice items.

all in all an awesome dungeon and I love my new mace!

Katago
03-27-2007, 01:14 AM
Anything with the name "Purification" on it is from the quest. The rest is dropped. But I don't think TLC works because I've heard of lvl 50's going back and getting a lot of the firsts and the weapons. *shrug* Might as well try it since there isn't much else to do at 50 right now.

Leishiu
03-27-2007, 07:13 AM
Anything with the name "Purification" on it is from the quest. The rest is dropped. But I don't think TLC works because I've heard of lvl 50's going back and getting a lot of the firsts and the weapons. *shrug* Might as well try it since there isn't much else to do at 50 right now.

TLC has never blocked getting the actual loot from nameds etc. It's blocked coins, cash loot, certain indirect quest pieces and so on. It's possible that you can't get random drops either.

Para
03-27-2007, 11:15 AM
TLC has never blocked getting the actual loot from nameds etc. It's blocked coins, cash loot, certain indirect quest pieces and so on. It's possible that you can't get random drops either.

Incorrect 100%. Please don't post rubbish you know nothing about.

TLC prevents ANY heroic loot from dropping for a group completely. You still get coin, trash loot, blues, yellow, and quest pieces. You DO NOT get heroic items. The only Heroic items that level 50's can get in this dungeon are the quest items.

Meanwhile, we have spent 3+ days straight killing everything under the sun in Necropolis (including over 30 named now) and still not gotten any items on par with the loot in Bernaid Hills (and definately no heroics). Either Necropolis is unfinished loot tables (which wouldn't suprise me), or the dungeon is pure crap compared to Bernaid Hills. The encounters are 5x as tough down at the bottom with this crazy respawn timer (which is actually fun if the loot for risk vs reward was there). You cannot invis down in the 50's area, you cannot sneak, you MUST fight.

We have also killed a some 6 dot level 52 named in Rahz inkur that comes with 2 phoenix adds. Killed him twice. 1st drop was a heroic light chest that is no better than the one from Razad (which is a cake walk) and the 2nd time he dropped a friggin piece of crap blue heavy armor shoulder. Definately no risk vs reward at higher dungeons like there are in Bernaid Hills. Whoever seems to be working on Bernaid Hills should move over to necropolis and rahz because you seem to know what you are doing in regards to loot.

Either fix places like Necropolis so the 50's can get some decent gear or remove the stupid TLC for good.

Bulldog
03-27-2007, 12:06 PM
TLC has never blocked getting the actual loot from nameds etc. It's blocked coins, cash loot, certain indirect quest pieces and so on. It's possible that you can't get random drops either.

Isn't much to do?! :eek:

Raz Inkur line of quests from Afrit is insane. Been working on it with a static for 4 days and haven't finished.

Not to mention Nusibe!

FuriousDaDruid
03-27-2007, 01:34 PM
Mogor, I have read that currently all Great Staffs are being redone and these effects have already made it to the Test Server. I doubt that any changes will be made to the 1 Hand focus items for a while.

So I am asking you to please add in the option for everyone to trade in the 1 Hand focus weapon for the 2 Hand Great Staff once the Great Staff changes are implemented on the next patch.

The 2 Hand Great Staff in its current configuration only gives +58 SDF and the proc on it is only for melee. Hardly any casters melee so the proc is basically useless and the +58 SDF is a joke. The 1 Hand Focus weapon also is pretty crappy when compared to the weapons that melee classes get.

I think all the casters that were lead to the path of choosing a subpar weapon over a very subpar weapon should have the opportunity to reselect a recently modified weapon that was not available to them when originally finishing the quest.

You previously gave this same option to Monks who were unable to select a weapon that they could use.

Also please give whoever was in charge of the artowrk on the 1 Hand focus weapon a nudge in the behind. The weapon is nothing more than a glorified glowstick.

Leishiu
03-27-2007, 03:33 PM
Incorrect 100%. Please don't post rubbish you know nothing about.

TLC prevents ANY heroic loot from dropping for a group completely. You still get coin, trash loot, blues, yellow, and quest pieces. You DO NOT get heroic items. The only Heroic items that level 50's can get in this dungeon are the quest items.

Can't comment on the heroic; haven't actually killed mobs which would have chance to drop (heroic is rare however, the only way you could state that it dosen't drop is the named not droping any at all, which is the normal case of TLC) it when fighting mobs that would be under TLC. From experience when farming dogs around wardship for faction, they wouldn't drop anything besides the rare armour pieces (removed from TLC) - and that's why for example candles had their TLC restriction removed. I stated indirect questpieces as I'm fully aware that direct pieces drop.
So please, don't respond with rubbish if you can't be bothered to read. ~

Meanwhile, we have spent 3+ days straight killing everything under the sun in Necropolis (including over 30 named now) and still not gotten any items on par with the loot in Bernaid Hills (and definately no heroics). Either Necropolis is unfinished loot tables (which wouldn't suprise me), or the dungeon is pure crap compared to Bernaid Hills. The encounters are 5x as tough down at the bottom with this crazy respawn timer (which is actually fun if the loot for risk vs reward was there). You cannot invis down in the 50's area, you cannot sneak, you MUST fight.

To be fair, Bernaid Hills has offered just bare upgrades for me (then again, checking most level 50 on Gelenia, infineum appears to be a trendy choice - the perils of just burning through experience) from the wardship area, and the jewlery was sorta 'meh' aswell. However, if the 50 dungeon drops are worse than these, you've obviously got a point.

Definately no risk vs reward at higher dungeons like there are in Bernaid Hills. Whoever seems to be working on Bernaid Hills should move over to necropolis and rahz because you seem to know what you are doing in regards to loot.

You mean, invis to a named, kill them in 20 seconds and invis to next? Yea, the risk/reward is definitly in tune in Bernaid Hills...

Felliae
03-28-2007, 09:06 AM
Either Necropolis is unfinished loot tables (which wouldn't suprise me), or the dungeon is pure crap compared to Bernaid Hills.

I think you just got lucky in Greystone. My group only got a couple of fairly worthless yellows while doing the quest line and the rest was pure crappy blues. We killed a lot of named as well, although probably not as many as an invis-farm team would have done, so maybe that was the difference.

You cannot invis down in the 50's area, you cannot sneak, you MUST fight.

Oh noes. I think you have a skewed version of risk-reward if you did, as I suspect, farm Bernaid hills using invisibility. That would have yielded far more loot (and due the amount of named kills, more quality yellows) than is intended.

Para
03-28-2007, 09:40 AM
I didn't bother to fight in Bernaid Hills inviso farming becasue farming blues is useless. Your small attemps to derail my topics are so stupid and pointless its obvious you aren't of level to even compare what I am talking about.

When you people responding with nonsense step into Nusibe you will be handed your ass on a silver platter.

6 minute respawn timers and multiple mobs per room + roamers. Our group with 4 50's and 2 49's pushes through room to room with ZERO time for rest and stop.

Now don't tell me that 6+ hours of that crap should reward NOTHING comparable to Bernaid Hills easy mode farming. Again, you cannot Invis, you cannot Sneak, and you cannot even go afk more than 1 person at a time.

If you think I am making this up, go read other threads or actually try to level so you have a f'in clue about the crap that spews out of half you peoples mouth.

I want nothing easy and you can see that from any of my other posts. I want PROPER loot tables for level 50 compared to what a few inviso level 40 people can get in a matter of minutes.

Therian
03-28-2007, 09:43 AM
I think his point was that you may well have gotten a series of lucky drops, assisted by the speed of by-passing everything but the named.

Certainly, in 3 trips and maybe 10 named kills we've only gotten a bunch of mediocre blues, and a couple of yellow cloaks which most of us had better.

FuriousDaDruid
03-28-2007, 11:51 AM
This is a thread about Greystone. It has nothing do do with other Dungeons.

Now back on Topic.

I see in todays patch notes that quests were implemented allowing for certain quest reward weapons to be exchanged for other quest reward weapons.

My problem is that the 1 Hand Focus weapon should have a way of swapping it out for a recently upgraded weapon or a soon to be upgraded weapon as all Great Staffs will be remade.

Currently the stats on the Focus item are:

20 Energy- pretty pathetic as my 43 Druid currently has over 4,200 energy.

19 Int- Not bad

6 Vit- Why cant this be Wis seeing as +6 Vit does practically nothing

+53 SDF - are you kidding me? The level 43 Focus item from Ceros gives +101

+1% critical spell hit chance - Not bad.

These stats are terrible overall for the amount of effort involved in completing the quest.

You cannot Melee with a focus item. Focus items must have additional stat bonuses that compensate for the loss of melee. All the other weapons have incredibly high DPS while the focus item does not have that ability.

This is what I think the Focus items stats should look like to both compensate for the fact that focus items cannot be used in combat and to put it on par with what a high end level 46 weapon should look like.

+19 Int

+11 Wis

+110 SDF

+1% Crit Spell Hit Chance

+1% Spell Damage



I vagily remember what the 2 Hand Great Staff looked like but i think it was:

+40 Energy

+36 INT

+12 Vit

+53 SDF

+1% Crit Spell Hit Chance

62 DPS

and a melee crits do double damage proc that has no business ever being on a casters weapon.

This is what I think the 2 Hand Great Staff Should look like:

+36 INT

+12 Wis

+180 SDF

62 DPS

+1% Crit Spell Hit Chance

+1% Spell Damage

750 damage clicky ability with 3 sec recast.

Felliae
03-28-2007, 11:56 AM
I have been to Nusibe (although I am but a poor lowly level 46 compared to your apparently elite 50) but not very deep in as yet when we found the quests to be broken and have other interesting things to do in the meantime (another level 50 armor quest line etc).

The spawn rate is too fast, but that is a separate issue. It is something which will undoubtedly be looked at and balanced. I was simply responding to your point on risk vs reward.

Mogor
03-28-2007, 01:38 PM
FuriousDaDruid:

I have added a quest to exchange the focus for the staff.

odinn
03-28-2007, 08:31 PM
FuriousDaDruid:

I have added a quest to exchange the focus for the staff.

and see invis mobs ;]

edit: Loot was better too, got a couple of heroic items (hardest summoned boss and main boss)

Fragtzack
03-28-2007, 08:55 PM
Very fun dungeon. Good quest line. 2 major issues with Greystone:

1. Groups running around invis named to named.
2. Healer call boxes not working.

Solution for 1 is simple, make more see invis mobs. Soluton for 2 seems simple also, unless there is a design decision to leave it so.

Therian
03-29-2007, 08:53 AM
Both of those have changed since last patch. Many see invis mobs, and you can summon party members in :)

FuriousDaDruid
03-29-2007, 02:24 PM
Thanks Mogor for putting the quest in so I could swap out the Focus weapon for the 2 Hand Great Staff. The Great Staff really looks nice.

I also got the worldwide 1st quest completion when i swapped it out :D

Rishara
03-30-2007, 08:17 AM
Yep, the place is pretty much perfect now as far as CoH working and enough invis mobs that the invis parties can't just run from named to named. Saw several of them swoop into the dungeon at server up just to wipe immediately when they were spotted--which made me chuckle.

The mobs in the basement also seemed to have been updated a bit--they seem to cast AoEs much more frequently and are a bit tougher (as they should be).

I still think the rippers/torturers might be a bit too rough for being the 'first' mobs you encounter in this dungeon. After you get past those it's easy sailing for the rest of the dungeon, heh heh. I'd almost think the basement guys' abilities should be swapped with the torturer/ripper abilities or something to make the difficulty progression feel right.

xirxx
04-10-2007, 10:02 AM
Since you asked for feedback I will tell you.

We hunted in Graystone for about 4 hours last night and got the following stats:

204 non-boss kills
4 bloody insignias from the non-boss kills
no insignias for the first 2.5 hours

We still need 28 insignias and have hunted there for about 20 hours so far. The drops are way too rare and some of the mobs will become trivial before I get the quest done.

Also, if you have extra insignias in a stack when you complete a writ - they get used up twice sometimes. We lost 15 insignias this way.

When the masses get up to end level I want nothing to do with this dungeon. Four groups in there last night and we were all over each other and we were all farming insignias.

To Summarize:
The insignia drop rate needs to be upped!
While itimized, this dungeon leaves something to be desired.
3 Bloody Insignia's as the quest reward would be nicer - 108 inignias for the whole group and only needing to farm 27 more to get the weapon.

Thabo_OceanKing
04-10-2007, 03:58 PM
It definitely depends on where you are fighting at in Graystone. Some areas have sparse insig drops while in other areas you can get 10 in an hour.

You have to know which mobs are more likely to drop the quest items.

We got enough in 3 days of farming for 8 people to get at least part of it done and 6 to get it completely finished.

<3 my battleaxe of purification

xirxx
04-10-2007, 10:46 PM
It definitely depends on where you are fighting at in Graystone. Some areas have sparse insig drops while in other areas you can get 10 in an hour.

You have to know which mobs are more likely to drop the quest items.

We got enough in 3 days of farming for 8 people to get at least part of it done and 6 to get it completely finished.

<3 my battleaxe of purification

Of course you are too cool for school to share. I went all over the whole dungeon. There must have been major issues last night. We have already got 10 drops from non bosses. Seems to be working much better tonight.

Leishiu
04-11-2007, 05:22 AM
Of course you are too cool for school to share. I went all over the whole dungeon. There must have been major issues last night. We have already got 10 drops from non bosses. Seems to be working much better tonight.

Ghoul area is generally the simplest to get a few quick insiginias, since the mobs have such silly abilities most of the nameds/PH's are usually left alive (ph's are guaranteed coin droppers aswell).
Other than that, knight/advisor area seems nice (I'm a big fan of skeleton mobs though) enough, in particularly if you're the one keeping the timers on the nameds.
I think it's mostly simply based on luck getting the random drops (they can be missing for hours, just to have a few back-to-back).

xirxx
04-11-2007, 10:36 AM
Ghoul area is generally the simplest to get a few quick insiginias, since the mobs have such silly abilities most of the nameds/PH's are usually left alive (ph's are guaranteed coin droppers aswell).
Other than that, knight/advisor area seems nice (I'm a big fan of skeleton mobs though) enough, in particularly if you're the one keeping the timers on the nameds.
I think it's mostly simply based on luck getting the random drops (they can be missing for hours, just to have a few back-to-back).

We need five to complete the weapon quest now and will get them tonight. This dungeon will not be able to handle the masses.

Thabo_OceanKing
04-11-2007, 10:48 AM
Of course you are too cool for school to share. I went all over the whole dungeon. There must have been major issues last night. We have already got 10 drops from non bosses. Seems to be working much better tonight.

I love you too. Banshees ftw.

xirxx
04-11-2007, 11:05 AM
I love you too. Banshees ftw.

HUGS!

garath
04-11-2007, 11:49 AM
My guild just completed our second full group for Graystone. One more group to go. It is a bit of work farming the insignias but over the course of completing the quests for 18 people we have accumulated enough for 2 full groups with some left over. You get 60 per group just from quest turn ins alone. Its worth it though. The rewards are great.

Fangolor
04-14-2007, 11:08 PM
My guild just completed our second full group for Graystone. One more group to go. It is a bit of work farming the insignias but over the course of completing the quests for 18 people we have accumulated enough for 2 full groups with some left over. You get 60 per group just from quest turn ins alone. Its worth it though. The rewards are great.

This quest is rediculous without static groups. I have lvled from 40-44 here have over 40 insignias and been through every blessing at least 6 times. Still can never get a group that is completely done.