View Full Version : It would be better to let cooldowns continue while offline
Valamyr
03-12-2007, 11:17 AM
I didnt really understand what Sigil hoped to achieve by making sure recall stones, and other long-timer abilities such as Paladin points, dont come back while you are offline. It seems rather arbitrary, doesnt take into account the fact that the world continue to exist while you are offline, and most of all, simply encourage classes dependent on cooldowns, and ultimately, perhaps everyone, to just stay logged on abit when theyre done playing.
Ive seen people just alt-tab for an hour after they were done just to let the cooldowns come back. Ive messaged a paladin friend once to be greeted with an AFK message: (Done playing, afk cooldowns!).
I mean, lets be serious, we aint asking for rested XP, but tet the damn things return even when youre not playing. :)
xavor
03-12-2007, 11:18 AM
/agree
static07
03-12-2007, 11:19 AM
logout login insta-cooldown
Fingis
03-12-2007, 11:20 AM
Yes, it's like they are forcing you to wait out the time out.
Doesn't have to be instant cooldown because you log out. The timer could just continue.
Dracko Mordain
03-12-2007, 11:28 AM
logout login insta-cooldown
um, NO. You log out for an hour, and log in THEN your recall is up. NOT instant on log out, that would bring lame to a whole new level.
This is exactly why i stay logged in while not playing. Lets be real here, an hour in game or out of game, WHATS THE DIFFERENCE you still dont get to use the damn thing.
Shihan
03-12-2007, 11:34 AM
/signed
Definately would like to see cooldowns on real-time not game-time. This way they count down online or offline.
ShadeVice
03-12-2007, 11:37 AM
I would disagree but since people can just idle online for hours to let their CDs repop it makes little difference.
might as well make CDs refresh offline so people dont idle online forever afk.
Bubbels
03-12-2007, 11:43 AM
/agree
I guess I have learned to do without my abilities with long cool down. Just make myself forget about them and be all excited when they pop up. But if people are staying online for the sole purpose of beating down cool downs then all they are doing is eating up more server resource and that is bad in my book.
Deicide
03-12-2007, 11:44 AM
Agreed. I've been a culprit of that myself a couple times for my recall ability. Seems like an unreasonable limitation.
Valamyr
03-12-2007, 12:24 PM
Thanks for the support all. Its rare to find such a concensus, and I'm hoping Aradune and co might notice it and take note :)
HarmonyShidreth
03-12-2007, 12:38 PM
I didnt really understand what Sigil hoped to achieve by making sure recall stones, and other long-timer abilities such as Paladin points, dont come back while you are offline. It seems rather arbitrary, doesnt take into account the fact that the world continue to exist while you are offline, and most of all, simply encourage classes dependent on cooldowns, and ultimately, perhaps everyone, to just stay logged on abit when theyre done playing.
I agree, cooldowns should happen while you are offline or online.
Valamyr
03-14-2007, 11:39 AM
Bump.
Acydbath
03-14-2007, 01:33 PM
I do not see any reason at all to allow cooldowns to work offline. Simply go find something else to do while you are waiting on your recall to be up or *gasp* explore the world they created for you. The game is easy enough as it is, just go do some adventuring while you wait. Plenty to do.
Kaching
03-14-2007, 01:36 PM
Yeah, doesn't make any sense the way it is now. Back when I played regularly, I just would alt-tab out and browse the net for an hour before I logged off. Or read a book, or whatever.
budershank
03-14-2007, 01:45 PM
I do not see any reason at all to allow cooldowns to work offline. Simply go find something else to do while you are waiting on your recall to be up or *gasp* explore the world they created for you. The game is easy enough as it is, just go do some adventuring while you wait. Plenty to do.
Leaving your computer on running VG when you go to sleep just so when you get home from work the next day you can recall is lame. It makes the computer practically inaccessible to anyone else who would need to use your computer(not everyone has a pure gaming computer).
Only ability I would care about having an offline cooldown would be Recall, the others aren't really a big deal and one could make an easy argument against it.
antiframe
03-14-2007, 01:55 PM
Leaving your computer on running VG when you go to sleep just so when you get home from work the next day you can recall is lame. It makes the computer practically inaccessible to anyone else who would need to use your computer(not everyone has a pure gaming computer).
The long cooldowns don't bother me, as I can always find something to be doing if I need to recall. If I log in, and my recall is not available, I ride my horse, or if I am in town, I craft, or something.
Nonetheless, I am posting to let you know on a secret on how to make your computer experience better. If you want to keep Vanguard logged in, but allow someone else to use the computer, you can do this: alt-tab out of VG, then switch user to whomever wants to use it. Modern Windows OSes allow multiple logged in users simultaneously. That's what my SO and I do anyhow. We are both always logged in, and just use FSU (fast user switching) between accounts when we sit down. It's nice that we can have our individual settings too like: background image, color scheme, broswer favorites, cookies, music playlists, etc, etc.
Try it.
Hokonoso
03-14-2007, 02:06 PM
You cant idle on a pvp server so for some of us this is a huge issue, you either continue playing for an hour or live without the cooldowns (usually the latter).
kildest
03-14-2007, 02:09 PM
I do not see any reason at all to allow cooldowns to work offline. Simply go find something else to do while you are waiting on your recall to be up or *gasp* explore the world they created for you. The game is easy enough as it is, just go do some adventuring while you wait. Plenty to do.
It's more realistic that cooldowns should work offline, the world continues even if you're not online. Time doesn't stop.
danbala
03-14-2007, 02:19 PM
I didnt really understand what Sigil hoped to achieve by making sure recall stones, and other long-timer abilities such as Paladin points, dont come back while you are offline. It seems rather arbitrary, doesnt take into account the fact that the world continue to exist while you are offline, and most of all, simply encourage classes dependent on cooldowns, and ultimately, perhaps everyone, to just stay logged on abit when theyre done playing.
Ive seen people just alt-tab for an hour after they were done just to let the cooldowns come back. Ive messaged a paladin friend once to be greeted with an AFK message: (Done playing, afk cooldowns!).
I mean, lets be serious, we aint asking for rested XP, but tet the damn things return even when youre not playing. :)
Well said. I agree.
Abelian75
03-14-2007, 02:36 PM
I do not see any reason at all to allow cooldowns to work offline. Simply go find something else to do while you are waiting on your recall to be up or *gasp* explore the world they created for you. The game is easy enough as it is, just go do some adventuring while you wait. Plenty to do.
You just provided the reason they should work offline yourself. There is no user input difference (other than logging out/in) between simply leaving the game running idly for an hour and quitting for an hour, and then returning. The only difference is the power consumed and computation time occupied by the computer running the executable during that time. There's no reason that power consumption and processor usage would need to be rewarded in-game.
There is no change in in-game user input, including the time delay between inputs, between the two scenarios, thus it's reasonable to say they should have the same effect in-game.
An argument could be made for PvP servers, I suppose, since (I believe) there are no "safe" areas as far as I know, in which case there is a difference between your character being in the world and out of the world. Specifically, time spent in the world is time you are at risk of being killed. On a PvE server, however, there are plenty of safe spots where this isn't a concern.
At the very least I see absolutely no reason that cooldowns shouldn't run down while logged out at a safe spot. Personally I think they should run down everywhere, safe or unsafe, but I can at least see some justification for believing otherwise. There doesn't appear to be any justification for believing cooldowns should not run down offline even in a safe location (which, again, may be nonexistant on a PvP server).
/bump
I agree with the OP, hope a dev reads this thread.
ocitalis
03-14-2007, 04:12 PM
Absolutely agree, cooldowns need to keep ticking while you are logged off.
Valamyr
03-16-2007, 03:19 PM
Theyve just lowered the length of paladin cooldowns on test. This is probably a sign that they see problems in the current implementation, but i really hope they realize that cooldowns while offline is the fix that makes the most sense to solve the issue.
elektra
03-16-2007, 05:27 PM
/agreed
Its ridiculous that my buffs continue to tick away whilst I am offline but any useful spell like my recall ability doesn't.
vBulletin® v3.6.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.