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View Full Version : Did they break /itemuse?


brendan
03-12-2007, 09:33 PM
Has anyone else noticed that /itemuse doesn't work any more?

The only way I can activate a wand or other clicky is by actually right clicking the item.

It previously worked up until the point where they changed it so the item has to be equipped to be used. And now, if you /itemuse an item that's in your bag, you get an error message "item must be equipped" or something like that. but if you /itemuse an item that is equipped, absolutely nothing happens. No effect, no recast timer, no error message.

Meldryn
03-13-2007, 01:39 AM
Yes.

Surtur55
03-13-2007, 02:49 AM
They didn't intend for the staff/wand clickies to be automated like they were, so yes, it was changed.

Tarishya
03-13-2007, 04:08 AM
They didn't intend for the staff/wand clickies to be automated like they were, so yes, it was changed.

Sorry but you are wrong.

They didnt intend to use staff from inventory but they do intend to make it usable when wielded via /itemuse, so yes, it's broken.

They didnt change anything to /itemuse, they just added a check on staves if wielded or not. Wrong move.

Lord_Bachus
03-13-2007, 06:14 AM
Certain things should not be able to be put in the same macro.

A macro may contain:
a target action
and a use abillity action
and as much chat and emote as you want....

Anything more breaks down the game.....In the end macroing is no fun.
I also hope they remove the abbillity to use formchanges in the same macro as abilities.....if you wanna stancedance....mash them buttons.


--------------------------------------------

Back on item use.

The problem was that itemuse checked your inventory for the item. And only items in your inventory could be macroed. I think they wanted to change the use of items to equiped items only. Now here is where they go wrong, as the /itemuse macro checks for both the inventory and equiped slots, and both need to be true. So i think they broke it......

brendan
03-13-2007, 08:40 AM
They didn't intend for the staff/wand clickies to be automated like they were, so yes, it was changed.

What do you mean by automated? They obviously intended for them to be usable in macros considering they made a slash command purely for it: "itemuse"

Surtur55
03-13-2007, 01:04 PM
Sorry but you are wrong.

They didnt intend to use staff from inventory but they do intend to make it usable when wielded via /itemuse, so yes, it's broken.

They didnt change anything to /itemuse, they just added a check on staves if wielded or not. Wrong move.

Am I?

Well, that was the answer we received from Cylus on Graffe. Graffe has been down for me for a couple days or I'd post the link where it was discussed.

verax
03-13-2007, 03:40 PM
Am I?

Well, that was the answer we received from Cylus on Graffe. Graffe has been down for me for a couple days or I'd post the link where it was discussed.

As far as I can tell there are/were 2 bugs here.

1 - /itemuse would not use an item you have equipped

2 - /itemuse would use something you ahve in a backpack, and not equipped

Bug 2 has been fixed, bug one has not been fixed yet.

That's my thinking.

Verax

Surtur55
03-13-2007, 03:45 PM
As far as I can tell there are/were 2 bugs here.

1 - /itemuse would not use an item you have equipped

2 - /itemuse would use something you ahve in a backpack, and not equipped

Bug 2 has been fixed, bug one has not been fixed yet.

That's my thinking.

Verax

Yes, thats what a lot of people thought, including myself. I was under the impression we'd only be able to use the macro for the clickes we had equipped.

However, if I remember correctly, Cylus stated that they did not want us to be able to automate our staff clickies like that. When Graffe's comes back up check there - there was a thread all about it.

Tarishya
03-14-2007, 03:06 AM
Well, it may not be clear but you do not need to go to Graffe, he answered here in a post :

http://www.silkyvenom.com/forums/showpost.php?p=131626&postcount=14

I admit it's not pretty clear, but what would /itemuse be for if not to use items with activate effects ?

I would be glad to see the Graffe's link anyway, thanks :-)

Cylus
03-14-2007, 04:17 AM
/itemuse isn't currently intended to be linked with other /cast macros (which is all a hotkey really is). While I enjoyed the ability to link the staff to all of my casts, that wasn't really the intention behind /itemuse and it really was just an automated way of using the wands/staves :)

I personally suggest binding the staff to a mouse button so you can click your staff easily before every finger mash of your hotkeys :D

Tarishya
03-14-2007, 04:20 AM
/itemuse isn't currently intended to be linked with other /cast macros (which is all a hotkey really is). While I enjoyed the ability to link the staff to all of my casts, that wasn't really the intention behind /itemuse and it really was just an automated way of using the wands/staves :)

I personally suggest binding the staff to a mouse button so you can click your staff easily before every finger mash of your hotkeys :D

Ok, now it's clear :) thanks a lot and sorry Surtur55, you were right :)

brendan
03-14-2007, 08:31 PM
/itemuse isn't currently intended to be linked with other /cast macros (which is all a hotkey really is). While I enjoyed the ability to link the staff to all of my casts, that wasn't really the intention behind /itemuse and it really was just an automated way of using the wands/staves :)

I personally suggest binding the staff to a mouse button so you can click your staff easily before every finger mash of your hotkeys :D

I don't think making us have to button mash is a positive UI modification. If you don't intend for us to be able to wand every spell then make wands set off the global recast timer. If you do intend for it to be possible then let us macro it. It's a pain in the rear having to spam my keyboard so much. =/

milow
03-15-2007, 01:33 AM
It doable by hand but it annoying. I dont really see the point of it either. Right now I have to hit 2 buttons which dosnt make it harder just make it more annoying. If your worried about the uber dps it will add then change the refresh time or something, but I dont see a need to control how stuff is used by trying to make it annoying.

Cylus
03-15-2007, 02:19 AM
It doable by hand but it annoying. I dont really see the point of it either. Right now I have to hit 2 buttons which dosnt make it harder just make it more annoying. If your worried about the uber dps it will add then change the refresh time or something, but I dont see a need to control how stuff is used by trying to make it annoying.
It's there for extra damage if you choose to use it. Classes haven't been balanced around it so it's really just a "bonus" should you decide that it's worth it.

Zaraj
03-15-2007, 05:03 AM
Hello.

I am sorcer. I have a spidervenon wand with a free range attack. Currently I have drag&drop the wand on my hotbar, but the way it work seems crazy or random. I often rigth-clic-left-click-right-click-right-click-righ-click to fire that venon. It feel backwards.

I hope /useitem is fixed so I can make a macro "/itemuse 'Spidervenon Wand'" so I can "left-click" and launch my free range attack.

KThanks.

riblet
03-15-2007, 07:55 AM
I don't think making us have to button mash is a positive UI modification. If you don't intend for us to be able to wand every spell then make wands set off the global recast timer. If you do intend for it to be possible then let us macro it. It's a pain in the rear having to spam my keyboard so much. =/

Here is the problem, as I see it.

If it can be macro'd, you can add a significant amount of extra damage that does not cost any energy or endurance. Macro'ing clicky wands forces the devs to balance cloth-casters against others based on having clicky effect. Those who do not macro clickys stay behind the balance curve. That is a customer service nightmare, requiring one slot (or two) to be equipped one specific way, and for many macro's to be setup in order for five different classes to be in balance with the other classes. Yuck! :yell: (A side note: I am more than willing to do so, since clickys really are nice!)

Now consider it with a global cool down. Clicky effects are always much less powerful than character abilities. The only advantage a clicky effect would have is the lack of energy or endurance cost. Unless I was out of energy, why would I ever click the wand? Another ability is always to my benefit. If a global cooldown were attached, I would not longer use clickys. I would keep a clicky wand in my inventory ready-to-equip if I did run out of power, but would not expect to ever need it.

The choice the devs have made is to remove the ability to macro, but leave the clickys otherwise as is. This lets fast-clicking players gain the extra damage if they choose to do it. Players who do not wish to put in the extra effort do not gain the benefits. Instead of all cloth-wearers having the extra damage all the time, requiring a rebalance, only some will use clickys at a high rate. Those players may be more powerful, relatively, but they put in extra effort in game to do so. Macros are not extra effort.

Loekii
03-15-2007, 11:09 AM
The choice the devs have made is to remove the ability to macro, but leave the clickys otherwise as is. This lets fast-clicking players gain the extra damage if they choose to do it. Players who do not wish to put in the extra effort do not gain the benefits. Instead of all cloth-wearers having the extra damage all the time, requiring a rebalance, only some will use clickys at a high rate. Those players may be more powerful, relatively, but they put in extra effort in game to do so. Macros are not extra effort.


Good analysis.

I agree with the concept of effort verse reward, instead of the concept of fast food coach potato effort vs reward. It is not like they are asking people to hold down 5 keys and push a 6th with their big toe.

Tatt
03-16-2007, 07:53 PM
I dont have one, but I have read on these boards there is a keyboard (g15 or something?) that allows you to build macros that would make nuke/clicky a one key affair.

So, its more of a "whoever can afford to upgrade to a new keyboard can have hassle free extra DPS" thing then right?

I will definetly be looking into these keyboards btw... an extra 500, 600 damage every time I cast a damange spell is significant....