View Full Version : Level 6 adventure > level 50 adventure
Odaks
03-20-2007, 10:07 PM
At the moment I've seen level 6 adventure crafters are over powered. They never have to worry at all for being ganked in the middle of anything! That means they level crafting faster, make more money, and is just way to easy for them atm.
What they should do is give new characters 30 hours or what ever sounds reasonable invulnerability buff instead of this 1-6 untouchable.
Please vote and post what you guys think of level 6 (and lower) crafters.
Morbob
03-21-2007, 06:25 AM
At the moment I've seen level 6 adventure crafters are over powered. They never have to worry at all for being ganked in the middle of anything! That means they level crafting faster, make more money, and is just way to easy for them atm.
What they should do is give new characters 30 hours or what ever sounds reasonable invulnerability buff instead of this 1-6 untouchable.
Please vote and post what you guys think of level 6 (and lower) crafters.
Not something I would do myself, but I dont see what the problem is with it. Getting chain killed by higher levels with nothing better to do while you are crafting gets old.
Burchwood
03-22-2007, 09:32 AM
so you want to punish them for being smart with how they are going to make a mark in the world?
thats the problem with people rushing out and trying to hit lvl cap asap, thats not everyones goal and they shouldnt be punished because they choose to succeed in a non combat area of the game
Faite
03-22-2007, 10:42 AM
I don't see the problem since you too can make a level 6 crafter, its not exclusive to anyone.
Bregalad
03-22-2007, 11:15 AM
A crafter with only lvl 6 adventuring is severely crippled in terms of harvesting since higher tier resources are generally found in appropriate lvl areas (i.e. lvl 11-20 areas for barbed, slate, tin, cotton).
Also, when you hit next crafting tier, you are sent on a rather extensive quest around the continent in order to acquire next tier recipes. When I got crafting lvl 11, I was assigned a trip I'd have extremely hard time surviving as a lvl 6 adventurer. And for continental style tier quests it is generally recommended to be at least adv. level 17 in order to survive.
Drackos
03-24-2007, 05:57 AM
At the moment I've seen level 6 adventure crafters are over powered. They never have to worry at all for being ganked in the middle of anything! That means they level crafting faster, make more money, and is just way to easy for them atm.
What they should do is give new characters 30 hours or what ever sounds reasonable invulnerability buff instead of this 1-6 untouchable.
Please vote and post what you guys think of level 6 (and lower) crafters.
Your jokeing right? If not you got freaking problems dude. Why the hell would you want to kill a level 6 crafter or any crafter for that matter? Hes in the ****ing town makeing your god damn gear morron!!!
MrCoffee
03-27-2007, 02:07 PM
Your jokeing right? If not you got freaking problems dude. Why the hell would you want to kill a level 6 crafter or any crafter for that matter? Hes in the ****ing town makeing your god damn gear morron!!!
Because they are in a KoS guild? or an alt of someone you really dislike? Dont be so closed minded there, douche.
FD3SRX7
03-27-2007, 11:03 PM
This thread is ridiculous. A level 1-6 crafter will not be harvesting any of his materials beyond teir 2 without seriously knowing what the hell he is doing. The harvesting will be required to make the better items that come available in the game. Getting around the world is also a walk on the tight rope as most things will one shot you depending on where it is you decide to go.
My adventurer does all the harvesting and has to send it through mail to my crafter, this is the price I pay for not having a jack of all trades.
A level 1-6 player will have crap for money on them to loot. There are enough level 7+ players/crafters out there that you should not find it a difficult task to kill somebody at the crafting center.
case closed :volcano:
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