View Full Version : LvL 50 Gorgolog armor quests please help.
Calmethar
04-24-2007, 11:53 AM
This will severely limit my armor choices if not, as I am a Hayayet Shammy, and the only set that's even remotely decent for the "Caster Shaman" is the Flordiel, since it's the only medium set with Spell Damage Focus on it.
From the shammy board (considering the shaman class specific armor pieces):
Okay, i tried to do a quick sum up on all the non-upgraded armor pieces, but keep in mind that it's the not upgraded versions, so these can only be used as guidelines and not as facts in any way. I did this fast so might have missed something or gotten a number wrong somewhere but that's not really important as it's not the final stats and have in mind also that the head piece for the offensive Gorg set is still missing so those stats are a bit lower than they'll end up being.
1) Ichtakhta (defensive) - 2) Gorgalog (offensive) - 3) Flordiel (balanced)
Energy: 204 - 258 - 283
HP: 204 - 257 - 282
HF: 349 - X - 97
Wis: 62 - 53 - 34
Vit: 114 - X - 62
Dex: X - 59 - 69
Str: X - 65 - 27
Con: X - X - 25
SDF: X - X - 97
Parry: X - X - 30
+% MA: X - X - 1
+% CHC: X - 4 - X
+% Dmg: X - 1 - X
Why the defensive armor doesn't have stats like parry, +% Melee Mitigation or con and the offensive armor doesn't have Spell Damage Focus or even int (i'm guessing offensive has +%MA on the helmet..) is beyond me. A lot of these stats seems almost too random :/
As a Hayatet shammy there's only one choise for me though - which makes that part easy at least but i doubt i'll be wearing many of these items for long. Wis and energy-wise, even many 40+ rare items beat these items by far sadly.
Why you would chose the Flordiel armor - for what i'm guessing would end up being less than 200 SDF on the final set compared to the other stats you'll miss from the Ichtakhta set - is beyond me, when all you really need when doing dps is a hotkey to switch to Nag-Suul and a focus item in each hand with 250+ fire dmg focus.
richycream
04-24-2007, 12:18 PM
Anyone know if this is better than the Wardship armor?
Xxooo
04-24-2007, 12:38 PM
Also Eldroth be aware that the Ichtakhta are "ONLY" dropping their own shoulders, nothing else, no other armor pieces what so ever. Seems like it is stuck on shoulder only drops. I killed over 50 named in the Ichtakhta village and the only thing that drops is their own shoulders. And thanks for allowing GMs to change them out. I got mine changed out last night :)
Yep... My GM (Zwee) just changed out my shoulders this morning.
Didnt realize that was an issue. Thought mine was a fluke = )
PaLOLdin
04-24-2007, 01:32 PM
Anyone know if this is better than the Wardship armor?
Well depends how you look at it. The plate defensive pieces are better...and even more better when you upgrade them to Heroic/Rare.
If you go Gorg the AC wont be there but the make ups are the offensive stats. In all reality it should be easier to get these pieces than Wardship WHEN they implement everything since there are 3 factions to choose from. However right now there are bugs with drops and it seems the drop rates are horrid for plate. I would say just wait until they polish everything then come farm the pieces.
kungfoohustle
04-24-2007, 06:22 PM
Yep... My GM (Zwee) just changed out my shoulders this morning.
Didnt realize that was an issue. Thought mine was a fluke = )
Those should have been my shoulders!!!!!! Ask the GM to switch them to my toon.
petelta
04-24-2007, 07:28 PM
when the essences and tree pulp, etc drop and you are in a group of say 3. is it first to loot it or is it just random who gets, kinda like the eye, antennas, and hearts. I ve noticed that sometimes when someone loots first then I loot after there is an essence or something for me and vice versa.
Caniss
04-24-2007, 07:41 PM
when the essences and tree pulp, etc drop and you are in a group of say 3. is it first to loot it or is it just random who gets, kinda like the eye, antennas, and hearts. I ve noticed that sometimes when someone loots first then I loot after there is an essence or something for me and vice versa.
First to loot. You dont need any quest or any ring on to get those drops. Only thing that is based on the individual looting is the faction quest drops
petelta
04-24-2007, 07:51 PM
k thanks....and also what is the itch chitin fragments for? I have found alot of those off the itch. its is described as a special resource? maybe for upgrades?
Caniss
04-24-2007, 07:53 PM
k thanks....and also what is the itch chitin fragments for? I have found alot of those off the itch. its is described as a special resource? maybe for upgrades?
For Flordiel armor. Like Gorg Hides are for Icht and Treant Pulp is for Gorg.
bandon
04-24-2007, 08:18 PM
Anyone know if this is better than the Wardship armor?
Well from what i can see on the page 19 pics, wardship is arguably better in a lot of ways, and also it is class specific. Si i reckon well grey grind and finish that up till this questline has "percolated" lol..
Stll want to know what it looks like though b4 i decide... sure dont want to be seen in public wearing what the gorgolog are...
petelta
04-25-2007, 08:32 AM
wondering if this armor quests are close to complete? We haven't had any confirmation from official spokemen yet so i would just like to know if its still not complete. They have been saying things about it in patch notes so i wasn't sure if that means everything is in or not. Still wanting to find the chest peice.
Dessan238
04-25-2007, 10:00 AM
are the special items you need to get the uncommon armor to rar (revitalized and living bark etc.) in now?
Mindful
04-25-2007, 10:28 AM
Tsudanosh,
Not sure if this was mentioned, last night we went into the trees area. There are a number of named trees and elder trees that are giving NO faction, just the experience.
Also, a number of mobs started attacking each other for no reason in the zone. About 3 or 4 trees starting attacking a named there.
Cobalty2004
04-25-2007, 11:01 AM
I showed my cleric friend to the questgiver at the Insect place and he was getting all medium armor for his quests..
Is this a known issue?
Dessan238
04-25-2007, 11:16 AM
na you can upgrade the medium parts with the items Revitalized bark and Living bark to plate healer armor only thing i want to know is are the items you need to upgrade the parts ingame with this patch now? :)
garath
04-25-2007, 02:51 PM
Well from what i can see on the page 19 pics, wardship is arguably better in a lot of ways, and also it is class specific. Si i reckon well grey grind and finish that up till this questline has "percolated" lol..
Stll want to know what it looks like though b4 i decide... sure dont want to be seen in public wearing what the gorgolog are...
All the gear is upgradable. The upgraded stats are amazing. It is MUCH better than the wardship armor.
Looks are debatable, the stats aren't.
bandon
04-25-2007, 03:09 PM
All the gear is upgradable. The upgraded stats are amazing. It is MUCH better than the wardship armor.
Looks are debatable, the stats aren't.
kk, pictures please?
Dakirn
04-25-2007, 03:17 PM
All the gear is upgradable. The upgraded stats are amazing. It is MUCH better than the wardship armor.
Looks are debatable, the stats aren't.
Amazing for most people. As a disciple I find no set really fits with the stats that I want.
I plan to work on the defensive healer set but I wish there was something more disciple focused (since clerics get their own upgraded plate healing set).
By disciple focused I mean str/dex/vit, crit and maybe HF. My energy pool is seldom used and I can refill it pretty easily with abilities. Yes crit, since Avair's new definition of disciple DPS is 4-step finishers.
Sorry didn't mean to be bitter :p I hope the upgraded stats really are a lot better than the rewards.
petelta
04-25-2007, 07:51 PM
I have been grinding away since server restart and have so far found no new drops or difference in yesterday. granted it has been only about 8-10 hours, I have spent 4 soloing the 2-3 dots and 4-6 in a guild group grinding 4-5 dots with no changes that I have noticed so far. I am at 18k faction and am going to hurry and max this out since I want to see what quests open up if any are even in yet.
For upcoming armor/weopon/quest grinds that are like this or require any faction grind or grind for components, I would ask that you please don't put any material into the game until it is completely finished and all things are able to be complete. Its very annoying to go discover some new area get some quests that show you what you could get, grind for days and soon learn that half of the quest line isn't implemented. I would rather just focus on things I know are capable of being done. Just a suggestion. I hate to have to leave the area and come back in a month when you have decided to have all parts in.
bakavic
04-25-2007, 09:59 PM
I'm not sure about other factions tank helmet, but for the insect helmet, the text for the quest says we need 2 undamaged fibers, but the bulleted objective says we need some sort of spore membrane. Which is the proper one? Does the spore membranes even drop?
PaLOLdin
04-25-2007, 10:50 PM
I'm not sure about other factions tank helmet, but for the insect helmet, the text for the quest says we need 2 undamaged fibers, but the bulleted objective says we need some sort of spore membrane. Which is the proper one? Does the spore membranes even drop?
Do what the quests say
petelta
04-25-2007, 11:13 PM
DOn't think I saw this anywhere in this post, but i was looking around in gorgalok and found a vendor that sells crafting material. One such material is Molten Swamphibian Skin. The component needed for caster upgrade of gorg armor is some like weaved swamphibian skin and another one for the robe, legs, and shoulders. I am wondering if anyone has come across these and if they have anything with getting the upgrade components. The vendor sells 3 other things, which I would guess is for the other 3 class split. In gorg Ker'geck in Coldmine Market is teh vendor, he is next to the guy that gives you armor quests.
Also, wondering if there are any confirmed drops on:
1. Fungal arcane bulb
2. leech barb
3. storm particles
4. spore beast membrane
5. core of ezigoth
If so please say what dropped them...name of mob, at least area and how many dots.
first off on the Core of Ezigoth, where is ezigoth? I would guess this is off the major boss mob since its for the robe.
I have completed arms, gloves, wrist, and waist. Others I ahven't even found armor peices for yet. I have found the prophet in Itchatka which is the only 5 dot mob I have even come across and I have ben looking around for days. Long spawn time on him, he is a healer so I couldn't solo him, i would get it down to 25 % life after 20 minutes of kiting then it did a complete heal and I was just like screw it. On flamehammer there aren't to many people around, so i can't get a group. I am wondering on confirmation of drops from the legs, shoulders, and head gear. What dot and was it named that drop these peices in itchakta. Please no assumptions.
PaLOLdin
04-25-2007, 11:16 PM
DOn't think I saw this anywhere in this post, but i was looking around in gorgalok and found a vendor that sells crafting material. One such material is Molten Swamphibian Skin. The component needed for caster upgrade of gorg armor is some like weaved swamphibian skin and another one for the robe, legs, and shoulders. I am wondering if anyone has come across these and if they have anything with getting the upgrade components. The vendor sells 3 other things, which I would guess is for the other 3 class split. In gorg Ker'geck in Coldmine Market is teh vendor, he is next to the guy that gives you armor quests.
Also, wondering if there are any confirmed drops on:
1. Fungal arcane bulb
2. leech barb
3. storm particles
4. spore beast membrane
5. core of ezigoth
If so please say what dropped them...name of mob, at least area and how many dots.
first off on the Core of Ezigoth, where is ezigoth? I would guess this is off the major boss mob since its for the robe.
I have completed arms, gloves, wrist, and waist. Others I ahven't even found armor peices for yet. I have found the prophet in Itchatka which is the only 5 dot mob I have even come across and I have ben looking around for days. Long spawn time on him, he is a healer so I couldn't solo him, i would get it down to 25 % life after 20 minutes of kiting then it did a complete heal and I was just like screw it. On flamehammer there aren't to many people around, so i can't get a group. I am wondering on confirmation of drops from the legs, shoulders, and head gear. What dot and was it named that drop these peices in itchakta. Please no assumptions.
Those components aren't in game, and the armor pieces you are referring to are all random. Please go through the entire thread and read what was posted...all armor pieces are random off each faction.
Arglaar
04-26-2007, 02:47 AM
Since I haven't seen these posted in this thread yet, here are Screenies of the Gorg Med Healer gear:
Tier 1:
http://webzoom.freewebs.com/arglaar/Vanguard/Gorg_Tier1.JPG
Tier 2:
http://webzoom.freewebs.com/arglaar/Vanguard/Gorg_Tier2.JPG
Aixem
04-26-2007, 03:46 AM
For the Ichikata there a 2 names so far ......
The Hillsinger and the Gurgalok Troll who gives u the faction heart(on Top the Mountain), in the middle of the tempel there are 2 other Ichitaka "subnameds" with faction heart and a Ichitaka Royalguard.
On the last level there is a Ichitaka Mistress.
The Hillsinger and Gurgalok Troll have a Placeholder, yesterday for 1 named 9 placeholders spawns :p
They just dropped some "standard" uncommen stuff. Never seen a named one for the Mistress Placeholder.
We also tried to kill lots of stewards and proletariats to get a named spawn but nothing happened.
The roaming Sentryguards in the Tunnel are bugged, as sonn as they don´t move (sleep or Tank is fighting) u get the message "Can´t see target" and the bad think is u really cannot hit the mops !!
The Tank has to move in circles to hit the mops. Spawntime is really fast down there better keep movin ;)
The Mnalus City seems to be revamped but for Gorgalok u dont get anything in this chunk .... so it seems.
Leveled from 45 - 47 1/2 with almost nothing new (exept for the ArmorArms a guildmate found yesterday) :(
Elidroth_SGO can u please confirm if anything will chance, or is Ichtitaka almost full ingame, named spawns etc....and maybe a time ETA when this chunk will be full playable ? Please give us a report because its hard to keep the group moral up fighting there as alpha testers ......
Moomoo
04-26-2007, 04:54 AM
Unsure if its only me. Been camping for Treated Sap armor parts for days, 12 hours+ per day but yet to be able to find any shoulder or boots drop. All we have seen so far are like 10+ pieces of Splintered Bark patterns.
My bag looks like this every day:
http://www.silkyvenom.com/forums/gallery/files/1/2/6/2/9/symbols.jpg
* Note that the symbols are not 100% drop.
Bank is also full of the normal and lesser symbols atm, but have not seen any Treated Sap YET! Not to mention the Wristguards and the Belts which are MIA.
Since so many classes out there need the Treated Sap patterns for their armor, could the bloody dev just please reconsider the drop rate of them?
- Sick of seeing Splintered Barks!!
Caniss
04-26-2007, 05:01 AM
yea the drop rate is pretty messed up atm. Hopefully when Dungeon goes live they polish off the rest of the quest as well.
Nightmare
04-26-2007, 06:33 AM
I've been camping mobs for Gorgalok armor for many hours and only got 4 medium armor drops :(. The sad part of that is that some of those items are 'No Trade'. I think this should be changed in one of the following ways:
1. Remove the 'No Trade' mark from all items so that I can trade it with other players.
2. Make a quest to exchange 2 or 3 useless parts for 1 usable part.
3. Always compare possible drop with class/classes that killed the mob and don't allow useless parts to drop (if a caster kills a mob he should always get a light armor drop).
Cobalty2004
04-26-2007, 07:30 AM
yea the drop rate is pretty messed up atm. Hopefully when Dungeon goes live they polish off the rest of the quest as well.
I have been holding back on working on this quest with any sort of vigor until I see the drops are finalized hehe.
Moomoo
04-26-2007, 08:01 AM
I have been holding back on working on this quest with any sort of vigor until I see the drops are finalized hehe.
Starting to think of the same after days of endless camping. Should as well think of finishing all the Xenn stuff or doing Afrit weapon quest than wasting time...
petelta
04-26-2007, 08:12 AM
Those components aren't in game, and the armor pieces you are referring to are all random. Please go through the entire thread and read what was posted...all armor pieces are random off each faction.
i have been reading htis post since the OP posted. there is no confirmation on that information...everyone who has said that is "assuming".
Gremmy
04-26-2007, 08:37 AM
Not a single person serverwide has been able to confirm that any of those items have dropped.
Seriously, this quest was/is bugged to hell. Pretty naive to think otherwise...
For those who are thinking about starting this quest, I would suggest doing something else until it is complete. Because at it's current state you'll be wasting alot of time and frustrating yourself. Go NN/RI or ToT... tradeskill, anything
Rishara
04-26-2007, 10:04 AM
Not a single person serverwide has been able to confirm that any of those items have dropped.
Seriously, this quest was/is bugged to hell. Pretty naive to think otherwise...
For those who are thinking about starting this quest, I would suggest doing something else until it is complete. Because at it's current state you'll be wasting alot of time and frustrating yourself. Go NN/RI or ToT... tradeskill, anything
We are seriously considering crafting for a while because this quest is so FRUSTRATING.
The drop rate is pretty miserable on the treated sap parts--actually any of the Flordiel drops. There is a named unicorn in the Hall of Wood and Stone who we've only seen drop something once, and we've had to have killed it at least 100 times so far.
The shoulders and legs drop somewhat consistently off of Mavara and Dargan (or something like that) up in the Hall of Wood and Stone, but their respawn timer is HORRIBLE. We camped there for a couple hours and they didn't respawn. It looks like Mavara's timer might be a couple hours and Dargan's far longer than that. On the other hand, if you are working on frog armor, the stupid catfish up in the tower (something like Gouraloush) spawns EVERY 20 MINUTES consistently and almost always drops a pattern, so tell me something isn't seriously flawed here between the two areas.
We've spawned Methumeus so many times and killed him so many times. Most of the time he drops some crap blue katana (or equally crappy blue shield) and almost never anything useful--only saw him drop a pattern (that we didn't need of course) once. We think this guy is supposed to be the Forever Tree. The only other candidate was a 6-dot tree named Eternal Hatewood but he was ridiculously easy (seen 3 dots harder). Thought he might be a PH but killed him a bunch and nothing else ever spawned (still don't know what's up with the blob in the center there). Methumeus is so tedious to kill--has 8 billion hps but is not difficult at all--it's just a borefest of whacking on him for 20 minutes til dead (incidentally because of the nature of the quests we never have any dps'ers to help because no way are they going for this armor set, we usually have 1 tank and 5 healers, heh heh).
We've killed pretty much every mob in this zone over and over and we have yet to get any other "smaller" treated sap patterns. The drop rate seems seriously fubared. I'm with the guy who posted how many symbols he has. The **only** positive is you get almost 10sp for turning each set of those things in to the bugs so I've nade a fair amount of gold...
Oh and what's up with the level 25ish 4-dot vendors? If you don't want us to kill them tether them or something but there is no reason a full group of 6 level 50s should have to spend an hour to kill one. Not that we do, we kill everything around them then run them off because they're on steroids or something, but geez. (the only time the group managed to kill one it continued to attack after it was a corpse on the ground)
My faction is about 12K right now, and MAYBE half of that came from faction rewards from quests, so that's how many of those stupid trees I've killed in the last couple of weeks with the end result of having 1 shoulder pattern and 1 leg pattern (which can't even be completed).
PLEASE PLEASE reevaluate these quests! The suggestion to turn in parts that you don't need for something you do seems a good one. I would also propose possibly turning in so many symbols to the bugs to get some of your pieces. I don't even care if you make this a very high number of symbols but do something!
I don't mean to rant so much, but after you've spent 2 weeks in Flordiel killing the same mobs over and over and over ad nauseum, it really starts to get to you. And I've spent less time than a couple other people from our guild who have no patterns whatsoever. :(
Tsudanosh
04-26-2007, 04:51 PM
Sorry in the delay in getting back to you guys.
Will be getting the chance to look at these issues over the next week or so. The final dungeon is getting wrapped up during the same week and hope to have all the missing puzzle pieces inserted into the mix.
The feedback and issues brought up are (and continue to be) a big help. Thank you for taking the time in voicing them.
As the content trickles in, many of the issues will resolve themselves. Keep an eye on the patch notes and, as usual, I'll try and get some of the changes being made with the area mentioned in this thread before the patch.
Caniss
04-26-2007, 05:03 PM
Some quick things off top of my head
The upgraded offensive armor for Clerics is absurd, they need a melee offensive option at least.
The light offensive caster armor is very strange, see Graffe's forum (http://www.graffe.com/forums/forumdisplay.php?f=105) for more information
There is no offensive option avalable for Hayatet Shamans that makes any sense. Yes Flordiel has Spell dmg focus, but it has zero +crit or raw +dmg modifiers.
I think all offensive fighters and even defensive fighters would like to see some endurance regen somewhere on one of their armor choices.
Dakirn
04-26-2007, 05:18 PM
The offensive healer set has no vitality, that kind of disturbs me. Vitality is one of those stats that you should have for an offensive healer (i.e. disciple).
Gremmy
04-26-2007, 07:29 PM
I think all offensive fighters and even defensive fighters would like to see some endurance regen somewhere on one of their armor choices.
Endurance regen seems to be rarer than white dogsh!t on armor from what i've seen.
That is a good shout...
Moomoo
04-26-2007, 07:31 PM
We've killed pretty much every mob in this zone over and over and we have yet to get any other "smaller" treated sap patterns. The drop rate seems seriously fubared. I'm with the guy who posted how many symbols he has. The **only** positive is you get almost 10sp for turning each set of those things in to the bugs so I've nade a fair amount of gold...
Turned all symbols in and made like 50G before they decide to (or will) nerf the reward. (lol)
Waste of 1 level worth of exp tho. :p
Can anyone confirm if these pieces are from a gorgalok quest line?
http://vg-en.curse-gaming.com/search/?q=biochitinous
There is a Biochitinous plate piece for every slot, and it is the highest level cleric set I can see, however it is 46 not 50 like the rest of the gorgalok line, so I have a hunch its from somewhere else. If this is the case, does anyone have any info on it?
Vansar
04-27-2007, 11:13 AM
Can anyone confirm if these pieces are from a gorgalok quest line?
http://vg-en.curse-gaming.com/search/?q=biochitinous
There is a Biochitinous plate piece for every slot, and it is the highest level cleric set I can see, however it is 46 not 50 like the rest of the gorgalok line, so I have a hunch its from somewhere else. If this is the case, does anyone have any info on it?
this is the ichtiblabla plate armor
i have the set in my assembly book and i m doing the insect armor questline
petelta
04-27-2007, 11:36 AM
Ok after 5 days of grinding many hours a day(8-10 at least), I have kept track of all my armor drops and from what mobs and difficulty. I have been doing Gorgalok armor so I have been killing ichtakta. I am done grinding here for now because I have gotten every possible peice there is to get. I will return when the finish the dungeon and the drops. here is what Ive seen:
Arms: 11 drops were from 3 dot Lancers, 1 drop from 4 dot Hillguard
Waist: 12 drops from 2 dot Workers
Wrists: 8 drops from 2 dot Workers
Boots: 1 drop from 4 dot PH for a named I was camping
Head: 1 drop from a 4 dot PH for a named I was camping
Leggings: 4 drops from the only frickin 5 dot I can find in ichtakta
Shoulders: 3 drops from named 4 dots
Gloves: 5 drops from 4 dot mobs, 1 drop fro 4 dot named
Residual Energy: 6 drops from 4 dot mobs...half from named, half from their PH
Warped Wind essenses: 16 dropped from 3 dto Lancers
Fragmented Winde Essense: 13 dropped from 2 dot Workers
Flordiel Tree Pulp: 9 off of any mob in Flordiel
Undamaged Fungal Fiber: 3 from the Mnalus down in Swamp of Rumug
I have also gotten 4 stacks of Ichtakta Chitin Fragments and they are useless to me, but if anyone on Flamehammer needs them for your flordiel armor send Azis a tell. They are tradable.
Im still wondering about the upgrade possibilities. Been killing swamphibians this past day in Swamp of RUmug so hopefully they drop some sort of skin that seems to be needed for my upgrades.
I have completed gloves, arms, waist, wrists, and will be completing the rest once they put in the drops.
Its too bad too, since I have soloed all this I have let so many peices rot because I can't use.
Oh here is a little spoiler on the leg drops in ichtakta. I have gotten the legs EVERYTIME i have killed this NPC. There is a spot called Prophets Point about half way up the right mountain. In this area there is about 8-10 mobs all around each other with 2 pathers that walk back and forth. Against the left wall, you will see a mob called either Velzakin the Prophet (something like that) or his PH is Ichatkta Prophet. Now solo this guy is the only 5 dot I have found in ichtakta and has dropped the legs 4 out of 4 times. As a psion you can single pull this guy out and kill him. Get near the named or PH but not close enough to aggro (he sees invis). One pather is a Hulking and the other is a sentry. Wait for the hulking to get to the far left of you on top of the cliff. When he is there you will see the sentry has pathed in front of 2 groups of Seers, Lull the left Seer closest to him. Quickly charm the sentry and have it attack the Prophet. To your far right, you will see the seers are spread enough to maybe not aggro if you are in the right spot. Quickly throw up invis and run to the cliffs behind them. Have your pet follow and pull the Prophet out there. You have plenty of room to kite around. Now this guy is a tough guy to kill, he is a shaman or something and he dots like a madman as well as heals with BIG heals. My first time I killed him it took 30-45 minutes of kiting but in the end was worth it since he dropped pants and now I knew where to go. I always keep mutation shield up for safety of his dots. I mostly just dot him all the way and run as far as possible away so that you are out of his range. This is all happening as the charmed sentry hits him. Once he hits about 75% health he will start healing. just use counterspell and then he stops trying to heal until about 30-40% health. At this point he chain heals, but his heals are 6-8 second casts. It is imperative you have a high crit% here. I usually just spam cast Dementia I so that i get crits to pop up, then I cast TB to stun during his heals. Sometimes he gets the heals off and its back to square one. I did this guy once with a bard and I jsut had him chain mez the guy at 50% health and I jsut DPSed him down. It went much smoother there. Anyways thats how I have gotten 4 leg droppings. Also his spawn timer is much longer than normal mobs. Normal mobs sit around 10 minute respawn timer, where this guy and his ph seem to pop ony once an hour.
Tsudanosh
04-27-2007, 01:24 PM
Yet another thing to add to the list, it should be level 50 armor pieces =)
Can anyone confirm if these pieces are from a gorgalok quest line?
http://vg-en.curse-gaming.com/search/?q=biochitinous
There is a Biochitinous plate piece for every slot, and it is the highest level cleric set I can see, however it is 46 not 50 like the rest of the gorgalok line, so I have a hunch its from somewhere else. If this is the case, does anyone have any info on it?
herbgiver
04-27-2007, 02:24 PM
More bugs for your list
1) theres a bunch of trees(not mobs but actual tree-tree's) in the shallow swamp water(mostly in Vsurog Moor, but in all 4 chunks) that are invisible. They'll stop you but can't see them at all-happens on both my pc's.
2) Most of the cloth arms drops are tradable, think there's a few medium arms that are also, need to be flagged no trade like the rest of the armor drops.
3) Armor drops off Flordiel mobs list all class's that can wear that archtype as usable-this causes confusion when a heavy piece drops and a cleric wants it not realizing they need medium healer stuff.
4) In flordiel, Wisp like mobs(fae nature warden, Fae Fire Warden, etc) DO NOT leave corpses. The moment the corpse hits the ground it poofs, if your fast enough to loot them before they make it to the ground you can get thier loot, but you only have about 0.5 seconds-this makes getting armor off them for a group pretty much impossible.
5) Savage Tree mobs in Itchakha give negative Flordiel faction. The stationary ones by the trees are on flordiel faction(not kos if high enough faction), but the ones that roam the water/swamp are always KOS and lower my flordiel faction.
this is the ichtiblabla plate armor
i have the set in my assembly book and i m doing the insect armor questline
The only armor quest I could find were for medium healing gear. Is this the first step to get these items? Or how does it work...
petelta
04-27-2007, 03:16 PM
More bugs for your list
1) theres a bunch of trees(not mobs but actual tree-tree's) in the shallow swamp water(mostly in Vsurog Moor, but in all 4 chunks) that are invisible. They'll stop you but can't see them at all-happens on both my pc's.
2) Most of the cloth arms drops are tradable, think there's a few medium arms that are also, need to be flagged no trade like the rest of the armor drops.
3) Armor drops off Flordiel mobs list all class's that can wear that archtype as usable-this causes confusion when a heavy piece drops and a cleric wants it not realizing they need medium healer stuff.
4) In flordiel, Wisp like mobs(fae nature warden, Fae Fire Warden, etc) DO NOT leave corpses. The moment the corpse hits the ground it poofs, if your fast enough to loot them before they make it to the ground you can get thier loot, but you only have about 0.5 seconds-this makes getting armor off them for a group pretty much impossible.
5) Savage Tree mobs in Itchakha give negative Flordiel faction. The stationary ones by the trees are on flordiel faction(not kos if high enough faction), but the ones that roam the water/swamp are always KOS and lower my flordiel faction.
1. yep a problem
2. only arms, waist, and wrist are tradable and that goes for all archeotypes...other peices are no trade on any type
3. true
4. they stated this earlier on about some mobs in these areas that if they don't have loot they vanish immediately. When you think your looting fast enough it just means they weren't going to vanish because they have loot on them
5. I think the savage trees are like rebels against flordiel, not sure though
herbgiver
04-27-2007, 03:41 PM
4. they stated this earlier on about some mobs in these areas that if they don't have loot they vanish immediately. When you think your looting fast enough it just means they weren't going to vanish because they have loot on them
----this isn't whats happening here. I can confirm for a fact they are vanishing immediatly always, even with loot on them. Theres even a named wisp i got a server first off yesterday, but no one else could get greater symbols from since it vanished as i was looting it(got one item, other three vanished on me also).
oh i almost forgot-
6) when you die in Vsurog Moor you dont get put back at the altar there, or at the altar in ruin falls. Instead you get dropped on the cliff in ruin falls where you slide down it 30 feet or so before you land on the trail!!
petelta
04-27-2007, 05:43 PM
----this isn't whats happening here. I can confirm for a fact they are vanishing immediatly always, even with loot on them. Theres even a named wisp i got a server first off yesterday, but no one else could get greater symbols from since it vanished as i was looting it(got one item, other three vanished on me also).
oh i almost forgot-
6) when you die in Vsurog Moor you dont get put back at the altar there, or at the altar in ruin falls. Instead you get dropped on the cliff in ruin falls where you slide down it 30 feet or so before you land on the trail!!
6. Yea i hate that so bad heh. Same thing happens if you evac in Vsurog Moor
Caniss
04-27-2007, 06:02 PM
----this isn't whats happening here. I can confirm for a fact they are vanishing immediatly always, even with loot on them. Theres even a named wisp i got a server first off yesterday, but no one else could get greater symbols from since it vanished as i was looting it(got one item, other three vanished on me also).
oh i almost forgot-
6) when you die in Vsurog Moor you dont get put back at the altar there, or at the altar in ruin falls. Instead you get dropped on the cliff in ruin falls where you slide down it 30 feet or so before you land on the trail!!
Yea the wisps despawn almost instantly after death, regardless of if you finished looting or not. I have experienced htis too.. mid-loot
Decimus
04-27-2007, 06:40 PM
is that the final outcome of the armor?? its good armor but why put that kind of time in if we can buy better off crafters?? i just recently hit 50 and am debating on to just go craft and get the best armor for my character, or pharm stuff for cash to buy it. and does it upgrade farther than whats shown? i would love the armor but the time i have already put in, i have yet to complete any pieces. everything is soo rare, i have a few pieces of the armor for the quest but nearly none of the components. i know some of them arent implimented yet, an its beinworked on. im just hoping there is a tier 3 at least.
Therian
04-28-2007, 04:40 AM
Has anyone gotten any of the belt or wrist drops for the Splintered and Strident Sap sets (or, indeed, any set)? None have dropped for anyone I know of, and nothing comes up on Curse under those names.
PaLOLdin
04-28-2007, 10:35 AM
Has anyone gotten any of the belt or wrist drops for the Splintered and Strident Sap sets (or, indeed, any set)? None have dropped for anyone I know of, and nothing comes up on Curse under those names.
I solo Flordiel just about everyday and I see both Splintered and Strident wrist, boots and hats drop ALL the time. I am plate and never see it. I guess its just the loot gods hate us or something.
Moomoo
04-28-2007, 11:55 AM
I solo Flordiel just about everyday and I see both Splintered and Strident wrist, boots and hats drop ALL the time. I am plate and never see it. I guess its just the loot gods hate us or something.
Which mob dropped wrist pls? Coz the same mob should drop the medium parts as well. :o
petelta
04-28-2007, 01:44 PM
Has there been no implemented material for when you hit 20k faction? I just hit 20k gorgalok and have been looking around the city and haven't seen anything. I know you said that there is something in teh works but jsut wasn't sure if its been put in or not.
Wrists and waists drop from 2 dot mobs all the time, they are the easiest to get.
ALso what dot is dropping the hats for you? is it 3 or 4 dot?
bakavic
04-28-2007, 03:08 PM
The hats were dropping off 3 dots for my group.
The hats were dropping off 3 dots for my group.
I think my hat came from a 3 dot as well, but does anyone know if Sporebeast membranes are dropping yet? Thats for the plate frog faction hat.
Caniss
04-28-2007, 11:29 PM
I think my hat came from a 3 dot as well, but does anyone know if Sporebeast membranes are dropping yet? Thats for the plate frog faction hat.
not yet
Vithar
04-29-2007, 08:07 AM
Is the Ichtakhta Emisary ( Karoz?) bugged? Me and a friend are trying to do that quest from him ( 10 Flordriel symbols ) but we do not receive a ring in order to see the drops like the other 2 faction. Or is it not needed?
sorry if asked, the thread is so long :/
Thanks
V
JinxtheClown
04-29-2007, 09:36 AM
9 hours at the Itch city to kill them for Gorgalok questline. Only 2 drops. Is this normal because if so, I see alot of people leaving. And the one itch named Consort meukulia or soemthing to that effect.....hes the named one...uses Full heal soo much its impossible to kill with a lvl 47+ grp. Anmd thats using stuns and a rogues dart that slow his heals 50%. Please look into the drop rate and the healing power of the Itch as well as no named there.
Caniss
04-29-2007, 11:03 AM
9 hours at the Itch city to kill them for Gorgalok questline. Only 2 drops. Is this normal because if so, I see alot of people leaving. And the one itch named Consort meukulia or soemthing to that effect.....hes the named one...uses Full heal soo much its impossible to kill with a lvl 47+ grp. Anmd thats using stuns and a rogues dart that slow his heals 50%. Please look into the drop rate and the healing power of the Itch as well as no named there.
Hmm we have killed that consort many times, and with only 3 ppl.
petelta
04-29-2007, 01:28 PM
I have soloed this zone for the past week with no problem from the consort. He does complete heal, but so do most named in the zone. I just counterspell him and can kite him around the corner where there is only 1 mob. 2 drops in 9 hours is pretty bad, but probably you were ina group killing 4 dots. They seem to only drop the rarer peices, so less chance of drops. if you just mass kill the 3 and 2 dots you get alot of armor drops but they are just arms, hat, feet, waist, and wrist.
Earlchaos
04-30-2007, 12:14 PM
How could you, Sigil, know - that my greatest wish for my disciple was a +spellcrit/spelldmg armour for my disciple for which i've to grind countless weeks? :D
Maybe i've to clean my classes with HCL :eek:
Dashel
04-30-2007, 02:03 PM
I have soloed this zone for the past week with no problem from the consort. He does complete heal, but so do most named in the zone. I just counterspell him and can kite him around the corner where there is only 1 mob. 2 drops in 9 hours is pretty bad, but probably you were ina group killing 4 dots. They seem to only drop the rarer peices, so less chance of drops. if you just mass kill the 3 and 2 dots you get alot of armor drops but they are just arms, hat, feet, waist, and wrist.
Without counterspell the complete heal mobs are a huge PITA.
PaLOLdin
04-30-2007, 03:35 PM
9 hours at the Itch city to kill them for Gorgalok questline. Only 2 drops. Is this normal because if so, I see alot of people leaving. And the one itch named Consort meukulia or soemthing to that effect.....hes the named one...uses Full heal soo much its impossible to kill with a lvl 47+ grp. Anmd thats using stuns and a rogues dart that slow his heals 50%. Please look into the drop rate and the healing power of the Itch as well as no named there.
Paladins are your best friends.
Deny Life = Reduces all healing effectiveness by 75%...meaning he heals for a quarter each time he casts.
You are right though, stuns and healing slows still don't bring him effectively. Get a Paladin and you will rejoice.
Ralfazar
05-02-2007, 05:22 AM
Are there any plants on making basic killing quests for the Icht and flordiel or something else to entice people to try different content instead of cookiecutter follow the lemming? From what I heard from a guildy there are basic killing quests given from the gorgs, why aren't there any of those from the Icht, which I chose, and possibly the Flordielians.
Some of the faction gain/loss from the repeatables makes no sense when doing them, when I am in Flordiel killing them for symbols I get + faction for gorgs, yet, when I turn in the quest I get - faction for them, seems kinda odd to me.
Nanan
05-02-2007, 02:08 PM
Oh here is a little spoiler on the leg drops in ichtakta. I have gotten the legs EVERYTIME i have killed this NPC. There is a spot called Prophets Point about half way up the right mountain. In this area there is about 8-10 mobs all around each other with 2 pathers that walk back and forth. Against the left wall, you will see a mob called either Velzakin the Prophet (something like that) or his PH is Ichatkta Prophet. Now solo this guy is the only 5 dot I have found in ichtakta and has dropped the legs 4 out of 4 times. As a psion you can single pull this guy out and kill him. Get near the named or PH but not close enough to aggro (he sees invis). One pather is a Hulking and the other is a sentry. Wait for the hulking to get to the far left of you on top of the cliff. When he is there you will see the sentry has pathed in front of 2 groups of Seers, Lull the left Seer closest to him. Quickly charm the sentry and have it attack the Prophet. To your far right, you will see the seers are spread enough to maybe not aggro if you are in the right spot. Quickly throw up invis and run to the cliffs behind them. Have your pet follow and pull the Prophet out there. You have plenty of room to kite around. Now this guy is a tough guy to kill, he is a shaman or something and he dots like a madman as well as heals with BIG heals. My first time I killed him it took 30-45 minutes of kiting but in the end was worth it since he dropped pants and now I knew where to go. I always keep mutation shield up for safety of his dots. I mostly just dot him all the way and run as far as possible away so that you are out of his range. This is all happening as the charmed sentry hits him. Once he hits about 75% health he will start healing. just use counterspell and then he stops trying to heal until about 30-40% health. At this point he chain heals, but his heals are 6-8 second casts. It is imperative you have a high crit% here. I usually just spam cast Dementia I so that i get crits to pop up, then I cast TB to stun during his heals. Sometimes he gets the heals off and its back to square one. I did this guy once with a bard and I jsut had him chain mez the guy at 50% health and I jsut DPSed him down. It went much smoother there. Anyways thats how I have gotten 4 leg droppings. Also his spawn timer is much longer than normal mobs. Normal mobs sit around 10 minute respawn timer, where this guy and his ph seem to pop ony once an hour.
This must of been nerfed, our group has killed him 6 times with me in group and prob 3-4 more times when I wasn't there, all 6 times we killed him he dropped a heart and either nothing else, an antenna, or a cash loot item, he has never dropped legs for us.
Deicide
05-03-2007, 04:23 PM
Im still wondering about the upgrade possibilities. Been killing swamphibians this past day in Swamp of RUmug so hopefully they drop some sort of skin that seems to be needed for my upgrades.
There's a vendor in the Gorgalok city (market area, same place as the armor quest guy) that sells various crafting elements, one of them is a swamphibian skin. It doesn't match any of the 2 required items directly, but I'm assuming there will be a way to craft the required items from these crafting items when the time comes. I imagine there will be a crapload of other drops to get in order to create the proper upgrade skins, then again it could only be faction related I don't know.
Earendil
05-08-2007, 08:57 AM
Ok, Dev, i read the whole posts and your answer and i appreciate that you read this forum (im not used to it, cos SWG devs suck :P).
Sadly, you didnt mention anything about the components which dont drop (Nihilstic Storm PArticles, Fungal Arcane Bulb), is it bugged ot didnt you implement it yet?
Thx for answering!
petelta
05-08-2007, 11:25 AM
Ok, Dev, i read the whole posts and your answer and i appreciate that you read this forum (im not used to it, cos SWG devs suck :P).
Sadly, you didnt mention anything about the components which dont drop (Nihilstic Storm PArticles, Fungal Arcane Bulb), is it bugged ot didnt you implement it yet?
Thx for answering!
That is all i have wanted to know too. I would like a nice explanation of what peices are actually in game right now. I don't need to know where they are or anything just if they are in. Also is it possible at this time to upgrade any of the peices? I have full set of what is in game that I have found and if i can upgrade those peices now that would be great. Right now I have quit playing until this is done so that I have something to do. Nothing else to do at these levels for me any more. I have the RI helm, I have full Tehat jewelry, 2 legendary weopons, done the all father and all the xenn schematics....now I have nothing else to do (crafting and diplomacy aren't what I consider fun in a game, thats why i don't do them).
Scarcius
05-09-2007, 04:29 PM
They've added the recipes for the upgrade crafted parts on test. They are available on the area merchant and are no drop no trade. 2 for each crafting skill. They don't say what level skill you need but, I can't use either of the outfitter ones at 11 anyway.
Myrrh
05-10-2007, 08:32 AM
While killing mobs in the swamps I found a mushroom that begins a quest. In the description it says to collect 15 mushrooms and give them to someone in the Ich cliffs who might be interested in them. Since I am working on Gorg faction will completing this quest have an adverse affect on me? There is no indication of what faction this quest promotes, if any, in the quest description.
Deicide
05-10-2007, 01:31 PM
While killing mobs in the swamps I found a mushroom that begins a quest. In the description it says to collect 15 mushrooms and give them to someone in the Ich cliffs who might be interested in them. Since I am working on Gorg faction will completing this quest have an adverse affect on me? There is no indication of what faction this quest promotes, if any, in the quest description.
I'll prolly increase your Ich faction and lower both the others. IMHO it's so easy to get faction right now I wouldn't really consider the faction hit to be a problem. You can get to the faction cap in just a few days if you know what you're doing.
Pontifax
05-11-2007, 10:15 AM
They've added the recipes for the upgrade crafted parts on test. They are available on the area merchant and are no drop no trade. 2 for each crafting skill. They don't say what level skill you need but, I can't use either of the outfitter ones at 11 anyway.
I can't use them either at lvl 27...does anyone know what level you have to be to use these? Also, what are adventurers who do not also have their crafting leveled up supposed to do about upgrading their items? I love this armor set, but they don't seem awesome enough to require both high level adventuring AND crafting to be able to obtain, especially when lots of better items are gathered off of drops in Rahz Inkur. Hmmm....
OldschoolEQer
05-11-2007, 12:34 PM
Do we know if they stealth patched the rest of the armor drops and mats to make the first tier of armor? Seems pointless to add the vendor to upgrade it if all the other stuff is not even in yet. I am on itchy faction where about is the vendor at with the recipes? I do also hope this stuff is attainable considering the work put into it .. it should trump rahz gear.
Pontifax
05-11-2007, 01:11 PM
Do we know if they stealth patched the rest of the armor drops and mats to make the first tier of armor? Seems pointless to add the vendor to upgrade it if all the other stuff is not even in yet. I am on itchy faction where about is the vendor at with the recipes? I do also hope this stuff is attainable considering the work put into it .. it should trump rahz gear.
I concur..it should trump Rahz gear considering how much effort this armor requires. As for other drops, I've been grinding swamp 2dots since the patch went up and haven't found any, so I'm assuming that nothing else is in either. Mayhaps in another two weeks they'll put that in...will give me time to get up crafting since I apparently need it to make this...shame I wasn't an armorsmith ;)
Scarcius
05-11-2007, 09:09 PM
I can't use them either at lvl 27...does anyone know what level you have to be to use these? Also, what are adventurers who do not also have their crafting leveled up supposed to do about upgrading their items? I love this armor set, but they don't seem awesome enough to require both high level adventuring AND crafting to be able to obtain, especially when lots of better items are gathered off of drops in Rahz Inkur. Hmmm....
Tailor tried at 40 and couldnt use em. One theory is it might be 44.
Moomoo
05-11-2007, 11:10 PM
Tailor tried at 40 and couldnt use em. One theory is it might be 44.
A Lv48 Tailor was unable to use the scrolls too. Might need 50... HOPEFULLY the end product isn't NO-TRADE. :(
Deicide
05-12-2007, 06:09 AM
A Lv48 Tailor was unable to use the scrolls too. Might need 50... HOPEFULLY the end product isn't NO-TRADE. :(
It's barely worth the grind/faction as it is..... If it requires everyone to get to level 50 crafting to complete their set, that whole area is crapola.
Have the peeps who checked for the formulas reached 20K faction?
Pontifax
05-12-2007, 08:31 AM
It's barely worth the grind/faction as it is..... If it requires everyone to get to level 50 crafting to complete their set, that whole area is crapola.
Have the peeps who checked for the formulas reached 20K faction?
Yup, I'm at full faction.
bandon
05-12-2007, 09:17 AM
Do we know if they stealth patched the rest of the armor drops and mats to make the first tier of armor? Seems pointless to add the vendor to upgrade it if all the other stuff is not even in yet. I am on itchy faction where about is the vendor at with the recipes? I do also hope this stuff is attainable considering the work put into it .. it should trump rahz gear.
Its barely btr than wardship gear, and i bought some top from rhaz for 3 gold that is damn close. no point to this place whatsoever unless you are bored or grinding to 50 (but why hit 50?). and if it requires you be a 50 crafter... not!
OldschoolEQer
05-12-2007, 11:52 AM
These 3 factions have very nice gear but when you stand them side by side with Rahz gear its to close to call on most parts. Yes these armor sets are tailored to more class specific stats. But when you step back and look at the big picture all this gear faction/rahz is just means to start raiding and what not. Your not going to need a full set of heroic armor to start raiding so therefore if it takes such high requirements to get this faction gear no one is going to do it.
Yes I have collected all my items when I was leveling to 50 however it is still completely stupid to leave the stats that way they are if it is indeed a level 50 ctafter needed to make the upgraded. IF that is the case it should all be rare to heroic and heroic to ledg for the items. Unless they significantly nerf Rahz gear or buff the faction gear no one is going to bother to do it.
So please Devs look at the big picture here and adjust it accordingly. If you dont want to make this the best armor in the game atm then reduce the crafting level to upgrade it plain and simple.
kungfoohustle
05-12-2007, 12:26 PM
Its barely btr than wardship gear, and i bought some top from rhaz for 3 gold that is damn close. no point to this place whatsoever unless you are bored or grinding to 50 (but why hit 50?). and if it requires you be a 50 crafter... not!
We choose to do the gorg armor not because it is easy.....but because it is hard...
bandon
05-12-2007, 12:26 PM
These 3 factions have very nice gear but when you stand them side by side with Rahz gear its to close to call on most parts. Yes these armor sets are tailored to more class specific stats. But when you step back and look at the big picture all this gear faction/rahz is just means to start raiding and what not. Your not going to need a full set of heroic armor to start raiding so therefore if it takes such high requirements to get this faction gear no one is going to do it.
Yes I have collected all my items when I was leveling to 50 however it is still completely stupid to leave the stats that way they are if it is indeed a level 50 ctafter needed to make the upgraded. IF that is the case it should all be rare to heroic and heroic to ledg for the items. Unless they significantly nerf Rahz gear or buff the faction gear no one is going to bother to do it.
So please Devs look at the big picture here and adjust it accordingly. If you dont want to make this the best armor in the game atm then reduce the crafting level to upgrade it plain and simple.
Ummh.... RAID?... lol. no raiding in VG for long long time. sorry. comp implodes with door opening, grp mechanics are borked... 24 person raid window??!!! NOT.
bandon
05-12-2007, 12:29 PM
We choose to do the gorg armor not because it is easy.....but because it is hard...
actually its cake, duo-ing "Raid" mobs at 47 with a cleric in swamp. psi's solo the "raid" mobs, and now the new improved battle cleric solo's 6 dot mobs with numerous afk's to read a book and write a novel and such.
the only "hard" part would be crafting. not happening here unless its for wyrmslayer type stuff.
OldschoolEQer
05-12-2007, 01:44 PM
Ummh.... RAID?... lol. no raiding in VG for long long time. sorry. comp implodes with door opening, grp mechanics are borked... 24 person raid window??!!! NOT.
Hmm have you not seeing they are taking apps for guilds to test overland raid bosses on test server real soon? I dont know what PC you have buy mine runs fine with multiple groups in my screen. So raid dungeons might be a bit off the first world bosses are coming if you read tagads posts.
OldschoolEQer
05-12-2007, 01:56 PM
actually its cake, duo-ing "Raid" mobs at 47 with a cleric in swamp. psi's solo the "raid" mobs, and now the new improved battle cleric solo's 6 dot mobs with numerous afk's to read a book and write a novel and such.
the only "hard" part would be crafting. not happening here unless its for wyrmslayer type stuff.
According to the devs there are no raid bosses ingame yet. Yes there are 6 dot level 50's with a truck load of HP but they are not raid bosses. 6 dot does not mean raid. For instance the big tree in Floridiel is a level 5 6 dot that is easy to kill .. we trioed him with bloodmage/cleric/war .. took us 37 minutes but he is just a tank and spank. More a test of mana efficiency not a raid boss.
The thing is the Celestine ward armor was worth the time and faction if you felt like doing it at that level. With the Rahz gear being what it is and the quest armor what it is .. the quest armor in the grand scheme of things while nice isnt worth the trouble. Dont get me wrong I would prefer to finish this quest armor but the odds of getting a level 50 crafter on my server to help people with it is slim to none. You will be better off getting Rahz gear. If they want to make the stats on this quest armor even better then thats cool but the current stats dont warrant the level 50 crafter aspect.
Especially when your letting one single person control the quality of an item that it took 24 people working together to get since the bp quest requires a raid. How is that balanced when you have to rely on 23 others to help you get a piece of gear then your bound to 1 individual who may have only stepped out of the crafting area to pick up recipes such as these.
One remedy for this is this ... since the way it seems crafters will make the mats for the player to do the final combine on the assembly table. All they have to do is lower the crafting level on the recipe to mid 30's and make it so you can use the assembly table to make the upgrade unless you have max faction with the faction needed for the right piece of armor.
Therian
05-13-2007, 06:26 AM
Leech Barbs and Fungal Bulbs are in, btw. Swamp of Rumog dungeon is populated, and there is a quest line leading to an orange cloak starting from the elves in the north edge (east side) of zone. Not entirely sure if you can finish this yet.
Moomoo
05-13-2007, 11:08 AM
Leech Barbs and Fungal Bulbs are in, btw. Swamp of Rumog dungeon is populated, and there is a quest line leading to an orange cloak starting from the elves in the north edge (east side) of zone. Not entirely sure if you can finish this yet.
We have made some explore but was unable to find the named that needed to be killed. Sound like he is surrounded by lots of mobs :eek:
So can someone confirm the fact that a crafter is needed to upgrade the pieces? Because if it is I'm gonna stop grinding rep. Lord know the crafters will put the price up so high that it won't be worth the time.
Rishara
05-13-2007, 03:44 PM
So can someone confirm the fact that a crafter is needed to upgrade the pieces? Because if it is I'm gonna stop grinding rep. Lord know the crafters will put the price up so high that it won't be worth the time.
As far as we have gathered (we have one level 50 crafter in guild), they make the component you need to upgrade. However, he has not yet made a component to verify that you will then take the component and the armor to an assembly station and put it together yourself. This is just what we are guessing.
Sad thing is you need multiple T6 Ultra Rares (yes that's T6) in order to make the component in the first place (for chest, shoulders, legs--'normal' T6 rares for the other pieces). So not only do you need a 50 crafter, you also need to somehow find these T6 ultra-rare/rares which most likely involves needing a maxed out harvester (can anyone confirm if you can get T6 rares from decon?).
Harvesters and crafters already have a stranglehold on the economy, so I really do not understand why they put this requirement in to get adventurer armor. I believe you're right that crafters are just going to charge a ridiculous amount to make these components anyway in order to compete with what they are already charging for their crafted heroic gear of the same quality. And I shudder to think what harvesters will charge for the rares involved given that they already charge 5g+ per T3 item on our server. Not to mention that most crafters who actually make it that far are so rich and burnt out that they 'retire' from crafting anyhow, so they have no real incentive to help the community out with this stuff.
They really have shown that they have no regard for anyone in this game who chooses to be a pure adventurer... Interdependence is one thing, but nobody depends on the adventurer, yet they are making everyone depend on the crafters/harvesters. No, i don't hate crafters (I'm working on mine too), but they need to balance this somehow instead of making the dependency even worse.
Arglaar
05-13-2007, 04:04 PM
So can someone confirm the fact that a crafter is needed to upgrade the pieces? Because if it is I'm gonna stop grinding rep. Lord know the crafters will put the price up so high that it won't be worth the time.
Yes, the pieces that are added to the armor to upgrade it are made by a crafter.
Outfitter for the light pieces, Artificer for the Medium Pieces, Blacksmith for the heavy pieces.
The recipe is sold from a vendor inside each faction, and not only do you have to be over level 48 to use the recipe, you need to have faction in order to purchase the recipe... meaning you need to be 43+ adventurer as well.
(A guildmate was able to do the Atonement quest at 43)
Arglaar
05-13-2007, 04:23 PM
Sad thing is you need multiple T6 Ultra Rares (yes that's T6) in order to make the component in the first place (for chest, shoulders, legs--'normal' T6 rares for the other pieces). So not only do you need a 50 crafter, you also need to somehow find these T6 ultra-rare/rares which most likely involves needing a maxed out harvester (can anyone confirm if you can get T6 rares from decon?).
If that's the case then this armor is SEVERELY UNDERPOWERED.
Requiring a t6 ultra rare for a piece of Rare armor is pretty out of whack.
I thought the T6 stuff was going to be used for Legendary (i.e. red) pieces, not yellows.
OldschoolEQer
05-13-2007, 04:26 PM
Lets compare a bit shall we ...
Razh BP take 1 solid group 2 if you want it easier ..
91 6 Djarn's Breastplate of Striking
Soulbound
ChestHeavy Armor
763 Armor Class
+24 Strength
+24 Dexterity
+24 Wisdom
+96 Hit Points
+96 Energy
+1 Melee Accuracy
+1 Melee Damage
+1 Critical Melee Hit Chance
Weight: 10.00Item Level: 53
Required Class: Paladin, Cleric, Inquisitor, Dread Knight, Warrior
Here is the first bp you get for itchy faction for a "raid" quest drop. An item that by description you have to kill 2 raid mobs with 23 other people. Now maybe this would be a case of skilled people and you could do it with 2 or 3 groups but lets just assume it means 24.
Mantidae Forged Breastplate
Soulbound
ChestHeavy Armor
662 Armor Class
+12 Strength
+23 Dexterity
+104 Hit Points
+2 Melee Accuracy
+2 Melee Mitigation
Weight: 10.00Item Level: 46
Required Class: Paladin, Cleric, Inquisitor, Dread
Here is the upgrade to the quest bp that takes a raid to get.
Impervious Chitin Breastplate
Soulbound
ChestHeavy Armor
794 Armor Class
+14 Strength
+28 Dexterity
+175 Hit Points
+2 Melee Accuracy
+2 Melee Mitigation
Weight: 10.00Item Level: 46
Required Class: Paladin, Cleric, Inquisitor, Dread
So why is it that you need all the T6 rares and a single player(crafter) to make a BP that is barely better then what you can get for killing a few mobs and summoning some named. If it doesnt drop rinse and repeat. Who is going to do this quest? As it stands right now we are gearing up with the best gear we can find for raiding. We dont know what is to come for raiding to its natural to find the best we can to be prepared. With marginal stat differences no one is going to get these quest items. And even then the upgraded rare quest armor are still marginally better if any then just random dropped stuff. So why is it that so much work is required to get these items?
I have to echo a previous poster and especially my server its going to be a cold day in well you know to get crafters that will be able to upgrade that kind of gear. Common sense tells us that we will need probably a full set of level 50 rare to start raiding full force and we know that raiding is going to be tier bases where you gear up in one area and move to another so why will people waste this time for marginal upgrades?
I personally have been working very hard to collect all this plate and mats to make the tier one version. I am hoping the devs will shed some light on this and let us know why the harsh requirements for this gear? Or is this gear going to get a revamp with way better stats to set it above the rest for the time put in to get it? Dont get me wrong I dont have crafters and am all for raid bosses dropping recipes and acient dusts for crafters to make uber items. But to make this type of armor quest line so dependent on crafters and rare mats for marginal upgrades is foolish imo and people will just skip this content.
Can we get a dev response on this? Is it an oversite? Is the quest armor getting a revamp to justify the time/effort/mats put into it for the marginal stats?
Toronth
05-13-2007, 05:18 PM
One problem I see with this now, with the way they made the uncommon and rare items have higher stats and the heroic being knocked down, the upgraded versions of the defensive items are almost not even worth getting because for example the blue may have a little lower ac but it has higher mitigation then the yellow, the heroic may be nice but its stats are not much of an upgrade compared to the yellow. I dunno if they plan to make the upgraded armor level 50 but I think it would solve most of that.
Rishara
05-13-2007, 07:36 PM
If that's the case then this armor is SEVERELY UNDERPOWERED.
Requiring a t6 ultra rare for a piece of Rare armor is pretty out of whack.
I thought the T6 stuff was going to be used for Legendary (i.e. red) pieces, not yellows.
The UR are for the herioc pieces (chest, bp, legs), regular rare for the yellow pieces... Still insane though.
Moomoo
05-13-2007, 07:52 PM
Sadly if these are all true I am gonna give up and start mining adamanite for flawless T5 gears... Qalian heroeic armors have Clerics shafted (thats one reason I hate Qalia), only end game armor for clerics are near imposible for adventurer... So basically peeps who have no $ could only wear their SleepingMoon armor when attending end game stuff... wow I am gonna hate the dev so much. :rolleyes:
Pontifax
05-13-2007, 07:57 PM
This makes no sense, it's insane to think that all this work is going in to creating armor that is only marginally better (if at all) than Rahz gear. The way I see it, one of three things is going on here.
1) Those responsible for this questline are out of their minds.
2) The faction gear is going to be increased by an incredible amount.
3) (And I pray that this is the most likely) This crafted portion in here is merely a placeholder to prevent anyone from completing the questline until everything--i.e. BPs, Hegnarian, the rest of the components--is in game and the whole questline is actually finished. Then everything will drop down to where it needs to be so it can be completed.
That's the only rational solution to what's going on here. Still, it would be nice for someone in charge here to give us a 'what what' so we dont' have heart attacks freaking out about this madness.
Therian
05-14-2007, 01:15 AM
Anyone know if the chest pieces are dropping yet?
Talnayen
05-14-2007, 01:53 AM
Anyone know if the chest pieces are dropping yet?
No.
Treated Sap is still missing Belt, Wrist, BP. At least they haven't been discovered on any server, so I guess they aren't dropping and I've sent an eternity in there killing. :cry:
Mindful
05-14-2007, 05:32 AM
Tsudanosh
Where the heck did you go? There are some real concerns over this armor now.
Pusin Daboots
05-14-2007, 06:35 AM
Ok there are quests north of the dungeon Shrine of Hegerian. They are all kill quests, along with another quest that tells you to get the trust of the 2 people offering the kill quests. However, when you try to do them all it bugs out for some reason.
The cloak quest talks about killing a guy named Hegerian. Well if you do the quests the woodelfs give you then you learn that everyone else is also looking for Hegnerian to kill him. One of the woodelf quests tells you to go kill some undead and talk to an undead informant to find out why the undead are there. When you talk to the informant he tells you hes looking for Hegerian.
My quess for the cloak quest is that its behind the Barrier in the dungeon. Ive explore the whole dungeon. And its the only possible answer. If you go back to Varesh in ruin falls, he speaks of the dungeon as being the final resting place for Hegerian..
Also the wood elfs quest that is broken, says that once you gain the trust of the 3 members that he will share with you a larger task with larger rewards. Im guessing this quest line is for a key to open up the barrier door.
As far as the dungeon goes its quite simple and sloppy. I mean necros, rangers, druids. Can go in there and kite any named in there. I soloed the mob that splits upon death. It took 45 minutes and alot of rooting but i got it done. I don't like it at all. There are some places where one could get good exp but it always leads to some corridor that is completely safe. Not to mention several of the huts you can enter thinking wow something might be in here have nothing.
Other than that I like the lore of the quest and the chunk.
Therian
05-14-2007, 07:46 AM
No.
Treated Sap is still missing Belt, Wrist, BP. At least they haven't been discovered on any server, so I guess they aren't dropping and I've sent an eternity in there killing. :cry:
Bleh, I guess I'll stop killing Flordiel Explorers hoping for belt and wrist then.
Pontifax
05-14-2007, 08:01 AM
Ok there are quests north of the dungeon Shrine of Hegerian. They are all kill quests, along with another quest that tells you to get the trust of the 2 people offering the kill quests. However, when you try to do them all it bugs out for some reason.
The cloak quest talks about killing a guy named Hegerian. Well if you do the quests the woodelfs give you then you learn that everyone else is also looking for Hegnerian to kill him. One of the woodelf quests tells you to go kill some undead and talk to an undead informant to find out why the undead are there. When you talk to the informant he tells you hes looking for Hegerian.
My quess for the cloak quest is that its behind the Barrier in the dungeon. Ive explore the whole dungeon. And its the only possible answer. If you go back to Varesh in ruin falls, he speaks of the dungeon as being the final resting place for Hegerian..
Also the wood elfs quest that is broken, says that once you gain the trust of the 3 members that he will share with you a larger task with larger rewards. Im guessing this quest line is for a key to open up the barrier door.
As far as the dungeon goes its quite simple and sloppy. I mean necros, rangers, druids. Can go in there and kite any named in there. I soloed the mob that splits upon death. It took 45 minutes and alot of rooting but i got it done. I don't like it at all. There are some places where one could get good exp but it always leads to some corridor that is completely safe. Not to mention several of the huts you can enter thinking wow something might be in here have nothing.
Other than that I like the lore of the quest and the chunk.
He doesn't give you the key...several of my guild members have not had the questline bug on them...eventually the quests just lead you to Kaya and the quest cloak to kill Hegnarian. I agree that Hegnarian's probably behind the barrier, but I don't think he's in game yet. Guess it's another waiting game...
bandon
05-14-2007, 12:53 PM
This makes no sense, it's insane to think that all this work is going in to creating armor that is only marginally better (if at all) than Rahz gear. The way I see it, one of three things is going on here.
1) Those responsible for this questline are out of their minds.
2) The faction gear is going to be increased by an incredible amount.
3) (And I pray that this is the most likely) This crafted portion in here is merely a placeholder to prevent anyone from completing the questline until everything--i.e. BPs, Hegnarian, the rest of the components--is in game and the whole questline is actually finished. Then everything will drop down to where it needs to be so it can be completed.
That's the only rational solution to what's going on here. Still, it would be nice for someone in charge here to give us a 'what what' so we dont' have heart attacks freaking out about this madness.
It has become blatantly obvious to anyone who has played this a while that questlines are developed independently, i.e: the devs dont talk to each other about item stats.
I mean get a clue guys, 48 adventurer, 48 crafter to finish this gear after endless grinding and rare named raid mobs ...lol...
I got the cinderskin RI medium top for 3.5 gold on shidreth other day, to hell with the swamp unless this gear is severely ubered out.
Shame, cause it is a really nicely designed area, esp. the bug city.
Maybe ill just grind 50 there , the mobs are way overconned, they seem to just fall down go boom.
OldschoolEQer
05-14-2007, 01:49 PM
Shame, cause it is a really nicely designed area, esp. the bug city.
.
So true ... I am on bug faction but just the city on a whole is fantastic. I would have much rather ground out my faction/armor drops there because it was so cool. The gorg area isnt to shabby also. My only conclusion is that Floridel is the least finished area of this trio armor line. After many levels and hours I have all my armor pieces that are in game. Some are finished some are not. But like you said also people need to cross reference stuff with other things in game before they start putting stats on stuff.
The system they use for creating items is a points based system for allocating. Here is a rough example.
A level 40 blue item has a total of 4000 points to use up when created and stats are applied.
A level 40 rare item has 4400 points to use up on stats when created
A level 40 Heroic would have 4800 points to use up to create stats on said items.
Note this is just a rough example on why stuff is so close in stats. So when you have 2 Heroic breastplates that are level 50 the stats wont be that much different because they were created in a system with set limitations not hand crafted via time/effort aspect.
That is why there is so much mediacraty on gear of the same level but different rarity. They attempted to change this and its kind of broken especially with weapon as of last patch. I understand why they use this type of system because in these types of games creating loot is a huge challenge. So instead of having to hand create loot tables they use this type of system and parameters to cut down on time. However the downfall is what we see happening. A piece of loot that is considerably harder to get with marginal stats for the effort compared to others in the game.
What it all boils down to is that this system will work for a majority of the loot in the game but it is going to have to be broken at some point. A majority of people who play these games are in it for Fun/Social and the Big one Loot/status. This is the age of debate on time vs reward. There is always going to be that group of folks (myself included) who put in alot of time into this hobby and strive to have the best item one can attain. So if items remain to be created with this type of system no matter what you will see even more people fall off because why spend month working on armor you can get the equivilant to in another zone in 1 or 2 nights of 1 or 2 groups killing stuff.
The devs should know this and I am hoping this is an oversite. Brad has stated many times he wants this game to have stuff for everyone. That is fine you can have content for all types of players but at some point it will tailor on one side of the fence or the other .. IE ... crafted/solo attainable items being as good as end game loot. This game is pretty balanced with solo/group content atm imo. However the loot is what will and always plagues these types of games since they started. Loot also needs to be tier based. If you do not have loot that is tier based you will have what happend in WoW. You have level 60 character decked out in T3 items and as soon as the expansion comes out you get world green drops that are betting then your purples you spend time getting making it useless for people to play throuhg old content now that the expansion is out.
I highly doubt anyone will run MC/BWL now because you could get level 61/62 greens that trump your purples from raid zones. Anyway enough about WoW ... but loot needs to be looked at severly here to make sure its on coarse with everything else.
Maybe we can get a dev response on this one way or the other. If I am completely off base here please correct me.
Thanks
Biggest Vanguard Fan boy out there
Mardy
05-14-2007, 02:15 PM
Well since we all know they aren't done with this area yet, let's give them a bit more time to develop it and fix bugs, as well as read feedbacks. I just started to venture into these areas last week, and have been having a great time with it. They are well nicely designed zone-wise, and I love the 3 faction stories, as well as various npc models. Granted I've been just having fun visiting all 3 areas, doing a quest here and there, not really caring much about the stats of armors yet. I do have to give big props to the devs for designing them.
Now as for the stats and grind factor, I haven't gotten much into it so I can't comment on it. I just wish they fix whatever they need to fix, and read comments from other players that have gone through these quests and perhaps tune things a bit. This area could be a great place for mid 40's players to go, as it is a lot more fun than your typical one town, 15 quests, type of adventuring.
Deicide
05-14-2007, 04:20 PM
Now as for the stats and grind factor, I haven't gotten much into it so I can't comment on it. I just wish they fix whatever they need to fix, and read comments from other players that have gone through these quests and perhaps tune things a bit. This area could be a great place for mid 40's players to go, as it is a lot more fun than your typical one town, 15 quests, type of adventuring.
Of all the grinds I had to do, killing Ich was the coolest one. The whole area is fun, the bosses are fun too... I also breezed through level 45 to 50 there, the heart quest XP is very nice, good loot on the way too...
I'm very disappointed to learn I'll need to pay prolly over a plat to get my pieces done by some leet crafter though.... I pretty much ground all those pieces and faction for nothing unless they upgrade this shit to legendary and boost the items considerably. I thought I was always done and could rush the missing pieces once they'd be put in, but I now realize it's way way more trouble than it's worth....
Meh... off to Rhaz...
Rishara
05-14-2007, 07:17 PM
Well, an update to my earlier post. Apparently you need T5 rares for the regular yellow armor, not T6. I'm not sure what you need for the heroic though. (our tailor said T6 yesterday but I haven't been able to verify it yet)
Bad news though. Not only does the crafter need to be high level adventurer/crafter to get the recipe, they have to have the faction with that specific race to get the recipe. So if you want to do bug armor you have to find someone who can make the component who has bug faction...
I'm pretty sure none of my gear is getting upgraded (well that would be if I even had any of it because after a week down there grinding non-stop I didn't get any pieces done) until I become a level 50 LW myself.
Moomoo
05-14-2007, 07:47 PM
Well, an update to my earlier post. Apparently you need T5 rares for the regular yellow armor, not T6. I'm not sure what you need for the heroic though. (our tailor said T6 yesterday but I haven't been able to verify it yet)
Bad news though. Not only does the crafter need to be high level adventurer/crafter to get the recipe, they have to have the faction with that specific race to get the recipe. So if you want to do bug armor you have to find someone who can make the component who has bug faction...
I'm pretty sure none of my gear is getting upgraded (well that would be if I even had any of it because after a week down there grinding non-stop I didn't get any pieces done) until I become a level 50 LW myself.
Heh, time to forget about this and start digging adamanite ore...
OldschoolEQer
05-14-2007, 08:06 PM
Well, an update to my earlier post. Apparently you need T5 rares for the regular yellow armor, not T6. I'm not sure what you need for the heroic though. (our tailor said T6 yesterday but I haven't been able to verify it yet)
Bad news though. Not only does the crafter need to be high level adventurer/crafter to get the recipe, they have to have the faction with that specific race to get the recipe. So if you want to do bug armor you have to find someone who can make the component who has bug faction...
I'm pretty sure none of my gear is getting upgraded (well that would be if I even had any of it because after a week down there grinding non-stop I didn't get any pieces done) until I become a level 50 LW myself.
If this is true .. they need to make the recipe low crafting level and make the person have max faction to make the combine mats and able to use the assembly table. Max faction and level 50 for crafters for sub par stats is impossible especially with lower server populations for adventure and crafting aspects.
Suggestion if the armor stats are to remain the same :
Level 10/20 or even 30 recipe cap for these components.(It will be a long time any crafter on my server is level 50 crafter and high enough adventure/faction to make these items.)
Crafter has to have max faction to purchase the recipe (IE will then need to put time into faction)
Max faction required to use the assembly table inside the city of the specific faction.
If they leave it as is this might help out the gold seller we get spammed with. 17 bucks for a plat wont look to bad if you want this armor especially when there are only a few high level blacksmiths on my server and I believe all but one are in a guild who do not make items for people outside his guild. So those who do make stuff outside the guild can charge insane prices and have no mercy on the adventures.
It is rather funny that a crafter can hit 50 (if you grind and like to) get recipes for nice items and even get harvesting to 500/500/500 at adventuring level 20.( we have a part time player who just likes to harvest and is 500/500/500 at level 22. Point is the adventure goes out explores find nice quest/items .. gets faction then has to rely on a player who might not even have seen 1/10 of the game but yet holds the adventures fate in their hand.
Once again .. can we get a dev response on this?
Hyper1138
05-14-2007, 11:26 PM
If this is true .. they need to make the recipe low crafting level and make the person have max faction to make the combine mats and able to use the assembly table. Max faction and level 50 for crafters for sub par stats is impossible especially with lower server populations for adventure and crafting aspects.
Suggestion if the armor stats are to remain the same :
Level 10/20 or even 30 recipe cap for these components.(It will be a long time any crafter on my server is level 50 crafter and high enough adventure/faction to make these items.)
Crafter has to have max faction to purchase the recipe (IE will then need to put time into faction)
Max faction required to use the assembly table inside the city of the specific faction.
If they leave it as is this might help out the gold seller we get spammed with. 17 bucks for a plat wont look to bad if you want this armor especially when there are only a few high level blacksmiths on my server and I believe all but one are in a guild who do not make items for people outside his guild. So those who do make stuff outside the guild can charge insane prices and have no mercy on the adventures.
It is rather funny that a crafter can hit 50 (if you grind and like to) get recipes for nice items and even get harvesting to 500/500/500 at adventuring level 20.( we have a part time player who just likes to harvest and is 500/500/500 at level 22. Point is the adventure goes out explores find nice quest/items .. gets faction then has to rely on a player who might not even have seen 1/10 of the game but yet holds the adventures fate in their hand.
Once again .. can we get a dev response on this?
Yeah but adventurer's dont have to go to sleep with a crafting table graphic and a wall burned into their retina every night either. But yeah the recipe levels need to be lowered.
Bladefyre
05-15-2007, 06:15 AM
Heh, time to forget about this and start digging adamanite ore...
QFT. Just don't forget to grab Mature Vielthread with it :)
Myst of Defiant
05-15-2007, 10:53 AM
Items still not dropping
1) BP patterns and components - (more than likely off of Hegnerian behind the blue barrier in the Shrine of Hegnerian)
note: this area was not blocked off prior to the patch, though it was empty at that point. This leads me to believe it is blocked off due to it not being finished.
2) Nihilistic Storm Particles - Hopefully will drop behind the barrier in SoH seeing the story line of Ezigoth the fourth "wind".
3) Sporebeast membranes - still not dropping off Sporebeasts or any bosses in SoH.
4) Upgrade Recipes - Not working, or atleast we hope they aren't working and its not that we need a lvl 43+ adventuring lvl 50 crafter :eek:
We have discovered everything else for the Floridiel Armor sets so far. Still no sign of what the faction will actually be needed for. I assume that the use of the crafted upgrade item recipes(ex. sewn flower petals)will be based off faction not crafting lvl.
bandon
05-15-2007, 02:38 PM
Items still not dropping
1) BP patterns and components - (more than likely off of Hegnerian behind the blue barrier in the Shrine of Hegnerian)
note: this area was not blocked off prior to the patch, though it was empty at that point. This leads me to believe it is blocked off due to it not being finished.
2) Nihilistic Storm Particles - Hopefully will drop behind the barrier in SoH seeing the story line of Ezigoth the fourth "wind".
3) Sporebeast membranes - still not dropping off Sporebeasts or any bosses in SoH.
4) Upgrade Recipes - Not working, or atleast we hope they aren't working and its not that we need a lvl 43+ adventuring lvl 50 crafter :eek:
We have discovered everything else for the Floridiel Armor sets so far. Still no sign of what the faction will actually be needed for. I assume that the use of the crafted upgrade item recipes(ex. sewn flower petals)will be based off faction not crafting lvl.
i dont think faction means anything cept to get one of the three types to drop as this was all released live without the dev's knowledge (????????(*&&^%) and faction was borked so we all got a get out of faction hell free card. I imagine when we get out of beta (sometime in 2009 my guess), the forgiveness npc's wnt be there and itll be a mirror to wardship type deal.
bandon
05-15-2007, 03:23 PM
i think some verification if 48 craft/48 adv is required to finish this stuff is mandated by the masses... we gotta know mate.... also isnt this just a gold farmers wet dream lol....
available for a few gold at your local broker....
1331472
available after endless grinding, a raid or 2, and bribing a 48/48 to make final combine???????!!!!!!
1350859
HUH????!!!!
'nuff said, think ya'll should start chatting with each other b4 you toss items in game hehe.
Really, really nice job on the whole area graphically though, its amazing, great fun just invising around
Myst of Defiant
05-15-2007, 03:38 PM
i think some verification if 48 craft/48 adv is required to finish this stuff is mandated by the masses...
If faction wasn't required then why does each city have multiple repeatable faction quests? It seems that the intent of the Devs is to make faction the requirement for making the recipes. Just like faction is the requirement for the Catalyst in Wardship that let you make the gear. Im currently at 15k faction and it is not letting me use the recipe, more than likely the recipes are just broken and I will continue to feel that way because no one has been able to prove otherwise.
Deicide
05-15-2007, 04:02 PM
Just for the record, I haven't seen any precise posts on this.
Right now, the components required to make the upgrades can be constructed. Our guild outfitter made his Embroided skins and stiched skin or whatever their name for the light gorg armor last night. These items can be created at this time and from his words they are very easy to make (no complex crafting involved). I guess it entirely depends on your server economy, but the cheaper one for the cuffs, head, boots, etc is around 10g in mats on my server, and prolly 15-20g for the shawl/chest/pants.
His wording last night was somewhere along "I can't wait to see the mofos trying to rip people off with this.. I'll be undercutting them like hell cause that stuff isn't worth much more than mats, it's so easy to make". Of course, those item will probably drive the base mat prices up a bit, or alot, so perhaps in the end it will sell for more :)
I do not know at this point, will need to confirm, if he tried to upgrade anything with these skins. I'll have to ask tonite. If he can't even do it himself (light armor wearer, 50 outfitter) then I guess nobody can. If he can do it, then I guess we're all screwed.
Rishara
05-15-2007, 04:56 PM
Upgrading for at least the minor pieces is working. Our tailor made the upgrade items for one of our bloodmages, and he was able to upgrade 3 pieces of his light gear.
Myst of Defiant
05-15-2007, 06:26 PM
Right now, the components required to make the upgrades can be constructed.
What lvl crafter is he?
Rishara
05-15-2007, 07:05 PM
What lvl crafter is he?
Ours is level 50. One of the few 50/50s in the game atm.
Wroth
05-15-2007, 08:47 PM
possibly i missed it but what do fungal bulbs and leech barbs drop off of?
Myst of Defiant
05-16-2007, 08:02 AM
possibly i missed it but what do fungal bulbs and leech barbs drop off of?
-The Bulbs drop off most mobs in the Shrine of Hegnerian , higher drop rate off the bosses.
-Leech Barbs drop off of the 5 dot Murkwater in SoH aswell.
Also, verified a 47 crafter was able to make the upgrade components.
Min Reqs so far seem to be lvl 43+ adventuring / 47+ crafting.
Deicide
05-16-2007, 03:03 PM
What lvl crafter is he?
Ours is level 50 as well... I heard 48 is required to make it?
Calmethar
05-17-2007, 10:06 PM
So with Elidroth gone we can just forget about this area being completed in the next couple of months i guess?
Pontifax
05-18-2007, 09:33 AM
So with Elidroth gone we can just forget about this area being completed in the next couple of months i guess?
I thought it was Tsudanosh in charge of this?
kastickboy
05-18-2007, 10:44 AM
Has anyone been able to get screenies of the all 3 factions for light healer? specifically Ichtakhta and Flordiel?
Thanks in advance
KA
Wroth
05-18-2007, 04:16 PM
Anything drop the chest for the gorg quests or is it still not in?
Myst of Defiant
05-19-2007, 10:40 AM
Anything drop the chest for the gorg quests or is it still not in?
Neither the BP specific components or the BP patterns are in the game yet.
Also missing are the following
- Nihilistic Sotrm Particles
- Spore Beast Membrane
kastickboy
05-22-2007, 12:57 PM
anyone have screens of the Ichtakhta armor for Light Healer (Blood Mage)? i saw cannis' (sp?) post with pictures for light caster gear for Gorg and Flordiel...
or a link to a thread showing them?
KA
Tsudanosh
05-22-2007, 07:05 PM
anyone have screens of the Ichtakhta armor for Light Healer (Blood Mage)? i saw cannis' (sp?) post with pictures for light caster gear for Gorg and Flordiel...
or a link to a thread showing them?
KA
Hi all!
I have been away on vacation for the last couple of weeks and am getting caught up on the issues presented in here and other accomplishments with the Gorgalog Swamp areas.
Still here and still listening! =)
Ethanael
05-22-2007, 07:07 PM
Glad to see you survived the beating.
Mindful
05-22-2007, 08:27 PM
Hi all!
I have been away on vacation for the last couple of weeks and am getting caught up on the issues presented in here and other accomplishments with the Gorgalog Swamp areas.
Still here and still listening! =)
Tud,
I hope you're paying special attention to the issue where the time involved in these quests AND other things addressed
Tsudanosh
05-22-2007, 08:29 PM
Tud,
I hope you're paying special attention to the issue where the time involved in these quests AND other things addressed
Yes I am! I'm assessing the current status and such given the progress on outstanding items-to-address internally as well as documenting issues and such brought up here (and other sources such as bug reports and what not).
Mardy
05-22-2007, 08:58 PM
Yes I am! I'm assessing the current status and such given the progress on outstanding items-to-address internally as well as documenting issues and such brought up here (and other sources such as bug reports and what not).
Sweet awesome to hear. These armor quests and these areas are really well made, a lot of us have been having fun here.
Mindful
05-22-2007, 09:27 PM
Yes I am! I'm assessing the current status and such given the progress on outstanding items-to-address internally as well as documenting issues and such brought up here (and other sources such as bug reports and what not).\
dude you're the best.... Thank god you're still here.
mauroxx
05-23-2007, 08:57 AM
Hello all, this is my first post/work on this quest
i done this but i miss screenshots afterpatch of gorgalok tank armor
http://www.arredamentivalgandino.it/hdd/IchtakhtaNOT.jpg
http://www.arredamentivalgandino.it/hdd/FlordielNOT.jpg
Few questions:
-At what faction lvl are sold recipes?
-Will it be necessary to be crafter or can committee another crafter to do work for upgrade?
OldschoolEQer
05-23-2007, 12:43 PM
Yes I am! I'm assessing the current status and such given the progress on outstanding items-to-address internally as well as documenting issues and such brought up here (and other sources such as bug reports and what not).
I cant tell you how happy it make me to hear that this is being looked at. I have busted my tail to collect all the pieces that are in game atm. I have got max faction with Itchy. I went into Rahz the other day and in 2 hours got a BP that trumps the upgraded BP from a "Raid" with this questline. So a big thanks in advance for looking into the time/risk vs reward here. I would love to finish this armor set when its possible but if the rewards stay the same I dont see many people doing them when you can get equal or better stuff in Rahz for signifcantly less time and people.
Please let me know if you have any specific questions I have a ton of feedback on this stuff.
Caniss
05-23-2007, 02:28 PM
I have busted my tail to collect all the pieces
LIAR
You dont have a tail
Seven_PRX
05-24-2007, 06:04 AM
I'd like to add a concern about the quest for players on Tharridon:
Most the crafters on the server are level 6 for obvious reasons. So, they cannot take the quests to get faction with the sides, and cannot buy the recipes.
This is a big problem. Could there be a way for low level crafters to be allowed to upgrade the armor for us anyway?
Kormus
05-24-2007, 09:58 AM
Awesome mauroxx, thanks for that table. Helps a lot.
ramar
05-24-2007, 10:43 AM
Awesome mauroxx, thanks for that table. Helps a lot.
I bump mauro's question: do u need a certain crafting lvl (47?) to upgrade armors to orange/yellow?
OldschoolEQer
05-24-2007, 12:14 PM
As I have stated numerous times these questlines and zones are fantastic. I almost wish I didnt have to go defensive gear on my warrior because the Bug city is so well done. The design and eye candy is great. The slime tunnels are great as well. I have stated this before but since we have an active dev reading this now I figured I would reinstate what I have suggested in the past.
As it stands right now the armor you get from these quest lines is sub par even for the T2 stuff compared to what you can get from Rahz in significantly less time. Granted Razh is not a complete set tailored but on a whole you could get by just the same.
Suggestion 1: Make the T1 armor from these quests Rare/Heroic get rid of this blue stuff. Therefore people who get the T1 stuff will be on par or even better then some of the Rahz gear.
Suggesting 2: Make the T2 upgrades to these armor go from rare/hero to hero/ledg. This way it will warrant the level 48+ crafter and it should be the best armor in game outside incoming raid targets in the future. If the armor stats remain sub par and arent addressed with this type of idea having a high level crafter to upgrade sub par gear is completely crazy imo.
If this armor is not upgraded and remains what it is the crafting level for upgrades should be reduced to level 10 crafter or maybe 20 but that would be the highest imo. And then you would have to make the recipes tradeable and or not faction based for lower level adventures or crafters able to attain them. If the crafting level is reduced so a player can make them at low level I think max faction should be required for the final player to make the assembly at the table in the correct city.
Suggestion 3: I think there should be a weapon quest added to these cities based off max faction. My guild and I have been going into the Shrine alot and after every patch to check stuff out. We have found clues in numerous zones in the area to lead us to believe that this might be true already just not complete.
Basically not every piece of this armor has to be the best ingame but the overall % needs to be. For instance the helm should be a heroic with decent stats but obviously the ledg helm from the afit/rahz questline should be one of the nicest. If you just take the current path on which the stats are currently and upgrade level and rarity with the extra points to spend based on the upgrades these stats should rise above the rest to warrant the time spent.
Another aspect you can do is put in a key questline. We all know you have to kill Hegnarian to collect the core. And atm the throne room that used to be open is now guarded by a force field. This could be just to keep folks out but another way to warrant upgraded stats is to make a key quest that allows you to port through the force field to encounter the raid fight. This could already be in place but it not just another way to justify upgrading armor stats.
It is still unknow atm is Heg is going to drop more then one Core at a time so also if you only get 1 per raid that is even more reason to upgrade the armor stats. IE .. taking a raid of 24 people to finish 1 persons piece or armor. That takes alot more work then taking one group into Rahz for a few hours to collect and summon a named for a piece of gear.
Anyway sorry for the big post. I really like this area of the game and would hate to see people by pass it because of lack luster rewards for time and efforst spent.
Edit: CAn we get some sweet armor graphics on this stuff also?
Tsudanosh
05-24-2007, 01:12 PM
I bump mauro's question: do u need a certain crafting lvl (47?) to upgrade armors to orange/yellow?
There are a few options on the table for what to do with the crafting recipe situation. It was never intended for a crafter to have to be a level 45+ adventurer in order to obtain and utilize the recipe.
Will have one of the solutions in place either today or tomorrow as well as revising the armor sets (such as making them all level 50 armor as well as making them more enticing, comparatively). The events within the Shrine of Hegnerian are *ALMOST* complete as well.
There is a team of designers here working diligently on raid content, and they've been doing an awesome job and have a lot planned. With that being said, the raids that were originally planned for the Gorgalog Swamp are being implemented as group content (which doesn't affect any of the already-implemented content, but does mean the breastplates will be made available much sooner).
I've got quite a list of items to address, so I thank you all again for taking the time to offer your feedback / complaints / compliments - I try to take everything into consideration (within reason, of course!).
... Will have one of the solutions in place either today or tomorrow as well as revising the armor sets (such as making them all level 50 armor as well as making them more enticing, comparatively). ...
Thanks for posting Tsudonash, always good to see more developers posting. :cool:
What might be good, as you have the ability to do so, would be to compare the loot tables of all Rahz named's with the Flordiel/Gorg/Ichtakhta armor rewards.
The "tree-frog-bug" armor rewards require faction grinding, collecting components, and tradeskills (to some degree, at least, we'll see if the tradeskill requirement is a real roadblock or not soon enough)
The Rahz armor (and weapons) require collecting components. No faction grind, no tradeskill components. The Legendary quest helm is a bit different, but I mention it for completeness.
However... (and of course you knew this was coming)
The Rahz rewards are level 52 and level 53 heroic.
The "tree-frog-bug" rewards are not. At best, 2 or 3 of the armor pieces are heroic, but they're level 50, not level 52 or level 53. And yes, it does make quite a difference.
To date, it is vastly easier to obtain the Rahz gear than the "tree-frog-bug" gear. However, item to item, it is in many cases better. Certainly, there are not 9 items per class tailored to that class, as OldSchoolEQer pointed out, but that benefit is moot if the Rahz items are superior.
What I mean by that is if the Rahz heavy defensive BP is better than the "tree-frog-bug" defensive BP, people will just get the Rahz one, because it's easier. Why grind thousands of faction, get a tradeskiller, and farm components that are in some cases quite rare, when you just walk into Rahz and kill a named (yes, I know some of them are summoned, and that also requires farming very common/easy-to-find components).
Simply put, if the "tree-frog-bug" armor is not Legendary & Heroic (instead of Heroic & Rare) or at the very least all pieces level 52-53 Heroic, I think very very very few players will actually bother to get it.
I don't want to see the Rahz drop rates nerfed or anything silly like that. Just make the "tree-frog-bug" armor better. IMO, it's currently more difficult to obtain, so it seems reasonable that it should be better.
If you don't think it's more difficult to obtain, then I'm sure you'll agree it's at least _as_ difficult to obtain, and should therefore be at least level 52 or level 53 heroic, if upgrading it to Legendary is out of the question.
It'd be a pity to see such a potentially Lore rich region be relegated to obscurity because the rewards were deemed inappropriate by the community at large, when compared with easier-to-obtain rewards in other areas like Rahz. And if that means upgrading all the boss/quest mobs to level 52/53 difficulty, by all means, upgrade away. There's plenty of square footage in those chunks. :)
raiders7
05-24-2007, 03:31 PM
Hi,
Thanks to Tsudanosh for his reply which provide us good information about the "upgrade recipe" process.
So in a near future we should see some changes that will allow us to use the "upgrade recipe" without being level +45.
Actually I'm a level 50 Paladin + 31 weaponsmith... so I'm looking forward to see what's will be changed in the next update.
Saying that, I've been said that the breastplate cannot be found as not "in game yet". At least the Gorgolog one.
Can we have a clear status about what armor (whatever faction) is really inn the game or not ?
thanks in advance.
Later
Raiders Paladin 50 - Gelenia
OldschoolEQer
05-24-2007, 04:08 PM
Hi,
Thanks to Tsudanosh for his reply which provide us good information about the "upgrade recipe" process.
So in a near future we should see some changes that will allow us to use the "upgrade recipe" without being level +45.
Actually I'm a level 50 Paladin + 31 weaponsmith... so I'm looking forward to see what's will be changed in the next update.
Saying that, I've been said that the breastplate cannot be found as not "in game yet". At least the Gorgolog one.
Can we have a clear status about what armor (whatever faction) is really inn the game or not ?
thanks in advance.
Later
Raiders Paladin 50 - Gelenia
To my knowledge no Breastplate is in game yet for any faction. I know for a fact unless there was a stealth patch in the last day or so that belt/bracer are not in for the Defensive/Bug armor yet. I can not verify what is in for others except the bp is not in yet.
I do have to echo what Vjek has posted also. Is there a reason that the quest armor is capped at level 50? I will say I logged in a few minutes ago and saw that my armor that was labled 46 before is now labled 50 and some stats have been altered. I have the Razh bp on me atm and I have the link of the T2 quest bp. The T2 quest BP does now have better stats. I will say they are decently better so for that /applause. However we will have wait and see what is required of the crafting side. Being that it is required a T5 rare to upgrade them and what not. Thanks for the heads up and the hard work on this part of the game.
I cant wait to see the finished products. Anyway you can confirm or hint as to my suspicion about weapon quests in this area?
Talnayen
05-24-2007, 04:32 PM
To my knowledge no Breastplate is in game yet for any faction. I know for a fact unless there was a stealth patch in the last day or so that belt/bracer are not in for the Defensive/Bug armor yet. I can not verify what is in for others except the bp is not in yet.
I do have to echo what Vjek has posted also. Is there a reason that the quest armor is capped at level 50? I will say I logged in a few minutes ago and saw that my armor that was labled 46 before is now labled 50 and some stats have been altered. I have the Razh bp on me atm and I have the link of the T2 quest bp. The T2 quest BP does now have better stats. I will say they are decently better so for that /applause. However we will have wait and see what is required of the crafting side. Being that it is required a T5 rare to upgrade them and what not. Thanks for the heads up and the hard work on this part of the game.
I cant wait to see the finished products. Anyway you can confirm or hint as to my suspicion about weapon quests in this area?
Tsu:
Could we get comment on the defensive set belt and bracer like EQ above said(Also certain components that aren't dropping like the Spore Beast Membrane and Storm Particles). Also, how about the current drop rates at least for defensive armor being very rare for certain medium pieces like Sap armor.
The area is great, and I am very excited that now we are getting some work in the area. Thanks very much for all your work. This area is a great diversion from having to do Rhaz Inkur.
On that note, I am just a little worried at how costly the armor is going to be. If an ultra rare is required for the heroic pieces, and true silver for the rest, the armor might be out of the price range for some who don't have access to crafters who can do the combines (Adding another grind just to get money).
bandon
05-24-2007, 07:26 PM
As I have stated numerous times these questlines and zones are fantastic. I almost wish I didnt have to go defensive gear on my warrior because the Bug city is so well done. The design and eye candy is great. The slime tunnels are great as well. I have stated this before but since we have an active dev reading this now I figured I would reinstate what I have suggested in the past.
As it stands right now the armor you get from these quest lines is sub par even for the T2 stuff compared to what you can get from Rahz in significantly less time. Granted Razh is not a complete set tailored but on a whole you could get by just the same.
Suggestion 1: Make the T1 armor from these quests Rare/Heroic get rid of this blue stuff. Therefore people who get the T1 stuff will be on par or even better then some of the Rahz gear.
Suggesting 2: Make the T2 upgrades to these armor go from rare/hero to hero/ledg. This way it will warrant the level 48+ crafter and it should be the best armor in game outside incoming raid targets in the future. If the armor stats remain sub par and arent addressed with this type of idea having a high level crafter to upgrade sub par gear is completely crazy imo.
If this armor is not upgraded and remains what it is the crafting level for upgrades should be reduced to level 10 crafter or maybe 20 but that would be the highest imo. And then you would have to make the recipes tradeable and or not faction based for lower level adventures or crafters able to attain them. If the crafting level is reduced so a player can make them at low level I think max faction should be required for the final player to make the assembly at the table in the correct city.
Suggestion 3: I think there should be a weapon quest added to these cities based off max faction. My guild and I have been going into the Shrine alot and after every patch to check stuff out. We have found clues in numerous zones in the area to lead us to believe that this might be true already just not complete.
Basically not every piece of this armor has to be the best ingame but the overall % needs to be. For instance the helm should be a heroic with decent stats but obviously the ledg helm from the afit/rahz questline should be one of the nicest. If you just take the current path on which the stats are currently and upgrade level and rarity with the extra points to spend based on the upgrades these stats should rise above the rest to warrant the time spent.
Another aspect you can do is put in a key questline. We all know you have to kill Hegnarian to collect the core. And atm the throne room that used to be open is now guarded by a force field. This could be just to keep folks out but another way to warrant upgraded stats is to make a key quest that allows you to port through the force field to encounter the raid fight. This could already be in place but it not just another way to justify upgrading armor stats.
It is still unknow atm is Heg is going to drop more then one Core at a time so also if you only get 1 per raid that is even more reason to upgrade the armor stats. IE .. taking a raid of 24 people to finish 1 persons piece or armor. That takes alot more work then taking one group into Rahz for a few hours to collect and summon a named for a piece of gear.
Anyway sorry for the big post. I really like this area of the game and would hate to see people by pass it because of lack luster rewards for time and efforst spent.
Edit: CAn we get some sweet armor graphics on this stuff also?
totally agree with you on all counts, nice post, and ty for response Tsu, this is really a great area.
But ya, i bought my cinderskin tunic of the broker for 3.5 gold...so there really isnt much incentive to get the swamp gear, really, it needs a MAJOR upgrade.
I mean compare this stuff to the skrawla rock class specific hunters league lvl 25 gear.... or the bounty hunters gear.... i mean that stuff is awesome for its lvl.... with the time and effort you have put into ths whole area, the armour should really be stuff that is jaw dropping.
And imo, its a little early in game to be introducing crafting as a requirement. Hats off to people who can, but im about ready to slit my wrists after 30 minutes of it.
Talnayen
05-24-2007, 08:12 PM
And imo, its a little early in game to be introducing crafting as a requirement. Hats off to people who can, but im about ready to slit my wrists after 30 minutes of it.
Agreed. I'm only level 20, and It is just a grind from hell.
But that is neither here nor there.
If the crafting requirement is moderate I would be fine. Even after today's adjustments, IMO the armor needs to go up a little more because of all the time requirement.(And if the armor requires rares and ultra rares like currently)
Maybe even make the pieces heroic level 50 and the BP and legs Legendary...
Just throwing it out there.
Skaryn
05-25-2007, 09:25 AM
First Question:
Some of the peices are no trade. Does this mean for those peices to be upgraded, I myself need to have a specific crafting level, or how would we let our local guild crafter help us out if we cannot trade it ?
Second Question:
At the moment I get a bunch of other peices of gorgalok armor for plate and medium and unfortunately cannot give them away or sell them due to the no trade thing. Is this intended, or is this planning on being adjusted to being freely traded?
Rishara
05-25-2007, 10:29 AM
Well, the problem with the swamps isn't that it is difficult (it's not). It's just tedious and annoying.
Most of our guild stopped working on these armor sets because they felt it was a waste of time when you can go to Rahz and actually have fun while farming for some nice armor.
Again, I have to reiterate that killing mobs for a week straight to try to get a random mold is not fun. Sure, the armor drops in Rahz are random as well, but it does not feel as futile as the swamp grind. Not to mention when that heroic drops in Rahz you have it, not 'okay well now I have one piece, have to farm 10000 more mobs for that rare piece here then find a crafter to put it all together' stuff...
I know you said you are working on it, and I hope you come up with some cool ideas. As it stands now, nobody in our guild was having fun working on these pieces (and we even have a couple high level crafters who can put together some of the items), so they just abandoned them.
OldschoolEQer
05-25-2007, 12:22 PM
First Question:
Some of the peices are no trade. Does this mean for those peices to be upgraded, I myself need to have a specific crafting level, or how would we let our local guild crafter help us out if we cannot trade it ?
Second Question:
At the moment I get a bunch of other peices of gorgalok armor for plate and medium and unfortunately cannot give them away or sell them due to the no trade thing. Is this intended, or is this planning on being adjusted to being freely traded?
This is my understanding on the crafting side of it. All the armor is no drop. The mats needed to upgrade the armor is made by a crafter of a specific style depending on your armor type. The player then takes the armor that is no drop and the mats from a crafter to an assembly table and upgrades it themselves. So a crafter is needed to make the mats to hand to other folks.
To the poster right above me I think the tedium is more on the zone. For instance I think Floridel is by far the most boring zone of them all. But I am a war and need Def gear as well as clerics so that is the evil we have to take. However I have a high level psion and have spent alot of time killing the bugs for dps gear. The bug city is fantastic. The slime pools and various other things in this zone make the grind for armor much more enjoyable. Also the chance for easier faction. Raising Gorg faction is significantly easier then raising itchy faction.
Personally I think the needing of a crafter for this armor at this stage of the game should be removed. Given the low crafter population .. the constant xp tweaks going on making less and less people want to craft. The concept for involving a crafter is a good idea but not at this point in the game. I strongly feel that if a crafter is still required that this armor should be raised to level 52/53 stats as is Rahz gear and also at the very least the Breastplate should be ledgendary.
As a fellow guildmate and I were talking lastnight they are probably saving the level 53 ledg items for inc raid drops. It is unfortunate that they have backed themselves into a perverbial corner so to speak with the way items are generated in this game. While I understand why it was done to ease the load of item creation it limits item diversity on a whole. And also it has been stated that we wont see items above level 53 until a level raise or what not because eqiptment expertise. As it stands right now you will be hard pressed to equip a full set of level 53 items due to EE costs. So in the near future we might be seeing EE rates being looked at or at least I would hope so.
Here is a suggestion that could ease the stress of trying to find a high level crafter. You could remove the crafters from this quest and save it for future content after the game has matured. In response to removing the crafter aspect create an NPC in each city that will take the mats( rare harvested/whatever else is needed) and create the assembly components for us. Up the price on the recipe as we would need to have that with our hand in as well. You could up the cost of the recipes to lets say 5 gold and have the npc charge us 7-10 gold for the heroic upgrades and 3-5 gold for the rare upgrades. You then can require max faction needed to assemble the pieces yourself and the assembly table.
Anyway im just trying to put out ideas that will make both sides of the fence happy here. Sorry if I sould like a broken record or what not just trying to help.
Fangolor
05-25-2007, 05:32 PM
This is my understanding on the crafting side of it. All the armor is no drop. The mats needed to upgrade the armor is made by a crafter of a specific style depending on your armor type. The player then takes the armor that is no drop and the mats from a crafter to an assembly table and upgrades it themselves. So a crafter is needed to make the mats to hand to other folks.
To the poster right above me I think the tedium is more on the zone. For instance I think Floridel is by far the most boring zone of them all. But I am a war and need Def gear as well as clerics so that is the evil we have to take. However I have a high level psion and have spent alot of time killing the bugs for dps gear. The bug city is fantastic. The slime pools and various other things in this zone make the grind for armor much more enjoyable. Also the chance for easier faction. Raising Gorg faction is significantly easier then raising itchy faction.
Personally I think the needing of a crafter for this armor at this stage of the game should be removed. Given the low crafter population .. the constant xp tweaks going on making less and less people want to craft. The concept for involving a crafter is a good idea but not at this point in the game. I strongly feel that if a crafter is still required that this armor should be raised to level 52/53 stats as is Rahz gear and also at the very least the Breastplate should be ledgendary.
As a fellow guildmate and I were talking lastnight they are probably saving the level 53 ledg items for inc raid drops. It is unfortunate that they have backed themselves into a perverbial corner so to speak with the way items are generated in this game. While I understand why it was done to ease the load of item creation it limits item diversity on a whole. And also it has been stated that we wont see items above level 53 until a level raise or what not because eqiptment expertise. As it stands right now you will be hard pressed to equip a full set of level 53 items due to EE costs. So in the near future we might be seeing EE rates being looked at or at least I would hope so.
Here is a suggestion that could ease the stress of trying to find a high level crafter. You could remove the crafters from this quest and save it for future content after the game has matured. In response to removing the crafter aspect create an NPC in each city that will take the mats( rare harvested/whatever else is needed) and create the assembly components for us. Up the price on the recipe as we would need to have that with our hand in as well. You could up the cost of the recipes to lets say 5 gold and have the npc charge us 7-10 gold for the heroic upgrades and 3-5 gold for the rare upgrades. You then can require max faction needed to assemble the pieces yourself and the assembly table.
Anyway im just trying to put out ideas that will make both sides of the fence happy here. Sorry if I sould like a broken record or what not just trying to help.
Few thing off, only shoulders legs and bp are no drop everthing else is droppable. And a full set of 53 items wont give you max EE. I almost have everything 50-53 mostly heroic and nowhere near it.
Mindful
05-25-2007, 05:44 PM
Tsudanosh
Did you take over for Eldidroth for completing the Gorgalok dungeon? Who is working on this now?
Rishara
05-25-2007, 06:15 PM
Few thing off, only shoulders legs and bp are no drop everthing else is droppable. And a full set of 53 items wont give you max EE. I almost have everything 50-53 mostly heroic and nowhere near it.
I am not sure that's true. I thought there were a couple of the smaller drops that were no-trade as well (waist comes to mind but it's been a while since I bothered working on this questline).
I think balance does need to be looked at among the zones as well. For instance, in Flordiel the big names seem to have a very long respawn timer (the ones that give the legs and shoulders in the Hall of Wood and Stone). The unicorn spawns every 10 minutes but has a very very low drop rate (usually drops nothing). But, in Gorgolog, the catfish named up in the tower seems to spawn every 20 minutes regularly and seems to have a pretty good chance at dropping the items.
I believe there are still a couple of drops in Flordiel that still are not dropping? (have yet to be discovered on any server). They are the ones that tell you to find outlying scouts, but I don't remember which pieces thy are now(at work).
I don't want to sound like a broken record, but I hope raid content isn't that far off. Our guild (we have over 30 level 50s last I checked) is starting to lose members to boredom quickly and zones like this and Tehetamani are just not cutting it. And we've pretty much finished Rahz--just cycling in the last couple groups for the legendary helm.
OldschoolEQer
05-25-2007, 06:46 PM
Few thing off, only shoulders legs and bp are no drop everthing else is droppable. And a full set of 53 items wont give you max EE. I almost have everything 50-53 mostly heroic and nowhere near it.
Well for the Itchy Plate Armor I have every piece that is ingame atm and the only tradeable piece is the underlay. Maybe for other factions they are tradeable but for the Defensive heavy/medium/light the only piece atm that is tradeable is the underlay. Also the belt/bracer are not in for out faction.
I have been told that the belt and bracer are supposed to be traded but we have not seen any of those for oher factions and the Defensive is not in. EE is dependent on level and not rarity. So if you had a complete set head to toe off level 53 gear you would be pushing the EE limits.
With a full set of level 50 armor and full set of level 53 jewelry with a level 53 sword and shield your at 73% EE. Now take those 9 pieces of armor that are level 50 bump them to level 53 and your going to be on or over the 100% EE. That is not taking into account what ever kind or ranged item you have.
This system is designed to simplfy armor creation. So unless we see a level raise we are not going to see any items drop over level 53. It is the rarity that sets the stats apart of matching level items. Because rarity determines how many point to allocate for stats thus the the higher rarity has better stats. For instance just using as a reference a level 50 blue item has 5000 points to use up for its stats on a whole. A level 50 Heroic has 5500 points to use up there for the stats on the heroic will be better. The only way we will see items greater then level 53 is if they hand create the item a not follow the current item generation system. That is why the level 56 crafted weapons/armor have been or are being nerfed.
I just checked the broker and it has been confirmed that betl/bracer are tradeable so that makes 3 out of 9 pieces tradeable. At least on my server.
mauroxx
05-27-2007, 12:59 PM
To dev:
-i raised faction to 10000 in ichtakhta, what faction changes? quests for armor has been given to me at less thank 6k
-been camping days boots heavy from 2dots, seen just 1 light drop in around 500kills or so... can you fix?
-heavy legs from nameds in flordiel are dropping way less than light and medium, saw 1 heavy and 4/5 light and medium
-quest npc in flordiel are near "farmable" mobs and they aggro (they are lvl 25 4 dot mobs) BUT they wont die and corpse will chase you until you lose aggro (immortal corpse), can set them permarooted or at least non aggro?
-arms and belt still not dropping
-nihilistic storm particles not dropping
-sporebeast membrane not dropping
-boots has really low chance of drop
-warped wind essence and fragmented wind essence has really chance of drop (anyway near tolerable maybe a 0,1% chance of drop or so~)
And please to anyone who is using this thread, just stay in topic, we want this fixed asap, open new threads about lvl of armor or stats on armor
Thank you
Aginor05
05-27-2007, 03:13 PM
As it stands right now the armor you get from these quest lines is sub par even for the T2 stuff compared to what you can get from Rahz in significantly less time. Granted Razh is not a complete set tailored but on a whole you could get by just the same.
Given that, and unlike Rahz, all that stuff can be legitly solo farmed by most classes off random 2-3 dots, i'm not seeing the big problem/issue there. Especially after they implanted that attone quest.
Generally speaking, that essentially balances things out in the grander scheme of things here. So imo, the stats on the large majority of the quest armor are fine. Just need put the drops in already :cool:
Arglaar
05-27-2007, 07:08 PM
Given that, and unlike Rahz, all that stuff can be legitly solo farmed by most classes off random 2-3 dots, i'm not seeing the big problem/issue there. Especially after they implanted that attone quest.
Hey... What class are you that you are able to solo 4,5 and 6 dot mobs's to get the drops? I need to reroll......
Mortezzah
05-27-2007, 10:28 PM
Hey... What class are you that you are able to solo 4,5 and 6 dot mobs's to get the drops? I need to reroll......
Most classes in the game can solo 4 -- some 5, and some 6. Lame, but true.
Aginor05
05-27-2007, 11:32 PM
Hey... What class are you that you are able to solo 4,5 and 6 dot mobs's to get the drops? I need to reroll......
Again, the drops in question there (minus the bp/legs/shoulders, which can't even be completed yet anyway) don't drop off 4-6 dots. They drop off of 2-3's.
But hey, if it's somebody's opinion that the better gear here should drop/be farmed off 2 dot Gorgalog scouts over 6 dot Rahz named, to each his carebear own i guess :rolleyes:
(Sorcerer, just for the record :D )
Arglaar
05-28-2007, 06:41 PM
Again, the drops in question there (minus the bp/legs/shoulders, which can't even be completed yet anyway) don't drop off 4-6 dots. They drop off of 2-3's.
But hey, if it's somebody's opinion that the better gear here should drop/be farmed off 2 dot Gorgalog scouts over 6 dot Rahz named, to each his carebear own i guess :rolleyes:
(Sorcerer, just for the record :D )
And if you re-read what he said, and what I quoted, you'll see he said that "All that stuff drops off the 2-3 dots". I was calling BS on his statement.
And was the "Carebear" statement necessary?
I don't recall any PvP being necessary to farm the items in Rahz so your farming the PvE Content in Rahz is just as "Carebear" as farming the PvE Content in the Swamps area.
People are not asking about an upgrade because of the difficulty of the mobs involved... they are asking because of the time involved.
Tokimasa
05-29-2007, 04:11 AM
hi, just doing a small feedback for medium melee ichtaktha.
1) there is no armor quest for gloves, and i never saw the glove patern droping.
2) the npc giving the armor quests, gives a quest for the medium healer legs (i am a medium melee).
3) i completed the boots (Splintered Membranous Boots), they are supposed to give a +44 melee evasion bonus, but this is not working. when i equip them, my melee evasion does not move.
4) killed zounds of flordiel and never saw (for medium melee ichtakhta) : belt, bracer (we know they don't drop), but never saw gloves and arms too (if they drop, it would be really really really no luck).
Tokimasa - Gelenia
Pontifax
05-29-2007, 12:13 PM
hi, just doing a small feedback for medium melee ichtaktha.
1) there is no armor quest for gloves, and i never saw the glove patern droping.
2) the npc giving the armor quests, gives a quest for the medium healer legs (i am a medium melee).
3) i completed the boots (Splintered Membranous Boots), they are supposed to give a +44 melee evasion bonus, but this is not working. when i equip them, my melee evasion does not move.
4) killed zounds of flordiel and never saw (for medium melee ichtakhta) : belt, bracer (we know they don't drop), but never saw gloves and arms too (if they drop, it would be really really really no luck).
Tokimasa - Gelenia
Belt and bracers still aren't in game. Gloves and arms are...we've got them, though our bard has the same problem you do with there not being a quest to actually create the gloves. Being a protective fighter, I know that *I* can get a quest to create the medium fighter gloves...so maybe they just need to move that quest from being offered to me to being offered to you guys.
kastickboy
05-29-2007, 02:21 PM
so no one has screen shots of Ichtakhta armor for light armor? (BMG)
KA
Mindblade
05-30-2007, 11:35 AM
Is there any downside to using the atonement quest? Does it lock you out of using it later with other factions?
Thanks
OldschoolEQer
05-30-2007, 02:05 PM
I've got quite a list of items to address, so I thank you all again for taking the time to offer your feedback / complaints / compliments - I try to take everything into consideration (within reason, of course!).
Anyword on what the decision was made via recipes or info on when we can expect this stuff to go live?
OldschoolEQer
05-30-2007, 02:18 PM
Another quick note ... you cant summon people in this dungeon. Can you add this to the list of things to fix so summon works here?
Thanks
Tsudanosh
05-30-2007, 02:50 PM
I bump mauro's question: do u need a certain crafting lvl (47?) to upgrade armors to orange/yellow?
Tsudanosh
Did you take over for Eldidroth for completing the Gorgalok dungeon? Who is working on this now?
Anyword on what the decision was made via recipes or info on when we can expect this stuff to go live?
Quick Update!
The inhabitants of Elani have had some traders added to the crafting area and the crafting team has placed in some taskmasters and such in order to get the required faction for the recipes.
I've got someone making sure all the roads are clear so the poor crafters don't get destroyed en route to their factionally aligned friends.
The armor sets are being revised and have got some pretty exciting plans for them (don't want to give it away, sorry!).
Am going through the list of other issues and such today and verifying of and / or hooking up the Nihilistic Storm Particles so they'll be dropping.
EDIT: Just found and corrected the issue with the Nihilistic Storm Particles - the Residual Chaos Energy was dropping in its stead on the appropriate NPCs!
Jhavlin
05-30-2007, 04:30 PM
Quick Update!
The inhabitants of Elani have had some traders added to the crafting area and the crafting team has placed in some taskmasters and such in order to get the required faction for the recipes.
I've got someone making sure all the roads are clear so the poor crafters don't get destroyed en route to their factionally aligned friends.
The armor sets are being revised and have got some pretty exciting plans for them (don't want to give it away, sorry!).
Am going through the list of other issues and such today and verifying of and / or hooking up the Nihilistic Storm Particles so they'll be dropping.
EDIT: Just found and corrected the issue with the Nihilistic Storm Particles - the Residual Chaos Energy was dropping in its stead on the appropriate NPCs!
That's good news Tsudanosh. Let me be the first to thank you personally for your overwhelming dedication and continued work on this quest line. Foremost let me thank you for the unprecedented contact you are maintaining with the community while working on this. I'll throw this out there as well: If HALF of the developers maintained even intermittent communications like this, Vanguard would be infinitely better off.
Here are a few questions for you if you have the time to answer them.
1: For those of us who have killed the countless mobs in the various areas, trying repeatably, to get all the drops can you give us a hint of which mobs we should be looking at for these Nihiistic Storm Particles?
2: Are the Ichi Belt and Bracer drops fixed as well? Or is a fix in the works?
3: Is the Breatplate and associated drops for Ichi armor in game as well, or going to make the patch rather?
Thanks again for your hard work on this area.
OldschoolEQer
05-30-2007, 04:45 PM
Quick Update!
Am going through the list of other issues and such today and verifying of and / or hooking up the Nihilistic Storm Particles so they'll be dropping.
EDIT: Just found and corrected the issue with the Nihilistic Storm Particles - the Residual Chaos Energy was dropping in its stead on the appropriate NPCs!
I understand you dont want to give away any info. I was under the impression that storm particles were going to be drops off Heg's guards. So maybe you can answer this. As of right now we should have access to kill the mobs today that will drop the particles? We dont have to wait for a patch?
Second .. the belt/bracer as someone else stated I hope that is on your list. Plus has anyone seen sporebeat membranes yet? We have killed alot and havent seen any. Has anyone else?
Thanks for the heads up and the hard work on whats going on with this stuff. Keep up the good work and thanks for keeping us up to date.
ramar
05-30-2007, 05:40 PM
That's good news Tsudanosh. Let me be the first to thank you personally for your overwhelming dedication and continued work on this quest line. Foremost let me thank you for the unprecedented contact you are maintaining with the community while working on this. I'll throw this out there as well: If HALF of the developers maintained even intermittent communications like this, Vanguard would be infinitely better off.
Thank you tsudanosh!
I add some questions to devs/community: who drop treated sap armor pieces (itchanka healer)? I have killed a lot of named/mobs at flordiel, seen a lot of armor pieces dropped but no healer ones...i have only the underlay and i've bouth it from broker...Any info? :D
OldschoolEQer
05-30-2007, 06:22 PM
Thank you tsudanosh!
I add some questions to devs/community: who drop treated sap armor pieces (itchanka healer)? I have killed a lot of named/mobs at flordiel, seen a lot of armor pieces dropped but no healer ones...i have only the underlay and i've bouth it from broker...Any info? :D
Shoulders come of the 3 dot named trees in Flor. The legs come off the 3 named level 50 mobs.
My guild and I have spent alot of time in there and found that the other armor can drop of pretty much anything in the zone from 2 dot up to 4 dot. However the drops are painfull especially for the treated sap armor. On a whole the drop rate could be fine but our healers have to aggree with you that the healer armor is rare out of all of it.
ramar
05-31-2007, 05:29 AM
Shoulders come of the 3 dot named trees in Flor. The legs come off the 3 named level 50 mobs.
My guild and I have spent alot of time in there and found that the other armor can drop of pretty much anything in the zone from 2 dot up to 4 dot. However the drops are painfull especially for the treated sap armor. On a whole the drop rate could be fine but our healers have to aggree with you that the healer armor is rare out of all of it.
Well...i hope Tsuda will look into this :D
Talnayen
05-31-2007, 05:47 AM
Well...i hope Tsuda will look into this :D
God yes! Getting Treated Sap drops is like trying to pull teeth. I'm nearly max faction killing Floridiel, and have seen in total like 4 pieces of sap armor.
+ the bracer and belt dont seem to drop at all.
mauroxx
05-31-2007, 08:01 AM
So far:
-been in Elani, didnt see any npc with recipes, just the tables etc..
-any more detailed infor on nihilistic storm particles?
-what about other not dropping pieces? (leech barbs... etc)
-what about % of drop of armor? i m at 14k ichtakhta faction, got all dropping heavy pieces of armor legs, helm, underlay, pauldrons, gloves... but the most common boots still not dropped! Killing the nameds always gives 1 on 3 legs so far... why are legs so common and boots so rare?
-Gaiemog(the avatar of nature wrath) should be a named near the Totem Guardians... been there killing jumping kissing everything... how is it spawned?
-fragmented wind essence has like 0% chance of drop... i got 1 in all time i have been there.. while i have some warped wind essences and many residual chaos of energy
-why fixed nihilistic storm particles and not bracer/belt drop too?
Pontifax
05-31-2007, 10:45 AM
So far:
-been in Elani, didnt see any npc with recipes, just the tables etc..
-any more detailed infor on nihilistic storm particles?
-what about other not dropping pieces? (leech barbs... etc)
-what about % of drop of armor? i m at 14k ichtakhta faction, got all dropping heavy pieces of armor legs, helm, underlay, pauldrons, gloves... but the most common boots still not dropped! Killing the nameds always gives 1 on 3 legs so far... why are legs so common and boots so rare?
-Gaiemog(the avatar of nature wrath) should be a named near the Totem Guardians... been there killing jumping kissing everything... how is it spawned?
-fragmented wind essence has like 0% chance of drop... i got 1 in all time i have been there.. while i have some warped wind essences and many residual chaos of energy
-why fixed nihilistic storm particles and not bracer/belt drop too?
The Elani work order guys aren't going to be in till the patch. As for Fragmented Wind Essences...they drop off Gorgoloks, not Flordiels.
Pontifax
05-31-2007, 10:46 AM
Shoulders come of the 3 dot named trees in Flor. The legs come off the 3 named level 50 mobs.
My guild and I have spent alot of time in there and found that the other armor can drop of pretty much anything in the zone from 2 dot up to 4 dot. However the drops are painfull especially for the treated sap armor. On a whole the drop rate could be fine but our healers have to aggree with you that the healer armor is rare out of all of it.
No way, Henrik.......when we did it, it was the heavy armor we couldn't get to drop...I ended up with almost three sets of treated sap stuff, but my luck on drops is infinitely nasty. :)
I'll throw this out there as well: If HALF of the developers maintained even intermittent communications like this, Vanguard would be infinitely better off.
They do and they always have.
OldschoolEQer
05-31-2007, 12:50 PM
So far:
-any more detailed infor on nihilistic storm particles?
-what about other not dropping pieces? (leech barbs... etc)
-why fixed nihilistic storm particles and not bracer/belt drop too?
Leech barbs and Fubgal arcane bulbs are dropping. I havent tried to find belt and bracer for Itchy lately so I cant speak of if they are put in or not.
Sporebeast membrane and Storm particles are the 2 component items I have yet to see.
I am glad to hear the dev say he found and corrected the storm particle drop however maybe he will post as to if that is going live in a patch or was it a stealth patch so we could attain them now if we found the correct mob.
I am very excited to hear what the plans are for this armor. Thanks ahead of time for the effort and info sharing with us. I hope our suggestions helped.
Pontifax ... when i was collecting mine it was all rare i just got lucky and got plate i thought as now all we tend to see is plate/light drop and healer is scarce. The only drop rate that I see if balanced is the legs.
Myst of Defiant
05-31-2007, 05:12 PM
Just to verify a 45 Outfitter lvl 42 Psionicist was able to make my Sewn and Beaded Flower petals.
The Sewn Flower Petals required a T5 rare a piece (Mature Vielthread Bale)
The Beaded Flower Petals require you to upgrade a Sewn Flower Petal using a T6 rare (Mature Steelweave Bale).
He only failed on one combination, and it was one of the 9 Sewn Flower Petals he crafted. When he made my Beaded Flower Petals he had +25 to outfitting buff on and said some of the combines were closer than he would have liked.
IMO if you know a 45 crafter go ahead and let them make your Sewn pieces, but when it comes to the T6 rare requiring Beaded Flower Petals you may want to wait till the crafter is atleast 47.
Myst of Defiant
05-31-2007, 05:15 PM
Leech barbs and Fubgal arcane bulbs are dropping.
Just to clear up the leech barb issue, they only drop off snakes in the Rumug Dungeon. I have seen 1 come off a 5 dot murkwater and 2 more drop off the adds that are spawned when killing the breeders in the water tunnels.
The fungal arcane bulbs drop off a majority of the mobs inside, but just fyi I have also seen them drop off the 3 dots outside the dungeon.
Hope that helps.
Ellestil
06-01-2007, 02:58 AM
This thread has gotten so long!!
It would be extremely helpful if someone who has done the Icth armor stuff could keep a list of needed items, mobs that drop them, and locations for those of us coming along in the area. I know where the armor drops and such, but some of the mats, mobs, locales are vague. Anyone care to make an Icth exlusive list?
Seven_PRX
06-01-2007, 04:42 AM
@Tsudanosh:
1) Great that low-level crafters (adventuring-wise I mean) can make the armor upgrades :-)
2) Are the leggings, BP and other missing components being added, so we can complete the armor? The leggings for the Gorgalok armor supposedly only drops of the Prophet, BUT, I have killed him a couple of times, and the mobs seems to be bugged, only dropping a heart. Next that that, some components are also not in-game yet I think.
3) Are you fixing the Shattered Chitin Cap Quest, so that it actually requires the Shattered Chitin Cap to finisih the quest, and not need the finished piece Patchwork Chitin Cap?
Hope to see this all next patch, so we can get the full armor sets :-)
mauroxx
06-01-2007, 12:39 PM
@Tsudanosh:
... The leggings for the Gorgalok armor supposedly only drops of the Prophet, BUT, I have killed him a couple of times, and the mobs seems to be bugged, only dropping a heart...
... couple of times for legs?
This is not WoW... kill it 20/30 times to get correct legs, maybe they will drop if you are lucky.
I got heavy ichtakhta legs after 25 named kills.
This is named respawn time for ichtakhta
Mavara Willsong 2hours respawn.
Lord Daegun 8hour respawn
Lady Onara 8hour respawn
Gluck
Arglaar
06-01-2007, 03:03 PM
... couple of times for legs?
This is not WoW... kill it 20/30 times to get correct legs, maybe they will drop if you are lucky.
I got heavy ichtakhta legs after 25 named kills.
This is named respawn time for ichtakhta
Mavara Willsong 2hours respawn.
Lord Daegun 8hour respawn
Lady Onara 8hour respawn
Gluck
Did you intend to say that "These are the named respawn timers for Flordiel, which drop the Ichtakhta pieces" ?
The Prophet that he is speaking about is on an 8 Hour timer and it drops the Leggings for the Vsurog Set. Currently, he is bugged, and only drops a Heart, cash loot, and no leggings.
A 5 dot named needs to have a larger loot table than that.
mauroxx
06-01-2007, 03:29 PM
you said you killed it "a couple times"...
that's why i told you you might have been unlucky
OldschoolEQer
06-01-2007, 03:59 PM
... couple of times for legs?
This is not WoW... kill it 20/30 times to get correct legs, maybe they will drop if you are lucky.
I got heavy ichtakhta legs after 25 named kills.
This is named respawn time for ichtakhta
Mavara Willsong 2hours respawn.
Lord Daegun 8hour respawn
Lady Onara 8hour respawn
Gluck
I have to echo this with myself getting my legs and also why I am such an advocate for superior stats then rahz gear because you need to farm components also. Glad to hear that the devs have heard us and plan to do some exciting stuff with it.
OldschoolEQer
06-01-2007, 04:04 PM
Did you intend to say that "These are the named respawn timers for Flordiel, which drop the Ichtakhta pieces" ?
The Prophet that he is speaking about is on an 8 Hour timer and it drops the Leggings for the Vsurog Set. Currently, he is bugged, and only drops a Heart, cash loot, and no leggings.
A 5 dot named needs to have a larger loot table than that.
We got 2 pair of legs the day before and none yesterday. Legs are not a guarantee drop on any of the named.
The 2 hour named I can understand not dropping a pair everytime. However the 8 hour needs to have a higher drop rate imo. And since we have server merges coming when this stuff get announced it is finished these zones are going to getting more crowded. So get what you can now ... :)
Mindful
06-01-2007, 04:40 PM
Tud,
Can you give us a weekend update please :)
Arglaar
06-01-2007, 04:58 PM
We got 2 pair of legs the day before and none yesterday. Legs are not a guarantee drop on any of the named.
The 2 hour named I can understand not dropping a pair everytime. However the 8 hour needs to have a higher drop rate imo. And since we have server merges coming when this stuff get announced it is finished these zones are going to getting more crowded. So get what you can now ... :)
Have you seen Vezilan The Prophet drop anything besides the Heart and cash loot?
OldschoolEQer
06-01-2007, 06:22 PM
Have you seen Vezilan The Prophet drop anything besides the Heart and cash loot?
Yes .. I am a defensive tank on itchy faction but filll in when our dps tanks cant. I have personally killed the prophet 7 or 8 times and have seen 2 pair of medium melee legs and 1 pair of medium healer legs. @ of those pair were in the last week.
Arglaar
06-01-2007, 06:53 PM
Yes .. I am a defensive tank on itchy faction but filll in when our dps tanks cant. I have personally killed the prophet 7 or 8 times and have seen 2 pair of medium melee legs and 1 pair of medium healer legs. @ of those pair were in the last week.
That's a comforting thought, then.
His loot table must have been "modified" :)
What else did he drop when he didn't drop the Legs?
mauroxx
06-03-2007, 08:54 AM
Question:
where do you guys took the links for upgraded armors?
i have 14k faction, completed 3 pieces of ichtakhta armor and dont know where to see upgraded armors :S
Myst of Defiant
06-03-2007, 12:10 PM
Question:
where do you guys took the links for upgraded armors?
i have 14k faction, completed 3 pieces of ichtakhta armor and dont know where to see upgraded armors :S
Go into your crafting tab, then toggle it to unique. You should be able to see the armor that way.
mauroxx
06-03-2007, 12:16 PM
Go into your crafting tab, then toggle it to unique. You should be able to see the armor that way.
do i have to learn recipes for that right? i found some recipes at merchant but seems more a minor items recipe... not the armor recipes
Seven_PRX
06-04-2007, 04:29 AM
Well, on Tharridon the Prophet is bugged for sure, dropping NOTHING except a heart.
Found another bug: for the Gorgalok Chest Piece (which is not in-game yet, I know), it requires a Gorgalok Hide... ?
Basicly meaning you would have to kill the mobs of your own faction, obviously a strange thing...
OldschoolEQer
06-04-2007, 01:53 PM
do i have to learn recipes for that right? i found some recipes at merchant but seems more a minor items recipe... not the armor recipes
A high level crafter will take the recipes on the vendor and use them to make the combine mats for the armor. If you are not that crafter you will then take your piece of soulbound armor and the mats made by said crafter to an assembly table and upgrade it yourself. The crafters are needed to make the mats. You can not make the mats unless you are of the right crafting level but you will be able to do the combine for the upgraded item.
That is one reason I have been such and advocate of getting this armor buffed stat wise because on top of all your farming you then need a high level crafter. I am glad to hear the devs say they are planning exciting things for this armor.
Hope this helps.
raiders7
06-04-2007, 07:40 PM
Hi,
yeah devs are thiking about something .. but as far as I know.. the latest patch note on the test server didn't mention anything.
Well, they can still add something new wthat odesn't need to be tested :)
Saying that, I definitly don't like the idea of enforcing people to be at any craft level to upgrade thier armor pieces.
Most of us have been grinding for hours, days for theses pieces... and it's not finish yet as many armor items/pieces are not in the game yet.
I would suggest to keep the craft idea in game but add another option to all people who don't have a high levle crafter in their guild :
- put a NPC that would upgrade the armor in the area
- this npc can complete it for free ( but I'm dreaming) but for money based on your faction... meaning the more faction you have the less he would request
why not start from 5 gold to free if people has the max faction.
Just an idea... but I hope that we'll not have to rely on crafter again... they make enough money :/
mscouts777
06-05-2007, 05:54 AM
Hi,
yeah devs are thiking about something .. but as far as I know.. the latest patch note on the test server didn't mention anything.
Well, they can still add something new wthat odesn't need to be tested :)
Saying that, I definitly don't like the idea of enforcing people to be at any craft level to upgrade thier armor pieces.
Most of us have been grinding for hours, days for theses pieces... and it's not finish yet as many armor items/pieces are not in the game yet.
I would suggest to keep the craft idea in game but add another option to all people who don't have a high levle crafter in their guild :
- put a NPC that would upgrade the armor in the area
- this npc can complete it for free ( but I'm dreaming) but for money based on your faction... meaning the more faction you have the less he would request
why not start from 5 gold to free if people has the max faction.
Just an idea... but I hope that we'll not have to rely on crafter again... they make enough money :/
ok first of all, I will forgive your bad sentence structure and grammatical errors, as I believe I understand what you are getting at....
secondly....I have 2 characters going through this grind (lvl 50 druid, and a lvl 47 cleric) AND I have a 37 Leather worker...... so I believe I am well qualified to give my opinion as to the debate on whether or not to make player crafters a required feature....
THEY NEED TO KEEP PLAYER CRAFTERS THE REQUIRED FEATURE
just because some idiot on your server charges outlandish prices doesn't mean we all do. and contrary to popular belief..... not all crafters are rolling in dough
there is nothing wrong with making the upgrades go through crafters ... if you don't like the price they charge.... FIND SOMEONE ELSE....
right now in the state this game is in.... money (coin) truly means nothing anyway.... so if your crafters are smart... they will require rather resources.... forcing you to harvest extra resources to make the gear u want....
why is this?....because any idiot with no soul and a credit card can buy enough gold online to make platinum in this game truly worthless......
if you dont like it..... grind up your own crafter...... period
Tokimasa
06-05-2007, 06:31 AM
There is something i dont understand.
When i click the craft tab, unique, and shadowmantis armor (i am a med melee), it doesnt show me what is needed for the assemble.
It only shows me that i need the splintered armor and the shadowmantis armor in order to craft the shadowmantis armor. Strange !
Where can i see what is really needed ? or maybe i am doing something wrong.
I made a screeshot.
raiders7
06-05-2007, 12:22 PM
@mscouts777,
It's your opionion and I respect it.
Saying that, I don't see any added value about your comment on my "bad sentence structure and grammatical errors".
By what I can see, you're in a USA PVP server... so let me inform you that some people live in countries that speak different languages than yours... Hence sometime they try to communicate with others or share opinion in English. Excuse us for our mistakes, bad sentence structure etc... but I guess you're fluent in French, Italian or German...
mauroxx
06-05-2007, 03:29 PM
ok thanks OldschoolEqer i found recipes.
now i know i need
1 impenetrable cooconing fiber for each piece (excluded bp and legs) to upgrade
what crafter will i need? any is good or i need blacksmith for plate?
thx
mscouts777
06-06-2007, 04:28 AM
There is something i dont understand.
When i click the craft tab, unique, and shadowmantis armor (i am a med melee), it doesnt show me what is needed for the assemble.
It only shows me that i need the splintered armor and the shadowmantis armor in order to craft the shadowmantis armor. Strange !
Where can i see what is really needed ? or maybe i am doing something wrong.
I made a screeshot.
you wil find out when they turn on the crafting areas so that crafters can begin to grind out the required faction to make these components....
once that happens....the recipes will let us know what we need
IMHO I would say that since we can harvest each faction..... (yes, harvest) that that will be needed as well as T6 resources.....
mscouts777
06-06-2007, 04:29 AM
@mscouts777,
It's your opionion and I respect it.
Saying that, I don't see any added value about your comment on my "bad sentence structure and grammatical errors".
By what I can see, you're in a USA PVP server... so let me inform you that some people live in countries that speak different languages than yours... Hence sometime they try to communicate with others or share opinion in English. Excuse us for our mistakes, bad sentence structure etc... but I guess you're fluent in French, Italian or German...
but of course I do.....lol...... :D
OldschoolEQer
06-06-2007, 12:39 PM
ok thanks OldschoolEqer i found recipes.
now i know i need
1 impenetrable cooconing fiber for each piece (excluded bp and legs) to upgrade
what crafter will i need? any is good or i need blacksmith for plate?
thx
You will need to find the correct crafter for what type of armor you need. For instance you will need a blacksmith for plate. Just a blacksmith doest have to be armorsmith. To my knowledge they need to be level 45 + to learn the recipe atm. I am not high enough you so i can say first hand but i am working on that daily.
To Mscouts ... I have a level 50 war and a level 47 psion and a level 23 tailor and working on my blackmsith atm. I dont think people having a problem with needing a crafter for the upgrade for T2. However people including me have a problem with requiring a crafter of such high level if the stats we see atm are what we are going to get witht he final product. On top of that toss in that you have to harverst rares and ultra rares with them being made them spawn less since the last patch. Top all that with the time spent collecting/farming for armor pieces and mats. So yes if they intend to leave the stats as what we see now they need to lower the crafting requirements or drop them all together.
I dont know about your server but our economy is not saturated with duped coin so our market is relatively healthy. Not every server is an unstable financially as yours i guess.
mauroxx
06-07-2007, 02:29 AM
yay! 3 pieces upgraded, looks changes too.
for heavy armor ichtakhta is pretty easy:
lvl 45 crafter can learn recipe, but would easy fail it
lvl 48 crafter (weaponsmith) crafted mine
Impenetrable cocooning fibers: 1 true silver ore and 6 merchant sold items (1cp each), this for each piece cept bp, legs, spaulders
Adamantite cocooning fibers: 1 wyrmsteel ore (T6 ultrarare), 1 Impenetrable cocooning fiber, some merchant sold items for few coppers
The upgrade seems the easyer part at all.
Millhouse50
06-07-2007, 10:31 AM
Could you post screenshots of the upgraded haevy armor please. I'm very interested in doing ichitka line for my DK and was just wondering what stats were on upgraded parts.
Thanks,
Millhouse
Purplenv
06-07-2007, 10:45 AM
yay! 3 pieces upgraded, looks changes too.
for heavy armor ichtakhta is pretty easy:
lvl 45 crafter can learn recipe, but would easy fail it
lvl 48 crafter (weaponsmith) crafted mine
Impenetrable cocooning fibers: 1 true silver ore and 6 merchant sold items (1cp each), this for each piece cept bp, legs, spaulders
Adamantite cocooning fibers: 1 wyrmsteel ore (T6 ultrarare), 1 Impenetrable cocooning fiber, some merchant sold items for few coppers
The upgrade seems the easyer part at all.
27881
is T6 Rare, not UR.
stormstrike
06-07-2007, 10:56 AM
Im sure this is in the thread somewhere, but here is my personal experience on crafted components::
Tailors can make the Floridel Root Leather and Sewn Petals (medium and light armor upgrade components).
The Floridel Root leather requires an Aged Hide
The Floridel Sewn Petals requires a Mature Vielthread Bale
The Smooth Root leather (For legs, shoulders, Chest) requires a Supple Hide
The (Legs shoulders, Chest) Sewn petals (forgot the name) requires some steelthread bale (forgot the exact name, but havn't even seen it yet).
Im a level 46 tailor. I learned the recipe at 45 (with max faction, which apparently means nothing as of now), attempted it twice, failed once. I won't try again until level 48 due to the cost of the hides on Thunderaxe.
cheers,
Storm
Vespen
06-07-2007, 12:41 PM
Quick Update!
The inhabitants of Elani have had some traders added to the crafting area and the crafting team has placed in some taskmasters and such in order to get the required faction for the recipes.
I've got someone making sure all the roads are clear so the poor crafters don't get destroyed en route to their factionally aligned friends.
The armor sets are being revised and have got some pretty exciting plans for them (don't want to give it away, sorry!).
Am going through the list of other issues and such today and verifying of and / or hooking up the Nihilistic Storm Particles so they'll be dropping.
EDIT: Just found and corrected the issue with the Nihilistic Storm Particles - the Residual Chaos Energy was dropping in its stead on the appropriate NPCs!
--------------------------------------------------------------
I see on the 30th of May that you had found the problem and addressed it. The questions is have the changes been implemented on the live servers. Because, I am still getting residual chaos energy not Nihilistic Storm Particles.
mauroxx
06-07-2007, 01:12 PM
27881
is T6 Rare, not UR.
my bad... yes
will post screenshots as soon as i can... anyway not really worth screenshotting since they should get a fairy good upgrade soon
Talnayen
06-08-2007, 01:14 AM
my bad... yes
will post screenshots as soon as i can... anyway not really worth screenshotting since they should get a fairy good upgrade soon
Wyrmsteel ore? Great I think I've seen in total 0 of those ever. I've never even heard of it until now.
mauroxx
06-10-2007, 04:29 AM
Bump...
@Tsu
I really hope in next patch most fixes for armor will be done concerning just some fix to drops/object fix.
Breastplates can wait i have no rush, but really fix other items first.
(summary)
For what concerns ichtakhta hevay set we are missing:
- Spore beast Membranes
- Nihilistic storm particles (wich should have been fixed already)
- Hardened Wood Girdle
- Hardened Wood Vambraces
- Hardened Wood Breastplate
- Core of Ezigoth
As far as i know most of other sets are not dropping too.
Could you also explain why there arent 2 sets for heavy armor of each faction? Cleric/Tank armor?
On test i saw Hardened Wood items wont be aviable for clerics any more... what will they use if not heavy? Will it be a different kind of heavy armor? What will happen to those who already completed part of the armor?
Talnayen
06-10-2007, 05:43 AM
Bump...
@Tsu
I really hope in next patch most fixes for armor will be done concerning just some fix to drops/object fix.
Breastplates can wait i have no rush, but really fix other items first.
(summary)
For what concerns ichtakhta hevay set we are missing:
- Spore beast Membranes
- Nihilistic storm particles (wich should have been fixed already)
- Hardened Wood Girdle
- Hardened Wood Vambraces
- Hardened Wood Breastplate
- Core of Ezigoth
As far as i know most of other sets are not dropping too.
Could you also explain why there arent 2 sets for heavy armor of each faction? Cleric/Tank armor?
On test i saw Hardened Wood items wont be aviable for clerics any more... what will they use if not heavy? Will it be a different kind of heavy armor? What will happen to those who already completed part of the armor?
You take the sap armor and upgrade it to plate... I just hope they tweak the requirement for crafting, and the components needed. Wyrmsteel ore... WTF... lol
Also it would be nice if the pieces were all able to be traded.
mauroxx
06-10-2007, 10:40 AM
You take the sap armor and upgrade it to plate... I just hope they tweak the requirement for crafting, and the components needed. Wyrmsteel ore... WTF... lol
Also it would be nice if the pieces were all able to be traded.
I really hope they wont change much in crafting part, material needed is easy to find since is of no use for anything else. Market is full of truesilver too.
Making pieces tradable would be the sillyiest (or sillyest ... i forgot) thing they could do... load of farmers chainkilling mobs to sell armors to every noob wich reaches lvl 50...
beeing the best armor set it should be even more difficult.
raiders7
06-10-2007, 06:01 PM
mauroxx, I respect your opinion but it seems that you're the only one who enjoy to rely on crafter.
Several month ago I read something from Sigil about the acd, craft or diplo options on the game. They said that nobody would be obliged to explore all of them. Meaning that you would complete any quest of one particual options without being obliged to be at a certain level on another.
We have the exact opposit here...
Do crafter rely on diplo skills or adv quest completed for recipe level 50 ???
Don't think so...
Do they have to kill any +45 named to level up or be able to craft specfic item ???
Reply is still nope.
Why should we keep truesilver or whetever rare thing... Many people don't have the right Harvest skills for such mining component..
You see the broker as a solution... com'on people will need to spend dozens of hours to have all needed component that can be found from mobs.
That's far enough to me... don't need to add any rare component of a specific skills that many don't have.. and will have to rely on broker for several more gold.
I don't mind if they leave the craft solution as long as they add other options. Why not adding a NPC that would do the craft work for a price that would decrease depending on your faction.
Anyway, I definitly don' t like the idea of relying on crafter to upgrade an armor that ask several hours of pure adventure skills.
Just my opinion.
Myst of Defiant
06-11-2007, 06:35 AM
Note these changes are to the pre-upgraded pieces of armor. So it is looking like the full upgraded set will be Heroic/Legendary.
From the June 8th Patch Notes -
Build 1843-Test June / 08 / 2007
Vanguard Build 1843 Patch Notes 6/8/2007 – TEST SERVER
ITEMIZATION NOTES
– Impervious Chitin Gauntlets has had its block bonus replaced with a bonus to melee mitigation.
– Impervious Chitin Vambraces has had its block bonus replaced with a bonus to melee mitigation.
– Mantidae Forged Gauntlets has had its block bonus replaced with a bonus to melee mitigation.
– Mantidae Forged Vambraces has had its block bonus replaced with a bonus to melee mitigation.
– Forest Essence Boots has had its parry bonus replaced with a bonus to melee evasion.
– Studded Forest Leather Boots has had its parry bonus replaced with a bonus to melee evasion.
– Feral Leaf Boots has had its parry bonus replaced with a bonus to melee evasion.
– Swamp Leather Cap has had its parry bonus replaced with a bonus to melee evasion.
– Flare Totem Cap has had its parry bonus replaced with a bonus to melee evasion.
– Swamp Satin armor has had all uncommon pieces’ rarity increased to rare.
– Fireweave armor has had all rare pieces’ rarity increased to heroic.
– Swamp Leather armor has had all uncommon pieces’ rarity increased to rare.
– Flare Totem armor has had all rare pieces’ rarity increased to heroic.
– Patchwork Chitin armor has had all uncommon pieces’ rarity increased to rare.
– Swamp Shaman armor has had all rare pieces’ rarity increased to heroic.
– Forged Amphibious armor has had all uncommon pieces’ rarity increased to rare.
– Palladium armor has had all rare pieces’ rarity increased to heroic.
– Skull Plated armor has had all rare pieces’ rarity increased to heroic.
– Fae Dust armor has had all uncommon pieces’ rarity increased to rare.
– Vibrant Petal armor has had all rare pieces’ rarity increased to heroic.
– Studded Forest Leather armor has had all uncommon pieces’ rarity increased to rare.
– Feral Leaf armor has had all rare pieces’ rarity increased to heroic.
– Forest Essence armor has had all uncommon pieces’ rarity increased to rare.
– Serene Leaf armor has had all rare pieces’ rarity increased to heroic.
– Forest Enchanted armor has had all uncommon pieces’ rarity increased to rare.
– Fae Blessed armor has had all rare pieces’ rarity increased heroic.
– Shimmering Silverbark armor has had all rare pieces’ rarity increased to heroic.
– Stasis Threaded armor has had all uncommon pieces’ rarity increased to rare.
– Phytotoxinous armor has had all rare pieces’ rarity increased to heroic.
– Strident Sap armor has had all uncommon pieces’ rarity increased to rare.
– Reverberating Sap armor has had all rare pieces’ rarity increased to heroic.
– Mantidae Forged armor has had all uncommon pieces’ rarity increased to rare.
– Biochitinous armor has had all rare pieces’ rarity increased to heroic.
– Impervious Chitin armor has had all rare pieces’ rarity increased to heroic.
:D
Seven_PRX
06-11-2007, 07:24 AM
Missing items for the Gorgalok Armor:
-Breastplate (obvious)
-Leggings (don't drop anymore from the named)
-Spore Beast Membrame
-Nihilistic Storm Particles
-Possibly other components (not @ home now, can't check)
Buggest quest:
-Patchwork Chitin Cap requires the finished cap, not the shattered cap
-The Breastplate seems to require a Gorgalok hide, makes no sense as it is your 'own' faction.
stormstrike
06-11-2007, 11:55 AM
mauroxx, I respect your opinion but it seems that you're the only one who enjoy to rely on crafter.
Several month ago I read something from Sigil about the acd, craft or diplo options on the game. They said that nobody would be obliged to explore all of them. Meaning that you would complete any quest of one particual options without being obliged to be at a certain level on another.
We have the exact opposit here...
Do crafter rely on diplo skills or adv quest completed for recipe level 50 ???
Don't think so...
Do they have to kill any +45 named to level up or be able to craft specfic item ???
Reply is still nope.
Why should we keep truesilver or whetever rare thing... Many people don't have the right Harvest skills for such mining component..
You see the broker as a solution... com'on people will need to spend dozens of hours to have all needed component that can be found from mobs.
That's far enough to me... don't need to add any rare component of a specific skills that many don't have.. and will have to rely on broker for several more gold.
I don't mind if they leave the craft solution as long as they add other options. Why not adding a NPC that would do the craft work for a price that would decrease depending on your faction.
Anyway, I definitly don' t like the idea of relying on crafter to upgrade an armor that ask several hours of pure adventure skills.
Just my opinion.
I am level 50 adventurer and level 49 Crafter now. The amount of work i put in to be able to get the armor, and then upgrade it was about 1000 times more than the armor is actually worth. Relying on a crafter isn't a problem if a) the gear is worth it, and b) there are enough people on a server so that there are enough crafters to make the components.
I am realllllly looking forward to them revamping / upgrading the armor and actually getting the components in.
OldschoolEQer
06-11-2007, 12:32 PM
Note these changes are to the pre-upgraded pieces of armor. So it is looking like the full upgraded set will be Heroic/Legendary.
From the June 8th Patch Notes -
:D
I didnt see the patch notes stating that the bp/legs/shoulders are getting upgraded to legen. We can only hope they will be in the future. If not they need to make the armor all level 53 heroics. I am glad to see they are listening to our ideas to some extent. If the legs/bp/shoulders dont got legen a full set of level 53 heroic armor will be sufficient imo for the time and effort spent here. However those 3 pieces getting upgraded would be the icing on the cake.
Tsudanosh
06-11-2007, 01:37 PM
I was out of the office last week and have returned!
There were quite a number of other adjustments made that I didn't push live quite yet and will be (hopefully) addressing all the outstanding issues and other bug fixes (such as wrong item requirements in the quest armors).
mscouts777
06-11-2007, 01:49 PM
I was out of the office last week and have returned!
There were quite a number of other adjustments made that I didn't push live quite yet and will be (hopefully) addressing all the outstanding issues and other bug fixes (such as wrong item requirements in the quest armors).
can you confirm (since the changes on test) that clerics still need to get the medium healer armor in order to upgrade to heavy?
thanks :D
Apoco
06-11-2007, 02:33 PM
I was out of the office last week and have returned!
There were quite a number of other adjustments made that I didn't push live quite yet and will be (hopefully) addressing all the outstanding issues and other bug fixes (such as wrong item requirements in the quest armors).
Will the storm particles begin dropping now then?
Tsudanosh
06-11-2007, 03:01 PM
Will the storm particles begin dropping now then?
I'll double check the issue with the Nihilistic Storm Particles - if they were not in the patch note, then it's very likely that they did not make it into the latest patch.
To answer mscouts777, yes clerics do currently need the medium armor to upgrade to the plate version - I had designed things that way to offer more versatility to the cleric with the non-upgraded armor set.
It's not the ideal situation, but it is better than limiting the usefulness of cleric armor if they only had the option of melee plate - and definitely did not want to add a specialized drop-set for clerics only as that universally affects the drop rate for everyone else.
OldschoolEQer
06-11-2007, 03:03 PM
I was out of the office last week and have returned!
There were quite a number of other adjustments made that I didn't push live quite yet and will be (hopefully) addressing all the outstanding issues and other bug fixes (such as wrong item requirements in the quest armors).
Any chance the level on the quest armor is going to be upped to level 53 to match Rahz items? Thanks for the heads up and all the hardwork on this area. Cant wait to finish a majority of it.
mscouts777
06-11-2007, 03:21 PM
I'll double check the issue with the Nihilistic Storm Particles - if they were not in the patch note, then it's very likely that they did not make it into the latest patch.
To answer mscouts777, yes clerics do currently need the medium armor to upgrade to the plate version - I had designed things that way to offer more versatility to the cleric with the non-upgraded armor set.
It's not the ideal situation, but it is better than limiting the usefulness of cleric armor if they only had the option of melee plate - and definitely did not want to add a specialized drop-set for clerics only as that universally affects the drop rate for everyone else.
thanks for the confirmation..... I do understand not wanting to make to much in the way of "class specific" armor, so no worries there. but Oldschooleqer brings up a very good point
Any chance the level on the quest armor is going to be upped to level 53 to match Rahz items? Thanks for the heads up and all the hardwork on this area. Cant wait to finish a majority of it.
when taking a look at the time it takes to grind and farm the necessary components, AND get a crafter to grind up enough faction to be able to upgrade the piece.... it seems (since I havent seen the new updated pics yet) that it is a much bigger investment than rahz inkur which (IMHO) drops the best breastplate I have seen in game currently off a named mob, who a group only has to camp to get..... (cursegamers puts the drop rate currently at 4-11% per kill)
Unity Lords Breastplate
Djarns Breastplate of striking
Zull Breastplate of the chosen templer
sorry.... dont know how to get the attachments to work....
thanks for your time Tsudanosh
OldschoolEQer
06-11-2007, 04:23 PM
I'll double check the issue with the Nihilistic Storm Particles - if they were not in the patch note, then it's very likely that they did not make it into the latest patch.
.
A few week backs we had a dev comment .. cant recall the dev name. But it was said that the storm particles would drop off hegnarians guards. So with out giving away what mobs will drop them can you at least confirm they are ingame or will be ingame dropping even thought hegnarian is not?
Tsudanosh
06-11-2007, 04:32 PM
thanks for the confirmation..... I do understand not wanting to make to much in the way of "class specific" armor, so no worries there. but Oldschooleqer brings up a very good point
when taking a look at the time it takes to grind and farm the necessary components, AND get a crafter to grind up enough faction to be able to upgrade the piece.... it seems (since I havent seen the new updated pics yet) that it is a much bigger investment than rahz inkur which (IMHO) drops the best breastplate I have seen in game currently off a named mob, who a group only has to camp to get..... (cursegamers puts the drop rate currently at 4-11% per kill)
Unity Lords Breastplate
Djarns Breastplate of striking
Zull Breastplate of the chosen templer
sorry.... dont know how to get the attachments to work....
thanks for your time Tsudanosh
At this time there aren't any plans to actually up the level of the items, however that's not to say that I'm not working on some... additions to make them more attractive =)
Tsudanosh
06-11-2007, 04:34 PM
A few week backs we had a dev comment .. cant recall the dev name. But it was said that the storm particles would drop off hegnarians guards. So with out giving away what mobs will drop them can you at least confirm they are ingame or will be ingame dropping even thought hegnarian is not?
It was never intended to have the storm particles only drop off of Hegnerian's guards - the only drop that is limited to a singular NPC (or small group of NPCs) is the Core of Ezigoth from Hegnerian himself.
I'll be looking into that stuff this week in addition to the adjustments to the armor sets and the other random little bugs!
Apoco
06-11-2007, 04:42 PM
I'll double check the issue with the Nihilistic Storm Particles - if they were not in the patch note, then it's very likely that they did not make it into the latest patch.
To answer mscouts777, yes clerics do currently need the medium armor to upgrade to the plate version - I had designed things that way to offer more versatility to the cleric with the non-upgraded armor set.
It's not the ideal situation, but it is better than limiting the usefulness of cleric armor if they only had the option of melee plate - and definitely did not want to add a specialized drop-set for clerics only as that universally affects the drop rate for everyone else.
I appreciate looking into it, but in the mean time could you please give GM's authority to swap out multiple other times for them so those of us that only need that one part can get the quest done? That would be very very helpful!
Silaas
06-12-2007, 04:29 AM
My first post on here so i'll say hello!
I have been watching this topic with interest to see what develops. Since i reached 45 i have been down grinding out the Swamp Leather pieces (well trying at least!), it seemed last night that after a solid 4 hours i never got a single drop, no armour no materials just itchy eyes and a couple of antenna. Is this normal? Over the last few days i have managed a belt and more or less all the wind essences etc that i need, usually a couple or three an hour bieng normal, whether that be cloth/plate/leather, or quest parts.
I don't expect to be handed the pieces, but it's nice to see something drop, even if it's not for my Ranger, just to keep my spirits up and keep me going (most of my guildies think i'm insane doing it anyways :) ).
Basically what i am asking is, did the drop rate go down or was it just a "bad night"?
Peace
mauroxx
06-12-2007, 04:30 AM
What about:
spore beast membrane?
Hardened wood girdle?
Hardened wood vambraces?
Thank you
thanks for the confirmation..... I do understand not wanting to make to much in the way of "class specific" armor, so no worries there. but Oldschooleqer brings up a very good point
when taking a look at the time it takes to grind and farm the necessary components, AND get a crafter to grind up enough faction to be able to upgrade the piece.... it seems (since I havent seen the new updated pics yet) that it is a much bigger investment than rahz inkur which (IMHO) drops the best breastplate I have seen in game currently off a named mob, who a group only has to camp to get..... (cursegamers puts the drop rate currently at 4-11% per kill)
Unity Lords Breastplate
Djarns Breastplate of striking
Zull Breastplate of the chosen templer
sorry.... dont know how to get the attachments to work....
thanks for your time Tsudanosh
Indeed.
The short version is, players will take the path of least resistance. Given the nature of "point system" gear, the level 53 heroic pieces in Rahz are vastly easier to obtain than anything in Elani (I'm using Elani as a generic term for the faction armor).
In fact, I can see people farming Rahz for a few days, then going to Elani to get maybe one or two pieces they don't have from quests/other direct-mob-drops from other zones. Unless the Elani armor quest rewards are 53 heroic (or Legendary even), it simply will NOT be worth the time investment.
It's not like the armor "molds" drop like candy, either. If the faction grind wasn't so bad (yes, those TEMP quests will be gone soon, you know) , If the crafting faction grind wasn't there, If the component drop rates were higher, If named spawns for certain factions were balanced, IF IF IF! Too many IF's!!
There's only one IF for the Rahz gear. If it drops this time. Weeooo. Not particularly challenging when compared to the Elani hoops you get to jump through.
Of course, I wouldn't mind the crafting/faction grind if there weren't 6-8 complications per successful combine, but that's a different issue altogether. :cool:
brmaloy
06-12-2007, 10:44 AM
There's only one IF for the Rahz gear. If it drops this time. Weeooo. Not particularly challenging when compared to the Elani hoops you get to jump through.
Also remember a lot of the mobs are triggered, so it's not as easy as you make it out to be. For example the Unity Lords Breastplate that someone else mentioned, not as simple as simply hoping it drops this time!
Another factor to consider is multiple groups inhabiting Rhaz, significantly inpacting your ability to farm drops.
Insomnic
06-12-2007, 02:16 PM
Indeed.
There's only one IF for the Rahz gear. If it drops this time. Weeooo. Not particularly challenging when compared to the Elani hoops you get to jump through.
Ok.... Try going to Rahz and farming something like Unity BP, Bracers of the Ravager (for all your medium melees), Shaluu pauldrons (for all your medium+ healers), Tooth of Torlaxsis (for your offensive fighters), etc...
And after you spend 8 hrs farming, and still don't have enough components to spawn 1 of the mobs yet. Come back and edit your post about RI being so easy to farm.
Purplenv
06-12-2007, 03:09 PM
Yah, I would have to agree.
I just started to do Rahz this week, with a group, and I would have to say, pop items are not in a huge abundance.
To get to the highest NM's, and pop them, as a casual player, will take weeks.
I'm not saying either is easier, but its nice that there are multiple options to acquire endgame gear at this point.
Bellow is a copy and paste from vgcrafters that I posted, regarding the upgrading of medium armor to heroic level. (ie. Bound Woven Charms for the Gorgalok, or similar items in the other factions)
---------------------------
485493
T6 Rare hide.
Use: Upgrade component used in medium (and maybe other gear types) Flordiel/Gorg/Ichi armour, to heroic level. (See current patch notes, all slots will be upgradable to heroic, but may, or may not require the T6 mats.)
Question: Where are we expected to obtain this? There are zero skinable 51+ mobs.
I have confirmed that atleast the person with the discovery on Curse only got them from a crafting WO. He only has a few pieces, and is far from just going to start handing them out to anyone, when there is Zero sign of a realistic source for these.
T6 nodes of all other types are readily available NOW.
I personally have seen T6 Stone and Textile, and have been told metal is not impossible to obtain either.
Sitting here right now, as a 50 Ranger, with 500 skinning, I would like to know where these materials are supposed to come from.
It would not surprise me if, once again, this was an oversight, that will again, screw over any/all medium armour wearers, and even if UR T5 hides do become atainable, we will still be excluded from this interesting gear option untill a "FIX" can get patch in, in 6-12 weeks.
WO rewards - Even it wasn't a bug, is not an adequate sorce.
Depletion bonus on T5 - Not a suitable fix in comparison to other node types, and their availability.
51+ mobs skinnable? - They better be 2 dots, and even then, this is in direct contrast to the difficulty to obtain the other T6 mats.
My concern in this regard is hightened, as it seems that in the coming live patch, everything will be activated to allow full upgrades to heroic level. Crafting tables, crafter faction, recipes, possibly even drops for some of the higher items like the BP? and once again the medium armour wearers, and the leathercrafters are going to be out in the cold/dark waiting to be let back in.
Discuss.
-----------------------------
I got the world first for the Flare Totem Wristguards (world second on the belt) , because I was rushing to get these upgraded, before the patch, incase all the items, now being heroic, will require T6 rares.
If they fix UR hides from skinning, how fair/reasonable will it be able to use T5 Rare materials, to get T5 Heroic gear?
Insomnic
06-12-2007, 03:40 PM
Yah, I would have to agree.
Bellow is a copy and paste from vgcrafters that I posted, regarding the upgrading of medium armor to heroic level. (ie. Bound Woven Charms for the Gorgalok, or similar items in the other factions)
---------------------------
485493
T6 Rare hide.
Use: Upgrade component used in medium (and maybe other gear types) Flordiel/Gorg/Ichi armour, to heroic level. (See current patch notes, all slots will be upgradable to heroic, but may, or may not require the T6 mats.)
Question: Where are we expected to obtain this? There are zero skinable 51+ mobs.
I can think of 2 skinnable 51+ that I have found.
I will take a guildie 500 skinner and check it out tonight and let you know if the T6 skins are in game.
Don't want to post speculative information until I can confirm it personally.
OldschoolEQer
06-12-2007, 05:27 PM
Ok.... Try going to Rahz and farming something like Unity BP, Bracers of the Ravager (for all your medium melees), Shaluu pauldrons (for all your medium+ healers), Tooth of Torlaxsis (for your offensive fighters), etc...
And after you spend 8 hrs farming, and still don't have enough components to spawn 1 of the mobs yet. Come back and edit your post about RI being so easy to farm.
Im sorry but I aggree with Vjek here. Sure there might be 1 or 2 items that are hard to get in Rahz but by and large the time invested in this other armor is significantly more. Just look at the crafting requirement. Level 45+ to make the mats to upgrade the armor. You can honestly say that the amount of time it takes to farm something in rahz takes the same amount of time to hit level 45 crafting if you have a server of low crafting pop and you have to do it yourself.
As far and "I hope it drops" that basically what it is. It is not hard to gather items to summon mobs there. And the Unity Lord's Bp is not that hard either. Collect 24 coins .. collect some bloods and summon. That is all I have seen drop for that particular summoned mobs. Plate and cloth bp's. And before anyone says collecting coins is hard we have a rogue who collected 53 coins solo just cruising around Rahz while he was board one day.
Does Rahz gear take some time to get yes it can. When you compare the grand scheme of things time for time the thestran quest armor is significantly more. And its spread across several zones on top of that. What it all boils down to is we are all gearing up for the future raids to come in. It has been stated that when this game is out of its infancy and running full speed end game gear and content is going to be tier based. As in you go here gear up so you can move onto the next level or hard stuff. So when is this tier effect going to start? In my opinion if we start comparing time frames it starts now. There will be the best stuff ingame for certain classes in certain areas. It just happens to be that the Elani/Gorg stuff has full sets of tailored stats for everyone. Also it was intended for the breastplate mob to be one of the first raid encounters that we saw however they have changed that to get the BP's ingame sooner.
It all boils down to path of least resistance. If this gear has sub par or even par stats to Rahz gear people are not going to sink a ton of time into it like it takes now. And as far as the Rahz mobs are contested arguement so are the Thestran mobs. For instance there are 3 named mobs who have the chance to drop the legs for Defensive people. 2 of those named are on 6 hour timers and 1 in on a 2 hour timer. Even with these timers legs of any kind are not a guaranteed drop. It took 31 combined kills of all 3 named to get one pair of healer legs. And that was fighting with other folks for the spawns also. And all that time wasnt even for the finished product there is still time gathering the rest of the mats from various zones.
If they want this gear to be comparable to each other the time spent aquiring should also imo. But hey maybe im the minority here.
Purplenv
06-13-2007, 01:59 AM
I started doing Gorgalok armour seriously within the last 7 days, and only very casually, while also spending 2 nights in Rahz (with people unfamiliar with Rahz at all)
We killed 1 NM in Rahz in 2 nights.
In a few evenings solo, and now one night as a foursome running in Ichi, I now have 3 fully upgraded pieces.
I had aged hides in my inventory, with nothing really worthing putting them into.
Now they will have gotten me 3 pieces of heroic gear.
Any other place, Aged only make you Rare gear.
I'm happy with it. We'll see how it all pans out tomorow after the patch.
mauroxx
06-13-2007, 02:37 AM
From patch notes:
- Roughly 115 were Quest issues
This is somthing for us too?
brmaloy
06-13-2007, 03:06 AM
As far and "I hope it drops" that basically what it is. It is not hard to gather items to summon mobs there. And the Unity Lord's Bp is not that hard either. Collect 24 coins .. collect some bloods and summon. That is all I have seen drop for that particular summoned mobs. Plate and cloth bp's. And before anyone says collecting coins is hard ...
I doubt anyone would tell you collecting coins is hard, whats hard is collecting marks. And by hard I mean a huge time sink grinding mobs endlessly hoping for blood drops.
Insomnic
06-13-2007, 04:10 AM
Im sorry but I aggree with Vjek here. Sure there might be 1 or 2 items that are hard to get in Rahz but by and large the time invested in this other armor is significantly more. Just look at the crafting requirement. Level 45+ to make the mats to upgrade the armor. You can honestly say that the amount of time it takes to farm something in rahz takes the same amount of time to hit level 45 crafting if you have a server of low crafting pop and you have to do it yourself.
1. There are more than 2 items in RI that are hard to get (involving a large time sink). There are atleast 10 that I can think of quickly. And I say 10 as a conservative number.
2. You dont have to be a lvl 45+ crafter to get your upgrade armor. You just need a lvl 45+ crafter to make the mats for you. Then you can just combine the mats yourself for the upgrade. No time/effort in this part.
mauroxx
06-13-2007, 07:10 AM
Cmon guys what's all this spam of RI?
This isnt the thread for complaining if gorgalok is better of RI, open a new one please.
Developer might get bored looking for bugs inside ton of posts.
And overall dont be ridicolous, getting a lvl 53 heroic armor from quests on lvl 45/48 2 and 3 dots mobs... cmon
If you think RI will give you a full set of heroic lvl 53 armor with same look and balanced stats for your class you have just to go there, get it, come here post the full set screenshot, what mobs drops it, the sum of the stats it gives and then we will complain.
As far as now it is no matter wich is better, everyone can choose, but this is the thread for
LvL 50 Gorgolog armor quests please help.
Purplenv
06-13-2007, 09:37 AM
Servers back up?
Can someone please just open up their assembly tab, and confirm wether the upgrade now all require the crafted item made with T6 Rare materials, or if the lesser pieces still remain using the same upgrade item as before (that uses only the T5 rare)
This was my concern, and we are now approaching the moment of truth.
(Any full set screen shots of the new Flare Totem set, or any of the gear sets, as all heroic, would just be an added bonus ^^ )
Tokimasa
06-13-2007, 01:29 PM
There are STILL no armor quest for : Medium Melee GLOVES Ichtakhta
There are STILL no armor quest for : Medium Melee GLOVES Ichtakhta
There are STILL no armor quest for : Medium Melee GLOVES Ichtakhta
-------
There are STILL no real recipes at assembly table for the upgrade of the Ichtakhta Medium Melee Armors
There are STILL no real recipes at assembly table for the upgrade of the Ichtakhta Medium Melee Armors
There are STILL no real recipes at assembly table for the upgrade of the Ichtakhta Medium Melee Armors
--------
I already made the bug reports long time ago.
Stop implementing half done or buged things. Better NOTHING and wait a little more than ALL THESE FRUSTRATING things !!!
I am upset and tired ? Yes. Always the same thing.
Pontifax
06-13-2007, 03:30 PM
Servers back up?
Can someone please just open up their assembly tab, and confirm wether the upgrade now all require the crafted item made with T6 Rare materials, or if the lesser pieces still remain using the same upgrade item as before (that uses only the T5 rare)
This was my concern, and we are now approaching the moment of truth.
(Any full set screen shots of the new Flare Totem set, or any of the gear sets, as all heroic, would just be an added bonus ^^ )
Ya, they still require the same upgrade items.
Purplenv
06-13-2007, 03:42 PM
Ya, they still require the same upgrade items.
Hmm, nice.
Medium lvl 50 heroics with aged hides, not bad I guess.
The extra effort to get the other items to get to that stage, I guess, warrant the grade increase from what you would be able to straight craft with aged hides, and now allow them to achive heroic grade.
Very interested to see what the stats on my 3 heroic pieces look like when I get home from work.
mauroxx
06-13-2007, 06:22 PM
http://img398.imageshack.us/img398/2112/hengerianqv3.th.jpg (http://img398.imageshack.us/my.php?image=hengerianqv3.jpg)
/flex
locker99
06-13-2007, 08:47 PM
do any know the location of the Flordiel NPC who sell the recipe and mat. just turn 45 recently and our guilly spend 2 hrs looking and can't find it.
thanks
Locker #99
Rishara
06-13-2007, 11:53 PM
do any know the location of the Flordiel NPC who sell the recipe and mat. just turn 45 recently and our guilly spend 2 hrs looking and can't find it.
thanks
Locker #99
I am not entirely sure, but if you go to Elani and do the WO from the trainer, he will eventually give you a quest to learn recipes--which should point you in the right direction. (I am doing Ich so don't know where Flordiel stuff is)
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