Kalyper
10-26-2005, 07:40 PM
Here is a couple things that bothered me alot about EQ2. 1 has been removed fromthe game but the other still exists. First was Sony's idea of group debt. When someone in your group died, you got debt for it. It was an interesting idea for challenge at first, until it really discouraged pick-up groups by far. Now I hve not seen anythin about this system being in place in Vanguard, which is good to me and I hope is never in place. Because there is always someone not paying attention and runs off a cliff, or runs through/nearby a group of deadly mobs. Thus giving you debt even if you are on the other side of the zone heh.
The other thing is linking. I don't mean mobs linking when you pull them. What I mean is your group bascially becomes an encounter. Let's say you guys are split up, far away from each other, or just far enough to avoid agro range. Your puller grabs the mob and dies. The mob just happens to automatically know who is in his group and runs in all kinds of different directions and lengths to ge the rest of his party. That just aggrivated me by far. Another example is say, you are already in a pretty good group and one of the party members has to leave. So you find a rep, but he is a good ways away. So as you are waiting for him to get to you, he agros a pretty high level mob and dies. Now this mob just happens to know you guys were grouped with him and runs an extra mile to kill you now. See where I am getting with this? hehe Does anyone know if Vanguard is going to include this type of agro system?
The other thing is linking. I don't mean mobs linking when you pull them. What I mean is your group bascially becomes an encounter. Let's say you guys are split up, far away from each other, or just far enough to avoid agro range. Your puller grabs the mob and dies. The mob just happens to automatically know who is in his group and runs in all kinds of different directions and lengths to ge the rest of his party. That just aggrivated me by far. Another example is say, you are already in a pretty good group and one of the party members has to leave. So you find a rep, but he is a good ways away. So as you are waiting for him to get to you, he agros a pretty high level mob and dies. Now this mob just happens to know you guys were grouped with him and runs an extra mile to kill you now. See where I am getting with this? hehe Does anyone know if Vanguard is going to include this type of agro system?