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Fanclorn
03-31-2007, 02:37 AM
Just a quicky question. Has there been any notes of what kind of AAs we can expect to see in Vanguard?

Akuma
03-31-2007, 02:54 AM
I doubt the game will survive long enough for any kind of AAs being implemented.

Fanclorn
03-31-2007, 03:07 AM
I doubt the game will survive long enough for any kind of AAs being implemented.

Thank you for your positive & informative reply!

Surtur55
03-31-2007, 03:12 AM
I've heard that they may be working on them, but I wouldn't expect them for a while.

Aalodar Lightfury
03-31-2007, 03:13 AM
Thank you for your positive & informative reply!

ignore the guy above, there has been no mention af aa's but im sure there will be some sort of character advancment in the future

edited - Labyrrinth

Fanclorn
03-31-2007, 03:14 AM
ignore the guy above, there has been no mention af aa's but im sure there will be some sort of character advancment in the future

edited - Labyrrinth

Yeah, I just remember towards the end of beta that AAs were listed as something that was being looked at in a future game-update or at least the first expansion. Really never heard much past that though.

Kopuz
03-31-2007, 03:40 AM
They have said there will be aa's added. Just haven't given a time when. I myself am excited about them. But don't get to excited might take a while.

coercion
03-31-2007, 03:54 AM
Apparently they've already started working on it:
http://www.vanguardmonks.com/option,com_smf/Itemid,27/topic,583.msg3575/#msg3575

As some of you have noticed, the Paladin just got some much needed love and after finishing that I have moved on to getting the AA system planned out.

Taleq
03-31-2007, 08:42 AM
Err what is an AA?

Xavious
03-31-2007, 09:00 AM
Alternate Advancement

In EQ (first game i played with AA) you could set your xp to fill a second bar, that when filled gave you a point. you could then spend these points on special class specific abiliites. as a monk, i had Rapid Feign (shorter re-use timer on Feign Death), rangers had Archery Mastery (INSANE ranged damage boost), ect..

just a little something extra for ppl who were max level and nothing to really work for anymore. also a decent way to customize your character (at least until everyone had all the possible AA's anyway)

Taleq
03-31-2007, 09:03 AM
oh I see thanks,

Thats a pretty neat idea

Zaraj
03-31-2007, 09:10 AM
I like it.

Melios
03-31-2007, 09:18 AM
Just a quicky question. Has there been any notes of what kind of AAs we can expect to see in Vanguard?

I'm guessing 2x, 4x, 8x, Quincunx, etc.

Johny20077
03-31-2007, 09:29 AM
I'm guessing 2x, 4x, 8x, Quincunx, etc.

As i posted before - it's a 30 sec job to add antialiasing (AA) to a directX application. You have to type just one line of code to enable AA.

read more about the VG fairy-tales (http://www.silkyvenom.com/forums/showthread.php?t=17254)


D3DPRESENT_PARAMETER d3dPP
ZeroMemory( &d3dPP, sizeof( d3dPP ) );

d3dPP.Windowed = FALSE
d3dPP.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dPP.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;

pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,DDCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp, &d3dDevice);


read msdn article here (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c_Feb_2006/Full_Scene_Antialiasing.asp)

sjb1
03-31-2007, 10:01 AM
As i posted before - it's a 30 sec job to add antialiasing (AA) to a directX application. You have to type just one line of code to enable AA.

in this context AA means Alternate Advancment however, though I suspect you knew that.

as for why graphics AA's dont get turned on, a whole other story.

Johny20077
03-31-2007, 10:03 AM
in this context AA means Alternate Advancment however, though I suspect you knew that.

as for why graphics AA's dont get turned on, a whole other story.

oh - sorry :)

Dommel
03-31-2007, 10:39 AM
Alternate Advancement

In EQ (first game i played with AA) you could set your xp to fill a second bar, that when filled gave you a point. you could then spend these points on special class specific abiliites. as a monk, i had Rapid Feign (shorter re-use timer on Feign Death), rangers had Archery Mastery (INSANE ranged damage boost), ect..

just a little something extra for ppl who were max level and nothing to really work for anymore. also a decent way to customize your character (at least until everyone had all the possible AA's anyway)

Sounds very nice!
I have never played both EQ and EQ2 but I am getting the feeling that those games have brought some very good idea's into the MMO scene.

Faelor
03-31-2007, 11:19 AM
Great news, or greatest news? :cool:

Xavious
03-31-2007, 11:37 AM
it seems like a good idea at first, and ill admit i enjoyed AA in EQ1. but it has a flaw in the way that EQ did it. there was no limit on AA points. so eventually you just maxxed out again. just as if they raised the level cap. all the characters ended up the same eventually anyway.

there needs to be a certain amount of personal customization IMO, like only able to spend so many points. or spending points on one ability locks out another, but opens up a new one. or something like that. the way EQ did it, they may have just as well raised the level cap, it was basically the same thing, it just extended the "grind".

Fanclorn
03-31-2007, 01:31 PM
it seems like a good idea at first, and ill admit i enjoyed AA in EQ1. but it has a flaw in the way that EQ did it. there was no limit on AA points. so eventually you just maxxed out again. just as if they raised the level cap. all the characters ended up the same eventually anyway.

there needs to be a certain amount of personal customization IMO, like only able to spend so many points. or spending points on one ability locks out another, but opens up a new one. or something like that. the way EQ did it, they may have just as well raised the level cap, it was basically the same thing, it just extended the "grind".

Extending the grind isn't a bad thing necessarily. From a developer standpoint, extending the grind leads to longer subscriptions. Take a look at World of Warcraft. Once you hit max level now (70), there's little reason to do anything else, which is leading to a lot of raiders leaving the game. People like progressing their characters, and having different options to progress their characters.

Gear should never be the only means of improving your character, IMO.

Blitzburg
03-31-2007, 01:38 PM
it seems like a good idea at first, and ill admit i enjoyed AA in EQ1. but it has a flaw in the way that EQ did it. there was no limit on AA points. so eventually you just maxxed out again. just as if they raised the level cap. all the characters ended up the same eventually anyway.

there needs to be a certain amount of personal customization IMO, like only able to spend so many points. or spending points on one ability locks out another, but opens up a new one. or something like that. the way EQ did it, they may have just as well raised the level cap, it was basically the same thing, it just extended the "grind".

Something like talent trees in WoW?

Xavious
03-31-2007, 03:37 PM
Something like talent trees in WoW?

something like that yeah, but you dont actually do anything to earn the talent points in WoW, they just happen as you level, so its kinda different IMO

Aroua999
03-31-2007, 03:40 PM
something like that yeah, but you dont actually do anything to earn the talent points in WoW, they just happen as you level, so its kinda different IMO

Shadowbane, as horrid as that game turned out, did some GREAT stuff with their skill point system. You could really customize your toon, and there were so many good options, there weren't many cookie cutter builds. It's been a while, and I'd have to go look it up, but this was one of the best character customizing systems for adventuring skills I've seen, and I'd love to see an updated and refined version in a new game (that does not suck like SB turned out to)

Fingis
03-31-2007, 03:40 PM
Just a quicky question. Has there been any notes of what kind of AAs we can expect to see in Vanguard?

When the expansion comes out.

Estar87
04-01-2007, 04:03 PM
At the end of beta on the Faq it Said that AA would not be in at release but should make it shortly after.

Kubol
04-01-2007, 05:29 PM
Hopefully when will get AAs with an expansion or somethin.

Fanclorn
04-01-2007, 07:02 PM
At the end of beta on the Faq it Said that AA would not be in at release but should make it shortly after.

This is what I am hoping for personally.

Soluss
04-01-2007, 07:06 PM
IMO classes are too far out of balance at this point...adding AA's would only make it worse. I do love the AA system but classes need to be complete before adding AA's

coercion
04-02-2007, 05:41 AM
Shadowbane, as horrid as that game turned out, did some GREAT stuff with their skill point system. You could really customize your toon, and there were so many good options, there weren't many cookie cutter builds. It's been a while, and I'd have to go look it up, but this was one of the best character customizing systems for adventuring skills I've seen, and I'd love to see an updated and refined version in a new game (that does not suck like SB turned out to)

The trouble with Shadowbane's system was that the open-endedness of it made it very easy for you to "gimp" your character. You'd have to make sure you did a lot of research before committing skill/stat points, because every class had at most 2-3 builds that were far superior to other builds. This is why using talent "trees", like the ones in WoW, are generally less problematic; despite being somewhat more cookie-cutter.

cshaw419
04-02-2007, 05:48 AM
The trouble with Shadowbane's system was that the open-endedness of it made it very easy for you to "gimp" your character. You'd have to make sure you did a lot of research before committing skill/stat points, because every class had at most 2-3 builds that were far superior to other builds. This is why using talent "trees", like the ones in WoW, are generally less problematic; despite being somewhat more cookie-cutter.

I'd agree. One thing WoW did do well was the talent tress. Sure, VG could use the idea and change the way points were earned, but the basic idea for customizing your characters adventuring abilities was well done in WoW.

Rhazes
04-02-2007, 10:37 AM
I love AA's my only problem is when they start changing content to adjust for AA's. It bothers me on my alts and I seen what it did to new players in EQ. I could solo mobs there group was wiping to. Im not sure how they handled AA's in EQ2 that game sucked ass I gave up after 6 months.

Fanclorn
04-02-2007, 11:48 AM
To the guy who said WoW's good thing was talent trees... I laughed, seriously.

WoW's talent tree system is horrid. It absolutely encourages no customization whatsoever.

Main Tank? 5 / 5 / 51

Paladin? 41 / 20 / 0

Priest? 20 / 41 / 0

Etc, etc. Believe me, having played a Priest on WoW for over a year, I was expected to stay Holy by my guild. No room for customization whatsoever.

Campa
04-02-2007, 02:17 PM
To the guy who said WoW's good thing was talent trees... I laughed, seriously.

WoW's talent tree system is horrid. It absolutely encourages no customization whatsoever.

Main Tank? 5 / 5 / 51

Paladin? 41 / 20 / 0

Priest? 20 / 41 / 0

Etc, etc. Believe me, having played a Priest on WoW for over a year, I was expected to stay Holy by my guild. No room for customization whatsoever.

Ya this IMO is the thing that will take the most time to work out for VG's AA system. They need to be done in a way so classes are pigeon-holed into specific builds.

Branlin
04-02-2007, 02:31 PM
I doubt the game will survive long enough for any kind of AAs being implemented.

DOOOOOOOOOoooooooomed








Benzodiazaprime.

Dimitrio
04-02-2007, 03:35 PM
If they want to keep tha game attractive for future players, then they should integrate it like wow did and not like everquest 1, I have a lot of friend playing wow interested in returning to EverQuest, but they won't find a good raiding guild because almost all are asking for level 70 with 1000 aa.

:volcano:

It should be like world of warcraft did with talents points, after "X" level you get points, which you can use in developing your character in "x" area.

miir
04-02-2007, 03:45 PM
As i posted before - it's a 30 sec job to add antialiasing (AA) to a directX application. You have to type just one line of code to enable AA.

read more about the VG fairy-tales (http://www.silkyvenom.com/forums/showthread.php?t=17254)


D3DPRESENT_PARAMETER d3dPP
ZeroMemory( &d3dPP, sizeof( d3dPP ) );

d3dPP.Windowed = FALSE
d3dPP.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dPP.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;

pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,DDCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp, &d3dDevice);


read msdn article here (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c_Feb_2006/Full_Scene_Antialiasing.asp)

I think Sigil should hire you as a coder!
:rolleyes:

Defmetal
04-02-2007, 03:53 PM
What about EQ2s where you were limited?
You had to specialize a path, you only had 50 points to spend and like 240 slots to invest in, then with EoF you had another whole bunch that was its own window.

Had to specialize, like you could be a Shadow Knight who specializes in spell critical hits, so all your spells always crit enabling you to spam heavy-hitting moves. (including harm touch)

Let you make your battle clerics or your paladins who were truly backup healers.

EQ1s was just kind of ... sorta ... crappy.


Also, EQ2s gave you AAs based on accomplishment, if you killed a boss, looted a rare item, completed a quest, you gained AA exp, and you couldn't kill for AA exp until you were max level. Not a bad system..
Vanguard has a lot of stuff it can take from EQ2 :(


The uh, problem with a game like Vanguard doing WoW-ish specialization, is your classes are already specialized.
If you want to tank and heal, your a paladin, if you want to damage and tank you're a dread knight, if you want to be half-assed at both be a warrior.
If you want to focus just on heals your a cleric, if you want some nukage and stuff you got Blood Mage or Druid.

So eventually you just mess up what your classes role is, to turn it into another class that does the same thing already, and probably better.

Benolan
04-02-2007, 04:23 PM
To the guy who said WoW's good thing was talent trees... I laughed, seriously.

WoW's talent tree system is horrid. It absolutely encourages no customization whatsoever.

Main Tank? 5 / 5 / 51

Paladin? 41 / 20 / 0

Priest? 20 / 41 / 0

Etc, etc. Believe me, having played a Priest on WoW for over a year, I was expected to stay Holy by my guild. No room for customization whatsoever.

There's a difference between the game not encouraging customization and people not encouraging it... Shadow Priests were feared in PvP like nothing else. As a prot pally (before their first revamp) I could handle a group of mobs better than anyone else..

That doesn't mean I think it'll work for VG, but it could... It could be where Clerics specialize in what god they worship... where monks truly decide which type they are... where bards focus on damage or healing songs.. etc...

Kopuz
04-02-2007, 05:16 PM
EQ1 AA's where the best imho. WoW's was 2nd worst to only EQ2. Just release like 3000 total aa's and make each AA equal to lvl 45 experience. And let us have at it. No system like WoW could ever really interest me.

Drool
04-02-2007, 05:36 PM
Best talent trees of all time were in Asheron's Call 2. I wonder how many people here remember those?

If Vanguard gets an AA system, I sure as hell hope it is not just a rehash of all the previous skills known by the player. I can't stand it when the Devs take a cheap way out. I want to see ALL NEW AND ROBUST ABILITIES! don't give me Enhanced Kick for example. I've been kicking mobs since level 2! We have to get something that makes us unique... and something that also can make us change our avatar's path.

The function to unlearn what we have learned is where it's at.