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Eclipse
10-29-2005, 09:06 PM
1081After reading Oloh's feature about his first-hand experience of Vanguard's new style of gameplay, the correct word to describe the overall feel of the Vanguard: Saga of Heroes forums would be "buzzing".

Recently, an idea arose from Aradune himself that compared Vanguard's combat system with that of a certain cult-followed card game, Magic: the Gathering. Aradune was not the only person to see the resemblance either, considering the thread on the Vanguard: Saga of Heroes forums by Eshelon. For those who know of the game, and have read the feature, this will make some sense. For those who do not know about Magic: the Gathering, I'm here to tell you why it is being compared to Vanguard.

First off, I played Magic: the Gathering for approximately three years, so my knowledge only extends as far back as that. You start by collecting cards and building a deck to suit your needs/desires, this is always a personal choice on how you like to play the game, and I compare it to character creation a bit later. There are millions of different cards you can buy, that do an infinite number of different things. Each deck, from each person, can be extremely unique. I draw comparisons to creating your own character when you begin an MMO, there are millions of possible combinations, but frankly, most people end up choosing similar templates anyway.

Once you have your deck and are satisfied with your choices, you go out and look for an opponent to challenge. Here's where we get to the fun part.

In Oloh's feature, he discussed attacking an opponent, and having their incoming move flash up on screen to let you know what was happening. Some may feel that this may make the game easier, having the ability to know your opponent's move, but in reality, if you think about it long enough you'll realize that more than half the time it's just to let you brace for impact, since there's nothing you can do but wait for the pain.

In Magic: the Gathering, hereby known as M:tG, the game works in turns, with phases in each turn. You can play one on one, or multiplayer, and the phases in each turn give everyone the opportunity to respond to any given situation, even if they can't. Also, a deck is usually comprised of X amount of cards, of which you can usually have seven in your hand at any given moment.

For example, if you are playing in a one on one duel with me, and I play a card that for all intents and purposes tosses a fireball right at you, you have a phase to think about this and make a countering move. Now, let's say you have a counterspell in your hand that will nullify my spell. As long as you have enough mana to cast it, you have that opportunity. My fireball comes at you, and is nullified from existence. Both our cards are discarded and it is your turn to play spells. The same goes for Vanguard, since some classes will have the opportunity to counter spells or use abilities to stop an attack or spell from coming.

The main difference between the two games is that in M:tG, you have an unlimited amount of time to make that decision, whereas in Vanguard you have one or two seconds. You will have to be incredibly quick on your feet and be paying attention at all times to maximize your efficiency in this area. What all this means is you will not be able to effectively engage in combat by pressing a button, and then periodically hitting other buttons while you watch television. Those days are over, now you are in the thick of battle and what your opponent does incredibly affects what you do and vice versa. DaoC had a similar system, but not this complex.

Those who have played the game will be able to offer up some more fun analogies besides my fireball and your counterspell, but it seemed like a simple example. In M:tG, the game revolves around two or more wizards battling it out with everything at their disposal. They can summon monsters to fight for them, rely on a heavy counterspelling, controlling deck, or use a bunch of direct damage spells.

The fact that the two games can be compared gives me hope that Vanguard's classes will have huge amounts of skills to choose from instead of the same ones over and over. One of the most enjoyable parts of M:tG was the vast array of different spells you could pull off the top of your deck at any point. It became a very interesting game to simply watch as well as to play because you never knew what someone was going to do at any given moment. Would they build an army of monsters to attack with, or would they keep one and make it remarkably strong? Would they set up a defense and then bombard their opponent with direct damage, or would they rely on other mechanics of the game to win, like making their opponent discard their hand of spells, effectively silencing them for a turn or two.

When I think about these ideas it makes me excited to see how much it could possibly be compared. From someone who played and loved the game of M:tG, this is just another step up for my expectations for Vanguard.

And for those of you who have played the game, you might be amused to note what classes interest you and compare that to what types of decks you liked to make. My favorite type of deck was a combination of blue (control) and black (death). Making an opponent completely unable to get himself set up, and effecting his deck before he can even get his spells out and his monsters out. In other words, a strict control format. And then I notice that I chose the Inquisitor right away with no hesitation or regrets. Of course, this is just how I see the Inquisitor, it may not be how everyone else does, or even how Sigil does. If I'm even a little bit correct in my choice, I will be very happy.

This also means that in combat, if you know your opponent has a counterspell ready, you won't want to toss in your best move right away now would you? No, you'd want to bait your opponent into countering your medium spell, then going in for the kill. How sweet the taste of victory is.

TheDrunkenDwarf
10-29-2005, 09:25 PM
Nice article. As someone who never played M:tg, I've got to say you explained it well. Now I understand what the comparisons were all about on the official forums :)

Labyrrinth
10-29-2005, 09:26 PM
Defnitely, a very nice article. I also have never played M:tG, but this explained the comparisons nicely

Zenya
10-29-2005, 09:57 PM
A very nice write-up, Eclipse. I haven't played M:TG either, so I appreciate your explanation :).

Ieranii
10-29-2005, 10:15 PM
The concept is intriguing now that I have a better idea of what "Magic" is all about. Thanks Eclipse!

Sunwolf Enemy
10-29-2005, 10:35 PM
Stasis/land destruction ftw.

Eclipse
10-29-2005, 10:44 PM
boycott Sunwolf Enemy's deck!
/e glares evilly
Almost as bad as Brain Freeze.

-Eclipse

Xhar Moondi
10-29-2005, 11:21 PM
I use my various state champ mats as mousepads :p Very hard for me to not troll this thread to pieces heh. Also...JSS scholorships for teh win!

Just an aside, there is the free trial for the Online version of MTGO. You get to play with just newbie starter decks to see how the game and client works. It's a good thing if you haven't ever played Magic, and want to see what it's like, or just to pass an hour or two with a friend.

vekna
10-30-2005, 01:16 AM
I played Magic: the Gathering around the time the 4th edition was released and shivan dragon and serra angle were popular.
I played with a 40 card deck composed of white and red that was literally devastating. I had a friend who was a game master that could not beat the deck I designed. I quit playing because the cards became so expensive you had to spend a $100 bucks a week to keep up with the cards being released.

If VG combat is even remotely close to the intensity of M:tG, it will be the best thing to ever happen to mmorpg's.
VG being compared to M:tG makes me twice as excited about VG, if that is even possible.
People who have played M:tG will no longer have any fear of melee being too slow, as some have been concerned about.
For those who haven't, trust me, combat will be incredibly exciting and anything but slow if you have to make decisions in the matter of seconds. When I played M:tG with friends it would sometimes take us 10 min to make a decision as to what card or move we would do next, so 2 seconds is Too fast! :eek:

Nubaa
10-30-2005, 01:50 AM
My personal favorite is black/green reanimation, and I just happen to play necros in mmo's. What a coincidence. :p

Genda
10-30-2005, 02:07 AM
Sold all my cards years ago, but <3ed my Necro deck and my Anti-Black deck. Hehe A little Karma goes a long way.

Kalyper
10-30-2005, 02:16 AM
Another excellent article! I'm getting very excited about the combat system. I can't wait. :) Thank you for the info!

Verkain
10-30-2005, 03:24 AM
Thanks for the write up Eclipse. I never played M:tg before but not I see it's an interesting sounding game.

Skarlath
10-30-2005, 05:12 AM
Thanks Eclipse, very useful to know! :)

Woland
10-30-2005, 11:14 AM
I used all kinds of deck types but I always seemed to favor black and red, destruction and death!!

Ominous
10-30-2005, 09:23 PM
(Minor Blue/Heavy Black) I called it Killer Senility. Basically, I got a Megrim out, which does two damage whenever someone discards a card. The rest of my deck is based around finding these cards, spells that make you discard, and monsters that make you discard.

Eclipse
10-30-2005, 10:15 PM
We're fairly similar I'd say Ominous, but I have that kinda deck, and also a control/death deck. I have things like Lobotomy and Rewind, and Counterspell, and Death pits of Rath + rod of ruin, etc. One of the most hated decks my friends ever saw. The thing is, I never played to win, I played for fun. I played against the same 4-5 guys every week, so they always targeted me straight away or else I won. So I was always either out first or last. :D I never lost when I played against people who didn't know what deck it was from the beginning, lol but my friends would usually tell them.

-Eclipse

serrathen
11-01-2005, 09:06 PM
Had to comment on this because now I am supergeeked about VG (like I wasn't already but even moreso now).

I myself started playing MTG during Arabian Nights, but never really caught onto it till 3rd Edition. I still am currently (albeit ALOT less so these days) playing online and still enjoy playing, although I could kick my own butt for selling my moxes and lotus *cry*. My favorite deck is Stasis, which I still own even today.

These posts set my mind going as to how grouping and raiding will be... im sorta picturing a straight old fashioned emperor game (pump up your teammates) vs some huge mob, then moving onto different group makeup (say full healer lineup) that will be needed to sucessfully defeat yet another mob, or by realigning spells (your cards) to possibly almost a single color feel to achieve the best spell lineup possible for your group. Im really, really curious now how much the makeup of your group really matters.

One point of clarification from the article though... in MTG you do have a defined time, especially in tournament play... but 1-2 seconds will be a challenge in VG.