Skarlath
11-03-2005, 12:12 PM
During Oloh's posting spree on the FOH forums, he replied to one particular member who had posted an entire battle that might occur. Oloh was discussing how the situation would present itself in Vanguard. However one of the spells the FOH member mentioned was something that got me thinking.
Grounding earth was an example of an 'earth' spell cast by a sorceror. This caused a hand to come out of the ground and grab the enemy - fixing them to the spot. However this spell was followed up by 'Engulf' which I assume had the effect of dragging the enemy into the ground. This got me thinking about spells that set up for another spell to be used. Compound spells.
In Vanguard we will have our openers, bridges and finishers. Certain bridge or finisher spells may well be unavailable at any time, except when the chain was opened with a particular spell. The opener spell 'sets up the enemy' to be hit by the bridge and finisher. This sounds great, but how logical will these bridges and finishers be.
Will bridges and/or finishers that require a particular opener be as connected as the 'grounding earth + engulf' example. The hand cannot pull the enemy into the ground if the hand hasn't been summoned in the first place. I hope you can understand what I mean by this, but I will try and give another example.
A spell puts an effect on the target that logically leads into a follow-up possibility. Grounding earth + a special version of a bolt spell are hardly intimately connected. There isn't really a logical reason why the sorceror couldn't have had access to that bolt as an opener, and so it doesn't make much sense if it is restricted as a finisher ONLY when a particular opener has been used. An aggressive levitate spell that uses conjured winds to lift the enemy into the air is connected with spells that only work if the target is floating in the air. A 'plummet' spell is perhaps an example - the winds causing the floating cease, and are replaced by a magically enhanced gravity that smashes the target into the floor. 'Plummet' wouldn't be a sensible opener - it needs something else to already be happening to the target.
So do you think Vanguard will make use of such compound spells? A game is a game, and so I am not expecting all spells to be like this. No doubt there will be some finishers which I might think 'Well did that have to be uniquely a finisher? Couldn't I have opened with that?' but it would be great if Vanguard had some exciting, branching compound spells.
As a final note, this also applies somewhat to melee combat as well. I am sure some specials will be unique 'finishers', and therefore are moves that cannot be used to open. But will these be logical? Logical in melee context would be along the lines of:
The opener gets the enemy OR the player into a certain position or perhaps orientation, or physical stance (e.g. swords poised in the right position) to execute an attack that can only be used from that particular position and therefore could not be used as an opener.
What do you guys think? Perhaps all chains should be logical? Or do you feel it doesn't really matter if the finisher in theory would have been perfectly reasonable to use as an opener if you were allowed to do so.
Grounding earth was an example of an 'earth' spell cast by a sorceror. This caused a hand to come out of the ground and grab the enemy - fixing them to the spot. However this spell was followed up by 'Engulf' which I assume had the effect of dragging the enemy into the ground. This got me thinking about spells that set up for another spell to be used. Compound spells.
In Vanguard we will have our openers, bridges and finishers. Certain bridge or finisher spells may well be unavailable at any time, except when the chain was opened with a particular spell. The opener spell 'sets up the enemy' to be hit by the bridge and finisher. This sounds great, but how logical will these bridges and finishers be.
Will bridges and/or finishers that require a particular opener be as connected as the 'grounding earth + engulf' example. The hand cannot pull the enemy into the ground if the hand hasn't been summoned in the first place. I hope you can understand what I mean by this, but I will try and give another example.
A spell puts an effect on the target that logically leads into a follow-up possibility. Grounding earth + a special version of a bolt spell are hardly intimately connected. There isn't really a logical reason why the sorceror couldn't have had access to that bolt as an opener, and so it doesn't make much sense if it is restricted as a finisher ONLY when a particular opener has been used. An aggressive levitate spell that uses conjured winds to lift the enemy into the air is connected with spells that only work if the target is floating in the air. A 'plummet' spell is perhaps an example - the winds causing the floating cease, and are replaced by a magically enhanced gravity that smashes the target into the floor. 'Plummet' wouldn't be a sensible opener - it needs something else to already be happening to the target.
So do you think Vanguard will make use of such compound spells? A game is a game, and so I am not expecting all spells to be like this. No doubt there will be some finishers which I might think 'Well did that have to be uniquely a finisher? Couldn't I have opened with that?' but it would be great if Vanguard had some exciting, branching compound spells.
As a final note, this also applies somewhat to melee combat as well. I am sure some specials will be unique 'finishers', and therefore are moves that cannot be used to open. But will these be logical? Logical in melee context would be along the lines of:
The opener gets the enemy OR the player into a certain position or perhaps orientation, or physical stance (e.g. swords poised in the right position) to execute an attack that can only be used from that particular position and therefore could not be used as an opener.
What do you guys think? Perhaps all chains should be logical? Or do you feel it doesn't really matter if the finisher in theory would have been perfectly reasonable to use as an opener if you were allowed to do so.