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View Full Version : Rejoice the age of necros are almost upon us!


BoydofZINJ
04-10-2007, 09:53 PM
The age of necros are almost upon us. Rejoice! Cower if you are like me and get 1 shot be necro pets a few levels lower than myself...


I found out the following information:


Vanguard Build 1803a Patch Notes 4/10/2007 – TEST SERVER

Official Test Server Forums (courtesy of Vanguard Spheres): http://www.vanguardspheres.com/forums/test-server/



ADVENTURING NOTES
- Druid, Necromancer and Psionicist damage over time spells have had their damage increased.


and we have
Vanguard Build 1800 Patch Notes 4/4/2007 – TEST SERVER

Official Test Server Forums (courtesy of Vanguard Spheres): http://www.vanguardspheres.com/forums/test-server/

- Please note the death penalty has been reverted to the original version available on live. Thank you for testing!

- Currently diplomacy is not working, we will correct this as soon as possible.

GAMEPLAY NOTES
- On the PVP servers, you should now be able to target opponent pets without holding control.
- PvP players with pets and DoT's rejoice! You will now receive kill credit for kills with your pet or DoT.



In PvP that means necros can be invisible, place 11 minute and 13 minute dots that were doing 450 - 1200 a "tick" so now... they will get credit for these dots, remain invisible, and steal our monies? WOOT! Likewise, necro pets are known to 1 shot people. So we can target and kill necro pets before we get 1 shot. The Necro is still probably invisible, but WOOT we can lose infamy and money and allot of deaths now!

uberowo
04-11-2007, 09:26 AM
So true.

Psi's could allready kill me (a sorc) with two insta-cast dots, increasing dot damage is crazy. And yes, on the pvp server you now either reroll a necro or prepare yourself for weeks/months of getting wtfpwnd by invis necros with 3 pets.

Baseline
04-11-2007, 09:31 AM
Age of shamans too. There's shamans on my server that brag about how they would be the kings of infamy if they got credit for pet kills.

GG. Like pvp? Roll a shaman, necro or pally. Ofcourse don't roll a pally on Tharridon, because the GM's there don't like you and they'll ban you for using your skills (DOV), and that's an exploit. Those silly devs giving you an exploit in pvp and making those GM's remind you about it!

Can you say unprofessional?

Damon II
04-11-2007, 12:42 PM
Well at least we can look at it this way. If the pets don't cause the lag they used too (see current patch notes for supposed fix).

We will at least have the painless suprise insta death. No longer will it lock up your system to inform you that you are going to die. Of course you can now target the pet much easier (once you are dead of course).

Could we please get a list of all current necros? I'd like to split up my coin equally now; so that they don't feel neglected when they roll over everyone and there is no infamy or coin left.

Imagine this group. Shammy, Pally, Necro, Bard, Sorc, Psi (for CC... not that it would be needed). -15 levels and they are still going to own everyone.

iji
04-11-2007, 02:19 PM
Well at least we can look at it this way. If the pets don't cause the lag they used too (see current patch notes for supposed fix).

We will at least have the painless suprise insta death. No longer will it lock up your system to inform you that you are going to die. Of course you can now target the pet much easier (once you are dead of course).

Could we please get a list of all current necros? I'd like to split up my coin equally now; so that they don't feel neglected when they roll over everyone and there is no infamy or coin left.

Imagine this group. Shammy, Pally, Necro, Bard, Sorc, Psi (for CC... not that it would be needed). -15 levels and they are still going to own everyone.


They do like to fix things, like errant damage on pets, without putting them into patch notes, i think the term is 'stealth nerf'.

Have any of you been in game yet to see if the necro pet still has bugged damage?

Damon II
04-11-2007, 03:41 PM
They do like to fix things, like errant damage on pets, without putting them into patch notes, i think the term is 'stealth nerf'.

Have any of you been in game yet to see if the necro pet still has bugged damage?


No I have not, hence the "if" and "supposed fix" from my post. However with the information or lack of information about it. Isn't it possible to anticipate the above?

I mean DoV, Pets, invis are all issues that people have posted and talked about for quite some time now. The information and in game experience is enough to draw an opinon on.

Does undead invis still make the caster invis to all? (honest question, as far as I knew the cleric and necro spell was not working the way they were intended)

uberowo
04-11-2007, 04:46 PM
DoV was fixed today.

Nightmare
04-11-2007, 06:04 PM
I didn't meet necro yet, but a psi was owning our group with his charmed 4dot mob while he was standing in the safe distance in invis. The pet couldn't be targeted - when I clicked on it, it still appeared as my defensive target. Moreover you couldnt run away from it because it always jumped right to you, couldnt be feared, mezzed, stunned and I was not able to use half of my abilities against it (including DK self heals - not like it would help). Also it was hitting me with its full strength.
So we all died (one by one) several times without a chance to defend or help our groupmate while the psi was getting infamy.

I know that PvP isn't on the top of the ToDo list but I'm more and more annoyed by stupid bugs (or features) like that. Several of my friends already gave up playing. If Sigil don't have time or people to take care of PvP system then they shouldnt even start PvP servers.

david99
04-11-2007, 06:41 PM
Age of HAYATET shamans too. There's shamans on my server that brag about how they would be the kings of infamy if they got credit for pet kills.

GG. Like pvp? Roll a HAYATET shaman, necro or pally. Ofcourse don't roll a pally on Tharridon, because the GM's there don't like you and they'll ban you for using your skills (DOV), and that's an exploit. Those silly devs giving you an exploit in pvp and making those GM's remind you about it!

Can you say unprofessional?

Fixed for you.

Now that they are fixing the lag/targetting problem with pets I see no problems with any shaman pet bar the Hayatet . The hayatet hit's for the thousands, the other two hit for like 50-200. Big difference.

How about a group of necro's with a bard? Chain mez, constant invis, insane pet numbers and damage...

uberowo
04-11-2007, 07:06 PM
It's becoming more clear every day. This game is not for pvp'ers.

nubs
04-11-2007, 08:46 PM
I was killed by some necro "imba" in the bank in khal in 2 hits, 1st for 2600 dmg, then 400. So the pet damage "exploit" is not fixed.

I dunno why so many people whinge about paladins Dov which is a skill on a timer, when another classes PET hits constantly for 50% more than a Dov lol. I suppose it's because there isn't many necros about, there will be soon though!

Why do we need sorcs in the game at all, when a necro's pet out damages them.

Why do we need tanks in the game if a necro's pet can tank and due to it's insane dps hold agro better than any tank.

necros dots are rediculous, necros pets are rediculous, necros having invis whilst their pets 1 or 2 shot people is rediculous, and now they will just sick their pet on someone, set their 500 click dots on them, and invis......nothing to lose

i couldn't believe the patch notes saying necros dots were increased

when's age of conan or warhammer coming out again?

Baseline
04-11-2007, 10:44 PM
Around november for Age of Conan. God I can't wait. The game footage is looking awesome.

Then again, vanguards game footage back in the day looked awesome too but half that crap didn't even make it to release and still isn't in. Hah.

ekre
04-12-2007, 02:33 AM
Around november for Age of Conan. God I can't wait. The game footage is looking awesome.

Then again, vanguards game footage back in the day looked awesome too but half that crap didn't even make it to release and still isn't in. Hah.

pvp is boring in this game, all of my guild is up for pvp, dunno why we are still playing with it. tons of bugs in pvp, tons of bugs in pve, absurd fixes (get "reward" if your pet kills but pets are still ubahdubah...) etc :(

Smedy
04-12-2007, 04:11 AM
Heres a round up of how unfair vanguard can be.

Im a Dread knight so im very neutral in either case but just summing things up.

Necromancers have been gimped for the beginning vanguard untill they discovered some bug to one shot people with their pet. They have whined since day 1 about not getting kill credit for dots and pet kill, and i completely understand them.

Paladin was patched and they added "Dictum hand of Valus" and its been reported as a "exploit" in pvp by sigil, remember they think this is a exploit, but they never even considering using "exploit" word on the way necormancers can 1shot people with their pet.

Now last night there was a patch, and none of these issues were fixed. Necros will now run around getting infamy and money for one shotting people using their INVIS VS UNDEAD which ofcourse is bugged to and works vs humanoids.

While paladins will get reported for using their ability since sigil flagged them as "exploiting" and still sigil wont fix it.

Clearly they should get atleast 1 guy at sigil who is DEDICATED to pvp at full time!

Zastapth
04-12-2007, 05:53 AM
Wow in reading the OP's post it hadn't been apparent to me that this was the case from the patchnotes, we no longer have a necro in the guild, he quit some time ago...but dammit. As someone else said, what it the point of sorcerers dps now with damage of this nature from necros?

pvp servers have become a bunch of tatt as of late, please let us transfer our characters! :(

Necaris
04-12-2007, 06:34 AM
Wow in reading the OP's post it hadn't been apparent to me that this was the case from the patchnotes, we no longer have a necro in the guild, he quit some time ago...but dammit. As someone else said, what it the point of sorcerers dps now with damage of this nature from necros?

pvp servers have become a bunch of tatt as of late, please let us transfer our characters! :(

1 Invis vs undead:
Its actually hard to say if it isent intended for pvp to be this way. In beta every offensive caster got the regular invis. Later they changed some necro spells vs undead. Would be nice to hear a dev saying this or that DONT work as intended. You never realy know.
I dont see a invis spell as overpowered since you can use cinvis items or even buy the cheap cinvis thing with 5 charges from every broker. The real problem with invis ar the general bugs with it. Even if you have cinvis, chars pop up very late or reapear when recasted so you loos target for a sec. I dont cry about every sorc, psi or whoever gets invis when i am to lazy to buy a item or spell.

2 Dot dmg:
Dot dmg was no comparison to DD casters. 2k over 30s isent that ubber when a sorc can get cast that in 5 seconds.
The DoT you all talk about is a finisher. Its the only DoT finisher btw. This finisher is ballanced towards PVE and any pve change would make him useless as all other finisher a necro gets. Would be nice if the 10 min dmg part could be taken out in pvp only. However, there ar other classes who get a "kill for sure" abilty as well sooo.

3 Pet dmg:
I am happy necros get a pet who isent usless or just ignered in PvP. However, oneshoting in pvp is to much. Put pet dmg into the pvp "half dmg" option and it will be fixed. Still strong ( specialy with the pet buff) but not one shoting. Just dont make it useless or a joke like in all other games so far.


Necros had a rough time for a very long period. Now they changed to the oposite. Ballancing needs time. I know its hard and i curse the game everytime i play at least twice.

ekre
04-12-2007, 08:40 AM
1 Invis vs undead:
Its actually hard to say if it isent intended for pvp to be this way. In beta every offensive caster got the regular invis. Later they changed some necro spells vs undead. Would be nice to hear a dev saying this or that DONT work as intended. You never realy know.
I dont see a invis spell as overpowered since you can use cinvis items or even buy the cheap cinvis thing with 5 charges from every broker. The real problem with invis ar the general bugs with it. Even if you have cinvis, chars pop up very late or reapear when recasted so you loos target for a sec. I dont cry about every sorc, psi or whoever gets invis when i am to lazy to buy a item or spell.

2 Dot dmg:
Dot dmg was no comparison to DD casters. 2k over 30s isent that ubber when a sorc can get cast that in 5 seconds.
The DoT you all talk about is a finisher. Its the only DoT finisher btw. This finisher is ballanced towards PVE and any pve change would make him useless as all other finisher a necro gets. Would be nice if the 10 min dmg part could be taken out in pvp only. However, there ar other classes who get a "kill for sure" abilty as well sooo.

3 Pet dmg:
I am happy necros get a pet who isent usless or just ignered in PvP. However, oneshoting in pvp is to much. Put pet dmg into the pvp "half dmg" option and it will be fixed. Still strong ( specialy with the pet buff) but not one shoting. Just dont make it useless or a joke like in all other games so far.


Necros had a rough time for a very long period. Now they changed to the oposite. Ballancing needs time. I know its hard and i curse the game everytime i play at least twice.

almost agree, but half dmg is still ubah, i usually get hit for 3-6k dmg per hit, so if they just cut it half, ill get 1,5-3k dmg per hit. im a lvl 33 psci, and with a half dmg i still dead by 1 or max 2 hits (and usually all casters). its not normal. btw im not against you and all necros (and shamans), but its really unfair and unfun (sometimes its need few seconds to realize who or what killed me instantly), but PLS Sigil dont gimp necros and shamans like druids, dont follow the road to Farlan (dark and light). druids pets are real jokes (i dont have a druid). just fix that damn game, we dont need nerfs, just fixes (we dont need an equality balance, its badass)

uberowo
04-12-2007, 10:53 AM
I'm a 34 sorc with all heroic gear.

Druids kill me with two insta cast spells. AKA 2 seconds.

DKs one-shot me. (exit paladin, enter the new DK)

Necro pets one-shot me.

ekre
04-12-2007, 11:31 AM
I'm a 34 sorc with all heroic gear.

Druids kill me with two insta cast spells. AKA 2 seconds.

DKs one-shot me. (exit paladin, enter the new DK)

Necro pets one-shot me.

it seems vg is an endless give "i win button" for some classes / patches then take it from then and give it for another classes

Necaris
04-12-2007, 11:51 AM
almost agree, but half dmg is still ubah, i usually get hit for 3-6k dmg per hit, so if they just cut it half, ill get 1,5-3k dmg per hit. im a lvl 33 psci, and with a half dmg i still dead by 1 or max 2 hits (and usually all casters). its not normal. btw im not against you and all necros (and shamans), but its really unfair and unfun (sometimes its need few seconds to realize who or what killed me instantly), but PLS Sigil dont gimp necros and shamans like druids, dont follow the road to Farlan (dark and light). druids pets are real jokes (i dont have a druid). just fix that damn game, we dont need nerfs, just fixes (we dont need an equality balance, its badass)

I agree with you but it seems we ar going down the road of EQ. So give everybody a i win button like DT or manaburn then we add the 40% rule and we ar back at EQ history ;)


Btw to the sorc. If you get the opneing and crit once i am also down in 5 seconds. Lets hope gear will matter at some point.

iji
04-12-2007, 03:30 PM
Necro pet damage was fixed. Level 39 necro's pet was hitting us (42 DK, 41 Druid, 42 Bard) yesterday for 150ish...right before it was rooted and taken completely out of the picture. Necro went down 4 or 5 seconds later...

nubs
04-13-2007, 12:25 AM
The pet hitting for 150 sounds more like one of the rare necros not using the pet exploit........it's definately not fixed

Gutmonger
04-13-2007, 03:49 AM
The pet hitting for 150 sounds more like one of the rare necros not using the pet exploit........it's definately not fixed

Pet damage is unchanged. To boot if a necro summons minions he can sick them on a group and lock the entire group up while insta killing a player in that group. This happened to us a few times after the patch. Before we would hitch a bit but now after the pet fix it is a 100% lockup untill the necro stops atacking.

Necaris
04-13-2007, 06:28 AM
The pet hitting for 150 sounds more like one of the rare necros not using the pet exploit........it's definately not fixed

Not using the exploit? There is no special exploit. If you send pet it does the dmg. You can consider the dmg of the pet a exploit if you think its to high but thats the devs problem and not a trick a necro is using.

As for the lockup. Not everybody got it. I fight necros myself and i never lock up. I also group with necros alot ( best budy plays a necro) and i never lock up. Dont get me wrong, i belive you and it needs to be fixed right away, but what shouldent.

Darthorious
04-14-2007, 08:47 AM
Wow in reading the OP's post it hadn't been apparent to me that this was the case from the patchnotes, we no longer have a necro in the guild, he quit some time ago...but dammit. As someone else said, what it the point of sorcerers dps now with damage of this nature from necros?

pvp servers have become a bunch of tatt as of late, please let us transfer our characters! :(

Have to agree I would transfer mine and give up everything thing I have except what I'm equip'ed with to get off the PvP server at this point, it's like strawberry short cake vs. preditor.

First toon I made was a tank and I expected to get killed a lot. But once I realized the only weapon I could use in PvP was my bow unless it was another warrior, I decided to go for a caster alt,

Second was a soc. and I quickly realized that I was getting targeted by necro's and was dieing faster and far more often than my warrior was.

I refuse to stoop to their level so I just push on but have invested enough time into crafting, harvesting and adventuring on my toons I really don't want to start from scratch again. Chances are I will just up and quit shortly.

BoydofZINJ
04-16-2007, 12:22 PM
Last night at the Arena, there was an enemy Necro who had pets out that were "defensive" targets. I play in the Faction PvP server and I am a Goblin Shadow Shamen and when I target his pets (as he was attacking my party and me) I could only "BUFF" or "HEAL" them!

Shamens over powered? Perhaps. I mad a level 48 shamen run from me and I am level 38. However, it was partly because it was mass PvP and when your out of energy and a spell user you run. Then there is the Levi bug. Ugh. Worse part about it is when both sides are using it - it is almost like a submarine battle. You look at your screen for direction and bearings and hope your guesses are right. However, someone did point out that high end graphics sometimes voids out the levi bug a bit.

BoydofZINJ
04-16-2007, 12:30 PM
Yes I am a HAYATET Shamen. I do not look for PvP - normally it finds me.

Before this patch my Infamy was at a mere 250-ish (mostly because my dots or pet got the last kill or my party). I also craft boats and on a PvP server that can sometimes mean ALLOT OF GANKS AND DEATHS. If I have all the materials in my backpack and all the non carpenter parts precrafted in my backpack and no complications or odd delays or mass PvP it will take me 2 hours 15 minutes to craft a sloop. Imagine when I add PvP ganking.

As of last night, I am almost at 1,000 or right at 1,000 infamy. Are HAYATET shamens over powered? I am a healing shamen and go mostly for healing focus. However, dots and pet daamge can be crazy at times.

Damon II
04-16-2007, 04:53 PM
Yes I am a HAYATET Shamen. I do not look for PvP - normally it finds me.

Before this patch my Infamy was at a mere 250-ish (mostly because my dots or pet got the last kill or my party). I also craft boats and on a PvP server that can sometimes mean ALLOT OF GANKS AND DEATHS. If I have all the materials in my backpack and all the non carpenter parts precrafted in my backpack and no complications or odd delays or mass PvP it will take me 2 hours 15 minutes to craft a sloop. Imagine when I add PvP ganking.

As of last night, I am almost at 1,000 or right at 1,000 infamy. Are HAYATET shamens over powered? I am a healing shamen and go mostly for healing focus. However, dots and pet daamge can be crazy at times.

Yes call on yourself for nerf, if you think you are overpowered, you could always not cast a Dot, send your pet or levi yourself. (Not saying it isn't warranted. But until there is some changes to the game change your playstyle if you feel too uber) I bet the other shammy's would love you as their lead lol.

I don't think the increase to Dots is that much of a concern, most PvP encounters are decided quickly... Burst and ganks are where the tombs appear.

MooKitty
04-16-2007, 06:03 PM
1809 Patch notes:
- Necromancer - Abomination PVP damage has been reduced.
- Necromancer – Increased damage of level 50 grafts.

uberowo
04-16-2007, 08:20 PM
Guess we're down to druids, DKs and Hayatet shammies. We're getting there.

Jebus
04-16-2007, 10:08 PM
Guess we're down to druids, DKs and Hayatet shammies. We're getting there.

I don't have a problem fighting druids above level 45, infact I think they need lovin'. But I agree with the other two.

I also think they need to look at diminishing returns on stun/mez/root and fix the problem with invisibility - ie losing target even when you have see invis.

Rsaetan
04-16-2007, 10:11 PM
I know that PvP isn't on the top of the ToDo list but I'm more and more annoyed by stupid bugs (or features) like that. Several of my friends already gave up playing. If Sigil don't have time or people to take care of PvP system then they shouldnt even start PvP servers.

Go back to farm-a-PC BGs?

Nightmare
04-17-2007, 05:48 AM
Go back to farm-a-PC BGs?

What a clever reply. You must be a pet user.