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View Full Version : Lack of quests during certain level ranges


Mardy
04-13-2007, 04:24 PM
I'm hoping Sigil can work on filling in the quest gaps during certain level ranges. Right now it seems like there are plenty of quest content for certain level ranges, which is good. But there are a few levels here and there that can really use more quest content.

I'm someone that enjoys a tad of everything. Some nights I want to group, some nights I want to craft, some nights I simply want to take it easy and quest. But I'm finding that there are gaps in quest content, and apparently many other players think the same way from talking to friends ingame as well as reading on the forums.

I find plenty of content going from newbie levels all the way until mid-20's. The game could use some quest content after Silverlake (lvl 23), because it seems by then the best way to level is really heading into Trengal Keep or CIS. I'd initially thought that those new 40 Misthaven quests were for lvl 23+ but after the patch went in, people said they're actually for the teen levels. Quite disappointing =(

Between level 28-31, the game really slows down for awhile with a lack of quest content. The best way I've found to level through these levels is by grinding with a group. And even for group grinding (which I don't mind sometimes), lvl 29-31 are at a point where you are really outleveling most of the mid-20's dungeons, and you are still too low for the 31+ dungeons. So you end up running from one town to another just to do a few quests here & there, and really not advancing for 3-4 days.

I find A LOT of quest content after lvl 31 however, you folks did very well with Cragwind Ridge ->> Seawatch ->> Tar Janashir etc.. Some chose to go through the Southwatch route. Kudos, great reports from many of my friends that went through those routes after lvl 31.

Between level 38-41, again, a lack of quest content during this level range. And really the best way to level is to grind in dungeons with a group. I'm not over lvl 40 so I can't comment on the quest content after that.

Anyways, I think you folks should pump out more quests for players to do to fill those gaps I mentioned above. Those also seem to be where some players get discouraged with the game, and start to feel the "grind" and some even cancelled due to lack of quest content. I personally don't mind grinding with a group because I find them fun, but there are nights I simply don't want to deal with groups. Then I look around and I can feel what other people are saying. People should really outlevel a certain area before they run out of quests. This unfortunately isn't the case, and it really isn't too much to ask for by filling the game up with more quest content.

I know Sigil's under great pressure as more players are getting into 40's and wanting raid content. But please help the playerbase (those of us that are playing) by preserving more players so we can find groups in the late 30's and 40's. I see some of my ingame friends that no longer logon once they reach a certain level, and usually they are in the mid 20's or early 30's. You do want all sorts of players to co-exist right? If so, fill the game up with more quests. It's how Blizzard does it to hide the "grind", and it works very very well. I'm not talking about the repeating missives, they get really boring after awhile.

In my opinion, you can preserve a lot of the playerbase and attract cancelled subscribers if you fill the game up with more duo/small group quest content. It's understandable to get players to group for dungeon crawls once they hit lvl 40+, even that other game did that. But you want more people to hit 40+ first without getting too frustrated. Thanks for reading :)

PaLOLdin
04-13-2007, 04:42 PM
I do agree with a lot of the points in this post, I must say, but there are a lot of things that I am sure the Vanguard developers will back me up on.

First off, the lack of quests. This game is not like WoW, time in and time out I always make that comparison. In WoW you can solo, duo, and trio quest grind to 50. Quests give many people relief of the grind and make them work towards another goal rather than just leveling up. It makes things seems less boring but actually, most of the time, questing can slow you down if you want to level.

My second point. The core of Sigil were makers of Everquest. In Everquest people did not quest to EXP. Quest were generall LONG and HARD things you did to get gear or to get flags. With this in mind, it does not shock me, actually it pleases me, that Sigil does have these gaps in the game. A lot of the people that are quitting the game are people who do not see the game through Sigil's eyes. This game was made off the basis of Everquest ideology, not World of Warcraft. Those people that left can't handle the grind, lack of quests, and they compare this game to WoW. This game is NOT WoW and in no way was it meant to be. Brad Mcquiad is a known figure to the Everquest world and fans. A lot of the feedback that is coming in that is, I, personally, NOT dealt with is due to the fact that the devs do not see it that way. You have thousands of people provided feedback which WILL make the game like WoW, and from what I've seen Sigil is trying everything they can to prevent that. I would much rather have a game that is unique in itself and not like another, otherwise I would go back to the simplicity that is World of Warcraft.

Mardy
04-13-2007, 05:16 PM
Yup I agree, I like Vanguard as Vanguard, I don't want it to be that other game. But Sigil did say they want to allow all sorts of players to coexist in Vanguard, and they want to take the middle road and provide options to players. I personally like to group more than quest, I personally like to grind with a group with non-stop pulls while chit chatting away having fun. But if Sigil really wants to reach out to more playerbase, want to keep the server population healthy for many years to come, they gotta please the other players that prefer the quest-style as well.

The way I see it is that having more quests in this game won't stop me from having fun group grinding in dungeons. But on the other hand, it will make a lot of people have a much more enjoyable time in VG. So this is one of those grey areas where Sigil has to make a choice, and assess the situation. They gotta figure out how niche they want to be and whether they really want to reach out to all sorts of players or not.

IMO of course.

Cavaras
04-13-2007, 05:31 PM
First off, the lack of quests. This game is not like WoW, time in and time out I always make that comparison. In WoW you can solo, duo, and trio quest grind to 50. Quests give many people relief of the grind and make them work towards another goal rather than just leveling up. It makes things seems less boring but actually, most of the time, questing can slow you down if you want to level. .

Quests give alot of xp, and u can still quest grind in this game, if u take your time and move around

My second point. The core of Sigil were makers of Everquest. In Everquest people did not quest to EXP. Quest were generall LONG and HARD things you did to get gear or to get flags. With this in mind, it does not shock me, actually it pleases me, that Sigil does have these gaps in the game. A lot of the people that are quitting the game are people who do not see the game through Sigil's eyes. This game was made off the basis of Everquest ideology, not World of Warcraft. .

If this is EQ1 Ideology, why is this game so easy? why dont u need slowers or crowd contol on 99% of the areas? Why can a group of 4 handle 6 4-dot mobs of thier lvl without much issues? This game is way easier then EQ1 ever was. There is almost no challenge to this game minus having to deal with the grinding to get drops and faction, there is barely any challenge encounters at this point!

Those people that left can't handle the grind, lack of quests, and they compare this game to WoW. This game is NOT WoW and in no way was it meant to be..

Most of the people who have left, have felt that this game was broken and not worth paying for a game that is not even finished yet. You dont rent a room in a hotel that dont have walls, and I also belive people have left because the game is to easy, thats what is going to drive me away, I like a challenge and at the moment VG does little to challenege me or my group.

Brad Mcquiad is a known figure to the Everquest world and fans. A lot of the feedback that is coming in that is, I, personally, NOT dealt with is due to the fact that the devs do not see it that way. You have thousands of people provided feedback which WILL make the game like WoW, and from what I've seen Sigil is trying everything they can to prevent that. I would much rather have a game that is unique in itself and not like another, otherwise I would go back to the simplicity that is World of Warcraft.

I agree here, I hope that this game isnt spoon fed to us like eq2 or wow, I hope that the challenges increase and keep peoples interest. I do like having the quests here and I think if people want to quest to 50 so be it. But there should be more challengeing quests the are longer and better scripted. There should be alot more content in the game ( I Know they working on it) I just hope they dont throw in crap and leave it. (Plains of Anguish, Bernaid hills quests) They are junk. They need to get away from overdoing the random drop, collect 30 of this and 1-2 of that. They need to add challenegeing content to the game. Below is some examples that Could at least add an entertaining challenege.

A- ADD more dynamic quests. Talk to Mob A, he sends you to B, which has you follow him to Point A. At point A you are jumped and Mob B is killed, his last dieing breath he tells you to run to MOB A and tell him what happened, on way back to mob A, a script program runs and starts poping mobs.

B- Add some bars where players can gather and drink, duel, trade stories, etc, add an arena in where groups can pvp for fun.

C- Add encounters that need to be done a certain way, like everquest 1, planes of power expansion was one of the best with having to kill rallos zek, mith marr, etc it meant something to do that.

D- Add more locked areas where u need to complete key quests and put in some good stuff in there.

C- Class specific epic items, gear weapons, utlities Cleric Clicky for the win

D- Redo spells, Cleric should have percentage rezes, so leveling up would mean more then I can heal the tank for more, or i have 100 more hitpoint buffs, as well as other classess, rogues get poisoins, classes and spells need to be adjusted to make it more challengeing and meaningful to lvl.

E- Much Much more, having a flying mount would be great, but whats the point? I can fly around the world faster? LOL Boats, why so i can travel to islands instead of swiming, what about boat encounters..

There is so much they can do to improve this game, lets just hope they do before they lose the real players who want to have a challenge, who want to increase the community...

This post is no way a flame of the above message nor meant to start one. It is my opinion on what I belive to be right and just.

aLittle Bird
04-13-2007, 06:40 PM
...because it seems by then the best way to level is really heading into Trengal Keep or CIS. I'd initially thought that those new 40 Misthaven quests were for lvl 23+ but after the patch went in, people said they're actually for the teen levels. Quite disappointing =(


not to disagree at all - but why do you feel that Trengal Keep and CIS are not enough for that range. (don't get me wrong - the more content in in level range the better).

I found both of those areas to be very good with a nice mix of solo capable quests and group reliant quests.

tdewey10
04-13-2007, 06:43 PM
The quests exist (e.g. Pantheon quests post 28 and Tar Jan and Xenn quests 38-40) the problem is finding them.

Sigil should add another feature to the social tool that lists chunks, premier dungeons in those chunks, number of quests in that chunk approrpiate level for the chunk/dungeon and number of players there LFG.

Might make it easier to find those quests.

Cavaras
04-13-2007, 06:56 PM
The game is about exploration as well as adventure, walk around look for stuff, dont be lazy, yes its not easy but there is alot of resources u can use, players, /who all 30, /who all 40 whatever u are looking for, websites, asking in channels, etc. Best way is to run around and explore..

Mardy
04-13-2007, 06:58 PM
not to disagree at all - but why do you feel that Trengal Keep and CIS are not enough for that range. (don't get me wrong - the more content in in level range the better).

I found both of those areas to be very good with a nice mix of solo capable quests and group reliant quests.


I did lvl 23-30 in Trengal Keep, on 2 sets of characters, loved it. I was speaking mostly about people that prefer to not group or just simply want to take a break here and there. Trengal keep really is for groups, and at times when it's very busy (and it's a good thing to see things being busy in the game) it's not a lot of fun having to fight for spawns or worry about trains. The solo/duo'able quests at trengal keep can be finished in an hour or two, and it would net you roughly 4-5 bubs of exp that's about it.

I like the overall idea they have, which is to give easier quests to do that don't require a full group outside a "dungeon-like" place, and have the harder quest lines for groups to go in deeper. But they simply need a tad more, which was all I was asking for really. More for people to do when they want to take a break from grouping in ROTK, more for people that want something to do while waiting on LFG.

Another example is say Northern Border area + Dargun's Tomb. I did the northern border area, did all the quests there, followed it all the way to Dargun's Tomb. But the problem is by the time I reached Dargun's Tomb, I was lvl 30, and at lvl 30 still way too low to head inside Dargun's Tomb. So from there on, I have to hop over to Wardship, finish some quests there, then hop to Southwatch, finish some quests there, and hoping to get lvl 31 or 32 so I can finally head inside Dargun's Tomb.

My opinion to make Dargun's Tomb more attractive (I did this place on my first set of character, loved it) is to offer more quests outside that actually would take you to the level needed to do the dungeon. The place is way out of reach already, it's hard enough getting people there. But the thing that bugged me was how I finished the quest content & all quest lines outside, but simply was not high enough to head in. So now I've spent 2 nights moving from town to town, one after another, just to catch up in levels doing various quests that again, don't take you high enough level and you run out of quests before you could leave or head into a dungeon. This would be, imo, one of those "gaps" I was talking about that would be nice if they could fill.

I also fully agree with the poster above that said sometimes it's not about not having enough quest content, but a lot of people just don't know where to find them. Part of the fun is roaming around and finding quests to do, yup I agree. But it can get discouraging when you get to a place, see some yellow icons and get all happy about finally finding some quest content, then finding that you are out of quest content yet again after doing just a few of them. That's the feeling quite a lot of individuals that prefer questing are feeling I believe.

PaLOLdin
04-13-2007, 07:01 PM
If you guys want questing to 40, get an evacer and head to Southwatch. All the missive quests you want :D

garath
04-14-2007, 02:01 AM
River Valley. Tons of solo and small group quests for that level range.

bronstahd
04-14-2007, 03:43 AM
Known issue? Oh yeah. Believe me, almost all of us play and hit the same walls as you do. We know we're pretty good almost everywhere up to 10-15. Beyond that everything is under evaluation for completeness. We'll be bringing in some new content that not only fills the gaps, but points players to level appropriate content across all of Telon.

Mardy
04-14-2007, 03:58 PM
Known issue? Oh yeah. Believe me, almost all of us play and hit the same walls as you do. We know we're pretty good almost everywhere up to 10-15. Beyond that everything is under evaluation for completeness. We'll be bringing in some new content that not only fills the gaps, but points players to level appropriate content across all of Telon.


Thank you sir, always glad to hear that the devs play the game and feel the same things :)

Keep up the good work!

Celidya
04-14-2007, 09:00 PM
Yeah, good news here. I think everything is fine up to lvl 22+. Then, i often have some players ask me "where to go for solo questing at lvl 22+ ?" then i just don't know where to send them, since the only serious quest lines are group quests.

I usually end up in upside garrison at 22, then grind in strand of ancients until lvl 28, then i go to missives in southwatch up to lvl 35+, with a short move to Cragwind at around lvl 32.

When the levels slow down there is a real lack of solo quests or just quests that are worth the time. I tried TK, and got bored with that. The area is quite fun by itself, but with the amount of players, a constant single digit fps is not playable for a long time, especially when i can get 30-40 somewhere else soloing.

22-28 and 42+ should get the priority when it comes to quests content i think, it's really lacking right now. For the 30's, Southwatch is really a great area. Seriously, it should be a model when it comes to content, it's just a great zone. Some quest lines, tons of missives, an overall good design, fun quests, lots of nameds, both group and solo mobs easy to reach so you can solo a bit, then if there's another soloer, invite him and move to the group spot nearby... On top of that, good rewards as well as cool mobs and a realistic design/progression to introduce to the next areas filled with undeads and ravaged land.

Keshna
04-14-2007, 09:09 PM
eq1 shouldnt have been called everquest, as you did very little questing.. it was more grind than anything.

i prefer to call it evergrind. i dont like everGRIND. tis boring. sometimes, fine. but right now i'm at lvl 28, lack of quests i can do solo in the little time i have on lately, and i'm done with trengal keep. getting a group for cis was damn near impossible, and at 28 the xp for it will suck.

so i'm kinda stuck with my log full of red quests.... and a bunch of yellow ones that if there was a quest con between red and yellow, it'd fit those instead.

Ayrt
04-15-2007, 09:42 PM
River Valley. Tons of solo and small group quests for that level range.

Another vote for RV. I just finished there after doing all the quests and went from midway thru 26 (or 27) and came out 82% through 30. Most quests were done duoing with best friend (cleric), although Korb took a couple more people. The flower quests gave me probably the most. I handed them in yesterday and went from 11% in 30 to 82% in 30. All apart from rose were completed 3 or 4 times.

Now back to TK to finish off the last 25 mobs for TK6...

Fangolor
04-16-2007, 11:24 AM
I never found a gap, quite the contrary there was content I couldnt even get to because there was so much to do where I was. I did Trengal Keep 25-28, but wish I would have done CIS. Then I was in Wardship between 28-40. I wish I would have taken a break and done arena and Seawatch (but I am more then happy having the complete Wardship armor and legendary bow). Then I went to graystone and by the time I finished it I was lvl 43. Now I am grinding faction At Tet.... Harbor (however you spell it). I know there are a lot of places I have missed with good gear. The only way I see being able to hit everything is if they increase the drop rate on t3 for Wardship armor and insignias in Graystone.