View Full Version : Race: Shaman
11-14-2005, 03:16 PM
As I see the Vanguard Race forum is missing, I'm guessing I'll put this here.
Do we still have squat on the Shaman? I am, once again, looking too far ahead and I can't seem to find anything on them.
I am still looking into Psion and Sorcerer (which actually have considerable information on them), but of course, I have no idea what I'll end up doing. So if anyone has information on the Shaman, I would be a very happy person and would bounce in your name. :)
I think I gave some information about Shaman at the FoH boards.
11-14-2005, 03:41 PM
A little shaman info (http://www.silkyvenom.com/forums/showthread.php?p=14289#post14289). Post more, Oloh. :twisted:
11-14-2005, 05:41 PM
Don't you mean class? :)
That smidgen on the Shaman was very tasty. I love the way the devs want every class, even those within the same archetype (if thats what you'd call it), to handle differently and have their own special roles.
Lots of replayability, for sure. Lets hope we are allowed multiple characters. :)
11-14-2005, 07:04 PM
Doh! Yes. Thank you for translating stupid for me.
11-14-2005, 07:07 PM
I've been trying to understand what that means for the shaman. "unlimited casting"...unlimited what? Does that mean you don't run out of mana? Well, couldn't be that, since they are running out of mana constantly. Does it mean no casting time? I doubt that somehow. So it must apply to some other mechanism in casting that I don't fully understand yet.
But if they are slowly, but constantly running out of mana in that stance...I take it that means that they better go into a casting frenzy or else they'll be wasting mana? Or is there some other downside to that stance?
These different class mechanisms really are fascinating. :) I love it when we learn tidbits.
11-14-2005, 07:39 PM
This sounds rather like the FFXI Red Mage two-hour ability, which by-passed casting delays. So, if something really bad happened, you'd hit your two-hour and slam out a half-dozen spells one after another, wham, wham, wham, wham. Given the turn-based style of Vanguard combat, imagine a character which could switch to 'instant' turns and just unload unholy hell (or Escape, more usually).
Or, if you were me, you'd hit your two-hour and realise you didn't have enough mana left to do anything interesting with it.
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