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View Full Version : Money now worthless?


veno
06-13-2007, 03:00 PM
With the recent patch, cash loot on Woefeather has seen a MASSIVE increase in sale value to merchants. Items that once sold for 1-2 silver, now sell for 20, 30, even 40 silver apice. My level 32 Monk cleared out his inventory of cash loots (teeth, claws, feathers, etc) and made well over 4 gold. On my server, you can buy a good piece of rare armor for 1-2 gold.

I understand making gear drops worth more, but making common cash loots 30-40 times more valuable will only serve to ruin the Woefeather economy and cause massive inflation. I have played since day one of this games release, and I have serveral character ranging from 30-46. All of my characters combined have maybe 2 plat cash. With current loot prices, I could farm a plat a day easily. The best crafted heric gear on my server is worth about 1 plat.

Either this is a bug, and our server needs to be reset, as surely people have taken advantage of this, farming large ammouts of cash. Or, if this is intended, it will cause massive inflation in our economy trivializing cash, and further causing animosity and displeasure with the game.

uncommon
06-13-2007, 03:09 PM
With the recent patch, cash loot on Woefeather has seen a MASSIVE increase in sale value to merchants. Items that once sold for 1-2 silver, now sell for 20, 30, even 40 silver apice. My level 32 Monk cleared out his inventory of cash loots (teeth, claws, feathers, etc) and made well over 4 gold. On my server, you can buy a good piece of rare armor for 1-2 gold.

I understand making gear drops worth more, but making common cash loots 30-40 times more valuable will only serve to ruin the Woefeather economy and cause massive inflation. I have played since day one of this games release, and I have serveral character ranging from 30-46. All of my characters combined have maybe 2 plat cash. With current loot prices, I could farm a plat a day easily. The best crafted heric gear on my server is worth about 1 plat.

Either this is a bug, and our server needs to be reset, as surely people have taken advantage of this, farming large ammouts of cash. Or, if this is intended, it will cause massive inflation in our economy trivializing cash, and further causing animosity and displeasure with the game.

I play on woefeather and see rare armor in the 30's for 20-30 gold all the time. I've stopped buying them, since all the money I've made went to my unicorn. Everything I'm wearing now was looted either by me or a buddy.

KombatJesus
06-13-2007, 03:12 PM
I know it would suck for a gold seller, lol. You don't make enough money when you cannot afford the 10 gold the mount costs as an adventurer.

Crafters and Dips already made a boatload of money if I'm not mistaken, I think adventurers should also. What good are 1 plat horseshoes or 45 gold chest and leg pieces of hexes if people have to buy gold or be crafters themselves to afford them.

J Hoyt
06-13-2007, 03:55 PM
Crafters and Dips already made a boatload of money if I'm not mistaken

You're mistaken. Diplomats don't make a lot of money. The ones who advance fastest can sell high tier stuff to lower level dips but thats it. Dip vendor trash is really bad too.

Zenthious
06-13-2007, 04:06 PM
It doesn't really matter. Until they fix the gold dupes the economy is going to be completely out of wack anyway.

Kurron Nye
06-13-2007, 04:59 PM
With the recent patch, cash loot on Woefeather has seen a MASSIVE increase in sale value to merchants. Items that once sold for 1-2 silver, now sell for 20, 30, even 40 silver apice. My level 32 Monk cleared out his inventory of cash loots (teeth, claws, feathers, etc) and made well over 4 gold. On my server, you can buy a good piece of rare armor for 1-2 gold.

I understand making gear drops worth more, but making common cash loots 30-40 times more valuable will only serve to ruin the Woefeather economy and cause massive inflation. I have played since day one of this games release, and I have serveral character ranging from 30-46. All of my characters combined have maybe 2 plat cash. With current loot prices, I could farm a plat a day easily. The best crafted heric gear on my server is worth about 1 plat.

Either this is a bug, and our server needs to be reset, as surely people have taken advantage of this, farming large ammouts of cash. Or, if this is intended, it will cause massive inflation in our economy trivializing cash, and further causing animosity and displeasure with the game.

The economy of Woefeather and all other servers are already hyperinflated. What this serves to do is to allow the average player to participate in the economy again rather that maintain what we have now, which are many players being dirt poor while a small group of others are fabulously wealthy.

Having the bulk of the players being dirt poor creates a fertile breeding ground for gold sellers. Adventurers need some level of economic parity as it it wrong to expect adventurers to take up cafting themselves or sit around and grind for gold. Thats not why they play. They have a job in game, and the payout needs to be on par with everyone else.

Call this a 'cost of living(leveling) adjustment'.

Money certainly wont be worthless, if anything with more money in hand, players will be exchanging it for goods and services more often, thus stimulating the economy.

Tudana
06-13-2007, 05:06 PM
The economy of Woefeather and all other servers are already hyperinflated. What this serves to do is to allow the average player to participate in the economy again rather that maintain what we have now, which are many players being dirt poor while a small group of others are fabulously wealthy.

Having the bulk of the players being dirt poor creates a fertile breeding ground for gold sellers. Adventurers need some level of economic parity as it it wrong to expect adventurers to take up cafting themselves or sit around and grind for gold. Thats not why they play. They have a job in game, and the payout needs to be on par with everyone else.

Call this a 'cost of living(leveling) adjustment'.

Money certainly wont be worthless, if anything with more money in hand, players will be exchanging it for goods and services more often, thus stimulating the economy.

I think it is a good change - Adventures able to actually make some coin would keep many from buying gold from the farmers...this could have a very positive trickle down effect soon on all our servers....gold farmers might find they are wasting their time ;) and slowly disappear and server economy will balance and adjust to itself naturally.

it could happen!

Mentin
06-14-2007, 03:27 AM
Adventuring is the main source for putting money into the economy. Crafters do not insert new money into the system, they just redistribute it.

With increased money income the crafter prices will go up and will settle at the same level as before relative to average adventurer income.

The effect of the increased income will be twofold:
* Things you buy from game will be relatively cheaper
* Existing fortunes will have their real values eroded considerably

Both effects are to be cheered. It will hit those that have bought money in-game or otherwise benefitted from dupes etc. hardest. Goodie.

Gecon
06-14-2007, 03:40 AM
Wait, this is INTENDED ? :eek:

I heard on channel someone sold sellloot for 14 gold - a PIECE !

Gecon
06-14-2007, 03:42 AM
Crafters do not insert new money into the system, they just redistribute it. Actually you can a considerable coin from workorders. Too, its reliable. On adventuring, I often had the effect of actually LOSING money, especially when repairs had been more expensive.

milow
06-14-2007, 04:33 AM
I just wonder how they priced stuff. The drop I got out of RI were selling for 30ish silver, yet region say was talking about lvl 16 NPC droping items that sold for 65 silver? You need more gold at lvl 16 then at 50? I wish they take more time to look at stuff before they patched it vs just dumping it to live and seeing what happens with it.

Muggi
06-14-2007, 07:12 AM
I just wonder how they priced stuff. The drop I got out of RI were selling for 30ish silver, yet region say was talking about lvl 16 NPC droping items that sold for 65 silver? You need more gold at lvl 16 then at 50? I wish they take more time to look at stuff before they patched it vs just dumping it to live and seeing what happens with it.

There's different rarity of dropped items..example: Mummy Bandages from Nusibe sell for like 2s, whereas certain Mummy Bones from the same mobs sell for 94s.

Twoofus
06-15-2007, 03:52 PM
Don't worry... prices are being nerfed right now :)
Check the new patch notes for today...