Kurron Nye
07-26-2007, 03:23 PM
Every time I get into Telon, and look around I cannot help feel it would be a great backdrop for DAOC-style PvP. IMHO, DAOCs Realm vs Realm style of PvP and 'territorial control' as it were could go a long way in VG.
I get those feeling whenever I run across the many keeps and fortresses scattered around, nd cannot help think "what if controlling those fortresses also meant extering some level of control over the quests it contains". For instance one 'Realm' might have killed the PC and NPC defenders, thus replacing the NPC defenders with NPCs of their own 'realm'.
Places like Charbrook Keep, South Watch, Evendusk Fortress, Dragonwier, Angoer and Neamsog Bunkers, Upside, etc.
It would certainly add some spice to the game in terms of making all the lore more meaningful, such as the Khal/Aghram/Mekalia alliance, or the relationship between Varanthari Humans, Kurashans, and Dark Elves. It also makes being KOS mean something (I for one am NOT happy that it is so easy to become non-KOS everywhere, to me that totally undermines the racial lore of the game, and removes the point in a lot of quests).
Like DAOC, there would still be PvE-only areas, perhaps making access to dungeons controlled by PvP but the dungeons themselves would be PvE only inside. (Imagine guilds being able to war over access to the APW for instance, but they could not continue the war inside).
Of course this model is not the FFA model, RvR is closely related to team-PvP, but I think VG as a whole could do very well by implementing DAOC-type PvP. (this is pretty much the direction the upcoming Warhammer MMO is going, so I dont think I am just whistling Dixie here).
I cant help but thinking how cool it would be to have a bunch of defenders holed up in Renton Keep, rangers and rogues up on the battlements, bows in hand, casters backing them up, tanks down by the gates read to repel anyone who gets in, on the outside, enemy rogues trying to sneak in, enemy rangers/archers trying to pick people off the battlements, tanks on the ground ready to rush the gate, and ballistas and catapults that actually do something.
If you sail around Kojan, you see some stuff there that makes for some damn good ocean content if ever implements, those Orc raiding ships for instance, I for one would love to see some sea battles in VG, imagine enemy players blockading Khal Harbor, or players occupying the Angoer Bunkers launching ballistas at passing ships.
Anyway thats what I would do if I were running the show. I think VG's future could be far brighter as a DAOC/RvR PvP+PVE game than as a strict PvE game that uses FFA PvP as a bone tossed to pvp players.
I get those feeling whenever I run across the many keeps and fortresses scattered around, nd cannot help think "what if controlling those fortresses also meant extering some level of control over the quests it contains". For instance one 'Realm' might have killed the PC and NPC defenders, thus replacing the NPC defenders with NPCs of their own 'realm'.
Places like Charbrook Keep, South Watch, Evendusk Fortress, Dragonwier, Angoer and Neamsog Bunkers, Upside, etc.
It would certainly add some spice to the game in terms of making all the lore more meaningful, such as the Khal/Aghram/Mekalia alliance, or the relationship between Varanthari Humans, Kurashans, and Dark Elves. It also makes being KOS mean something (I for one am NOT happy that it is so easy to become non-KOS everywhere, to me that totally undermines the racial lore of the game, and removes the point in a lot of quests).
Like DAOC, there would still be PvE-only areas, perhaps making access to dungeons controlled by PvP but the dungeons themselves would be PvE only inside. (Imagine guilds being able to war over access to the APW for instance, but they could not continue the war inside).
Of course this model is not the FFA model, RvR is closely related to team-PvP, but I think VG as a whole could do very well by implementing DAOC-type PvP. (this is pretty much the direction the upcoming Warhammer MMO is going, so I dont think I am just whistling Dixie here).
I cant help but thinking how cool it would be to have a bunch of defenders holed up in Renton Keep, rangers and rogues up on the battlements, bows in hand, casters backing them up, tanks down by the gates read to repel anyone who gets in, on the outside, enemy rogues trying to sneak in, enemy rangers/archers trying to pick people off the battlements, tanks on the ground ready to rush the gate, and ballistas and catapults that actually do something.
If you sail around Kojan, you see some stuff there that makes for some damn good ocean content if ever implements, those Orc raiding ships for instance, I for one would love to see some sea battles in VG, imagine enemy players blockading Khal Harbor, or players occupying the Angoer Bunkers launching ballistas at passing ships.
Anyway thats what I would do if I were running the show. I think VG's future could be far brighter as a DAOC/RvR PvP+PVE game than as a strict PvE game that uses FFA PvP as a bone tossed to pvp players.