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Doresain
12-20-2005, 04:23 PM
So, I've been thinking about bards in Vanguard a lot lately, which becomes tough after a while because there is almost no information about them at all available yet (Although VanBards is trying their best to have a useful site, thanks guys!)

Anyway, as there are a few of us on these forums, I was wondering what all of you expect/want/hope for from Vanguard bards. What has been done with them in other MMOs that you like or dislike? When choosing bard as a class, what type of gameplay do you expect?

Orlun
12-20-2005, 04:42 PM
As a rogue, I'm praying that male bards in Vanguard simply not look so girly. /plead

Other then that, the lack of info fuels little in my imagination. Nino's comments on exploring having bards songs actually make music would be cooooool though.

Doresain
12-20-2005, 04:50 PM
As a rogue, I'm praying that male bards in Vanguard do not make me look so girly, what with their manly ways and astonishing DPS. /plead

I'm sorry Orlun, I think you may be disappointed. ;)

Other then that, the lack of info fuels little in my imagination. Nino's comments on exploring having bards songs actually make music would be cooooool though.

Yes, yes it would. The primary arguements against this, I believe, is the problem of many bards overlapping each other and the problem of bard music vs. zone/combat music. Perhaps a toggleable command? "/listen Bobthebard" for example?

I'm really hoping that instruments are a full-fledged system, so that a bard player has a true choice of playstyles between the combat-bard and the support-bard, depending on his inclination and the situation.

Some alternate form of advancement, like psionicists with gestalts, would be nice. Hunting across the land for the works of famed composers? I don't know, that might be too cheesy. :)

Dreamer
12-20-2005, 06:23 PM
A bard’s craft should be mysterious to other players. All they need know is that when the bard joined, they were greater and when he left they were less. Not everyone should be able to tell a good bard from a bad one. Less should be able to tell a good one from a great one.

A bard should be about subtle buffs and debuffs. When these are taken aggregately and with good knowledge of their complimentary abilities, a bard can move mountains. The bard should be the least direct actor in the adventure sphere. The group’s dps is his dps to modify, the group’s AC is his AC to bolster. His enemies’ attacks are his to weaken, their plans are his to foil.

There should be no big booms and no buffs memorized by their initials. There can be no big heals, and a bard won’t have impressive prowess with sword or fist.

A bard will hold sway over all the members of his audience. His friends and foes alike are the tools of his trade.

Oh yeah, and when asked if you can play the mana song, you’ll be able to smile to yourself and reply. “Yes, I can do that too.”

elihup
12-25-2005, 02:37 AM
I liked in eq how bards pretty much do a little bit of everything, just not as good as the specialist classes. Melee, DD, DoT, AoE, fear, snare, slow, lull, charm, mezz, haste, run speed, mana regen, health regen, bards could do it all, just not as good. This made it so that you could play a bard in many different ways and they were strong in their diversity. That is what I enjoyed the most about bards, that and after running around that fast it is very hard to play any of the slower classes.

Webtroll
12-26-2005, 10:46 PM
The only thing I liked about EQ2 was the ability to play an ogre bard. Sure the CHA stat sucks hard, but the roleplay potential, mmmmm.

/Enkidu pull out a horribly out of tune lute and begind to bellow something resembling a song. Kind of.

/everyone pays up and suggests the inn in the next town has to hear him ASAP!