View Full Version : Star Wars: The Old Republic - BioWare/Lucasarts MMOG
rabb1t
10-21-2008, 05:39 PM
Official BioWare site (http://www.swtor.com/)
IGN - Star Wars: The Old Republic First Details
We head to Austin for an exclusive, in-depth look at BioWare's new MMO! (http://pc.ign.com/articles/922/922115p1.html)
GameSpot - Star Wars: The Old Republic revealed (http://www.gamespot.com/news/6199726.html?tag=latestheadlines;title;1)
Now that it has a name and details, the former BioWare MMOG thread is closed. :D
AsheMan
10-21-2008, 06:39 PM
WOOHOO! As soon as I get home I'm going to have to check out those links. Did Bioware launch a page on their website for The Old Republic?
Seasiu Laitya
10-21-2008, 06:53 PM
Could be good, I guess. BG1&2 will always be classics.
I'm in the minority in that I didn't like KOTOR tho. The setting was fine, it's not that.
But they managed to totally waste the D20 system, my making possibly the most shallow combat I've ever seen in an RPG. I also made the mistake of giving my char a lot of INT, which is practically useless in KOTOR.
I also think there is a fundamental problem, which SWG failed to address. If there are thousands of Jedi running around, it's going to be super-lame.
rhagz
10-21-2008, 07:12 PM
Gonna wait and see. So far some of the info is rather meh. Really depends on what their plans are and what business models they adopt.
Boceefus
10-21-2008, 08:47 PM
I also think there is a fundamental problem, which SWG failed to address. If there are thousands of Jedi running around, it's going to be super-lame.
But they really do not need to address this because this is not Darth V era SW. One of the draws of KOTOR is that Jedi and Sith were not so rare lore wise. There were a lot of Jedi and Sith running around and the force was stronger and it was a more dark and chaotic time. We are talking 1000 years or more BD(before Darth) When both sides had armies. Just because you will be a Jedi or Sith does not make you the end all be all. Just having a light saber in that time and a few Jedi powers did not make you the end all be all. I am not saying this will be good or bad but from a lore/storyline KOTOR is pretty rich and I could see them being able to really make it cool for all classes and not just Jedi/Sith because of the scale compared to the Lucas era SW universe.
AsheMan
10-21-2008, 11:51 PM
I watched the Gamespot video. The main theme I got from it was story, story, story, story, and more story. Not really any details into anything.
rabb1t
10-22-2008, 11:24 AM
Did Bioware launch a page on their website for The Old Republic?
Yeah but I could never actually connect. I expect it will be super hammered for a while.
www.swtor.com
We are talking 1000 years or more BD(before Darth)
The period it's set in is 3,500 years before the movies if I recall from the dev video.
The main theme I got from it was story, story, story, story, and more story. Not really any details into anything.
It's pre-alpha. They likely just have the base engine and a few powers in place.
AsheMan
10-22-2008, 11:27 AM
Any guesses on a release date? 2010? 2012?
Aurorum
10-22-2008, 12:08 PM
Any guesses on a release date? 2010? 2012?
Perhaps even in the third quarter of next year.
...
:p
:twisted:
The primary dev's play WoW, and love WoW; they specifically stated that it will _NOT_ be a "simulator" [sandbox + everything good, exempli gratia, early SWG], but rather an "entertainment experience".
:cry:
Aurorum
10-22-2008, 12:11 PM
Hey, wait a minute. Sorry to derail the thread, but why on earth was that ol' veteran called Atoyota _banned_? He was a part of the original Vanguard forum group. :eek:
He must have been _really_ bad! :yell:
rhagz
10-22-2008, 12:11 PM
From what I gather it's going to be more like Guild Wars than anything else. Nearly everything is soloable (with your NPC companion). It's going to be heavily instanced since that's the only way to reliable convey 'story' in an MMO. It will probably play a lot like WoW/CoH with fast action and responsive skills. Standard kill, loot, exp, level character building progression with talents and powers that you boost.
If it's really like KOTOR, except huge with a constantly updated and expanded story with a few coop missions then it could be a lot of fun. But it's not going to be SWG or pre-beta Vanguard as it appeared in the FAQ. It's going to be a game, a Bioware game.
rhagz
10-22-2008, 12:12 PM
Hey, wait a minute. Sorry to derail the thread, but why on earth was that ol' veteran Atoyota _banned_? He was a part of the original Vanguard forum group. :eek:
He must of been _really_ bad! :yell:
Because he kept insulting perfect, trying to push buttons to see how much he could get away with despite repeated warnings.
rabb1t
10-22-2008, 02:53 PM
I'm personally guessing 2 years, so Holiday season 2010 would be my guess. (Competing for sales against Diablo 3 ;) )
I've no clue why At got banned. :eek:
Came here to say a community site is up, but it's really too laggy to do anything. They didn't let me have my 1 :( Letters only in yer name.
Seasiu Laitya
10-22-2008, 04:52 PM
From what I gather it's going to be more like Guild Wars than anything else. Nearly everything is soloable (with your NPC companion). It's going to be heavily instanced since that's the only way to reliable convey 'story' in an MMO. It will probably play a lot like WoW/CoH with fast action and responsive skills. Standard kill, loot, exp, level character building progression with talents and powers that you boost.
If it's really like KOTOR, except huge with a constantly updated and expanded story with a few coop missions then it could be a lot of fun. But it's not going to be SWG or pre-beta Vanguard as it appeared in the FAQ. It's going to be a game, a Bioware game.
Without getting into the "why do people solo in an MMO" discussion, if their intention is to have a single-player experience, why did they choose to make an MMO?
Simply to make more cash? Box sale + subscription > box sale alone, I guess :p
In the future, perhaps all games will call themselves "MMOs" so they can charge by the month/ hour ? :p
rhagz
10-22-2008, 05:26 PM
Without getting into the "why do people solo in an MMO" discussion, if their intention is to have a single-player experience, why did they choose to make an MMO?
Simply to make more cash? Box sale + subscription > box sale alone, I guess :p
In the future, perhaps all games will call themselves "MMOs" so they can charge by the month/ hour ? :p
I don't know. But if it's the Guild Wars model where you can group or solo all the PvE content.. and they do constant updates and develop an ongoing story.. it could work.
Something like Hellgate wanted to do, but actually do it mixed with a little Guild Wars structure with a Star Wars skin.
The only problem I can see is justifying the monthly fee. DDO didn't feel like an MMO and it charged like one. It failed. GW didn't feel like an MMO and didn't charge like it was one. It sold millions.
So either they won't charge (not bloody likely) or they will, and if they do they better give a good reason for it.
rabb1t
10-23-2008, 02:16 PM
A lot of the reasons given by devs for going online these days is to reduce the mods/cheats. If something is online (and I don't know how it works) there is apparently a lot tighter security on what players have access to.
And, as rhagz mentioned, they can constantly update it. This is a huge benefit IMO to games having an online aspect. (Be they MMOGs or just check for updates every time you play.) Also, it would be a lot easier to have an overall changing story where zones change or are altered based on what players do. I don't know how happy people would be with a single player game that's offline that they have to go online to patch say once a month.
Plus, I think they are trying to go with an overall changing story arc. That's much more easily achieved with a MMOG, where a person has a sense of passing time if they play or don't play, vs. a single player game where time is only perceived as passing while the player is spending time playing the game.
Remember, just because it's a MMOG doesn't mean it's going to be $15-20 per month. They could easily choose a lower subscription or different payment model. (Like Guild Wars free to play but you have to buy expansions every once in a while. Or maybe a new one, like $50 for the box, $5 for extra access to special zones per zone, or maybe special classes to unlock for $5 each, etc.)
(I haven't followed it, but I'd attribute the lack of content as D&D O's greatest downfall. Back in the day in the last few months of late beta I had a thread that was something like '120 Quests...?' which got attention and replies from the devs. They stated it was their intention to have players repeat quests a minimum of 3 times to see all the content. (To which some replied they had to repeat quests upwards to 10 times each to actually get to the level cap.) That's just bad game design to have a small number of quests and force players to repeat static quests to have enough content to reach max level. They also mentioned there were only something like 80 unique zones, which were completely static mind you, and they simply re-used zones for different quests. Had D&D O been approached more like an FPS with tons and tons of map adds and changes, maybe have some modular areas like WoW's Lich King expansion, or even basic randomization in some areas like CoX, I think it would have been vastly more successful.)
Loampounder
10-25-2008, 12:05 PM
And, as rhagz mentioned, they can constantly update it. This is a huge benefit IMO to games having an online aspect. (Be they MMOGs or just check for updates every time you play.) Also, it would be a lot easier to have an overall changing story where zones change or are altered based on what players do. I don't know how happy people would be with a single player game that's offline that they have to go online to patch say once a month.
Plus, I think they are trying to go with an overall changing story arc. That's much more easily achieved with a MMOG, where a person has a sense of passing time if they play or don't play, vs. a single player game where time is only perceived as passing while the player is spending time playing the game.
Remember, just because it's a MMOG doesn't mean it's going to be $15-20 per month. They could easily choose a lower subscription or different payment model. (Like Guild Wars free to play but you have to buy expansions every once in a while. Or maybe a new one, like $50 for the box, $5 for extra access to special zones per zone, or maybe special classes to unlock for $5 each, etc.)
Constantly updating, to my cynical side, is market lingo for ongoing QA on an unfinished/ unvalidated product. In a sense, it enables a company to use "good enough" instead of validating completion.
And, yes, new marketing approaches at a more constant revenue stream are all the rage. I don't think there is a real link, these days, between subscription and expected continuing product. Bad in the day, companies suggested ongoing GM-driven quests and evolving world were the reason for subscriptions. Now, companies expect us to be happy with a "game update" that fixes types ones every few months.
xiudin
10-25-2008, 01:05 PM
(I haven't followed it, but I'd attribute the lack of content as D&D O's greatest downfall. Back in the day in the last few months of late beta I had a thread that was something like '120 Quests...?' which got attention and replies from the devs. They stated it was their intention to have players repeat quests a minimum of 3 times to see all the content. (To which some replied they had to repeat quests upwards to 10 times each to actually get to the level cap.) That's just bad game design to have a small number of quests and force players to repeat static quests to have enough content to reach max level. They also mentioned there were only something like 80 unique zones, which were completely static mind you, and they simply re-used zones for different quests. Had D&D O been approached more like an FPS with tons and tons of map adds and changes, maybe have some modular areas like WoW's Lich King expansion, or even basic randomization in some areas like CoX, I think it would have been vastly more successful.)
I thought DDO had a great engine for some creative marketing. If they were to have created a toolset and come up with a method to allow user created dungeons, they could have plugged those dungeons into the highly instanced world. Something like a Neverwinter Nights MMO would have been unique in the MMO world, and I believe it would actually have been more true to its DnD PnP roots.
rabb1t
10-25-2008, 02:00 PM
Something like a Neverwinter Nights MMO would have been unique in the MMO world, and I believe it would actually have been more true to its DnD PnP roots.
I see you may not know NWN's true origin. ;) Though not to scale of what we call a MMO today, NWN started as a MMOG.
http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)
I actually proposed during the beta that D&D O be put on hold and be changed to reach a wider audience. I always warned them that the current design would be far too nich. I had two main suggestions to refocus the game (recommending that going with either direction would likely reach a broader audience)...
- Slow it down: make it more turn-based and true to the original, something closer to a Final Fantasy style game in terms of execution of moves. That would allow it to be truer to the PnP D&D rules, while also allowing them to hype up animations of special moves to look really cool and satisfy the action player.
- Speed it up: make it even more of an action game and move it further away from the core turn-based D&D rules, something closer to a 3d version of Gauntlet, or what Atari did with D&D Heroes.
I think what they wound up with is something between those two which really never set well with me. It seemed little more than 'spam attack for the win' while all skills really seemed like afterthoughts (I played a Rogue/Warrior mix.) I think a more action focused game would have at least focused on things other than simply charging in and spamming attack (you'd have the option to think more strategically about using or avoiding traps and choosing fight locations) or the slower version would pull in a more PnP based crowd, allowing for a higher emphasis to be placed on strategic choice for moves, character positioning, and timing of said moves (in terms of waiting for moves to recycle over x turns, or needing to wait for proper positions and such.)
Anyways... we're floating off topic. :p
Seasiu Laitya
10-25-2008, 11:02 PM
I actually proposed during the beta that D&D O be put on hold and be changed to reach a wider audience. I always warned them that the current design would be far too nich. I had two main suggestions to refocus the game (recommending that going with either direction would likely reach a broader audience)...
- Slow it down: make it more turn-based and true to the original, something closer to a Final Fantasy style game in terms of execution of moves. That would allow it to be truer to the PnP D&D rules, while also allowing them to hype up animations of special moves to look really cool and satisfy the action player.
D&D should be slow, and thoughtful :) Diablo is great too, but it's not how D&D should be played.
Turn-based would be funky to implement in an MMO; easier like you said if they did FF style quasi turn-based, with an ATB approach.
Hmm, can I find any more acronyms in this post? IDK...
rabb1t
12-15-2008, 03:27 PM
Video Documentary #1 (http://www.swtor.com/media/vidcasts/viddoc001?sourceid=ea2830)
AsheMan
12-15-2008, 06:10 PM
The footage they've shown is mediocre at best. I'm still excited about the game but those shots did not interest me much at all.
Have you guys heard the rumors of it being a microtransaction based game? I guess the EA CEO slipped up and mentioned something about SW:TOR being a microtransaction based game and then later reports from EA said that the CEO mis-spoke. It still makes you wonder. I will be pretty disappointed if it is.
Seasiu Laitya
12-15-2008, 07:32 PM
Can someone who's been following this, please explain in a few words why we should be excited?
I don't think the Star Wars universe is very different from the Tolkien-inspired MMOs we've had for years.
Swords -> Lightsabers.
Spells -> Force powers.
And I'll bet any money that the basic systems could have been lifted from WoW (or even EQ). Hell, if we've advanced beyond swinging our weapons at the air I'll be surprised.
I wonder if we'll ever have a sufficient level of tech to actually block an attack, rather than abstracting it using statistics. Progress and innovation seem to be almost non-existent in the MMO space.
rabb1t
12-22-2008, 09:02 PM
Not enough has been said from what I've seen to give a reason to be excited or believe it will truly advance anything.
I wonder if we'll ever have a sufficient level of tech to actually block an attack, rather than abstracting it using statistics. Progress and innovation seem to be almost non-existent in the MMO space.
We are still at the very early stages of collision detection due to the processing power required. We'll get there some day, but that day may still be 5, 10, or more years off before we see it really applied in a MMOG. (A few MMOGs are out already that use a limited form of it.)
rhagz
12-22-2008, 11:05 PM
Mortal Online has real time attacking and blocking.
rabb1t
01-23-2009, 06:28 PM
5 new screenshots at IGN (http://media.pc.ign.com/media/816/816935/imgs_1.html)
rabb1t
02-05-2009, 03:45 PM
GameTrailers - Developer Dispatch: The Making of Tython HD (http://www.gametrailers.com/player/44985.html)
rabb1t
03-18-2009, 07:21 PM
Gametrailers - Vid Doc: The Story and Setting (http://www.gametrailers.com/player/46733.html)
Mentioned classes: Jedi, Syth, Bounty Hunter, "many others" So yes, there are more than Jedi types. :D
My guess, from the Bounty Hunter picture, is that they are going to go with a main class and then talent tree or sub-class kind of structure. We already saw this with the sub-division of the Jedi class in KoToR 2. (Was it in 1 as well? Don't recall.)
It's starting to look really good :D
[JarJar] Meeessa tinkin I'm gonna play. Yup yup. Moi moi good.
(lolz :mc: )
rabb1t
03-23-2009, 11:28 PM
Officially official - http://www.swtor.com/info/classes/bounty-hunter
Odd they put up a class page for Bounty Hunter before Jedi. :cool:
Fozzik
03-24-2009, 10:37 AM
The real question is whether or not you'd actually WANT real-time attacking and blocking. To me it stops being the same kind of game at that point and becomes something completely different. Also, I think if you actually have to swing your sword to hit and block, you would pretty much have to have a Wii-style control system, otherwise it seems like it would suck.
What is Mortal Online using? A mouse gestures sort of thing?
AsheMan
09-30-2009, 10:30 AM
SW:TOR is now accepting beta applications. I believe it started yesterday but it's been buggy as hell. For awhile the website was totally bogged down and now I keep getting stuck in a loop when registering for the beta. Here is the link. Hopefully you'll have better luck than I did!
http://www.swtor.com/tester
Loampounder
09-30-2009, 10:53 AM
SW:TOR is now accepting beta applications. I believe it started yesterday but it's been buggy as hell. For awhile the website was totally bogged down and now I keep getting stuck in a loop when registering for the beta. Here is the link. Hopefully you'll have better luck than I did!
http://www.swtor.com/tester
Same response as you. This really builds confidence in the game.
rhagz
09-30-2009, 11:02 AM
They are probably getting 2 million simultaneous requests.. so it's not surprising they were unprepared.
That said, I got in yesterday morning before the word got out so it worked quite flawlessly for me.
mmorpeegee
09-30-2009, 06:30 PM
Please let us know how it goes!
I can't really apply to beta this too. I'm already in about 3 betas and have no time :P
rhagz
10-01-2009, 09:02 AM
There is no other betas. Nothing can be as anticipated as this game. Besides, beta isn't going to start for a while I'm sure.
AsheMan
10-01-2009, 09:53 AM
I got the beta registration to work using Internet Explorer 8.
perfect
10-01-2009, 12:41 PM
Same response as you. This really builds confidence in the game.
It's an EAMythic game. What else did you expect?
rabb1t
10-01-2009, 01:36 PM
There is no other betas.
Heroes of Newearth (http://www.heroesofnewearth.com/)
Fallen Earth just launched
Aion is still pretty new
Saying it's jammed with interest because there is nothing else going on is untrue. There is just as much going on as there always is. Sure there are no "AAA titles" to compete, but that doesn't mean that's the reason everyone is applying to beta. Besides, you can be in more than one beta at once. :p
Hatto
10-01-2009, 01:40 PM
I definitly gonna skip out on this one, beta tends to be a good way to burn out on a game before you even start it. Besides, if they do it properly it will be work, not fun.
mmorpeegee
10-01-2009, 09:52 PM
Yeah thats partly why I dont wanna beta too. This is one MMO I'm pretty hopeful about.
rabb1t
10-03-2009, 02:21 PM
Yeah but the thing is if you burn out on the game during the few months of late phase beta that's probabbly a pretty good sign there isn't enough content and you may want to pass.
Over the years getting into betas have saved me a ton of money. And while there is less mystery to the game at launch if I have been in beta that still doesn't really diminish my experience long-term. It gives you a solid starting point for your characters and a bit more knowledge about the the game that you can help others out with (if you like to do that).
rabb1t
11-02-2009, 11:31 PM
Gameplay footage at Gametrailers.com (http://www.gametrailers.com/game/star-wars-the-old-republic/10449)
Super short videos though, like 10 seconds each. :( Looks like they are currently working on Jedi though. :D
AsheMan
11-02-2009, 11:59 PM
Jedi Knight revealed. (http://www.swtor.com/info/holonet/classes/jedi-knight)
rabb1t
11-03-2009, 12:56 AM
Yeeeaaaa. :D
(Actually got the newsletter a bit after I posted the above.)
AsheMan
06-14-2010, 11:10 PM
In case you were under a rock today and did not get a chance to watch the new cinematic trailer: Star Wars: The Old Republic Hope of Alderaan (http://www.gametrailers.com/video/e3-2010-star-wars/101162)
Yes, it's awesome.
Loampounder
06-15-2010, 08:06 AM
Was any of that gameplay or all cinematics?
AsheMan
06-15-2010, 09:59 AM
It's all cinematics with some of the signature attacks or weapons incorporated. It gives no indication as to how the gameplay will be, but it's a really cool movie! :D
BioWare presents at E3 today, so hopefully there will be more actual gameplay footage or information available.
Loampounder
06-15-2010, 06:31 PM
It gives no indication as to how the gameplay will be, but it's a really cool movie! :D
LOL, true, but I have become really jaded about gaming companies using cinematics to promote games. I view it has dishonest and deceptive promotion.
rabb1t
06-16-2010, 12:44 AM
If you go to the class pages you can see teeny gameplay bits.
AsheMan
06-16-2010, 09:53 AM
In-game footage from 2010 E3.
Player Ships (http://www.youtube.com/watch?v=S8rVVAW5E7Y)
Bounty Hunter Armor Progression (http://www.youtube.com/watch?v=k2G47X0RWKs)
Trooper and Smuggler Quest (http://www.youtube.com/watch?v=d99OScY67lU)
Sith Warrior and Inquisitor Quest (http://www.youtube.com/watch?v=hYI5sHMca2M)
rabb1t
06-18-2010, 02:33 AM
GameTrailers - E3 2010: Multiplayer Dynamics (http://www.gametrailers.com/video/e3-2010-star-wars/700579)
Not sure I like the looks of the animation and art level. I know it's still pretty early, but that looks much lower than Dragon Age or Mass Effect 1 or 2. (Though I kind of expected lower due to being a MMOG, but that looks a lot lower.)
perfect
09-09-2010, 07:37 PM
http://img441.imageshack.us/img441/1261/discoveringswtorenglish.jpg
AsheMan
09-09-2010, 08:27 PM
Still sounds good to me. Can't wait for this one.
perfect
09-09-2010, 10:43 PM
Still sounds good to me. Can't wait for this one.
SW:TOR is going to be a disaster. Mythic developers under guidance from a company that has never done a MMO funded by a company that is notorious for messing up games.
But good luck with that!
AsheMan
09-09-2010, 11:37 PM
BioWare. They know how to make good games.
rabb1t
09-09-2010, 11:38 PM
I still hope it will be ok, but I can't stand the animations and pacing that have been shown so far. I'll probably wind up totally passing on it.
perfect
09-10-2010, 11:40 AM
BioWare. They know how to make good games.
BioWare doesn't exist anymore. Here's what happened in EA's ranks:
They bought Mythic, they bought BioWare. They pulled all the WAR Developers off of WAR, put them on SW:TOR. They put the management (not the game designers) in charge of SW:TOR. Renamed the new group BioWare Mythic.
Electronic Arts announced on June 24, 2009, that they are restructuring their RPG and MMO games development into a new group that includes both Mythic Entertainment and BioWare. This newly formed team (now called the BioWare Group) will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Muzyka becomes Group General Manager of the new RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk, will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Muzyka, later becoming Group Operations Officer of the new Group. BioWare’s studios remain unchanged and continue to report to Muzyka.
AsheMan
09-10-2010, 12:02 PM
That hardly paints the picture you're trying to give. They were working on SW:TOR for how long? And when did Mythic developers get added to the mix? BioWare is still in charge of their projects even if they have some new employees.
perfect
09-10-2010, 12:45 PM
That hardly paints the picture you're trying to give. They were working on SW:TOR for how long? And when did Mythic developers get added to the mix? BioWare is still in charge of their projects even if they have some new employees.
Hahahahah. Like I said, good luck with that!
perfect
09-10-2010, 12:45 PM
I still hope it will be ok, but I can't stand the animations and pacing that have been shown so far. I'll probably wind up totally passing on it.
Your best bet. It's going to be horrible. On the scale of AoC horrible.
AsheMan
09-10-2010, 01:08 PM
Your best bet. It's going to be horrible. On the scale of AoC horrible.
Or on the scale of FFXIV horrible? :)
BioWare is the last great gaming company that I still have faith in. I'm not about to lose the faith until I have actual reason to. (such as the failure of this game)
mmorpeegee
09-12-2010, 07:48 PM
I think Dragon Age is a good indication that the old Bioware is not quite the same. Not that I thought Dragon Age was crappy or anything, but it's certainly no BG.
mmorpeegee
03-15-2011, 04:28 PM
wow!
http://www.youtube.com/watch?v=c4iL5uUDf5I&feature=player_embedded
p.s. LOL at the cartoon/pic on the previous page.
dabble
06-07-2011, 11:30 AM
Has everyone seen this. They should forget that game and make a film!
http://www.swtor.com/media/trailers/return
Most Starwarsy thing I've seen since Jedi.
AsheMan
06-07-2011, 02:13 PM
Has everyone seen this. They should forget that game and make a film!
http://www.swtor.com/media/trailers/return
Most Starwarsy thing I've seen since Jedi.
That's exactly what I told my friends! I wonder what the production costs for a full length film of that caliber would be. It could probably make $100 million.
mmorpeegee
06-08-2011, 07:20 AM
Omg what a movie!
Lonestryder
06-10-2011, 11:02 PM
Has everyone seen this. They should forget that game and make a film!
http://www.swtor.com/media/trailers/return
Most Starwarsy thing I've seen since Jedi.
That's exactly what I told my friends! I wonder what the production costs for a full length film of that caliber would be. It could probably make $100 million.
After watching that trailer, I believe Bioware's aspirations are far beyond $1oo million.
Oh, and I am confident they will succeed.
Loampounder
08-29-2011, 09:18 PM
After watching that trailer, I believe Bioware's aspirations are far beyond $1oo million.
Oh, and I am confident they will succeed.
SW:TOR dungeon introduction - Sith (http://www.swtor.com/media/trailers/eternity-vault-developer-walkthrough)
The linked video introduces one of the dungeons and describes combat. Except for the scripted part of the "story-driven MMO", it sounds a lot like any other MMO. Tanks, rogues, clerics, mages, boss tactics, IU adjustments, skills and spells, etc. The graphics looked great, but I was generally underwhelmed.
AsheMan
08-29-2011, 11:14 PM
Except for the scripted part of the "story-driven MMO", it sounds a lot like any other MMO. Tanks, rogues, clerics, mages, boss tactics, IU adjustments, skills and spells, etc. The graphics looked great, but I was generally underwhelmed.
I'm not in the beta, but if I were then I'd tell you that your estimation is pretty accurate. The voice acting and cool Star Wars setting are what make it stand out from the other MMOs.
mmorpeegee
08-30-2011, 08:19 AM
I think that's all it is. Once the novelty of playing in the Star Wars universe wears off, all that will be left is yet another rift/wow/aoc/etc.
tdewey10
08-30-2011, 12:18 PM
I think that's all it is. Once the novelty of playing in the Star Wars universe wears off, all that will be left is yet another rift/wow/aoc/etc.
It'll have its fanbase - but nothing I've heard about the game suggests it has the long-lasting appeal of EQ or VG. I'm still planning to buy and play it - thoroughly enjoyed KOTR I and am sure I will enjoy the leveling process.
mmorpeegee
08-30-2011, 02:44 PM
Yeah probably similar to AoC. A lot of people will play early on because it's such a popular universe.
tdewey10
08-30-2011, 05:02 PM
Yeah probably similar to AoC. A lot of people will play early on because it's such a popular universe.
Yep. But want to be clear that I agree with your earlier rift/wow/aoc comment.
mmorpeegee
08-31-2011, 10:20 PM
I just read that SWG is closing down too, so maybe some of those players will come to this game too.
tdewey10
09-02-2011, 12:01 AM
I just read that SWG is closing down too, so maybe some of those players will come to this game too.
You think? I guess the fanboys maybe. But SWG is so different from TOR. Sandbox v. Theme park ride.
mmorpeegee
09-02-2011, 09:30 AM
I dunno, I never even played SWG :( It's something I always regretted. It sounded amazing in the early days. Now that it's not doing so well though, I assumed there would be a lot of people playing who are just nuts about star wars. So maybe they will try TOR for their 'living in star wars universe' fix.
Although, it's either that or nothing I suppose :( They all seem to be that theme park style nowdays. Not that I dislike linearity, but it constantly bugs me that the old style of mmos has died out :C
AsheMan
09-02-2011, 10:15 AM
I think SWG has a steady population, but it's not that high. The ones who are still playing it are probably pissed off at Lucas Arts for shutting it down.
tdewey10
09-02-2011, 11:41 AM
I think SWG has a steady population, but it's not that high. The ones who are still playing it are probably pissed off at Lucas Arts for shutting it down.
I gotta be honest. The thought of giving Lucas money after the abominations of SW 1-3, IJ 4 and, worst of all, monkeying with the original trilogy (Darth Vader screams Noooooooooooooo now??? What?) annoys me.
AsheMan
09-02-2011, 12:28 PM
I gotta be honest. The thought of giving Lucas money after the abominations of SW 1-3, IJ 4 and, worst of all, monkeying with the original trilogy (Darth Vader screams Noooooooooooooo now??? What?) annoys me.
And if to spite all that you still loved playing their MMO, only to have the plug pulled when a newer product with a similar name comes around, has got to be infuriating.
mmorpeegee
09-02-2011, 08:04 PM
I read somewhere that people are working on making SWG emulator servers. I'd love to try that sometime, if it works out.
Loampounder
09-02-2011, 08:27 PM
Although, it's either that or nothing I suppose :( They all seem to be that theme park style nowdays. Not that I dislike linearity, but it constantly bugs me that the old style of mmos has died out :C
Yes, to me SW:TOR sounds pretty heavy on the theme park side. It looks like there is a lot of instanced scripts (for lack of a better description) rather than talk-to-a-villager quest starts.
dabble
09-03-2011, 07:38 AM
I read somewhere that people are working on making SWG emulator servers. I'd love to try that sometime, if it works out.
The main one is SWGEmu. They have a server with on average about 1000 - 1500 players each night. It's great, very playable. I made a short vid about it a while back. It's about 90% completed
http://www.youtube.com/watch?v=UgCHHQqPr98
tdewey10
09-03-2011, 10:39 PM
The main one is SWGEmu. They have a server with on average about 1000 - 1500 players each night. It's great, very playable. I made a short vid about it a while back. It's about 90% completed
http://www.youtube.com/watch?v=UgCHHQqPr98
This is very interesting. Worth starting a new thread almost :-) I might check this out in the future. Thanks.
mmorpeegee
09-03-2011, 11:12 PM
The main one is SWGEmu. They have a server with on average about 1000 - 1500 players each night. It's great, very playable. I made a short vid about it a while back. It's about 90% completed
http://www.youtube.com/watch?v=UgCHHQqPr98
Wow! That's a lot of people for an emu server. Thanks I will look in to it.
dabble
09-24-2011, 08:10 AM
Launch date announced:
USA 20th December
EU 22nd December
AsheMan
09-24-2011, 09:22 AM
I didn't think they would make a 2011 release.
AsheMan
10-14-2011, 04:23 PM
The closer this game comes to release the less appealing it is to me. It's just another MMO. Something needs to shake the genre up, if that's even possible.
mmorpeegee
10-14-2011, 08:37 PM
^ This, please!
perfect
10-17-2011, 02:26 PM
The closer this game comes to release the less appealing it is to me. It's just another MMO. Something needs to shake the genre up, if that's even possible.
I agree. The story and how all that is done is excellent. Love it. However, it lends itself more to a single player or co-op game than a persistent MMO.
Fozzik
10-28-2011, 08:08 PM
I loved the original trilogy. I'm a huge fan of science fiction. I'm obviously a pretty large MMORPG nut.
Yet for some reason, this game has always looked really lame to me. I can't quite place it, but the more I've learned, the worse it looks.
From what I hear, they literally copied WoW, flaws and shortcomings included, and then pasted some band-aids on top. That's the central, core game play...and I don't know how fans of the game can gloss over that as if it doesn't matter.
AsheMan
10-28-2011, 08:15 PM
I'll surely end up buying it, but I don't have any great expectations. It'll probably be fun for what it is, and it may entertain me for a couple months.
Fozzik
10-28-2011, 08:22 PM
I've decided to stick with one old game to provide a bit of a fix for my addiction, so I can vote NO on all these lame clones with my wallet. :)
Never bought Rift, Not buying TOR. I figure if they think I want to keep playing WoW, I'll just play the original rather than the knock-offs.
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