Labyrrinth
03-07-2006, 11:13 AM
599There's nothing quite like getting your first job, except perhaps getting your first dream job in the gaming industry. With that thought in mind, I asked 3 of the newer Vanguard: Saga of Heroes professionals to reminisce a little and tell me how they broke into the gaming industry. Three questions were asked: "How did you get started in the video game industry?", "How did that lead to working for Sigil Online Games?", and “What is your favorite part about working at Sigil Games Online?”
Whether through a lot hard work or a bit of good luck, there were many paths that these Sigil employees took and regardless of how they got there, it's evident that they all possess a great deal of passion and love for what they do.
Sean Hamilton (http://www.sigil.com/team/seanhamilton.html) – Web/Graphic Artist
1. How did you get started in the video game industry?
This is the first video game company I have worked for but I have loved video games ever since I was little. Seeing a company make one game and then a couple years later make a game that is nothing like the last title is exciting. It’s hard to get bored whenever your work environment is ever-changing.
2. How did that lead to working for Sigil Games Online?
I just knew somebody who worked here and asked if they needed what I was capable of doing. Luckily, they did and the rest is history. :-)
3. What is your favorite part about working at Sigil Games Online?
Well there’s always candy and bagels on Fridays. Other than that, I would have to say the atmosphere. Everyone here loves video games, and loves the projects they are working on. It’s not like the typical 9 to 5 job that you hear a lot of people complaining about.
Josh Deeb (http://www.sigil.com/team/joshdeeb.html) – Associate Artist
1. How did you get started in the video game industry?
As far as officially being in the video game industry, Sigil is my first real experience in the field. Unofficially, I worked on some independent projects that a few of my friends were developing (mainly puzzle-type PC applications). And before that, I would just spend countless hours building levels for Half-Life, for my own enjoyment.
2. How did that lead to working for Sigil Games Online?
I think the thing that was most beneficial as far as leading up to my job at Sigil was the time I spent playing around with 3D editors, and later with Maya. Once I found out Sigil had openings for entry-level artist positions, I gathered some of my 3D work and sent in my resume. The six figure check I included with it was most likely optional.
3. What is your favorite part about working at Sigil Games Online?
Working with Glip, of course.
Garret Fern – Associate Game Designer
1. How did you get started in the video game industry?
I worked in First Party Quality Assurance for Sony Computer Entertainment of America.
2. How did that lead to working for Sigil Online Games?
It didn’t. I had wanted to work at Sigil long before I began working at SCEA. FPQA gave me experience in the industry and probably made me more attractive to Sigil, but I was determined to be a part of Sigil one way or another. ;)
3. What is your favorite part about working at Sigil Games Online?
Being around people with whom I share a passion. It’s rare to find a group of people this dedicated to making the best game they know how to make.
Whether through a lot hard work or a bit of good luck, there were many paths that these Sigil employees took and regardless of how they got there, it's evident that they all possess a great deal of passion and love for what they do.
Sean Hamilton (http://www.sigil.com/team/seanhamilton.html) – Web/Graphic Artist
1. How did you get started in the video game industry?
This is the first video game company I have worked for but I have loved video games ever since I was little. Seeing a company make one game and then a couple years later make a game that is nothing like the last title is exciting. It’s hard to get bored whenever your work environment is ever-changing.
2. How did that lead to working for Sigil Games Online?
I just knew somebody who worked here and asked if they needed what I was capable of doing. Luckily, they did and the rest is history. :-)
3. What is your favorite part about working at Sigil Games Online?
Well there’s always candy and bagels on Fridays. Other than that, I would have to say the atmosphere. Everyone here loves video games, and loves the projects they are working on. It’s not like the typical 9 to 5 job that you hear a lot of people complaining about.
Josh Deeb (http://www.sigil.com/team/joshdeeb.html) – Associate Artist
1. How did you get started in the video game industry?
As far as officially being in the video game industry, Sigil is my first real experience in the field. Unofficially, I worked on some independent projects that a few of my friends were developing (mainly puzzle-type PC applications). And before that, I would just spend countless hours building levels for Half-Life, for my own enjoyment.
2. How did that lead to working for Sigil Games Online?
I think the thing that was most beneficial as far as leading up to my job at Sigil was the time I spent playing around with 3D editors, and later with Maya. Once I found out Sigil had openings for entry-level artist positions, I gathered some of my 3D work and sent in my resume. The six figure check I included with it was most likely optional.
3. What is your favorite part about working at Sigil Games Online?
Working with Glip, of course.
Garret Fern – Associate Game Designer
1. How did you get started in the video game industry?
I worked in First Party Quality Assurance for Sony Computer Entertainment of America.
2. How did that lead to working for Sigil Online Games?
It didn’t. I had wanted to work at Sigil long before I began working at SCEA. FPQA gave me experience in the industry and probably made me more attractive to Sigil, but I was determined to be a part of Sigil one way or another. ;)
3. What is your favorite part about working at Sigil Games Online?
Being around people with whom I share a passion. It’s rare to find a group of people this dedicated to making the best game they know how to make.