Labyrrinth
06-22-2006, 07:35 PM
1884The 50th issue of The Escapist has debuted and this week they revisit the subject of women in games in Girl Power 2. There are quite a few articles of interest including Asexuality Actually (http://www.escapistmagazine.com/issue/50/16), by John Walker, which discusses some research suggesting a relatively unexplored barrier to women's entry to the gaming space: a need for permission.
Other articles include:
The Truth about Little Girls (http://www.escapistmagazine.com/issue/50/3) by Bonnie Ruberg. In the course of her gaming career, Bonnie Ruberg has been a boy, a man, a zombie, a pokemon and a ninja, but she has "never been a little girl ..." In The Truth About Little Girls, one of America's preeminent feminist gamers attempts to get a handle on gaming's lack of innocent femininity, and why it may not be a bad thing.
Women at the Pinnacle (http://www.escapistmagazine.com/issue/50/8) by Justin McElroy. In an industry largely dominated by men, one company managed to establish itself as the number 1 employer of female game designers before anyone had even recognized the need. Justin McElroy's Women at the Pinnacle takes a look at Sierra's unique chemistry during the early days of video gaming.
Meet Denise Fulton (http://www.escapistmagazine.com/issue/50/11) by N. Evan Van Zelfden. Meet Denise Fulton, Studio Head of Miday-Austin. She's a career game industry executive and, obviously, she's a woman. What makes this white collar girl gamer tick, and why, in her opinion, is gender irrelevant? Evan VanZelfden finds out.
Other articles include:
The Truth about Little Girls (http://www.escapistmagazine.com/issue/50/3) by Bonnie Ruberg. In the course of her gaming career, Bonnie Ruberg has been a boy, a man, a zombie, a pokemon and a ninja, but she has "never been a little girl ..." In The Truth About Little Girls, one of America's preeminent feminist gamers attempts to get a handle on gaming's lack of innocent femininity, and why it may not be a bad thing.
Women at the Pinnacle (http://www.escapistmagazine.com/issue/50/8) by Justin McElroy. In an industry largely dominated by men, one company managed to establish itself as the number 1 employer of female game designers before anyone had even recognized the need. Justin McElroy's Women at the Pinnacle takes a look at Sierra's unique chemistry during the early days of video gaming.
Meet Denise Fulton (http://www.escapistmagazine.com/issue/50/11) by N. Evan Van Zelfden. Meet Denise Fulton, Studio Head of Miday-Austin. She's a career game industry executive and, obviously, she's a woman. What makes this white collar girl gamer tick, and why, in her opinion, is gender irrelevant? Evan VanZelfden finds out.