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Atoyota
12-29-2006, 07:52 PM
Did a search and no one has mentioned DF in this forum.

Just wondering who here is following the game. I just joined their forums a month or so ago. Seems like it could be a cool game, although seems to be progressing slowly in development. That may be good though.

Definately a change from the OVF, in that you don't have much (if any) dev talk or posts.

Anyways the recipie seems pretty close to what I like. Skills based, PvP, Mounted combat, Storage by weight (and possibly volume), persistant mounts, full looting, and free play or sandbox style...

A lot like UO with some M&B thrown in. A more oldschool MMO than what I think we see today. Guild (clan) faction based.

Anyways just curious

JAdams
12-29-2006, 08:27 PM
It's come up before, I don't know if it's had its own thread before...

Looks interesting, I'm keeping my eye on it...

Dazzler Desiderare
12-29-2006, 11:12 PM
If Darkfall ever gets to release I would be suprised. Hell they have been in development for 6 years. Beta hasnt started nor has the subject of beta been updated in a year I think heh.

Warhammer Online on the other hand seems like the one to watch if your into PVP.

Atoyota
12-30-2006, 06:26 AM
I have'nt looked too closely at warhammer. (I should)

I agree DF seems to be slowly moving if at all. They were supposed to get news on beta by this years end, and that looks impossible now. Still I think work is being done, I'm not the impatient type :)

I'l give it a year or two.

Eburk
12-30-2006, 11:07 AM
Maybe the devs are just taking their time and doing everything they can to make the game work.

Hard to pass judgement on a game I've never even heard of, though :)

Atoyota
12-30-2006, 05:09 PM
Yeah well ... true mounted combat? I'd say that's worth the wait :)

It's hard to say, but they seem to be "going against the grain" in development trends. Meaning a game that has harsh realitys within it's mechanics. Full looting of corpses speaks volumes to me. No one has had the guts to put that in a game lately :)

Just so many things in what I've read seem to indicate the makings of a "real world", based on fantasy of course, but real within that environment. So yeah, UO was like that, also skills and not levels. I'm excited, but patient...

Doddy
01-02-2007, 05:31 AM
Warhammer is just a clone of WoW PvP.

Darkfall is more on the side of FPS, like Oblivion, Dark Messiah or Mount and Blade in combat styles. That's why I like it.

Compare these two videos:

Warhammer (http://www.youtube.com/watch?v=FEYloFvoYfc)

Darkfall (http://video.google.com.au/videoplay?docid=5660489442696361910)

They are really completely different games.

rabb1t
01-02-2007, 04:38 PM
Warhammer is just a clone of WoW PvP.

No.

Warhammer - released 1983 (http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle)

World of Warcraft - released 2004 (http://en.wikipedia.org/wiki/World_of_warcraft)

They are really completely different games.

Looks to me that one has a 3rd person view and the other is 1st person FPS style. Doesn't look all that different in terms of mechanics.

JAdams
01-02-2007, 05:28 PM
I think he means, gameplay wise, Warhammer seems to resemble WoW.

that doesn't bother me much, since it seems there will be an actual purpose to Warhammer's PvP. Instead of a just a team FFA, you're fighting to take control of the zone and push the front into enemy territory.

After Vanguard, Warhammer is the game I'm most looking forward to.

rabb1t
01-02-2007, 05:31 PM
Yap, Warhammer looks like it will be the first PvP game I actually may be interested in. I haven't liked previous incarnations of PvP cause it was like 'pile on the little guy' or simply had no reason/point to PvPing others.

Atoyota
01-02-2007, 10:11 PM
About WoW comparisons... it's the leader so everyone uses it even though another game may pre-date it.

As for DF? I feel it's going to be more like UO, but also entirely different. It's difficult to say because there is not much news or feedback from the dev's. (but that's ok).

DF will also be PvP based on territory, routes, resources, all the usual things anyone would want to fight over. As well racial/faction and Clan wars.

I think there will also be some loose cannons or groups that don't fall under Clan or Faction definitions involved. Not many as it will be difficult to intermingle races within clans, but not impossible. (meaning for base of operations and NPC problems).

But I look at some basic rules that will most likely be in..
Full looting for one is all the risk and reward/death penalty most would need.
Skills based progression (no levels)
Persistant mounts as well as ships and housing.

I may not be 100% accurate, I'l know more with time, but I get the impression, that just as Vanguard solicited the EQ crowd (or drew them in via Brads reputation), DF is said to lean towards more of a UO style of game. With.. mounted combat, so the M&B comparisons are also used.

Either way, if it pans out as a game to wait for, or it falls flat like so many others.. I'l wait and see. I'm not spending money just to play an MMO anymore. I want a world and I won't settle for less.

Pontifus
01-03-2007, 10:05 PM
Even if there is more of a point to Warhammer's PvP, the impression I get is that everything you do involves the war between the factions. The war seems to be it, as far as plot goes. It's a good game for people who like to PvP constantly, but it's not for me.

Oh, and in the event that anyone agrees with me on this, I'm sick of every comparison between WoW and Warhammer being taken as "Warhammer is a conceptual ripoff of Warcraft." Most of us know that Warhammer was developed over ten years before the first Warcraft game. Nobody is trying to say that Games Workshop got their ideas from Blizzard; that's absurd. Don't get defensive when someone compares the games...it's natural, given that, from the media I've seen, the gameplay aspect of the two games is almost identical. There's not much originality in either of them.

rabb1t
01-03-2007, 10:59 PM
the impression I get is that everything you do involves the war between the factions. The war seems to be it, as far as plot goes.

Um WARhammer. As Paul said somewhere, 'its about war, war is in the name, so there is going to be war'.

It's a good game for people who like to PvP constantly, but it's not for me.

I think you misunderstood; it is about war, not PvP.

You can do 100% PvP if you want, but you can also do 100% PvE. In one dev interview I think it was, there was discussion on a 100% PvE encounter. There is this giant, and one side is collecting up barrels to get him drunk. When he gets drunk he moves on and pushes the front lines. The other side is trying to stop the giant from getting drunk, so they want to smash the barrels. There is war, the sides and front will move, the players will be competing indirectly, thus this encounter is PvE, but it still influences the effect/shape of the war as a whole. This encounter is not PvP. In this encounter you will see the enemy, but you won't interact with them directly.

Encounters like this will be very different from what WoW has to offer.

Pontifus
01-04-2007, 12:23 AM
Um WARhammer. As Paul said somewhere, 'its about war, war is in the name, so there is going to be war'.

Yes, clearly, and thank you for reminding me about the sort of uncalled-for snideness that usually keeps me away from video game forums.

That's exactly the problem I have with the game, though. Everything you do directly or indirectly has to do with a single central theme. Story-wise, there doesn't seem to be enough versatility. The reason I think it'll appeal primarily to PvPers is the unrelenting sense of competition, even during PvE. Now, don't get me wrong; I'm not saying it'll be a bad game. All I'm saying here is, it's not for me. Sometimes I like to stop fighting for more than three seconds and craft or something, and I want alternatives to fighting that don't involve a lot of competition.

rabb1t
01-04-2007, 04:09 AM
Eh if it's not for you then it's not for you. No sense lookin' at something that isn't your style. :)

As to "Story-wise, there doesn't seem to be enough versatility", well I gotta disagree there. I have yet to play a game where the content isn't 100% static. As example, I'd be willing to bet that if I reactivated my WoW account and started a new character all the content would be the exact same as it was way back at launch in 2004. Sure, they have added new things since then, but your statement seems to imply that current MMOG stories change.

Maybe you meant "diversity" instead of "versatility"? I'd have to say that from what I've read of War it does have the ability for quests to change depending on where the front lines are and who owns what territory. Compare this to something like WoW which is static... and I just don't get how you say a static mog is more versatile.

Ziegfried Trueblade
01-13-2007, 03:39 AM
I've taken a glance at it, I like some of the ideas and may try it if it ever manages to launch. Looks refreshing compared to the current batch of MMOs out there.

Atoyota
01-17-2007, 02:24 PM
I've taken a glance at it, I like some of the ideas and may try it if it ever manages to launch. Looks refreshing compared to the current batch of MMOs out there.

Yeah I'm activly watching and "waiting". But it's been going at a turtles pace for so long now that it's forums are a bit low on morale. Still I'm patient, and as long as they say "don't worry" I won't :)

It's not vaporware, but it's not gonna be out this year either... with luck, maybe beta.