View Full Version : Bloodmage revamp FTL
Nikkoli
01-16-2007, 12:22 AM
Too tired to post all the things I found broken so far, not to mention all the things that were disappointing, but this revamp sucks. I hope its not done and they fix things sooner, rather than later.
Lalkin
01-16-2007, 12:27 AM
Too tired to post all the things I found broken so far, not to mention all the things that were disappointing, but this revamp sucks. I hope its not done and they fix things sooner, rather than later.
The patch broke a couple of classes (cleric and blood mage are two of them). They brought the servers down again a few minutes ago so I assume they are trying to fix their broken patch. =)
Nólaquen
01-16-2007, 01:40 AM
Just our of morbid curiosity, what were some of the things that broke?
Jeters
01-16-2007, 03:17 AM
Okay - Might as well posted this here too.
Yes, the bloodmage class got broken in the patch. Yes, it will be fixed very soon, probably tomorrow.
Yes, the knob got turned a little bit too far the other way, and expect lifetap damage to be increased.
Not even going to read the whines until these things happen.
Peace.
Nikkoli
01-16-2007, 09:53 AM
Okay - Might as well posted this here too.
Yes, the bloodmage class got broken in the patch. Yes, it will be fixed very soon, probably tomorrow.
Yes, the knob got turned a little bit too far the other way, and expect lifetap damage to be increased.
Not even going to read the whines until these things happen.
Peace.
Jeters is correct, we got broken because of bugs in the patch, I'm not saying the revamp idea sucks. I am not trying to bring whines out, but I do intend to get some discussion on this healers forum since its so empty!
When I played with what still worked, I actually think I like a lot of the changes. At least now I am not standing there casting Despoil over and over with a sprinkling of mental transmutation every 8 seconds.
The broken things I found so far:
Sheltering Rune 1:
No Longer Useable. It says too low of a level. I asked around and a level 33 BMG cant cast it either (Niv).
Sever Pact:
When cast it spams your combat window with about 15 messages.
Recovering Burst 1:
Description says it heals for 0.
No Longer Useable. It says too low of a level.
Numb 1
This is still in my spellbook, but is not useable until level 18.
Mental Infusion 1:
No longer useable. Says not high enough to cast this spell
Infuse Health:
After level 1, all upgrades have crippling levels for energy cost. L2 is 719 Energy.
Despoil 2:
Does not work in our Damage Focus. ( adds BU, but does not do damage or agro mob)
Things that happened that I think were Great!
LifeHusk is now something I will use. I like the idea of 6 seconds of immunity as a healer. THat should be plenty of time for the tank to save me.
Sheltering Rune is now something I will use. Reduced damage for a period of time is far better than the previous manefestation.
I love the fact that I have a BU Dump that heals! That is a great heal for near the end of a fight or when the $#!T hits the fan.
I like that I have a counterspell and a chain!
I will actually use bursting cyst (formerly bursting blister). I wish it had something other than a DoT, but it makes sense in the context of the spell.
I love that Union is instant now and has upgrades. That will be good for getting BU up quickly.
Things I am disappointed about.
Despoil had its damage lowered again, but this time its a big hit. I think it was maybe tuned too far.
Most of our spells dont scale anymore. I am afraid that it will make it so they are very weak for the level before their upgrade.
I am worried that we are still the squishiest healer, and our damage keeps getting reduced, while the ones who melee are getting damage buffs. I dont want to see it where the more durable healers bring more damage also since they seem to have healing on par with us. I thought it was good when people would have to choose whether they wanted extra DPS or a durable healer.
Fancy Lady
01-16-2007, 11:54 AM
Blood Union is instacast now? Thank goodness!! Especially in lower levels it wasn't even worth casting in a group because by the time you got it cast you might have time for one nuke and then the mob is dead. I always wondered just how long the devs expected the fight to go on given the long casting time of BU.
What are some of the revamps supposed to be? I've been working on my shams and haven't gotten on my bmg in a couple weeks.
Jeters
01-16-2007, 12:28 PM
Thanks guys,
I'm taking a verbal shafting from the soloers on the VG forums...
Anyway, Glad to see some threads in here =) hope the bloodmage community moves over.
Keep checking the beta forums for feedback threads, I'll be relying on them to help pinpoint the broken stuff.
Widowmaker
01-16-2007, 03:46 PM
Hello all, I have been following Vanguard for a long time now and been wanting to play a truely new and unique class, the BM. Now I am seeing all this influx of information about how badly they have been nerfed and now are even broken. I am planning on playing on a PvP server. Has there been any fixes yet or can anyone tell me how they will fair in PvP please ? Thank you in advance.
Jeters
01-16-2007, 03:59 PM
Will have more info tonight after the patch fixes most of these problems =p
as for playing a bloodmage, I suggest you just wait until release and try it for yourself -- play til ten, if you don't like it, try something else. Don't look to other people's opinions.
Widowmaker
01-16-2007, 04:09 PM
Well its nice to here that they are addressing things, and no game comes out fully done, but it sounds like they are doing a bit to much rushing and things will be broken anyway when the game launches. I usually make a few classes, play them all for a bit till one of them strikes my fancy more then the other classes.
I am not so worried about being ridiculously powerful as I am worried about strength of the class itself in solo and group play. PvP is a huge part of the game for me. :)
Nikkoli
01-16-2007, 04:13 PM
Hello all, I have been following Vanguard for a long time now and been wanting to play a truely new and unique class, the BM. Now I am seeing all this influx of information about how badly they have been nerfed and now are even broken. I am planning on playing on a PvP server. Has there been any fixes yet or can anyone tell me how they will fair in PvP please ? Thank you in advance.
Dont listen to the whiners on the VSoH forums about how bloodmages were nerfed to pieces. They are complaining because with despoil and Mental Transmutation you were able to solo anything that hit for less than or equal damage to what you could recover from a BU5 Despoil. This included 4-dot mobs (which is for a full group). Now our despoil isn't that powerful for DPS, but we get other spells to make up for it.
I have found that anyone who just accepted that the changes are in place and came up with a new strategy is soloing at an appropriate level for the mobs. The complaints are from those who still want to have 1 button soloing.
When it comes to groups, its disapointing that they changed Entwining Vein since it had nothing to do with soloing, and that was our biggest need for change.
They are also going to be making a couple more changes as they finish the revamp so the best thing to do is try it out... Level 1-10 are pretty fast and easy and I believe by level 10 you can at least tell whether the class flavor is for you or not.
Stupid
01-16-2007, 04:15 PM
Hello all, I have been following Vanguard for a long time now and been wanting to play a truely new and unique class, the BM. Now I am seeing all this influx of information about how badly they have been nerfed and now are even broken. I am planning on playing on a PvP server. Has there been any fixes yet or can anyone tell me how they will fair in PvP please ? Thank you in advance.
my wife plays a bmg and i play a warrior with her, we play on the pvp server (will be playing ffa pvp at retail). we were only able to play for about an hour last night so i'm not quite sure how much her dps was affected by the patch (though i did notice my ranged weapon taunt no longer works), but pre-patch i'd have figured to be among the better pvpers.
her heals seem to consume energy now (they used to heal off health, and i'm not sure why they changed that, it seemed to make the class unique and fun before) but please understand i'm coming from the persepctive of someone who watched her bars from the group display while managing aggro for our group for about an hour.
i'd say unless the damage got a major nerf though the bmg will still be a great pvp class at release. considering the fact that they can root, burst dps, health drain and self heal i expect they'll do pretty well against most classes with the notable exception of dreadknights and monks (who can teleport through roots to land right on top of them) and maybe rangers (who specialize in ranged dps and will be able to interrupt the bmg casting while rooted)...
oh yeah and most wood-elves (i think? maybe half-elves) who now have the racial ability to shrug off root, snare, etc.
i think pvp in vanguard will eventually be more about who you know than what you can do yourself though, and a bmg (as a healer) certainly has the ability to bring in the friends.
this is just my opinion and i've just watched what my wife can do from across the room so try not to take my words as gospel, but i hope this does help a little. see you in game! :)
Widowmaker
01-16-2007, 04:24 PM
Thank you, its true some people expect to be able to do a kill fast and with simplicity and really no class should be like that. To get a true feeling for a class you really can not judge it till its mid point, mid to highs 20s really before you bring out the flame stick and start setting fires to everything in sight . Since BM's are the only cloth wearring healer and most arcane flavored it was just a concern of mine, especially in desire ability in groups verses other healers and if they can out dps us and take damage better and heal just as good, the logical choice would be to go with the other classes that have the more total package.
Vatre
01-16-2007, 08:23 PM
i would have to agree w/ Nikkoli on most of his things that are GREAT about the changes along w/ the disappointments.
One thing as a soloer that bothers me the most is the 60% chance to break Constrict on Dmg. w/ 2 dots now going, i litterly cast Constrict more times then any other spell during a pve solo fight. Because of wearing cloth, the damage mitigation isnt there and so it becomes an extremely difficult fight if i just let the mob melee me, whilst i kill it. I liked the old way root was working. but if its to remain the same a 40% would be better considering the constant small dmg we do to a mob (dot lifedrain ect)
I love Life Husk and Sheltering Rune and the ability to dump BU other then the Rune DD spell.
though I beleive its one of the broken parts, not being able to heal in the damage focus is quit annoying. even though the work around is fairly simple of just macro'ing all my spells to change focus's as need. it still seemed alittle excessive.
But Bloodmages are definatlly fun to play and it will be interesting to see the path the Devs decide to finally put the class on.
~vat on PVP.
Nikkoli
01-16-2007, 11:59 PM
I didn't get the chance to test out the changes from the 16th, but it sounds like a lot of the bugs got fixed... I look forward to testing tomorrow after work.
Kinsie
01-17-2007, 06:00 AM
I didn't get the chance to test out the changes from the 16th, but it sounds like a lot of the bugs got fixed... I look forward to testing tomorrow after work.
Some things did get fixed. I'm happy about some of the changes - my utility as a healer is back. However, at lvl 18 I still feel very weak damage - wise. Maybe that will get better. I also had some spells like recovering burst and sheltering rune taken away for a higher level, which I was sad about (I used them a lot!)
I was able to solo an even 2 dot mob, but it took quite some time. I LIKE the counterspell option. Our constrict spell is still pretty unreliable. I still feel like now, after this revamp - I am not as useful and unique as I used to be. I'm just a wimpy cloth caster who can heal.
I promise to test more, I"m not giving up!
Nikkoli
01-17-2007, 07:54 AM
Some things did get fixed. I'm happy about some of the changes - my utility as a healer is back. However, at lvl 18 I still feel very weak damage - wise. Maybe that will get better. I also had some spells like recovering burst and sheltering rune taken away for a higher level, which I was sad about (I used them a lot!)
I was able to solo an even 2 dot mob, but it took quite some time. I LIKE the counterspell option. Our constrict spell is still pretty unreliable. I still feel like now, after this revamp - I am not as useful and unique as I used to be. I'm just a wimpy cloth caster who can heal.
I promise to test more, I"m not giving up!
Our Damage is going to go up. There is a new formula that is going to be put in theis week for spell damage calculations that will up all spell damage for all classes so they are waiting to finish tuning our damage till after that goes in. The reason they are waiting is cause they want to bring it up, but dont know exactly how far to bring it and Avair doesn't want to go too far now and have to nerf us later.
I have been hearing a lot about people who use constrict when soloing. Might I suggest trying to tank the mob? I found that with Despoil as my heal, I can do rather well with them beating on me. Takes a lot less time and mana without rooting them. I only use constrict when there are 2 mobs and I want to deal with them 1 at a time.
I agree that Recovering burst was sad to have moved. I never used rune cause its old manefestation was pretty weak/lame in my opinion. Would have been nice to try the new one at least.
Jeters
01-17-2007, 07:05 PM
I can attest that the new rune is pretty sweet if not overpowered. It warrants getting it at a higher level -- although honestly, I wouldn't be surprised if it's toned down. 25% mitigation on a raid tank for two minutes is pretty awesome.
Nikkoli
01-17-2007, 07:11 PM
I can attest that the new rune is pretty sweet if not overpowered. It warrants getting it at a higher level -- although honestly, I wouldn't be surprised if it's toned down. 25% mitigation on a raid tank for two minutes is pretty awesome.
Yeah, that looked awesome. Any way we can convince them to lower the level on Mental Infusion and Recovering burst? Also, it would be nice to see the mana cost reduced on our big heal and health cost increased instead.
Jeters
01-17-2007, 08:50 PM
Still working on the MI thing. Avair says he'll take a look at it, who knows.
as for the level that group heal was moved to, some good news on group heals though coming down the pipe - I don't want to say it cause I'll jinx it and it wont happen, so instead im just gonna think it really hard...
.....
...
.... I bet you can figure it out =p
Widowmaker
01-17-2007, 09:17 PM
Wife and I will be duoing when we do not get groups, do you think with all the changes to the BM class that a Bard and BM is a strong pair on a PvP server still?
Nikkoli
01-17-2007, 11:01 PM
Still working on the MI thing. Avair says he'll take a look at it, who knows.
as for the level that group heal was moved to, some good news on group heals though coming down the pipe - I don't want to say it cause I'll jinx it and it wont happen, so instead im just gonna think it really hard...
.....
...
.... I bet you can figure it out =p
if you are thinking what I am thinking, that is good to hear that its at least lowering down to the same level as bloodpact, and possibly a version sooner, and hopefully a much lower mana-per-HP cost :D
One more thing... can you get our buffs returned to group buffs? *begs*
EDIT: I like the way the put symbiotes across many different levels and the way they made the parts harvesting. Todays patch was overall pretty good for the bloodmage in my opinion.
Also, I got my Child of Hyatet today. I wish the pet lasted more than 5 minutes. making him a semi-permanent pet would be quite nice. I also wish he could fly. At level 14 he gives a buff that increases healing by 10%!
Widowmaker
01-20-2007, 04:44 PM
Wow, it seems the flow f information about the BM has come to a screeching hault> No one is even posting anymore about them. Is this good or bad? I still plan on playing on in PvP un;ess there is something i am not hereing of course.:confused:
Jandis
01-20-2007, 05:43 PM
A good thing.
This entire post was made when they did a Bloodmage Revamp that was pretty bad. Their DPS needed a serious increase and some spells were broken.
Since then they have changed spells around a bit and increased their dps a lot. Theyre awesome to play now! I was going to roll a Disciple until this newest patch fixed them up.
If you're looking for a casting dps-ey healer, I definetly reccomend them.
Nikkoli
01-20-2007, 06:10 PM
Wow, it seems the flow f information about the BM has come to a screeching hault> No one is even posting anymore about them. Is this good or bad? I still plan on playing on in PvP un;ess there is something i am not hereing of course.:confused:
things came to a screeching halt because they are 90% fixed, and we are all waiting with baited breath at what happens whent hey do the caster DPS changes. THen we will know how our class wil be for release....
Widowmaker
01-20-2007, 11:08 PM
That is great to here. Its amazing how tough it is to find that common balance for a class. Especially a new class never been tried before. The funny thing is we are the only CLOTH wearer healer type, and I was concerned about that after the last downgrades to the class. We need something big to bring to the table since we lack any AC. Anypne here PvP'ed with their BM yet? That is a biggie for me :)
Keshaldra
01-22-2007, 06:58 PM
Too tired to post all the things I found broken so far, not to mention all the things that were disappointing, but this revamp sucks. I hope its not done and they fix things sooner, rather than later.
I'm glad I'm not the only one that feels this way. They were "fixed" so hard, I switched classes. What added insult to injury were the waves of other Blood Mages going "I love the changes, we have new cool abilities now to distract us from the increased mana cost and inefficiency!"
Nikkoli
01-22-2007, 07:13 PM
I'm glad I'm not the only one that feels this way. They were "fixed" so hard, I switched classes. What added insult to injury were the waves of other Blood Mages going "I love the changes, we have new cool abilities now to distract us from the increased mana cost and inefficiency!"
You realize they toned down the mana costs and upped damage and healing since I posted that right?
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