View Full Version : Necromancer, Psionicist, Sorcerer question(s)
Nitrius
01-21-2007, 07:25 AM
Necromancer:
- They get pets of some sort, dose this make them good soloers?
Psionicist:
- What dose make the Psionicist stand out from the other offensive casters?
- Have the Psionicist got any good love in the past patches? do you think it is a good balanced class so far?
Sorcerer:
- I've heard that the damage of the class is not as good as someone want to have it? like compared to the other offensive classes its "broken"?
- How is it to play as an Sorcerer at higher levels?
Questions regarding all 3 classes:
- Which is the "best" offensive caster dmg dealer?
- Pros and cons?
- Which is your favorite and why?
- Are all these classes wanted in groups?
- Do they have any other tasks other than being dmg dealers?
- (NEW)How is the solo ability of these classes? are every one capable of soloing or? i've tried almost all of these classes from lvl 1-10(between there somewhere) and the soloing have worked fine, but i'm thinking of higher lvls dose soloing get harder or maybe impossible after a while?
Thats all for now, probably some more questions will pop up later.
Anyway hoping for some answers.
Thanks in advance!
Edit: Added 1 new question.
Jester
01-21-2007, 11:23 AM
Oh sure, dont bother even ASKING about the one class I can help you with...
Nitrius
01-21-2007, 12:15 PM
Something says me that you are an druid? hehe sorry but i'm trying to narrow down my choices for the release, and therfor i've found out that the druid is not for me, atlast not now.
So by getting some of my questions here answered i was hoping to get the list even more narrowed down.
-Hero-
01-21-2007, 12:16 PM
Oh sure, dont bother even ASKING about the one class I can help you with...
What class is that?
coercion
01-21-2007, 12:40 PM
Necromancer:
- They get pets of some sort, dose this make them good soloers?
-In theory, yes. Right now they're in a bit of a state as their pets can't hold any aggro (like all pets at the moment, it seems). By release, though, expect to be able to throw your pet at mobs while you sit back dropping DoTs from a distance. Fear kiting seems to work extremely well, too.
Psionicist:
- What dose make the Psionicist stand out from the other offensive casters?
-Ideologically, it's the crowd control. As it stands right now, probably the biggest selling point of the Psionicist is the charm. It doesn't make us a pet class though, but rather (in general) acts as a form of CC that provides extra dps. It's very much a risk vs reward spell, though; you can charm mobs much higher than you, and cause some serious carnage... But if the charm breaks and you get a few unlucky resists, you better like the taste of dirt.
- Have the Psionicist got any good love in the past patches? do you think it is a good balanced class so far?
We're a fun class to play, in general. We haven't seen any love for a fair while, but I expect some soon after release. Ideally, we'll get a bit of extra flexibility on our CC spells (removing some of the limitations on charm would be perfect). We're also, apparently, getting illusions back in some form or another, which will possibly bring a lot of extra depth to the class. Finally, we have our high-level "Mindspy" spells, which sound er interesting. Essentially they allow us to look into the minds of our enemies, and "steal" abilities from them which we can then use ourself for a short while. The example given by a dev was using Mindspy on a dragon and being able to cast firebreath for a while. Could be a lot of fun on raid bosses, but it's still all a mystery to us so we'll have to wait and see.
Sorcerer:
- I've heard that the damage of the class is not as good as someone want to have it? like compared to the other offensive classes its "broken"?
I wouldn't say it's broken, but it's certainly lacking some oomph. The class leader seems to know his stuff though, and I've got faith that he'll get the sorcerer to where it needs to be. Expect a number of damage boosts over the next month.
- How is it to play as an Sorcerer at higher levels?
At the moment it seems to be mainly a case of counterspelling, warding and spamming chaos flux (a spell that does increasingly high damage after each cast, but drains the caster's health). I expect that the imminent changes will make for more varied strategies, however.
Questions regarding all 3 classes:
- Which is the "best" offensive caster dmg dealer?
Sorcerer, in theory. It's mostly situational, though. For example, the Psionicist can kick out some crazy DPS with a red 3/4 dot pet and bard songs, as well as the extra dps he brings to the group with buffs. Still, as far as raw spell damage goes, Sorcerers are supposed to be the kings.
- Pros and cons?
Aren't really any massive cons to any of the offensive casters. Some perform better in certain situations than others, but all are valuable in a group. Necros are considered the best solo class of the 4, however.
- Which is your favorite and why?
Psionicist, mainly because I'm a bit of a control freak, and get my rush from charm and crowd control.
- Are all these classes wanted in groups?
Yes. Just about every class in the game is at least reasonably desirable in groups presently, which is obviously a good thing. Necros are generally regarded as the main solo class, however, and some people have preconceptions about inviting necros to groups, thinking that they're too used to solo and won't know how to perform efficiently in a group. Far from true, though, in a lot of cases - but something to bare in mind.
- Do they have any other tasks other than being dmg dealers?
All have some form of crowd control. Some can invis, levitate. All have at least a few buffs. Sorcerers can summon items (jewelry). Generally Psionicists are seen as the most utility-based of the 4, sorcerers seen as the most damaging of the 4, druids seen as the most all-round of the 4 (including heals), and necros seen as the most solo-suited of the 4.
Thats all for now, probably some more questions will pop up later.
Anyway hoping for some answers.
Thanks in advance!
Hope that helped.
usuldaneriak
01-21-2007, 12:59 PM
Necromancer:
- They get pets of some sort, dose this make them good soloers?
if soloing the "real" mobs, your pet is just another dot. so your question is wrong)
Nitrius
01-21-2007, 01:34 PM
Thanks for all the answers so far, especially thanks to coercion, really good answers!
Added 1 more question, and more may pop up along the road :P
Polkadots
01-21-2007, 05:46 PM
- Necromancers : They get pets of some sort, dose this make them good soloers?
Yes. But all classes can solo if done right. If you have access to corpses for minions etc you can really put a hurting on. Necros will require A LOT of micro management, but if you can get it all down, you can really mow through mobs. You can fear kite, you can reverse kite (which I find to be much better to avoid adds in this game), you can handle numerous mobs at once.
Psionicist:
- What dose make the Psionicist stand out from the other offensive casters?
- Have the Psionicist got any good love in the past patches? do you think it is a good balanced class so far?
Havent played so wont BS you =P
Sorcerer:
- I've heard that the damage of the class is not as good as someone want to have it? like compared to the other offensive classes its "broken"?
- How is it to play as an Sorcerer at higher levels?
Havent played so wont BS you =P
- Which is the "best" offensive caster dmg dealer?
Obviously necro, sorry I cannot give you opinions on others for comparison.
- Pros and cons?
Necromancers will have a lot who play and solo. This will make many think necros are not good for groups, which may make it harder on you. But if youre a good player you will get groups. So far, in groups, mobs just dont last long enough for my dots to do their full damage, and I rely more on DD for damage. This is more inefficient for a necro vs a sorc. This will change in raid environments where length will benefit a necro. Remove curse is another amazing ability, you will be needed in high end groups and raids when mobs start to curse.
- Which is your favorite and why?
Necro ~
- Are all these classes wanted in groups?
Yes. I have yet to see anyone refer to casters as anything but DPS classes. This may change, in fact it will change at higher levels, but you will always have quests and solo to soak up your time.
- Do they have any other tasks other than being dmg dealers?
They all have CC abilities to some extent, buffs and the like.
How is the solo ability of these classes?
Every one capable of soloing or? i've tried almost all of these classes from lvl 1-10(between there somewhere) and the soloing have worked fine, but i'm thinking of higher lvls dose soloing get harder or maybe impossible after a while?
Soloing will get harder but it will always be possible. If you know your class you can solo. VG is designed to not be a solo game though, so while it is feasible, it wont be the best form of exp gained. Necros will probably have the least downtime, but will take a bit longer to kill mobs. All in all I would imagine everything will be on par. At least that is the idea, but dont quote me ~
Jester
01-21-2007, 06:11 PM
Something says me that you are an druid? hehe sorry but i'm trying to narrow down my choices for the release, and therfor i've found out that the druid is not for me, atlast not now.
So by getting some of my questions here answered i was hoping to get the list even more narrowed down.
You guessed it. But its ok, I forgive you. :)
Pugalicious
01-21-2007, 11:31 PM
To add a bit more insight (incentive?) to the Psionicist portion, I will say that we have some down right crazy mana regen. I think bards still might mez better, but that may be changing soon (or have been changed) in a patch. I expect on raids a lot of what a Psionicist will be doing will involve being a mana battery/"regener", with a good chunk of crowd control mixed in.
And don't think that all of that crowd control comes specifically from mezzing, oh no, Psionics have a very reputable repository of agro decreases/increases. I could see this definitely playing out well for those long raid bosses--get a nice DRK agro machine for a tank and have your neighborhood friendly Psionicist slap a little extra agro onto him for the long haul.
Nitrius
01-22-2007, 08:28 AM
Been trying the Psionicist for some time now, and it seems like thats whats going to be my main character, so far i've found that classes the coolest to play.
Anyway feel free to keep coming with more info.
ratman720
01-25-2007, 12:20 AM
I think the choice may be a bit more complicated than some other stuff obviously opinion plays a large role but heres my take on it
a psionisist(my personal class) has crowd control dps and mana regen but its DOT's are not to be underestimated. once you hit level 4 or so your pretty much golden in terms of soloing. you can toss your hate gathering summons on a creature and toss your two DOT's on it then DPS another creature. you can easily mow two Dots two at a time
necro at least starting is not as good DPS wise i do believe that long term necros have potential to have very nice damage with their pet as you get better and better parts. but i think overall its concentration is minionmancer
as for the other two rumors are sorcerer is a DPS focus and druid is a good balance of everything including heals and early AOE (if i remember correctly)
Melios
02-07-2007, 06:32 PM
Psionicist:
- What dose make the Psionicist stand out from the other offensive casters?
- Have the Psionicist got any good love in the past patches? do you think it is a good balanced class so far?
Some things they have:
* Psionic and telekinetic spells; bends the spacetime continuum
* INT/WIS buff
* Energy regeneration bonuses
* Some crowd control abilities, including a mind control charm
* Powerful dots (like Compression Sphere)
When the PSI revamp came at the start of open beta, I quickly began to prefer this class over Sorcerer and Druid.
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