View Full Version : Haha Psi's a joke
Bryn3r
01-31-2007, 05:07 PM
***WARNING, LOTS OF ANGER AHEAD***
Ok so after the official VG forums closed i figured i'd just read forums no more posting, but jesus christ my class is almost worthless.
Ok psi's = CC to many minds at first, but no, devs say theyre not like EQ chanters, and that CC is a group responsibility. We are a damage caster... ok was a little upset but thats fine, I'm a damage caster with a nice little bit of CC...
So now what sets us apart... well we have illusions and rumor from our class leader says we're getting this pretty nice spell called doppleganger that lets us mimic our targets appearance. Hopes up again, we can't do taht, but we will give you the spell letting you mimic any pc models race and faction perks... ok that sucks but I think we could have fun with that. Apparently that spell was vacationing in the bermuda triangle cause i dunno where the **** it is... now we have random spread out illusions that do absolutely nothing, which is ****ing awesome :mad:. then to add insult to injury, last night i die and get ported to an alter with a bunch of lvl40 kos npcs jsut chilling around it... woot.
Well where does that leave us? Now we have a class thats like the cheap whore version of a Sorc/Necro with our one decent nuke (thought pulse) which does smg to us but thats fine we need to be aware of our strategies, we have our second rate piece of shit nuke (mind blast) with its 2 second cast time and dmg almost as low as our best dot (comp sphere) which landed less than 50% of the time last night in Kasavari Gulch but at least it out did temporal shift (to hell with trying to stick that, by the time it lands it hits like twice before the mobs dead.
So i log in today and see thought pulse now has a 4 second recast.......... what a ****ing joke... god forbid we have a nuke we can spam a little... so now what to do while soloing? god knows im about worthless in a group atm... maybe i could kite something (as i watch that sorc run by me with 5 of the some mob i have one of... insta cast pbaoeing his little heart out---[not a diss on sorcs power i jsut feel we should be comparable)... nope time tricks a joke, any dot i use breaks it in a matter of seconds and i cant get temp shift to land...
Wanna launch the game early? Need Money? thats fine ill support you, its a good reason for an early launch... but what im wondering is why the **** you seem to be sitting on your thumbs, ****ing with worthless shit like nerfing a psi's only good nuke when i have to spend 15 min tryign to get my ****ing group window to come up correctly. Ill be here waiting for sigil to live up to their god damn word and give us something you said you would... our mana regen sucks, our dots are about worthless, defensive casters nuke harder and faster, and what do we have charm... thats fine why dont you let us have charm and make it ****ing unique to our class... at least grow a spine and let us bitch to you on your own forums, trying to figure out which fansite woudl be best to get to you onl fuels my rage
sinsa
01-31-2007, 05:15 PM
About the only thing I agree with here is the forums.
Sounds like a case of envy to me. The classes are different! Get used to it or roll the one you are envious of.
Ragekills
01-31-2007, 06:08 PM
I do not have a problem killing anything I chose to attack with never touching the thought pulse spell.
Play something else if you don't like the class that much.
coercion
01-31-2007, 07:00 PM
Personally I would've preferred they put it on a 2/3 second cast rather than 4 sec cooldown. Either way, it was overpowered before - with a dedicated healer we could kick out a ton more damage than a sorcerer if we used all our other tools effectively.
However you're overreacting massively. Thought Pulse spam hardly defined the psi, nor was it something everyone wanted a psi in groups for. We're still an extremely powerful class if played right; not to mention one of the funnest.
Melios
01-31-2007, 07:11 PM
*whew* I was worried for a moment there might've been a legitimiate problem with Psionicist. Good to see the topic creator just a whiner. :o
Ayeshala
01-31-2007, 07:45 PM
You are right about Doppleganger. It sounded like an awesome spell, it is a disapointment that it was dropped.
You are right to say there are issues. However killing things is not a problem, and no we are not worthless, far from it.
Giving us Chaos Volley, I mean Thought Pulse, was not a good idea in the first place. A mental spell that eats HPs is fine, it fits the class, but the previous implementation was not a great idea.
If you want to complain, you would be better off mentioning real issues such as:
Critical hit DOTs are apparently gone.
Psionic Barrier is still totally worthless.
Our "finishers" are too weak since the NPC HP adjustment in late Beta.
etc
kaylis13
01-31-2007, 08:08 PM
I'm gonna sound like a complete Noob here but ... Meh oh well...
When they say Mirage is no longer a "maintained" Spell.. can someone please explain what is meant my Psi is not high enough lvl yet ( rerolled from a Sorc last-night. )
Carni
01-31-2007, 11:33 PM
that is a nice amount of anger for a first post
all those asterixes, but hey at least silky has another user
i'm sorry but i can't feel it - i just got done with a nice session with the perfect group setup - 1 dk, 2 shammys, and 3 psis - i can't possibly say a substitution for another class would have made things any better where we were
psis are the most versatile of all the classes and are probably the best third group slot invite after the tank and healer in terms of value added, so i can't sympathize with cries about any particular change because every patch is going to screw with some class, and this is going to go on for the next year or more
Hissig
02-01-2007, 01:16 AM
that is a nice amount of anger for a first post
all those asterixes, but hey at least silky has another user
i'm sorry but i can't feel it - i just got done with a nice session with the perfect group setup - 1 dk, 2 shammys, and 3 psis - i can't possibly say a substitution for another class would have made things any better where we were
psis are the most versatile of all the classes and are probably the best third group slot invite after the tank and healer in terms of value added, so i can't sympathize with cries about any particular change because every patch is going to screw with some class, and this is going to go on for the next year or more
I didnt even know that thought pulse was changed until now, thats how much i use it. I use it very rarely.
Nazaryx Arcones
02-01-2007, 07:44 AM
The doppleganger spell is no rumor. It *will* be added 'soon after release', according to Sigil.
At the last minute, because of lack of time, doppleganger and gestalts were pulled from the psionicist revamp in order to get the data pushed and be able to move on to the next pressing issue. Gestalts were added shortly after.
Doppleganger is still planned. In the meantime, we've been given back our old illusions, to have some of our class 'flavor' back.
*For the record, Classleads dont start rumors. We know what we're told. Unfortunatly, plans change sometimes*
Boldegon
02-01-2007, 08:47 AM
Hmm,
I've only played my PSI to level 8 so far, but I'm loving him. He's already versatile and can get out of most bad situations.
Personally, I target a critter, sim him, and drop my two dots on him. Against level appropriate mobs, I might have to use one mental blast to kill it. And they almost never leave the sim to come after me. Even if they do they're snared and you can just kite him.
Get an add? NP, just put him in time out for 45s while you kill the first one.
Get another? Well, just snare him and kite him. Get in total trouble? Use acceleration and get the heck out of there!
I haven't used the spell that causes damage to you much, because it's so much safer to use our dots and maybe one or two blasts to finish the mobs off.
I've had zero problems with resists. I mean, a few resists here and there, but nothing unexpected.
From playing an enchanter way back when EQ was new, I would have to say that the PSI is actually more survivable.
Ayeshala
02-01-2007, 09:17 AM
Hmm,
From playing an enchanter way back when EQ was new, I would have to say that the PSI is actually more survivable.
Oh yes, there's no comparison between this and the ENC at release.
Plus, good news on Doppleganger, I've really been looking forward to this one, it's a great concept.
Boldegon
02-01-2007, 10:43 AM
Oh yes, there's no comparison between this and the ENC at release.
Yeah, if i remember correcty, at level 8 we had:
Mez
Two crappy dot's that didnt stack.
A paper thin pet that would break mez and couldn't be commanded.
One DD spell that you couldn't cast very well because it was evocation.
An AE stun.
So, you had to take at least one hit to get your pet on a mob, then you could put your dot on him and nuke with care, hoping your pet (who admittedly had good dps) lived long enough to kill him.
If you got an add, you could mez him, which combined with the mind wipe side effect was effective. Two adds and you're looking for the zone line or your corpse.
You could still be effective, but one resist and you were basically dead. Not to mention interrupts from getting beat on.
Basically, you had to play mistake-free, or you died. The PSI's much more effective stackable dots, snare dot and snare that comes with timetrick make him much more forgiving. Which is pretty much a requirement since CC is not as powerful in our wonderful new world.
But one cool thing about the old school enchanter was you HAD to be good at your class to even survive. And singlehandedly having 3-4 mobs sitting there drooling and debuffed while your group chewed through them one at a time was a good feeling :)
By the way, does anyone know if your snare effects from the dot and timetrick stack?
Slarty
02-01-2007, 12:01 PM
But one cool thing about the old school enchanter was you HAD to be good at your class to even survive. And singlehandedly having 3-4 mobs sitting there drooling and debuffed while your group chewed through them one at a time was a good feeling :)
Sooo True. Having played and EQ Enchanter to 67, it was definitely a great feeling to have your group mates Oooh'ing and Aaah'ing saying things like "I can't believe we Lived!" mostly do to our abilities... :cool:
My only, extremely minor, complaint with the Psionist is, I wish the pseudo-CC spells we did have "stacked." Meaning when Timetrick wares off it would be nice to be able to have Sim actually work on that same mob. that's not exactly "stacking" but I hope I'm clear.
Or maybe it does work like that and I've Just been extremely unlucky with my Sim being instantly disbelieved after casting it on a mob that had previously been Timetrick'ed....
But then again, that would be increasing the effectiveness of our CC abilities... :confused:
Damace
02-01-2007, 12:06 PM
By the way, does anyone know if your snare effects from the dot and timetrick stack?[/QUOTE]
Good question: Here is what I noticed and the method of my spell casting.
Single pulls.
1. Send in illusionary pet. Simulacrum
2. Snare (forget spell name)
3. Mind DoT. Compression Sphere I
4. Nuke...nuke...nuke. Mental Blast II
5. Dmg to self nuke, if needed to finish off mob. Thought Pulse I
Notes on the play of this setup. Rarely do I ever have a mob see through Simulacrum after I gained lvl 7. At lvl 8 when I have a lvl 10 mob solo pull..it seems around 10-20% life of mob it will charge me...doesnt even touch me for i fire off Thought Pulse I Bam its dead.
(I am level 8 and am soloing with no problem lvl 10 mobs. Better then my lvl 10 druid) I have no idea what the peep who started this thread is whining about.
Ok now to the question here is what I have noticed.
1. Simulacrum
2. Snare (forget spell name)
3. Mind DoT. Compression Sphere I
4. (New step to my previous tactic tested on same lvl mobs....I use This spell that I just got at lvl 8..I think Wikki is wrong didnt get at lvl2...I got the snare that is a red icon with a brain symbol at lvl 2..this is the one i forgot name for. Temporal Shift however shows as hour glass icon and was trainable for me yesterday at lvl 8) Here is what I am noticing when I throw it in the mix of my offensive line strategy.
As soon as it drops as Bam...mob sees through my Simulacrum has 90-95% health and is in my face I swear faster then if I just had my lvl2 snare spell on him. I don't know what is going on. Need to investigate further but I see this spell as a tool to drop on adds...not to stack with original offensive strategies. I quickly stopped using it and went back to my first strategy. Works great for me.
My add strategy and group strategy allot different but as a whole I feel very happy and effective solo or in group. I love this class. I wont drop my dmg numbers for fear of getting nerfed but I am very pleased..
Comments from a lvl 8 almost 9 : )
Boldegon
02-01-2007, 12:13 PM
Yeah, you guys are using timetrick right?
That spell seems to cause an immense amount of aggro. If you have to use it to contain an add, forget about getting the mob to latch on to your sim after that. At that point, you need to kite him and use sim to deal with any other adds you have.
Damace, what is happening, is you're simming, putting two dots on him, timetricking which immediately breaks due to the dot damage, but unfortunately moves you to the top of the mobs hate list.
Basically, at 8, your two cc abilities are:
Timetrick - Like an oldschool mez, but has a snare effect and NO MIND WIPE.
Sim - An invulnerable offtank :)
With the added problem that you can only use one for any add.
Damace
02-01-2007, 12:17 PM
[QUOTE=Boldegon;77039]Yeah, you guys are using timetrick right?
Sorry..ya thats the name Timetrick, I just got it at lvl 8. I forgot spell names and went to Wikki to cut and paste but guess it is wrong.
Boldegon
02-01-2007, 12:33 PM
Yeah, I guess they are using the hourglass icons for a spell that affects the mob's timestream lol, but they are not necessarily the same effects.
Mouseover tooltips ftw :)
0neiromancer
02-01-2007, 01:56 PM
Why bother with the simulacrum? Find a group of non-casting blue mobs. Dot snare one, compression sphere it. Find another. Once dot snare is available, hit it, compression sphere it. If you just got a new set of dot snare and compressions sphere spells, go get another, and then another. If your spells are starting to get old, stick to 2 or 3 at a time. Rinse, repeat, rake in exp. :-D
edit: Last night I found out that the simulacrum is a very cool duo tool. I was duoing with a warrior friend of mine, and I would use simulacrum to soak some of the hate, reducing the amount of damage the warrior was taking. Since neither of us could heal, it reduced downtime fairly considerably.
Boldegon
02-01-2007, 02:30 PM
Why bother with the simulacrum? Find a group of non-casting blue mobs. Dot snare one, compression sphere it. Find another. Once dot snare is available, hit it, compression sphere it. If you just got a new set of dot snare and compressions sphere spells, go get another, and then another. If your spells are starting to get old, stick to 2 or 3 at a time. Rinse, repeat, rake in exp. :-D
edit: Last night I found out that the simulacrum is a very cool duo tool. I was duoing with a warrior friend of mine, and I would use simulacrum to soak some of the hate, reducing the amount of damage the warrior was taking. Since neither of us could heal, it reduced downtime fairly considerably.
You can definitely do that, and it's more time efficient to do it that way, as long as your not in an area with alot of aggro critters where you're apt to get adds often because the spawn rates are so high. In that case, I think it's a bit safer to use sim and only kite as necessary.
But yeah, when you first get whatever level of dots, by all means kite 3-4 at a time and watch your xp bar shoot across the screen :)
i have now a lvl 13 and i had some fun and frustation with psionicist.
the class is a fun diversity, mezzing charm inv at 10
just i noticed since i have become lvl 12 fighting lvl 14 mobs my dps compared to my other classes is low like our critical and finisher move at 10 but okay we have CC for that just i get so much resist on like my mezz and certain spells which really annoy me.
Wonder if you also have problem for resists, might just be my gear isn't good enough for that lvl
coercion
02-01-2007, 05:19 PM
i have now a lvl 13 and i had some fun and frustation with psionicist.
the class is a fun diversity, mezzing charm inv at 10
just i noticed since i have become lvl 12 fighting lvl 14 mobs my dps compared to my other classes is low like our critical and finisher move at 10 but okay we have CC for that just i get so much resist on like my mezz and certain spells which really annoy me.
Wonder if you also have problem for resists, might just be my gear isn't good enough for that lvl
It's probably your spell skills. I find that sub-20 you very rarely have all 3 schools capped (conjuration, alteration, evocation). Once the levels become longer, you'll generally have them all capped. If you're being frustrated with mez and charm resists in particular, make sure you train up your alteration - you can do this just by buffing yourself loads, or simply using charm and mez more often.
Baskat
02-02-2007, 01:57 PM
I really like my Psi. And i'm sure there is more one reason for my guild to consinder him a valuable group member.
Sometimes he's just too slow to compete with other classes in 1vs1. But that's a class decision, i think.
I don't think, it was necessary to raise the recast timer on Thought pulse. You don't have a healer at hand all the time and in PvP it's even more risky to use that technique because you dont know how much damage you have to take between heals. But it was fun to play with this risk!
Kovacs
02-03-2007, 02:16 PM
The doppleganger spell is no rumor. It *will* be added 'soon after release', according to Sigil.
Sure. How's the Kool-Aid taste?
*For the record, Classleads dont start rumors. We know what we're told. Unfortunatly, plans change sometimes*
So what's it called when you trumpet something that's "coming soon" and it doesn't? If not rumormongering then....what?? Split hairs much?
perfect
02-05-2007, 11:09 AM
I'm gonna sound like a complete Noob here but ... Meh oh well...
When they say Mirage is no longer a "maintained" Spell.. can someone please explain what is meant my Psi is not high enough lvl yet ( rerolled from a Sorc last-night. )
It means that it is now treated like a buff instead of a...maintained spell. The biggest difference is that the original caster can drop maintained spells (meaning that you could drop someone's invis at a very bad place to be mean) and that invis won't drop for the entire group if you die.
vBulletin® v3.6.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.