View Full Version : Secondary Skill
Alesana
02-01-2007, 05:26 AM
Am I the only person who sees secondary skills as 100% useless? I leveled everything pretty evenly up until 10 as outfitter, then at 11 chose to be a tailor and ever since then i can get no work orders or recipes for leatherworking. I mean I know they said secondary skills would only have basic recipes available, but I wasn't aware they were THIS basic. All the higher level tailoring recipes I've seen can be completed with just material refining/outfitting/tailoring so I've lowered my leatherworking to 0... I was also having some difficulty when my leatherworking was ~60 and outfitting/tailoring at ~90 but after getting rid of leatherworking I can make things with some degree of quality again.
Freesoul
02-01-2007, 07:41 AM
i locked my leatherwork skills a 0 since Day 1 so i could maxed the 2 others skills.
it was way more efficient to level 10 for making A grade in the maxed skills (pristine shoes, hands, etc...)
Samiel
02-02-2007, 03:19 PM
i locked my leatherwork skills a 0 since Day 1 so i could maxed the 2 others skills.
it was way more efficient to level 10 for making A grade in the maxed skills (pristine shoes, hands, etc...)
I'm starting a Leatherworker, but I did the first few training and WOs so my Tailoring is at 1 now. Can I use the minus (-) button to lower it back down to 0... or is stuck at 1 now?
Riggin
02-02-2007, 04:52 PM
I'm starting a Leatherworker, but I did the first few training and WOs so my Tailoring is at 1 now. Can I use the minus (-) button to lower it back down to 0... or is stuck at 1 now?
You can. That's what I did with my carpentry when I noticed it was at 15. Not planning on heading down that path, so it's now back to zero.
-Riggin
Samiel
02-02-2007, 04:56 PM
You can. That's what I did with my carpentry when I noticed it was at 15. Not planning on heading down that path, so it's now back to zero.
-Riggin
Great! I'm still pretty new at this! :p
Deerhoof
02-03-2007, 01:30 AM
To the OP,
They never really make it clear that locking one of those 2 skills is the best way to go by far. Back in beta I had no clue about what those locks were even for and by the time I was lvl 25 outfitter I had to spend an entire day to get my tailoring skill down to zero. Was really glad to know on frist day of playing live to lock one or the other immediately.
if you set the skill direction to negative, and it goes down as you work, can those skill points be reallocated by the game as you do more work orders?
I have 55 in both weapon and armor.
I guess I wont need weapon...can I recover those points?
I have no idea which 2 of 3 other skills to max in blacksmith refining and finishing!
Thanks,
Riggin
02-03-2007, 01:25 PM
Correct Wold. As the skill drops, those points are re-allocated based on the options you have in your other two subskills. I read somewhere that they only get re-allocated once all of the other points in your main bar are allocated. So I read that as you have to have spent all of your other points for the level before the skill will start to decrease.
Hope this helps.
-Riggin
NoBogui
02-03-2007, 01:53 PM
I have no idea which 2 of 3 other skills to max in blacksmith refining and finishing!
Thanks,
Yeah I have the same problem for artificing going to carpenter. Can anyone help with that? What should I lock down? Sculpting? Sculpting Tools? Sculpting Utilities? Or should I balance them all out (that's what I've got going now).
what I don;t like is it seems all the skills in question would be essential to blacksmithing. There is smelting, sm tools, sm utilities, and forging, forging tools, forging utilities-- but I can only max 4 of those-- how are we supposed to decide??
TaoMster
02-03-2007, 04:24 PM
i don't think there is one right answer to that, which (after seeing all the "template" posts in Other Games) i think is a good thing.
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