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View Full Version : How to spot a tree !


Slight
02-02-2007, 05:03 AM
Has anybody come up with a way to spot the tree that you can chop down ? Finding it a bit rough trying to target every tree as I run along.

If there is no way to pick the tree from some distance, surely it wouldn't be unreasonable to request the tree's title be placed at eye height or lower instead of having it 50ft in the air hidden by branches. After all, its not hard to pick the other resources that can be harvested.

Slight

Chronosfera
02-02-2007, 05:10 AM
Has anybody come up with a way to spot the tree that you can chop down ? Finding it a bit rough trying to target every tree as I run along.

If there is no way to pick the tree from some distance, surely it wouldn't be unreasonable to request the tree's title be placed at eye height or lower instead of having it 50ft in the air hidden by branches. After all, its not hard to pick the other resources that can be harvested.

Slight


Hitting ctrl+ tab (target nearest node) while running around works fine for me.

Drackore
02-02-2007, 08:01 AM
They ARE named, but the names are above the tree...which doesn't help. :) Someone should find a way to suggest to the devs to put the names on trees lower. (at work right now, so i cant do it now)

kryshael
02-02-2007, 09:26 AM
Heh...one quick way you can tell a harvested tree.....

the base of a harvested tree will be square in nature...a regular tree is round.

WallaWalla
02-02-2007, 09:45 AM
Heh...one quick way you can tell a harvested tree.....

the base of a harvested tree will be square in nature...a regular tree is round.

Ah thats what I was noticing... I figured it looked differant but never consiously knew what it was.

Brikk
02-02-2007, 11:32 AM
I've had no problems finding trees. I just toggle the names on with 'N' I think. Then I run around looking up a bit. When you get close enough to a harvestable tree you'll see writing about it. As you get closer it's the type of harvest node it is... Then you just chop away. I have 200+ lumberjacking doing this. Fairly easy.

Anthal
02-02-2007, 11:36 AM
I run around looking up. My main problem is that there seem to be a lack of trees in the area I'm questing/leveling (eastern portion of Kojan). I actually had to spend an hour or so in the noobie area running around cutting down trees just to get my skill over 100.

spydermixx
02-02-2007, 11:58 AM
I've found theres a definite difference in trees visually especially if you have the game on the best performace stttings. Regular tress will have a washed out water colour painted look to them at range while harvestable trees even at max range will have the same graphic they have up close normally.

antiframe
02-02-2007, 02:17 PM
Hitting ctrl+ tab (target nearest node) while running around works fine for me.

Huh, I didn't know about that. I bound a hotkey to /targetnextnode (or whatever the equivalent slash command is, I don't recall off hand). That saves me a hotkey slot, thanks!

Only problem I have with this method, though it's a minor one, is that it also targets skinnable corpses, and I'm not a skinner. I understand they don't filter the nodes to target on your skills for the cases when you are harvesting in a group, but it'd be nice if they had two slash commands, /targetnextnode and /targetnextharvestablenode, where the latter filters to only target nodes you have the skills to harvest.

sweetdigs
02-02-2007, 04:27 PM
To get up to 100 skill in lumberjacking, go kill treants near Tursh/Riftseeker's. You can harvest them for lumber and skill up quickly.

Also, to get up to 100 skill in quarrying quickly, go hit the animates near the Gwartaks and Bordinar's Cleft. The animate cave is right by the outpost near the altar just by the lake that has the giant lake monster in it. You can harvest the animates after you kill them.

If anybody has any suggestions for where to level up quickly to 200 on mobs (treants, animates, whatever) that are the equivalent of slate/barbed wood, please let us know.

Kaelan
02-02-2007, 07:06 PM
At the lowest quality the background trees look like a horrible ugly mess of pixels. The harvestable ones look fine. The difference between the two types in highest performance mode is huge, I can usually spot them from as far away as my computer can render them like this