View Full Version : diplomacy skill raises too slow
troldan
02-02-2007, 12:57 PM
i guess in the huge time scale of things it might be ok but grinding 4 to 5 conversations betwee skillups is boring as hell unless something is on tv.
is that how you planned diplomacy to be? something to do while watching tv?
maybe add more total skill and faster skill ups or something so we can see some form of a progress. swap out the stories to. same text over and over.
cobble75
02-02-2007, 01:33 PM
i guess in the huge time scale of things it might be ok but grinding 4 to 5 conversations betwee skillups is boring as hell unless something is on tv.
is that how you planned diplomacy to be? something to do while watching tv?
maybe add more total skill and faster skill ups or something so we can see some form of a progress. swap out the stories to. same text over and over.
I had a whole reply set in a smart assed way about how they need to speed everything up because vanguard isnt as "easy" as that other game. But before I posted I realized that was just as redicilous.
Instead I will agree on the mixing up and adding more stories. Even though I disagree with the first bit. More skill and faster skill ups will not make the game more fun for you if you already find it boring. It will just make it boring at higher levels faster.... which is pretty much just grinding.... which isnt really the point.
If you find it boring then just choose another sphere to play in. Unless your goal is to just grind through all 3 spheres to get to the top. Then none of it really matters since its the end that is the reward and not the game. All the content in the middle is just for chewing.
troldan
02-02-2007, 01:51 PM
Making it more interesting would alleviate the issues with grinding it.
We need more text, more than the devs can create.
They don't even use spell check on the text they have so far.
grape
02-02-2007, 02:15 PM
Making it more interesting would alleviate the issues with grinding it.
We need more text, more than the devs can create.
They don't even use spell check on the text they have so far.
I'd like to see the skill difference = higher rate of gaining skill..
If I'm at 50 skill, and I beat a 75, I would suspect I should gain diplomacy skill faster than grinding on a 50 skill civic.
You can grind a 50 skill civic, but don't expect the same amout of skill increases going against a 75 or 100.
milow
02-02-2007, 09:39 PM
Problem with that is the NPC cards arent much different at 75 then they are at 50 say so if you can bat one you can beat the other. I dont mind how slow my skill goes up per se. I just dont like the fact that while I am running around doing these chat (which I dont read anymore) that I felt I was getting something out of them.
I would like to see higher faction gain when you beat an NPC for the first time (maybe 2x) to help off set the hugh faction lose I pick up losing to a new NPC.
All adding fast skill up rate does is make everyone get to the end faster and be moan the same thing only at lvl 500 vs lvl 50 really. What needs to be done is keep the skill up rate the same and add more flavor, rewards, and quest so it dosnt seem like so much of a grind and to stop folk from hitting the same 3 NPC as the reward is the same and there isnt any risk once you beat them the first time and know thier cards.
milow
02-03-2007, 01:58 AM
I might see where your coming from now as I move on to my 32 parley with no skill / presence change. working NPC from 50-150 skill with no more then 2 parley with anyone NPC as I move thru the city. That seem a bit slow for any change and gain 1 city faction and 2 city diplomacy faction is just so dang slow.
Paull
02-03-2007, 02:00 AM
i really like the idea of getting more xp from a first encounter with a character. if this were the case people would be hitting every npc they can find and encounter lots of different strategies instead of grinding a few easy ones. perhaps some system which punishes people for doing the same npc over and over would be good too. for example, the first few times you plan an npc, getting skill is fast and easy but it takes longer and longer between each point after that.
milow
02-03-2007, 02:49 AM
I am starting to think it can possible be any long then it is now. Almost sorry I said anything earlyer aobut not minding it being slow. I did 46 parley in LN and I decdied to grind between 3 150 skill NPC for 10 of them. The rest were who ever I ran into while I was looking for a quest. In 46 I got 1 skill up in diplomacy.
For the night (I start in CB) I must have finish 100 plus parley or more and I got 2 skill up totals. I didnt keep track of my presence changes I know I got 1 or 2 in LN at least.
Kind of make me wish I just spent the first 3 day of the game grinding out diplo vs mixing and matching between the 3. I dont want a fast rate anymore then anyone else, but it might be a tad on the slow side. Getting 1 city faction and 2 presence faction for wining vs 50 or 150 NPC isnt a good balance either I dont think.
On a side note if the NPC has 101 plus skill why is he still limited to a 5 card deck. All the NPC I have gone against use a 5 card deck from 50 skill to 150 skill. I even switched to interviews and didnt rebutal some of there fuel card just to see what they would play.
Paull
02-03-2007, 07:12 AM
I just did nothing but diplomacy for 12 straight hours and raised 40 points (and about 60 presence points). That's an average of 3 1/3 points per hour, or if you want to add a fudge factor for small breaks and stuff, then 3.5 points per hour. It'll take me about 115 more hours of parleys to hit 500 diplomacy. Not much compared to the estimated 1200 hours until adventure level 50 (can't remember where I heard that number.) So it's not really that it's too slow, we're just not getting enough gratification out of the points we do get.
Lumberg
02-03-2007, 11:29 AM
I think what people are most furstated about is you can't see the exp bar more between skill ups.
milow
02-03-2007, 12:03 PM
Maybe it is just the way I am doing it then. I didnt pick 2 max skill NPC and just go back and forth I just hit every NPC I saw as I moved around. Which means 2/3 of the NPC I parley with are in the 50-100 range and my skill is 125 now. I guess if I was to pick 2 150 NPC and bounce back and forth it might seem different.
Also I thogh it was a random gain didnt know it count exp off what I engaged. I will sit on two 150 skill or 175 skill NPC and give it a try.
I also think the NPC 100 plus are handicap, they use 5 card deck and my risk of losing is usually zero. Last night engaging every NPC I saw that was under 175 I lose one and that was my first parley in the city. I then adjusted my deck and didnt lose again.
Kruzayn
02-05-2007, 12:53 AM
3.5 points an hour...i would KILL for that kind of gains. It will drop down significantly 130+.
I get probably 1 skill point ever 45min about i would say. My skill is 182.
It slows again at 150ish IMO and 180+ is dreadfully slow to me.
Ferrer
02-05-2007, 07:14 AM
it'd also help if a npc cycled several different cards or decks for each parlay conversation. It doesn't make sense when you grind the same five npcs over and over again and they keep playing the same cards in the same order. Kinda swaps the skill and good deck building for brute force.
milow
02-05-2007, 09:12 PM
Ok first off I am not a big fan of grinding the 2 or 3 same NPC, but that seem to be about the only way to skill up right now.
If the NPC randomly change hand you will never make factions. You do 10 wins and might make 10-20 faction points. You lose 1 hand and I ve lost up to 14 faction on 3 diff factions, so if an NPC kept changing hand it might make for some major faction lose.
I have found that each city seam to keep the same hand no matter who I meet up with though. In LN I parley with 30 plus diff NPC skill from 50-175 and used the same hand against all of them and only lost the first one until I could adjusted it. I might have lose more hands, but the NPC sometimes play neg fuel cards when I have no points build up for them to drain. That might need to be look at.
If the system award different faction for first win's that might help make folks move around a bit, but I am not sure adding in a pentility for going aginst 1-3 NPC is the way to do it. It need to be more like a reward for doing new NPC and for doing harder NPC. I had some 175 skill NPC that I beat 2 out of 5 times. Figure I could get them to better then 50% in my favor with a bit of twicking and luck on the refresh timer, but whats the point. I would end up losing faction and I had 2 150 skill NPC that I could beat with a marco if I want to for the same gain all around. So I dump the 175 NPC and just went back to my 2 150 guys.
Johnnie
02-06-2007, 03:34 AM
I dont know who of yur guys tried out Khal as his first Dimplomat-Challenge, but i do not see the things you do. Quests are fine, except 1 (Presence requirements are not shown (80+ Academic)). And all NPC have different decks with nice cards. Even the 100+ have 6 Cards in their decks - so it a very nice "fight" all the time.
Skill up are very ok, because i dont see the sense in leveling from 1 to 500 in 2 weeks. I am looking forward to do writs and choose my profession as a Diplomat. Well, just compare how long it takes for a lvl 18 to level 19 ... its the same from 180 to 190 ...
Having all Prestige Factions is ok in my eyes - Diplomats should be allowed to travel where they want. :D Since i am a Level 1 Diplomat, i dont really have problems .. most enemy players accept my "immunity" :D
Cya ingame
Johnnie
Xtinct
02-06-2007, 11:51 AM
Diplomacy is a sphere, just like crafting, just like adventuring. It's meant to be hard and take a long time.
I would say the skill ups are right on par with the leveling time. Maybe 1-100 could have been a little faster, just like levels 1-10 in adventuring, but by no means is it "slow" as you guys put it.
The point is, it is supposed to be time consuming, just like grinding mobs for exp. You don't go from level 20 to 30 in 2 days, why should you go from 200 - 300 in diplomacy in 2 days?
xirxx
02-06-2007, 12:09 PM
3.5 points an hour...i would KILL for that kind of gains. It will drop down significantly 130+.
I get probably 1 skill point ever 45min about i would say. My skill is 182.
It slows again at 150ish IMO and 180+ is dreadfully slow to me.
I bet you skilled up when the mobs just listened and didn't parley back?
troldan
02-06-2007, 01:42 PM
its just frustrating to me to grind out meaningless conversations for an hour and get 1, maybe 2 skill ups during that time and you don't have any reason to read anything and you get rewards you can't use because there is nothing but a blackmail broker in halagrad. at least with crafting you can make money while grinding.
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