Arjaen
02-09-2007, 03:56 AM
10 reasons to embrace the weakening of your class
1. Trivialized content is boring. I don't like easy victories, I only think I do...until the game becomes mundane. I want to earn my advancement. I want my level to mean something.
2. Challenging gameplay is more fulfilling. It is the hard-fought battles I remember most. I carry with me the story of battles barely survived. Those are the stories worth sharing. I forge my character’s history through tales of hair’s breadth successes, not easy victories.
3. If my overpowered class is nerfed, the less dedicated will flounder. Players seeking Flavor of the Month gratification will move on and leave me to my class.
4. If my class is nerfed and it makes me want to quit my character, perhaps I haven’t found my class yet after all. Thankfully the nerf made me realize this, and I can continue to search for a class I will I truly love to play.
5. The weakening of my class will make me more dependant on other players. While I enjoy being self-sufficient, I understand that interdependence among the classes will lead to a stronger community. I will enjoy participating in something larger than myself, even though it may be a challenging transition.
6. A game designed around group-dependency affords me a greater opportunity for recognition. When I played Everquest, I remembered the competent players I grouped with. A skilled cleric or tank was a commodity and capable players were added to my friends list. If I earn it, I can be recognized as a skillful asset to a group, and my character will be a welcomed and valued member of a party, not an easily replaced part.
7. Adapting to changes will make me a stronger, more skillful player. My dependence on an overpowered ability makes me weak. Nerfs to my class challenge me to re-examine what I know, and help me gain further insight into developing an effective play style. While painful in the short-term, in the long-term I become better at my class, which is something I want.
8. Imbalances that are beneficial to me personally may be damaging to other players or to the overall health of the game. I understand that the need for a fun, balanced game is more important than my personal want. This is a sign I am a mature gamer.
9. Developers nerf my class for a reason. Developers that choose the long-term good of the game and that are willing to face criticisms - mine included - for doing so, are exactly the type of people I want working on the game I play.
10. I understand balancing a game so immense will take time and mistakes will be made. There are a multitude of factors to consider apart from the class I happen to play. This will require patience on my part, a trait I could use more of anyway.
Arjaen
1. Trivialized content is boring. I don't like easy victories, I only think I do...until the game becomes mundane. I want to earn my advancement. I want my level to mean something.
2. Challenging gameplay is more fulfilling. It is the hard-fought battles I remember most. I carry with me the story of battles barely survived. Those are the stories worth sharing. I forge my character’s history through tales of hair’s breadth successes, not easy victories.
3. If my overpowered class is nerfed, the less dedicated will flounder. Players seeking Flavor of the Month gratification will move on and leave me to my class.
4. If my class is nerfed and it makes me want to quit my character, perhaps I haven’t found my class yet after all. Thankfully the nerf made me realize this, and I can continue to search for a class I will I truly love to play.
5. The weakening of my class will make me more dependant on other players. While I enjoy being self-sufficient, I understand that interdependence among the classes will lead to a stronger community. I will enjoy participating in something larger than myself, even though it may be a challenging transition.
6. A game designed around group-dependency affords me a greater opportunity for recognition. When I played Everquest, I remembered the competent players I grouped with. A skilled cleric or tank was a commodity and capable players were added to my friends list. If I earn it, I can be recognized as a skillful asset to a group, and my character will be a welcomed and valued member of a party, not an easily replaced part.
7. Adapting to changes will make me a stronger, more skillful player. My dependence on an overpowered ability makes me weak. Nerfs to my class challenge me to re-examine what I know, and help me gain further insight into developing an effective play style. While painful in the short-term, in the long-term I become better at my class, which is something I want.
8. Imbalances that are beneficial to me personally may be damaging to other players or to the overall health of the game. I understand that the need for a fun, balanced game is more important than my personal want. This is a sign I am a mature gamer.
9. Developers nerf my class for a reason. Developers that choose the long-term good of the game and that are willing to face criticisms - mine included - for doing so, are exactly the type of people I want working on the game I play.
10. I understand balancing a game so immense will take time and mistakes will be made. There are a multitude of factors to consider apart from the class I happen to play. This will require patience on my part, a trait I could use more of anyway.
Arjaen