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Old 08-07-2005, 09:46 PM   #1
DarQueNess
 
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Default How will crafting and harvesting fit into your plans?

Reading what I have about VSoH, and of the quite essential roles of the different spheres, how will you incorporate crafting and harvesting into the guild? I am not a hardcore crafter, but I have always been one of the most sought after supplier of raw materials in every game I have played, I.E. in EQ2 at the time I quit the only people who had found more rares than me were the farmer groups. I tend to downtime by harvesting and always try to put myself in the running for the Golden Filigree Divining Award each week! for those who have never heard of this award think Super Bowl Ring and Pulitzer Prize all rolled together and wrapped up in The Nobel Prize! My record in EQ2 was a whopping total of 89 rares in a 5 week period, all tier 4 and 5 no less!
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Old 08-08-2005, 10:08 AM   #2
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From this post:

Quote:
Originally Posted by Oloh
Well, we will have to see how the game plays out, to be honest. I am an adventuring type of guy. I typically race to the top adventuring wise, and then "back fill" my play with crafting or whatever other "mini-games" are provided.

Now, it seems as though Sigil will be going for the full intra and inter dependency of the three systems, which throws a monkey wrench in my normal playstyle. Depending on how it all works out, we may need to recruit some folks that are "hardcore" in each of the spheres (particularly if you need, say, a hardcore crafting raid to "unlock" some of the top end adventuring content).

If that is the case we will adapt, whether it is by dedicating some folks to crafting/diplomacy only, or by making alliance with guilds that do each of those primarilly.

Who knows, but it is fun to think about, no?
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Old 08-08-2005, 01:32 PM   #3
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Thanks I missed that one, must stop looking for pennies while browsing forums!
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Old 08-08-2005, 02:52 PM   #4
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What Laby said ;P
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Old 08-09-2005, 07:43 PM   #5
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I hope they make it necessary to have or be allied with a large number of all three spheres.

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Old 08-09-2005, 07:52 PM   #6
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hehe.. Yeah!!! COMMUNITY!!! MMMMm.... Taste that good golden Community...

Interdependence between the spheres is awesome.. I'm excited to escort harvesters and fill my times where i don't want to grind helping others! mmmm... Community..

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Old 08-09-2005, 08:53 PM   #7
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good point...
as a sidenote...
Where's my banner!? lol
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Old 08-09-2005, 09:18 PM   #8
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Crafting and harvesting will probably be a significant chunk of my time UNLESS diplomacy really grabs me, which it may. In Horizons, I crafted about 60%, in EQ2 maybe 35%, and I've tried whatever crafting there was in every other game I've played. Would have crafted more in EQ2, but d@#% Darqueness was always there ahead of me, snatching up all the rares. (Played that game for 3 months, never found a single rare.)
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Old 08-09-2005, 10:37 PM   #9
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Quote:
Originally Posted by Sergo
Crafting and harvesting will probably be a significant chunk of my time UNLESS diplomacy really grabs me, which it may. In Horizons, I crafted about 60%, in EQ2 maybe 35%, and I've tried whatever crafting there was in every other game I've played. Would have crafted more in EQ2, but d@#% Darqueness was always there ahead of me, snatching up all the rares. (Played that game for 3 months, never found a single rare.)
The problem Sergo was that every time I zagged so did you! Next time try zigging a little more often!
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Storied of old in high immortal verse / Of dire chimeras and enchanted isles, / And rifted rocks whose entrance leads to Hell."
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Old 08-11-2005, 09:38 PM   #10
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Zigging, huh? Not my forte. I'm like Zoolander. Can't turn left.

I did have a blast in that game working the market in the early month. I watched consigners for rares and knew at what price I could buy and still make a pretty decent profit turning them into certain adept 3s.
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Old 08-29-2005, 04:18 AM   #11
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No idea yet if you guys are planning to go into PvP in a big way or not...but...

Having a couple of top-notch crafters usually goes a long way towards boosting PvP preparedness in the games where crafted items are better than or even equal items from loot drops.

Customization is another aspect. Everyone has their own PvP gaming style for the group role they take on. And the equipment they use is often customized for that perticular role. For example, if armor attributes can be distributed into movement hinderence / % resists / attribute costs, someone who plays a role which requires extensive movement in battle would sacrifice some % resistence for lesser movement hinderence and so on. The greater the degree of customization in crafting (and if crafter items vary a lot depending on the crafter), for a good PvP unit having in-house crafters is nice.

Just musings based on the idea of experimentation in crafting in Vanguard.
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Old 10-08-2005, 12:43 PM   #12
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All I generally do in MMOG's is craft and sell, craft and sell. I hate dying.

So the guild will have at least one hard core crafter. I'll probably go Stone in this game. I'm sick of smithing and don't like to kill trees.
 
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