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0 Forum Home > Games > Vanguard: Saga of Heroes > General Discussion > Gorgaluk Dungeon now in progress
 
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Old 04-24-2007, 08:43 AM   #21
richycream
 
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Quote:
Originally Posted by Edrick View Post
can you tell your friends to fix the memory leak
ROFL!!
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Old 04-24-2007, 09:32 AM   #22
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Very nice to hear this Are quests lines also being designed for this dungeon to give a backround story to this area and to add more content as well?
 
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Old 04-24-2007, 09:47 AM   #23
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Eldroth- since your itemizing is it possible to add a piece or 2 of Plate with healing focus. Defensive fighter underlays. Maybe a bard drum.
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Old 04-24-2007, 11:01 AM   #24
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i can't wait for this to be live. i'm excited again
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Old 04-24-2007, 11:33 AM   #25
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Originally Posted by Elidroth_SGO View Post
Just an update..

This area is probably 60% done now from a population standpoint. I've started working on the actual rare npc encounters now and itemization/quests will follow that later this week.

But to be clear.. this area is NOT ready yet. So if you go there now, expect to find it in a state of development.

Oh so It's just like the rest of the game
 
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Old 04-24-2007, 12:27 PM   #26
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Please do not connect this dungeon with any collect 50000 things or kill 50000 things... lets just make it a tough dungeon with hard encounters and good rewards without having to grind faction for years.

Looking foward to it!
 
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Old 04-24-2007, 01:54 PM   #27
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This place is just a straight up dungeon. There are quest lines and such that will be taking you here as well, but for my side of it, it'll just be some tough encounters that should drop loot relevant to the challenge of the fights. Other people on my team are working on the quested aspects of it.

At least that's my plan
 
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Old 04-24-2007, 02:11 PM   #28
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Originally Posted by Sacrificial View Post
Oh so It's just like the rest of the game
Would you prefer I not tell you what's going on?
 
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Old 04-24-2007, 02:27 PM   #29
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Quote:
Originally Posted by Elidroth_SGO View Post
Would you prefer I not tell you what's going on?
I'd prefer huggles. Lots and lots of huggles.

Seriously though, thanks for the update Elidroth. I was curious as to how the dungeon would fit into the Gorg quests.

BTW: please be kind to disciples when making drops
 
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Old 04-24-2007, 04:19 PM   #30
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Quote:
Originally Posted by Elidroth_SGO View Post
This place is just a straight up dungeon. There are quest lines and such that will be taking you here as well, but for my side of it, it'll just be some tough encounters that should drop loot relevant to the challenge of the fights. Other people on my team are working on the quested aspects of it.

At least that's my plan

Nice, please make encounters hard, make people suffer!
 
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Old 04-24-2007, 04:41 PM   #31
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Thanks for the update. Looking forward to it!
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Old 04-24-2007, 04:46 PM   #32
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oops! double post
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Old 04-24-2007, 04:49 PM   #33
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Quote:
Originally Posted by Elidroth_SGO View Post
Would you prefer I not tell you what's going on?
I will resist....
 
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Old 04-24-2007, 06:10 PM   #34
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Quote:
Originally Posted by Sacrificial View Post
I will resist....
Good, last thing we need is another person talking crap and trying to push the Dev's away.

Looking forward to see'ing whats instore on the new stuff.
Send a message via AIM to kcxiv Send a message via Yahoo to kcxiv
 
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Old 04-24-2007, 10:01 PM   #35
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Got a few more of the big encounters done today. These are still single group things, but they're not your average fight. Of course.. none of this is live yet.. but it's coming.

I should be finishing up the rest of the encounters tomorrow, with itemization starting on Thursday. Then it's testing, testing, testing.
 
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Old 04-24-2007, 10:43 PM   #36
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Quote:
Originally Posted by Elidroth_SGO View Post
Got a few more of the big encounters done today. These are still single group things, but they're not your average fight. Of course.. none of this is live yet.. but it's coming.

I should be finishing up the rest of the encounters tomorrow, with itemization starting on Thursday. Then it's testing, testing, testing.
Nice, must be fun having the job to design things to kill players
 
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Old 04-27-2007, 11:56 AM   #37
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Itemization is ongoing. There are over 25 loot dropping NPC's in the dungeon right now so I have a LOT of items to make

Coming Soon(tm)!
 
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Old 04-27-2007, 12:20 PM   #38
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Quote:
Originally Posted by Elidroth_SGO View Post
Itemization is ongoing. There are over 25 loot dropping NPC's in the dungeon right now so I have a LOT of items to make

Coming Soon(tm)!
PLEASE put some good Pure Caster items in there. Rhaz is a joke for casters(most of them in my guild have vowed to never do Rhaz again!). Looking forward to the new dungeon!

PS: WISDOM Is good for pure casters too...not just INT. And no AE Procs for PSI items either(like the Wardship Quest reward).
 
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Old 04-27-2007, 12:32 PM   #39
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Items Id like to see drop:

Healer based shield for clerics/shamans (wis+healspec+vit)

Healer based mace for clerics/shamans
 
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Old 04-27-2007, 01:04 PM   #40
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Note to dev's - Many sorc won't wear a piece of gear with no SDF on it.
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